8.
We
are
educa)ng
people
out
of
their
crea)vity.
Crea)vity
is
as
important
in
educa)on
as
literacy.
Sir Ken Robinson
9. Rather than running the risk of
having our students become
W A L K I N G
ENCYCLOPEDIAS
we need to TEACH them how to
THINK CREATIVELY.
(Sternberg,
2006)
12. ?Differentiated Curriculum. Adaptation of
content, process, and concepts to meet a higher
level of expectation appropriate for advanced
learners. Curriculum can be differentiated through
acceleration, complexity, depth, challenge, and
CREATIVITY (VanTassel-Baska & Wood, 2008).
20. Creativity is just
connecting things.
When you ask creative people
how they did something, they feel
a little guilty because they didn’t
really do it, they just saw
something. It seemed obvious to
them after a while.
That’s because they were able to
connect experiences they’ve had
and
SYNTHESIZE
new things.
- Steve Jobs, 1995
21. An idea is nothing
more or less than
a new combination
of old elements.
new combination
old elements
James Webb Young, 1940
A Technique for Producing Ideas
22. The capacity to bring
old elements into
new combinations
depends largely on
the ability to see
relationships.
new combination
old elements
James Webb Young, 1940
A Technique for Producing Ideas
23. They must know how to link apparently
unconnected elements to create something new.
People who hope to thrive in the Conceptual Age
must understand the connection between
diverse, and seemingly separate disciplines.
-- Daniel Pink in AWhole New Mind
28. TYPE III
INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I
GENERAL
EXPLORATORY
ACTIVITIES
TYPE II
METHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES
(Renzulli, 1977)
38. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
39. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
VIDEO
GAME
PLAY
40.
41.
42. Video games teach
children what computers
are beginning to teach
adults--that some forms of
learning are fast-paced,
immensely compelling,
and rewarding.
- Seymour Papert
43. The fact that they are
enormously demanding of
one's time and require new
ways of thinking remains a
small price to pay (and is
perhaps even an
advantage) to be vaulted
into the future. - Seymour Papert
44. Not surprisingly,
by comparison school strikes
many young people as
slow, boring, and frankly
out of touch.
- Seymour Papert
82. flickr five frames
1. Establish characters and location
2. Create a situation with possibilities
3. Involve the characters in the situation
4. Build to probable outcomes
5. Have a logical BUT surprising end
84. “Gifted
means
you
have
abilities
to
do
stuff
others
may
not
be
able
to
do,
even
if
they
are
not
easy.
This
tree
is
growing
in
the
shade
under
a
step….that’s
not
easy.”
85. “As
a
gifted
learner
I
feel
that
I
am
different;
I
am
a
leader;
and
I
am
powerful!”
86. “We
all
have
an
impact
on
the
world.
Although
we’re
small,
someday
we
will
do
something
great.
It
means
to
be
inspiring,
creative,
helpful,
and
smart.
Although
being
gifted
has
its
problems,
Being
gifted
is
very
special.”
87. “Giftedness
is
being
different
in
your
own
way
and
to
capture
beautiful
moments
in
life
for
something
cool.
Then
your
differences
will
shine!”
88. “Giftedness
means
you
can
be
talented
in
some
things
but
not
at
others;
you
swing
back
and
forth
at
the
things
you
are
good
at
and
the
things
you
are
not.”
93. “There is no such
thing as a new idea.
It is impossible.
We simply take a lot
of old ideas and put
them into a sort of
mental kaleidoscope.
We give them a turn
and they make new
and curious
combinations.”
126. Summary
The pigs will be space pilots creating the
first human settlements on Mars.
Their structures will be threatened by their
own malfunctioning robot.
However, the robot is also their only hope
of returning home.
127. Non-Examples
It’s like The Three Little Pigs, but they’re
dogs.
Instead of a brick house, it’s made of
stone.
The pigs will live in a desert!
129. How do the
changes make
the story better?
9. Analyze how two or more texts address
similar themes or topics in order to build
knowledge or to compare the approaches
the authors take.
130. Persuasion
Three Martians is a suspenseful, sci-fi
take on The Three Little Pigs. It takes the
classic story and retells it for an older
audience.
There is real danger for the characters as
they try to stop the robot while keeping it
working so they can return to earth.
131. Non-Examples
It will be better.
You will like it since it’s funnier.
This version will have lots of interesting
things.
138. It is better to fail in originality,
than to succeed in imitation.
“He who has never
failed somewhere,
that man cannot be great.
”- Herman Melville