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TECHNOLOGY UNTANGLED:
PAST, PRESENT, AND FUTURE
brianhousand.com
SLIDES AND RESOURCES AVAILABLE AT
brianhousand.com/wow2015
Brian
H E L L O
My name is
TECHNOLOGY UNTANGLED
2007-2014
Writing about
technology
can be hard.
School Counselors, continued fro
A framework for school co
grams. Fairfax, VA: Aut
De Shazer, S. (1985). Key
in brief therapy. New Yo
Kahn, B.B. (2000). A mo
tion-focused consultatio
counselors. Professio
Counseling, 3, 248-255
Murphy, J.J. (1997). Sol
counseling in middle and
Alexandria, VA: America
Association.
National Association for Gi
(1998). Pre-K-grade 1
gram standards. Wash
Author.
Pelsma, D., Richard, G., H
& Burry, J. (1989). The
survey: A measure of t
and job satisfaction.
and Evaluation in Co
Development, 21, 165-1
Robinson, N. M. (2002).
In M. Neihart, S. Reis,
& S. Moon (Eds.), Th
emotional development
dren: What do we kn
xxiv). Waco, Texas: Pru
Stone, C. & Dahir, C. (2006
formed school counselo
The Potential Power of Podcasting
Arguably one of the most influential technological innovations of the past decade, the
iPod has sold over 100 million units. While most of these devices are loaded with digital
music, an increasing number of them are being utilized to listen to some of the over
100,000 free podcasts. Although originally designed for iPods, podcasts now can be
downloaded on any mp3 device or on your computer.
So, What is a Podcast?
A podcast is a digital file that contains audio and often video images that are download-
able from the Internet. Podcasts are not a singular event, but rather a series of broad-
casts on a common theme or topic. While podcasts can be found on websites, the largest
database exists within the store at iTunes.
For anyone, who does not have iTunes already loaded on their computer, this powerful,
interactive media player is available for free from http://www.apple.com/itunes/down-
load/. The database can be searched by keywords or browsed by topic. Once you find
a podcast you are interested in, you can listen to individual episodes, or you can sub-
scribe and when new episodes are available, they will automatically download onto your
computer–for free.
Much of what is available has been created by small groups of devoted individuals who
possess an overwhelming desire to share their knowledge and opinions. Often these
podcasts lack what one might consider to be educational value, but don’t be discour-
aged. In the vast sea of available podcasts there is a multitude of rich resources. Here
are some of my favorite podcasts.
iTunesU (http://www.apple.com/itunesu) is a collection of recorded lectures from
actual classes in various disciplines from universities such as UC Berkeley, Stanford,
MIT, and Duke. This is a treasure trove for quality, high-level content for students whose
curiosity may seem insatiable.
Technology Untangled
By Brian Housand, University of Connecticut
brian.housand@uconn.edu
FALL
2007
DON’T FORGET PODCASTS
iTunes U
E
Collaboration is a Cinch with EtherPad
BRIAN C.HOUSAND,EAST CAROLINA UNIVERSITY
brianhousand@gmail.com
http://tinyurl.com/brianhousand
TECHNOLOGY UNTANGLED
Every now and then a technology tool comes along that com-
pletely revolutionizes the way that I work. I am sure that you
have had the experience of collaborating on a project where
a Word document was emailed among the members of your
group. Perhaps you have even had the misfortune of editing
a file that was not the most recent version or even experi-
enced the frustration of trying to assemble multiple docu-
ments into one single file.
By now many of you have heard of and used one of my fa-
vorite tools, Google Docs (http://docs.google.com). Docs was
one of the first tools to offer group collaboration on a single
document. Docs presents a fully online version of Microsoft
Office and includes “cloud” versions of Word, Excel, and Pow-
erPoint. Since
2006, I have been
touting the virtues
of Google Docs,
but many of the
teachers that I have
introduced Google
Docs to resist
using it with their
automatically create a randomized URL that you can share
with your collaborators, or you can chose to customize the
name of your pad. For example if you wanted to create a
pad named “tech-project,” you would enter http://ether
pad.com/tech-project in the address bar of your browser. If
the pad does not already exist, then you will be prompted
to create it. A word of advice, when you create a new Ether-
Pad, bookmark the site or write down the link, otherwise
you will not be able to retrieve the document as it is only
saved on the Internet. Once created, the pad you started
will be available forever.
