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Company Confidential 1
Company Confidential 2
Challenge I
Vision Overview
For AR to succeed commercially it must be usable (lightweight,
portable, etc.)
Challenge II
AR must provide a realistic image that matches the way we see the
real world
Company Confidential 3
The AR Experience
Company Confidential 4
The AR Experience
Company Confidential 5
The AR Experience
Company Confidential 6
The AR Experience
Company Confidential 7
The AR Experience
Company Confidential 8
The AR Experience
Company Confidential 9
The AR Experience
Company Confidential 10
To overcome these challenges,
EyeWay has taken a completely
different approach.
Vision Overview
Company Confidential 11
The EyeWay System
Company Confidential 12
EyeWay Approach
Company Confidential 13
EyeWay Approach
A Combined Approach
Eye-Tracking
Accurate, high-speed eye-tracking using IR lasers that directs the projection according to the users’ gaze.
Foveated Projection
An image is projected at the eye’s natural resolution only where it is needed at the center of the field of view.
Direct Retinal Projection
Low-power lasers project a single pixel at a time directly onto the users' retina without the use of screens or other
intermediary images, at any level of brightness and contrast.
Company Confidential 14
Direct Retinal Projection
Company Confidential 15
Eye Tracking
EyeWay's system utilizes infrared
light scattered from the retina
(which back illuminates the pupil),
and the reflection from the cornea.
This method allows EyeWay to
track gaze direction by following
the optical axis of the eye.
Company Confidential 16
Our system puts the experience
in your eyes.
Vision Overview
Company Confidential 17
EyeWay Approach
Company Confidential 18
18
Company Confidential 19
19
Company Confidential 20
Technical Details
Company Confidential 21
Matching the fidelity of human
vision is complex.
Company Confidential 22
HDR
High Dynamic Range
Reality has a much wider range of brightness
than current screens can display:
Brightness range of flower below: 188 nits to
14,700 nits
Current TV and Blu-ray standards: 0.117 nits
to 1000 nits
Company Confidential 23
Preferred Brightness Levels
Company Confidential 24
Perceptual
Quantizer
With lasers, the
EyeWay system
provides a dynamic
range equivalent to
the desired PQ
EOTF standard.
Company Confidential 25
Wide Color Gamut
The CIE Chromaticity Diagram visualizes how much of the human visual range is covered by a particular
color gamut
Pointer’s Gamut describes the range of colors we encounter in nature
HDTV color gamut – Rec 709, aka SDR
UHDTV color gamut – Rec 2020, aka HDR: this is the emerging standard set to replace HDTV. However,
no existing system currently supports this color gamut.
EyeWay technology fully supports HDR, and is even capable of extending it.
Company Confidential 26
Wide Color Gamut
2D color gamut diagrams represent the colors displayable
by a device at a single brightness level
Company Confidential 27
The EyeWay system supports the
UHDTV color gamut across all
brightness level
Company Confidential 28
Laser projection decouples
brightness and contrast.
This allows our system to present
more perceptible details in
shadows and highlights, thus
better matching the human visual
system.
Company Confidential 29
UHR
Ultra High Resolution
In order to achieve ultra high resolution, screen-based AR HMDs need to increase pixel
density per screen per eye over the whole display area, which increases the overall
computing power necessary to run the device and requires complex engineering
solutions to embed all these pixels into a small-sized display.
Company Confidential 30
Foveation
The EyeWay system takes
advantage of the eye's natural
peripheral and foveal vision and
addresses these areas separately.
When projected into the fovea
at 1 pixel per arcmin (or 60
pixels/degree), the eye will
perceive a pixel-less, "natural
resolution" image. Using this
method of projecting 2 SVGA
images per eye, the EyeWay
system achieves the equivalence
of 8K projectors per eye, and is
thus 50 times more efficient.
Company Confidential 31
Vergence Accommodation
Conflict
When viewing objects naturally in
the real world, vergence and focal
distances are nearly always
identical.
