The presentation for the Indiana Online User Group's Conference called the "Evolving Librarian". This presentation covers the Evolve Project and what it aims to complete and do.
6. Create a Public VALUE
Not be a “process” but an experience
Move from physical to digital
Create new ways to learn and explore
Libraries should be creating stories
Libraries HAVE TO BE ENGANGING!
7.
8. Innovation
Innovation must be
an original disruptive
act.
Innovation is the
embodiment,
combination, and/or
synthesis of
knowledge in novel,
relevant, valued new
products, processes,
9. Interaction
Through interaction
your patrons will
learn and grow.
Interaction /
engagement is
necessary to
maintain interest in
either your building
or your collection
material.
10. Discovery
Through the idea of
an open play
environment; people
will discovery new
and exciting things
on their own.
11. Collaboration
These will then lead
to adventures and
discoveries, that will
be a longer lasting
memory than just
“getting” the
information
People will
collaborate naturally if
centered around
something FUN!
12. Invention
Allow your patrons
the ability to build
things.
Fab Labs/Maker
Spaces
Inventions can be
something simple
from a Lego Set to
something complex
like a model bridge.
13. Evolve: A Library Playground
Fab Lab / “Hackerspace”
A location where people with common interests,
usually in computers, technology, science, or
digital or electronic art can meet, socialize and/or
collaborate.
Can be viewed as open community labs
incorporating elements of workshops and/or
studios where people can come together to share
resources and knowledge to build and make
things and ideas.
Combining the positive & fun aspects of schools,
museums, and playgrounds, into one “entity”.
14. Smart Tables
Two Smart Tables
Interactive Touch
Table Top
Easy to load and
install games
Up to 8 children can
play, 100 finger
touches
15. Laser Tag (Yes inside the
library)
Ubisoft Laser Tag
System
Up to 8 can play
Multiple different
game scenarios
16.
17. What makes up the new “Childrens Area”
http://tinyurl.com/Evolve-
See a virtual tour at
VirtualTour
20. Creation Station – Sifteo Cubes
Small LCD screens that
can sense when there are
nearby cubes and react
accordingly
21. Creation Station – Lego We-Do
Robotic legos that
move;
teaches how to
program
through a GUI interface
22. Creation Station - Why
Creation:
Allows children to learn in new exciting ways
This type of environment will encourage more
families to come into the library with their children
Design Concept
Six Touch Screen Computers so children can
learn, build, share , and interact with the creation
sets
23. Gaming Stations
Have Kiosks setup with:
Xbox 360 Kinect and Wii
No Time Limits
This will encourage kids to learn to share and
maintain the open environment
If they are on it for a while, ask the child “would you
mind letting someone else play, here let me show you
something else”
Gaming Stools next to the Kiosk so children can
make it their own friendly environment
“Sound Proof” Felt Barriers
24.
25. Gaming Stations - Why
Involvement and communication
Attract new target audiences
Economy makes it hard for kids to experience
gamification
Gamificationis the use of game design
techniques and mechanics to solve problems and
engage audiences
Video Games are actually “stories” with a plot
and theme.
Encourages kids to come to the library
familiarity.
27. The Menageri-E – Why?
Low Pressure, No Sale Environment
Allows people to learn and interact with
technology without having a sales person
Leads to discovery of new technology and
ability to make comparisons
A great way to offer training and learning of
existing devices so patrons can decide what
technology best suits their needs
A great community addition
28. The Open Play Coliseum
Imagination Board
Allow children to submit reviews of books using a
giant white board / green screen as the backdrop.
Kids can draw on white board / tell a story
Play A Movie…All Day.
Include related books -> with a “map” to find them
All day activities that are related to the playing
movie / related books…a story hour all day
Display a child driven art gallery – children can opt
to make them “circulating”
29.
30. The Open Play Coliseum –
Why?
Encourages creativity
The review board allows children to tell other children
(in their own words) what they think of a book
Crafts are fun, engaging, and helps children learn
White board allows for fun and interaction
Building a review with video is helpful to a child’s
development (telling a story)
The “story all day” motto allows people regardless of
work schedule to come in with their children to
participate in craft building and fun
The art gallery idea would allow children to express
themselves and take pride in their work as family and
friends “check out” their material
31. Computer Lab
Remodel the desks of the computer lab
To Flip-It Desks. Allows for more space and can be
used as a desktop or a worktop.
We have a laptop training lab in the works, we
can use those as usable mobile stations for
the children to use.
33. Music Station - Why
Interactive and Fun
Music is an exploration, and listening to new
music genres/styles expands their knowledge
Reflects the interest of the community
34. Children’s Collection
Rotating Collection
Provides an “always new” environment
Child Friendly Shelves
Binstyle shelving, so children can “flip” through
books
Bright, Fun, Attractive Colors.
39. Whats an Interactive Bookend
Replacing the traditional “end cap” display
With…
40.
41. So what do they do?
Book Reviews
Scanned in via QR Codes
Check Out Books
Search Card Catalog
Search Online Databases
Find Media sources about the book you
scanned.
Game of Books…
42.
43. Game of Books
The Game of Books is gamifying the reading
experience.
In the Game, you are the character that you
are leveling up; books are the magical items
that give you rewards.
This is a project from BookLamp.Org
Each Book in the world has a very specific DNA, a
structure that contains specific themes, writing style,
density, etc.
The themes in the book relate to points – and those
points apply to your character.
More Details: www.gameofbooks.com
44.
45. Gesture Based Computing
More ways to engage patrons
Stand in front of a TV and…
Paint without touching anything
Scroll through pictures or upcoming events
Play Videos without touching anything
All these things are done by hand movements
46. Final Thoughts
Libraries have to be
engaging.
Libraries need to find ways to engage their
patrons, both while at the library and away
from library.
47. Contact Me
Brian Pichman
@bpichman
815.534.0403
bpichman@mokena.lib.i
l.us
Credits:
Photography: Joni Kat Anderson | jonikatanderson@gmail.com |
773.357.PICS (7427)
Graphic Art Design: Michael Porter