The free edition allows up to 16 people to simultaneously
view and edit a single document. EtherPad also highlights
contributions
from each user
h a different
r, so users can
ly see who has
d to the docu-
t. EtherPad
tinuously saves
r work. To view
the
wit
colo
easi
adde
men
con
you
WINTER 2010
SPRING 2008
$399
Winter 2008
A
Inspiring Student Creativity
from SCRATCH
BRIAN C.HOUSAND,EAST CAROLINA UNIVERSITY
brianhousand@gmail.com
TECHNOLOGY UNTANGLED
Are your students itching to delve into the world of com-
puter programming, but you are not sure how to support
them in this creative endeavor? Well, SCRATCH may be the
solution.
When I think back to my earliest memories of computers,
I was fascinated by the world of programming. Growing up
I spoke BASIC and LOGO like they were second languages.
The number of hours that I spent typing lines of code on my
Commodore 64 was often followed by an even greater num-
ber of hours debugging the programs.
In the 21st century, LOGO and BASIC are as archaic as
Latin. Seymour Papert (1997), one of the primary develop-
ers of LOGO, suggested that Latin is taught in schools be-
cause it serves to develop general cognitive skills. Indeed,
this is precisely what I learned from programming. I am not
suggesting that we teach our students these early computer
languages. Instead, I want to introduce you to a program-
ming language designed for today’s digital natives.
SCRATCH (http://scratch.mit.edu) was designed to intro-
duce computer programming to ages 8 and up, and it is a
free, open-source program available for download on both
Mac and PC. Inspired by LOGO, SCRATCH was developed by
Mitchell Resnick, director of the Lifelong Kindergarten Group
(http://llk.media.mit.edu) at the MIT Media Lab
(http://www.media.mit.edu). SCRATCH is a graphical pro-
gramming
language
that allows
the users
to manipu-
late differ-
ent bits of
p r o j e c t
gallery; ap-
proximately
1 7 0 , 0 0 0
p r o j e c t s
have been uploaded to the site. Rather than being limited to
viewing only the final project, SCRATCH users are able to see
all of the programming that was involved in the creation of
the process. This transparency allows students to closely ex-
amine how the process was designed.
SCRATCH is intended to be accessible to a wide audience
with a range of abilities. The designers describe it as having
a “low floor,” meaning that it is easy to learn the basics. Al-
though SCRATCH was created for ages 8 and up, do not be
fooled by the simplicity of its design. SCRATCH also enables
users to create complex projects and is used as part of many
college level computer science courses as an introduction to
programming. Perhaps most meaningful for gifted educators,
SCRATCH has wide walls or the ability to support a wide va-
riety of diverse projects related to any interest area via its on-
line community.
The SCRATCH website provides resources for educators
(http://scratch.mit.edu/pages/educators), including tips on
getting started and videos to guide teachers through the in-
troduction to their students. There are also a series of
“SCRATCH Cards” that provide mini-lessons on specific pro-
gramming ideas. The cards may be used as scaffolding for the
students to improve on or add new elements to their pro-
gram. Discussion forums (http://scratch.mit.edu/forums/) are
a good source of ideas for using SCRATCH. By visiting the ed-
ucators’ forum you can learn how others are using SCRATCH
with their students and post your questions, ideas, and ex-
Get out of the way
and see what the
students create.
“
WINTER
2009
code.org/learn
developer.apple.com/xcode
bit.ly/stanford-xcode
codecombat.com
khanacademy.org/computing/cs
codecademy.com
From Consumer to Producer: DIY
and the Maker Movement
O
ne might argue that the field of gifted education has
been built firmly upon the foundation of Construc-
tivism. The ideas of Dewey, Vygotsky, and Bruner
seem to be alive and well in gifted education in the
form of hands-on, project-based, and problem-based learn-
ing. I think few would argue that learning by doing is not a
noble goal for most gifted learners. However, learning by do-
ing is not in and of itself the means to an end. If we look at this
through the lens of Renzulli’s Enrichment Triad Model, what
we desire is for students to move towards self-selected inde-
pendent or small-group investigations of real-world problems.