When viewing in stereoscopic
display, binocular disparity
stimulates changes in vergence
while the focal distance remains
fixed at the display distance,
resulting in discomfort as the
viewer attempts to adjust
vergence and accommodation
appropriately.
Company Confidential 32
3D Accommodation Challenges
It is a technological challenge for display-based HMDs to change their focal distance in real
time.
Light field technology compromises between the number of focal planes and the resolution.
Varifocal representation requires good eye tracking system to know exactly where the person is
looking
Realistic AR requires virtual objects to blend seamlessly into our real environment, which means
AR HMDs should present images with accurate stereo disparity and focal distance.
It is challenging for display-based HMDs to change their focal distance in real time.
Company Confidential 33
The EyeWay system solves these
challenges by tracking the user’s
focus and adjusting the focal
plane through changes in laser
divergence.
Company Confidential 34
34
Company Confidential 35
Energy efficiency is critical to
all-day use.
Company Confidential 36
In order to maintain a large and
persistent FOV in screen-based
AR HMDs, screens need to output
more light over a wider area to
ensure light rays enter the eye
wherever it looks. This inevitably
results in wasted energy, as not all
light rays can enter the eye at any
given point in time.
Company Confidential 37
The EyeWay system instantaneously
steers a small eye box according
to the user’s gaze, thus making the
system 80 times more energy
efficient than current state of the
art AR HMD systems.
Company Confidential 38
‘Best of AR’ Compared
Category
Field Of View
Visible in Sunlight
Persistency
Eye tracking accuracy
Computational power required
Projection power required
Component maturity
Natural focus and vergence
~100 degrees (1st Gen)
Yes (20,000 nits)
15 nanoseconds
1/60 degree
Very Low
Very Low
High
Yes
Upto 40 degrees
No (1,000 nits)
5 miliseconds
0.5 degree
High
High
Medium
Complex
EyeWay Industry State of the Art
Company Confidential 39
System Architecture
Company Confidential 40
Functional Diagram
Product Functional Diagram
Company Confidential 41
The EyeWay system is not an isolated ecosystem.
EyeWay Framework
It can be easily integrated with existing software and hardware frameworks, and be
adopted by today’s communities of developers, academic researchers, and XR content
creators.
Company Confidential 42
Company Confidential 43
Thank You.

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EyeWay Vision

  • 2. Company Confidential 2 Challenge I Vision Overview For AR to succeed commercially it must be usable (lightweight, portable, etc.) Challenge II AR must provide a realistic image that matches the way we see the real world
  • 10. Company Confidential 10 To overcome these challenges, EyeWay has taken a completely different approach. Vision Overview
  • 13. Company Confidential 13 EyeWay Approach A Combined Approach Eye-Tracking Accurate, high-speed eye-tracking using IR lasers that directs the projection according to the users’ gaze. Foveated Projection An image is projected at the eye’s natural resolution only where it is needed at the center of the field of view. Direct Retinal Projection Low-power lasers project a single pixel at a time directly onto the users' retina without the use of screens or other intermediary images, at any level of brightness and contrast.
  • 14. Company Confidential 14 Direct Retinal Projection
  • 15. Company Confidential 15 Eye Tracking EyeWay's system utilizes infrared light scattered from the retina (which back illuminates the pupil), and the reflection from the cornea. This method allows EyeWay to track gaze direction by following the optical axis of the eye.
  • 16. Company Confidential 16 Our system puts the experience in your eyes. Vision Overview
  • 21. Company Confidential 21 Matching the fidelity of human vision is complex.
  • 22. Company Confidential 22 HDR High Dynamic Range Reality has a much wider range of brightness than current screens can display: Brightness range of flower below: 188 nits to 14,700 nits Current TV and Blu-ray standards: 0.117 nits to 1000 nits
  • 24. Company Confidential 24 Perceptual Quantizer With lasers, the EyeWay system provides a dynamic range equivalent to the desired PQ EOTF standard.
