There are many traps along the path of a team set to launch an innovative product or services. What can we do – as design practitioners and leaders – to avoid them? How can we set the conditions for success?
These are the supporting slides for a talk I gave at Interaction18 (#IxD18), on the 8th of February 2018, in Lyon (France): https://interaction18.ixda.org/program/talk-where-innovations-go-to-die--and-how-to-avoid-it-papeschi-franco/
3. WTH is innovation?
Finding root problems that affect people’s lives, &
Solving these problems, through
The creation of a differentiated product / service / system that
Captures value (commercial and social),
Gives a sustainable competitive advantage
Underpinned by a stable and viable organization
4. WTH is innovation?
Finding root problems that affect people’s lives, &
Solving these problems, through
The creation of a differentiated product / service / system that
Captures value (commercial and social),
Gives a sustainable competitive advantage
Underpinned by a stable and viable organization
7. 4 traps to innovation
Accept the
problem space
as given
1
Neglect tech
breakthroughs
2
Design the
product, ignore
the business
3
Innovate in
isolation
4
8. Trap Tips
Broaden perspective
to re-frame the
problem space
Involve non-customers
Define the role of the product
Accept the
problem space
as given
1
9. 12
Involve non-customers in
your research, to uncover
radically different needs
People who lack skills,
access, money or time to
use current solutions
12. 15
Create a sense of
competence with
colleagues
Identify topics
to appear
cosmopolitanitan
Feel natural &
mingle with locals
when traveling
Give confidence
to sustain a conversation
in moments when the guard is down
13. 16
Define what is the
functional and emotional
role that a product should
have in the life of a person
Identify situations where
this role would be crucial
14. 17
A language learning
product to help people
nurture human
connections…
…by prioritizing
authenticity and practice
over structure.
21. Trap Tips
Make business
model decisions
tangible and
humanised
Business Model cards
Customer Journeys &
Scenarios
Design the
product, ignore
the business
3
34. 40
Broaden perspective to re-frame
the problem space
Explore the potential of tech as
part of research
Make business model decisions
tangible and humanised
Balance autonomy & continuous
engagement
Accept the problem
space as given
Neglect tech
breakthroughs
Design the product,
ignore the business
Innovate in isolation
Traps Tips
37. 43
Happily, here’s a toolkit:
Involve non-customers
Define the role of
the product
Snippets from the future
Define the narrative arc
Business Model cards
Customer Journeys &
Scenarios
Open Ideation
OneTeam