This idea is echoed in Betts’ Autonomous Learner Model and
many other models of gifted education. Yet, there is another
idea building on the principles of CONSTRUCT-IVISM and
gifted pedagogy that I would
like to bring to your attention:
CONSTRUCTION-ISM.
Instead of having students
learn by doing, construction-
ism focuses on learning by
making. Constructionism is an
idea inspired by constructiv-
ism and is typically attributed
to Seymour Pappert who also
As I look at the Maker Movement, I see a subculture of in-
novative grown up gifted kids and continuing to explore their
creative sides. I imagine that as you think about the gifted stu-
dents with whom you currently work that there are several who
immediately come to mind and fit the profile of a maker.
One of the most fascinating web resources that I have en-
countered is DIY (www.diy.org) because it embraces the maker
movement and provides a venue for kids to explore a variety of
interests and develop talents in a wide range of areas. Accord-
ing to the website, “DIY is a place for kids to share what they
do, meet others who love the same skills, and be awesome.”
DIY is a community of creators designed for kids to develop
skills through completing a series of challenges. Skills range
from animator to zoologist in over 100 different areas. Each
skill area is made up of a series
of challenges. For example,
geologist has 11 challenges
and includes activities such as
making a seismometer, con-
ducting a soil test, and mak-
ing a glacial simulation. Inter-
estingly, specific instructions
are not provided as to how
to complete the challenges.
techNologY untangled
Brian C. Housand
East Carolina University
brianhousand@gmail.com
SPRING 2014
diy.org
diy.org
NAGC 62nd Annual
Convention and Exhibition
November 12–15, 2015 Phoenix, AZ
EverythingGifted UndertheSun
Joey Hudy
Don’t Be Bored…
MAKE Something!
lookwhatjoeysmaking.blogspot.com
Jason BablerCreative Director of Make: magazine
Summer 2013
T
he admonition that we should be preparing our
students for the 21st century is everywhere. There
are numerous books, blogs, and content resources
promoting and espousing the virtues of 21st cen-
tury learning. If one examines the titles and descriptions of
presentations at any gifted or general education conference,
reference to 21st century learning is prevalent. Most of us
trace their origins back at least 30 years. In 1983, the Na-
tional Science Board Commission on Precollege Education
in Mathematics, Science and Technology published a report
entitled, Educating Americans for the 21st Century: A Plan
of Action for Improving Mathematics, Science, and Technol-
ogy Education for All American Elementary and Secondary
Students So that their Achievement is the Best in the World
Quality Classroom Practice
for High-Abillity Students
Teaching for High Potential
THPThe 21st
Century
is SO Yesterday
Brian C. Housand, Ph.D.
East Carolina University
www.brianhousand.com
Brian Housand is an Assistant Professor at
East Carolina University in the department of
Elementary Education.
“The world is moving at a tremendous rate. No one knows where.
We must prepare our children, not for the world of the past,
not for our world, but for their world, the world of the future.”
— John Dewey
“There is no such
thing as a new idea. 

It is impossible. 

We simply take a lot
of old ideas and put
them into a sort of
mental kaleidoscope.
We give them a turn
and they make new
and curious
combinations.”
ENGAGING
CURIOSITY
INTELLIGENCECURIOSITY EFFORT
+ =
(von Stumm, Hell, & Camorro-Premuzic, 2011)
EXPLORE
THE GARDEN
wonderopolis.com
byrdseed.com/tickling-curiosity
TYPE III
INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I
GENERAL
EXPLORATORY
ACTIVITIES
TYPE II
METHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES
(Renzulli, 1977)
ENGINEERING
SERENDIPITY
ENGINEERING SERENDIPITY
LEVERAGING SOCIAL MEDIA AND TECHNOLOGY RESOURCES
TO DEVELOP INTERESTS AND CREATE OPPORTUNITIES
brianhousand.com/nagc2014
Arranging serendipitous encounters
isn’t always a function of
WHO YOU KNOW,
it should also be a function of
WHO YOU WANT TO KNOW. Or
WHO YOU SHOULD WANT TO KNOW,
even if you don’t realize you should
want to know them.
Who are the EXPERTS?
How do I follow them?
