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Growing a design team
in a product-driven company,
while having fun
FRANCO PAPESCHI
@bobbywatson
+
UX AUSTRALIA 2015
Brisbane, August 28th
EXPERIENCE DESIGN DIRECTOR,
THE GAME
FRANCO
THE PROMOTED PRACTIONER
Design at a larger scale than
he could by himself
BUSINESS SKILL
UX SKILL
INDUSTRY SKILL
PEOPLE MANAGEMENT
CREATIVITY / VISION
MAREESA
THE MANAGER MANAGER
Influence the the
company does business
BUSINESS SKILL
UX SKILL
INDUSTRY SKILL
PEOPLE MANAGEMENT
CREATIVITY / VISION
NIKOLA
THE CREATIVE VISIONARY
Change the world,
one big jump ahead at a time
BUSINESS SKILL
UX SKILL
INDUSTRY SKILL
PEOPLE MANAGEMENT
CREATIVITY / VISION
TAM
THE PEOPLE MANAGER
Make the team shine
BUSINESS SKILL
UX SKILL
INDUSTRY SKILL
PEOPLE MANAGEMENT
CREATIVITY / VISION
THE WORLDS SELECT
THE
FUNCTIONAL
TEAM
Single team, working on projects
for different product teams.
Neither centralised nor distributed
ORGANISATIONAL STRUCTURE
COMPANY’S UX MATURITY
SIZE OF TEAM:
TEAM SENIORITY:
TEAM COHESION:
THE WORLDS SELECT
THE
COMMUNITY
OF PRACTICE
Distributed individuals, mostly
attached to single products
ORGANISATIONAL STRUCTURE
COMPANY’S UX MATURITY
SIZE OF TEAM:
TEAM SENIORITY:
TEAM COHESION:
THE WORLDS SELECT
THE
INSTIGATORS’
SQUAD
Small team, moving from one
key project to another.
Risk of becoming an Ivory Tower
ORGANISATIONAL STRUCTURE
COMPANY’S UX MATURITY
SIZE OF TEAM:
TEAM SENIORITY:
TEAM COHESION:
THE FUNCTIONAL TEAM
MISSIONS
THE
MAKE THE TEAM
01
03 04
05
06
02
THE
ADVENTURE
MAKE THE HEART
OF A NEW TEAM BEAT
CHALLENGE 01
SHARED
UNDERSTANDING
XD
team
Create holding environments
Spectrum of User Experience
Oliver Reichenstein - iA inc. (2009)
https://www.flickr.com/photos/formforce/3663684287/sizes/o/
Defining the user experience function: innovation
through organizational design
Jon Innes (2007)
Our skills
Design skills ‘Connect’ skills
Product knowledge
Industry knowledge
Empathy
Entrepreneurial spirit
YOU ARE
NOT ALONE
CHALLENGE 02
Agile development and UX: (non) parallel tracks
Lynn Millar
How do we fit in projects?
Presentations and workshops
Devs checking
usability tests
Usability tests + live feed + video synthesis
Quick wins
SAME-ISH
DIRECTION
CHALLENGE 03
Where do we put our energies?
Objectives & Key Results (OKRs)
John Doerr
Keyresult
Key
result
Key
result
Keyresult
Key
result
Key
result
Objective
Keyresult
Key
result
reult
Key
result
Key
result
Objective
Key
result
Key
result
Keyresult
Key
result
Objective
Team’s objectives
Define next generation experiences
Reduce usability barriers for
students in their first month
Improve teaching experience
How do we capture creative potential?
SHARED

UNDERSTANDING
YOU ARE NOT

ALONE
SAME-ISH

DIRECTION
MAKE THE HEART OF A NEW TEAM BEAT
DESIGN
JAMS
QUICK
WIN
TOOLS
DESIGN
PROCESS
OKRsPRESENTATIONS 

& STORIES
SKILLS
MODEL
WELL DONE!
MAKE TEAM SCALE
TO HAVE AN IMPACT
More than one focus
XD
team
CHALLENGE 01
DON’T BE A
BOTTLENECK
Micro-manager, commence micro-management!
Ownership + alignment
Project
champions
Project
manager
Changing the team model
From To
Pic or it didn’t happen
Design guidelines
NOTHING
STAYS QUIET
CHALLENGE 02
Always up for a storm
Always chat with the team
YOU ARE (IN) THE
MACHINE, NOW
Find projects that act as best practice
DON’T BE A

BOTTLENECK
NOTHING STAYS

QUIET
YOU ARE THE

MANCHINE

NOW
MAKE TEAM SCALE TO HAVE AN IMPACT
TOOLS
PROJECT
MANAGER
PAPER
ON WALLS
GUIDELINES,
PRINCIPLES
& FRAMEWORKS
CHATS &
1 TO 1
PROJECT
CHAMPIONS
CATALOGUE 

OF WINS
SHIP &
ITERATE
YAY!
03 CHANGE A PRODUCT INSIDE OUT
TOOLS
PROJECT
MANAGER
PRINTS ON
WALLS
GUIDELINES,
PRINCIPLES
& FRAMEWORKS
CHATS &
1 TO 1
PROJECT
CHAMPIONS
CATALOGUE 

OF WINS
SHIP &
ITERATE
DESIGN
PROCESS
OKRs PRESENTATIONS 

& DEMOS
COMPETENCY
MODEL
QUICK
WIN
DESIGN
JAMS
BONUS GADGETS
Senior UX Senior UI Creative Director
Growing a design team
in a product-driven company,
while having fun
Join us
FRANCO PAPESCHI
@bobbywatson

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