Games Focus 2009, Hannover, I talk about the reason for professionalism in the games industry, and I show that Scrum might be the answer for studios to deal with the problems that occur when the need is to grow.
19. I found a lot of bashing from
Games People about Scrum ....
20. I found a lot of bashing from
Games People about Scrum ....
and .... I found ... this:
21. Scrum and other agile
methodologies are changing
for the better the way people
in the gamesindustry work.
YOUR GAMES CAREER: How scrum can help newcomers
Paul Keast,
by
Juice Games -- http://
www.developmag.com/interviews/154/First-scrum-first-served
22. There is a greater emphasis on
knowledge sharing and in
ensuring every member of a
team has an understanding of
how their work fits into the
context of the project as a whole.
YOUR GAMES CAREER: How scrum can help newcomers
by Paul Keast, Juice Games -- http://www.developmag.com/interviews/154/First-scrum-first-served
23. Not only will new entrants to the
industry find they have a greater
involvement in shaping the
production of a game but they will
also learn and progress much
quicker than in more traditional
development environments.
YOUR GAMES CAREER: How scrum can help newcomers
by Paul Keast, Juice Games -- http://www.developmag.com/interviews/154/First-scrum-first-served
29. Features Delivered per Team
from a presentation of salesforce.com
Scrum Gathering Stockholm 2008
30. Features Delivered per Team
2000 2001 2002 2003 2004 2005 2006
from a presentation of salesforce.com
Scrum Gathering Stockholm 2008
31. Days between Major Releases
Features Delivered per Team
2000 2001 2002 2003 2004 2005 2006
from a presentation of salesforce.com
Scrum Gathering Stockholm 2008
32. Lack of visibility
from a presentation of salesforce.com
Scrum Gathering Stockholm 2008
33. Resource Bottlenecks
from a presentation of salesforce.com
Scrum Gathering Stockholm 2008
35. Lack of responsiveness, lack of team
alignment on priorities
from a presentation of salesforce.com
Scrum Gathering Stockholm 2008
36. Unhappy customers
from a presentation of salesforce.com
Scrum Gathering Stockholm 2008
37. Gradual
productivity
decline as the
team grew
from a presentation of salesforce.com
Scrum Gathering Stockholm 2008
38. The claim of most manager
and business people is a reflex.
They say ....
39. The claim of most manager and business people is a reflex they say ....
We need to structure and organize
more .... We need better
processes, we need better tools,
we need better people.
Ok - We need
professionalization ...........!?
72. “Scrum is faster, better, cooler! It’s
the way we first built software at
Yahoo, yet is scalable to large,
distributed, and outsourced
teams.” Yahoo Chief Product Owner
“It looks like the way we build
software here at Rockstar Vienna in
the beginning, now we use it in a
large organization.”
75. 2009
Sprint # 1 Sprint # 2
9:00
.......
Sprint Planning 1
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CU
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Do your Daily Scrum every day! Do your Daily Scrum e
M
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12:00
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VISION
spective
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prioritized
ting
ting
ting
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PB PB PB
76. Estimation
9:00
12:00
Meeting
18:00
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Day 1
M
Sprint Planning 2 Sprint Planning 1
ANAGER
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CU
STO MER
PB
Sprint # 1
Estimation
Meeting
.......
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USER
Do your Daily Scrum every day!
Retro- Sprint
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CU
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ANAGER
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Do your Daily Scrum every day!
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PB
Sprint # 3
Estimation
Meeting
.......
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stand
Under
Do your Daily Scrum every day!
Retro- Sprint
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PB
Poker
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Play!
Sprint Planning 2 Sprint Planning 1
Release
Level
Level
Tactical
Sprint # 4
Version 1.2
Strategic
77. he
crum
Analyse
PB
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Tactical
2009
Level
Sprint # 1 Sprint # 2 Sprint # 3 Sprint # 4
9:00
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Do your Daily Scrum every day! Do your Daily Scrum every day! Do your Daily Scrum every day!
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Releaseplan Releaseplan Update 5
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78. ....... ....... .......
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CU
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Do your Daily Scrum every day! Do your Daily Scrum every day! Do your Daily Scrum every day!
M
ANAGER
Product Idea
Estimation Meeting
12:00
Review
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Sprint
Sprint
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VISION
spective
spective
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PR
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O N
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Version 1.2
T
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TEAM
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Product Backlog
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Estimation
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prioritized
Meeting
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PB PB PB PB PB PB PB
1
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20
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