Who do they follow?
What are they reading?
What are they producing?
? ?? ??
FIND
YOUR
PEEPS
futurecasting.org
UNDERSTANDING
DESIGN
Design is everything.
Everything!
Paul Rand
IFONTS
canva.com
designthinkingforeducators.com
designthinkingforeducators.com
CONSTRUCTING
SYNTHESIS
Creativity is just
connecting things.
When you ask creative people
how they did something, they feel
a little guilty because they didn’t
really do it, they just saw
something. It seemed obvious to
them after a while. 

That’s because they were able to
connect experiences they’ve had
and
SYNTHESIZE
new things.
- Steve Jobs, 1995
An idea is nothing
more or less than
a new combination
of old elements.
new combination
old elements
James Webb Young, 1940
A Technique for Producing Ideas
The capacity to bring
old elements into
new combinations
depends largely on
the ability to see
relationships.
new combination
old elements
James Webb Young, 1940
A Technique for Producing Ideas
They must know how to link apparently
unconnected elements to create something new.
People who hope to thrive in the Conceptual Age
must understand the connection between
diverse, and seemingly separate disciplines.
-- Daniel Pink in AWhole New Mind
http://cowparadenc.com/images/cows/peedee.jpg
It’s about
THE EXPERIENCE.
DON’T JUST DO SCHOOL
EXPERIENCE IT
One more thing…
VOTING CLOSES JULY 14, 2015
BOARD OF DIRECTORS
President-Elect
Two At-Large Members
Parent Representative
State Representative
NETWORKS
Computers and Technology
Conceptual Foundations
Counseling and Guidance
Early Childhood
Parent and Community
Professional Development
STEM
livingroomcandidate.org
livingroomcandidate.org
brianhousand.com
brianhousand@gmail.com
@brianhousand
brian.housand
bc1000

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Technology Untangled: Past, Present, and Future

  • 1. TECHNOLOGY UNTANGLED: PAST, PRESENT, AND FUTURE brianhousand.com
  • 2. SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/wow2015
  • 3. Brian H E L L O My name is
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  • 11. School Counselors, continued fro A framework for school co grams. Fairfax, VA: Aut De Shazer, S. (1985). Key in brief therapy. New Yo Kahn, B.B. (2000). A mo tion-focused consultatio counselors. Professio Counseling, 3, 248-255 Murphy, J.J. (1997). Sol counseling in middle and Alexandria, VA: America Association. National Association for Gi (1998). Pre-K-grade 1 gram standards. Wash Author. Pelsma, D., Richard, G., H & Burry, J. (1989). The survey: A measure of t and job satisfaction. and Evaluation in Co Development, 21, 165-1 Robinson, N. M. (2002). In M. Neihart, S. Reis, & S. Moon (Eds.), Th emotional development dren: What do we kn xxiv). Waco, Texas: Pru Stone, C. & Dahir, C. (2006 formed school counselo The Potential Power of Podcasting Arguably one of the most influential technological innovations of the past decade, the iPod has sold over 100 million units. While most of these devices are loaded with digital music, an increasing number of them are being utilized to listen to some of the over 100,000 free podcasts. Although originally designed for iPods, podcasts now can be downloaded on any mp3 device or on your computer. So, What is a Podcast? A podcast is a digital file that contains audio and often video images that are download- able from the Internet. Podcasts are not a singular event, but rather a series of broad- casts on a common theme or topic. While podcasts can be found on websites, the largest database exists within the store at iTunes. For anyone, who does not have iTunes already loaded on their computer, this powerful, interactive media player is available for free from http://www.apple.com/itunes/down- load/. The database can be searched by keywords or browsed by topic. Once you find a podcast you are interested in, you can listen to individual episodes, or you can sub- scribe and when new episodes are available, they will automatically download onto your computer–for free. Much of what is available has been created by small groups of devoted individuals who possess an overwhelming desire to share their knowledge and opinions. Often these podcasts lack what one might consider to be educational value, but don’t be discour- aged. In the vast sea of available podcasts there is a multitude of rich resources. Here are some of my favorite podcasts. iTunesU (http://www.apple.com/itunesu) is a collection of recorded lectures from actual classes in various disciplines from universities such as UC Berkeley, Stanford, MIT, and Duke. This is a treasure trove for quality, high-level content for students whose curiosity may seem insatiable. Technology Untangled By Brian Housand, University of Connecticut brian.housand@uconn.edu FALL 2007