  • 25. Company Confidential 25 Wide Color Gamut The CIE Chromaticity Diagram visualizes how much of the human visual range is covered by a particular color gamut Pointer’s Gamut describes the range of colors we encounter in nature HDTV color gamut – Rec 709, aka SDR UHDTV color gamut – Rec 2020, aka HDR: this is the emerging standard set to replace HDTV. However, no existing system currently supports this color gamut. EyeWay technology fully supports HDR, and is even capable of extending it.
  • 26. Company Confidential 26 Wide Color Gamut 2D color gamut diagrams represent the colors displayable by a device at a single brightness level
  • 27. Company Confidential 27 The EyeWay system supports the UHDTV color gamut across all brightness level
  • 28. Company Confidential 28 Laser projection decouples brightness and contrast. This allows our system to present more perceptible details in shadows and highlights, thus better matching the human visual system.
  • 29. Company Confidential 29 UHR Ultra High Resolution In order to achieve ultra high resolution, screen-based AR HMDs need to increase pixel density per screen per eye over the whole display area, which increases the overall computing power necessary to run the device and requires complex engineering solutions to embed all these pixels into a small-sized display.
  • 30. Company Confidential 30 Foveation The EyeWay system takes advantage of the eye's natural peripheral and foveal vision and addresses these areas separately. When projected into the fovea at 1 pixel per arcmin (or 60 pixels/degree), the eye will perceive a pixel-less, "natural resolution" image. Using this method of projecting 2 SVGA images per eye, the EyeWay system achieves the equivalence of 8K projectors per eye, and is thus 50 times more efficient.
  • 31. Company Confidential 31 Vergence Accommodation Conflict When viewing objects naturally in the real world, vergence and focal distances are nearly always identical. When viewing in stereoscopic display, binocular disparity stimulates changes in vergence while the focal distance remains fixed at the display distance, resulting in discomfort as the viewer attempts to adjust vergence and accommodation appropriately.
  • 32. Company Confidential 32 3D Accommodation Challenges It is a technological challenge for display-based HMDs to change their focal distance in real time. Light field technology compromises between the number of focal planes and the resolution. Varifocal representation requires good eye tracking system to know exactly where the person is looking Realistic AR requires virtual objects to blend seamlessly into our real environment, which means AR HMDs should present images with accurate stereo disparity and focal distance. It is challenging for display-based HMDs to change their focal distance in real time.
  • 33. Company Confidential 33 The EyeWay system solves these challenges by tracking the user’s focus and adjusting the focal plane through changes in laser divergence.
  • 35. Company Confidential 35 Energy efficiency is critical to all-day use.
  • 36. Company Confidential 36 In order to maintain a large and persistent FOV in screen-based AR HMDs, screens need to output more light over a wider area to ensure light rays enter the eye wherever it looks. This inevitably results in wasted energy, as not all light rays can enter the eye at any given point in time.
  • 37. Company Confidential 37 The EyeWay system instantaneously steers a small eye box according to the user’s gaze, thus making the system 80 times more energy efficient than current state of the art AR HMD systems.
  • 38. Company Confidential 38 ‘Best of AR’ Compared Category Field Of View Visible in Sunlight Persistency Eye tracking accuracy Computational power required Projection power required Component maturity Natural focus and vergence ~100 degrees (1st Gen) Yes (20,000 nits) 15 nanoseconds 1/60 degree Very Low Very Low High Yes Upto 40 degrees No (1,000 nits) 5 miliseconds 0.5 degree High High Medium Complex EyeWay Industry State of the Art
  • 40. Company Confidential 40 Functional Diagram Product Functional Diagram
  • 41. Company Confidential 41 The EyeWay system is not an isolated ecosystem. EyeWay Framework It can be easily integrated with existing software and hardware frameworks, and be adopted by today’s communities of developers, academic researchers, and XR content creators.