  • 14. E Collaboration is a Cinch with EtherPad BRIAN C.HOUSAND,EAST CAROLINA UNIVERSITY brianhousand@gmail.com http://tinyurl.com/brianhousand TECHNOLOGY UNTANGLED Every now and then a technology tool comes along that com- pletely revolutionizes the way that I work. I am sure that you have had the experience of collaborating on a project where a Word document was emailed among the members of your group. Perhaps you have even had the misfortune of editing a file that was not the most recent version or even experi- enced the frustration of trying to assemble multiple docu- ments into one single file. By now many of you have heard of and used one of my fa- vorite tools, Google Docs (http://docs.google.com). Docs was one of the first tools to offer group collaboration on a single document. Docs presents a fully online version of Microsoft Office and includes “cloud” versions of Word, Excel, and Pow- erPoint. Since 2006, I have been touting the virtues of Google Docs, but many of the teachers that I have introduced Google Docs to resist using it with their automatically create a randomized URL that you can share with your collaborators, or you can chose to customize the name of your pad. For example if you wanted to create a pad named “tech-project,” you would enter http://ether pad.com/tech-project in the address bar of your browser. If the pad does not already exist, then you will be prompted to create it. A word of advice, when you create a new Ether- Pad, bookmark the site or write down the link, otherwise you will not be able to retrieve the document as it is only saved on the Internet. Once created, the pad you started will be available forever. The free edition allows up to 16 people to simultaneously view and edit a single document. EtherPad also highlights contributions from each user h a different r, so users can ly see who has d to the docu- t. EtherPad tinuously saves r work. To view the wit colo easi adde men con you WINTER 2010
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  • 30. A Inspiring Student Creativity from SCRATCH BRIAN C.HOUSAND,EAST CAROLINA UNIVERSITY brianhousand@gmail.com TECHNOLOGY UNTANGLED Are your students itching to delve into the world of com- puter programming, but you are not sure how to support them in this creative endeavor? Well, SCRATCH may be the solution. When I think back to my earliest memories of computers, I was fascinated by the world of programming. Growing up I spoke BASIC and LOGO like they were second languages. The number of hours that I spent typing lines of code on my Commodore 64 was often followed by an even greater num- ber of hours debugging the programs. In the 21st century, LOGO and BASIC are as archaic as Latin. Seymour Papert (1997), one of the primary develop- ers of LOGO, suggested that Latin is taught in schools be- cause it serves to develop general cognitive skills. Indeed, this is precisely what I learned from programming. I am not suggesting that we teach our students these early computer languages. Instead, I want to introduce you to a program- ming language designed for today’s digital natives. SCRATCH (http://scratch.mit.edu) was designed to intro- duce computer programming to ages 8 and up, and it is a free, open-source program available for download on both Mac and PC. Inspired by LOGO, SCRATCH was developed by Mitchell Resnick, director of the Lifelong Kindergarten Group (http://llk.media.mit.edu) at the MIT Media Lab (http://www.media.mit.edu). SCRATCH is a graphical pro- gramming language that allows the users to manipu- late differ- ent bits of p r o j e c t gallery; ap- proximately 1 7 0 , 0 0 0 p r o j e c t s have been uploaded to the site. Rather than being limited to viewing only the final project, SCRATCH users are able to see all of the programming that was involved in the creation of the process. This transparency allows students to closely ex- amine how the process was designed. SCRATCH is intended to be accessible to a wide audience with a range of abilities. The designers describe it as having a “low floor,” meaning that it is easy to learn the basics. Al- though SCRATCH was created for ages 8 and up, do not be fooled by the simplicity of its design. SCRATCH also enables users to create complex projects and is used as part of many college level computer science courses as an introduction to programming. Perhaps most meaningful for gifted educators, SCRATCH has wide walls or the ability to support a wide va- riety of diverse projects related to any interest area via its on- line community. The SCRATCH website provides resources for educators (http://scratch.mit.edu/pages/educators), including tips on getting started and videos to guide teachers through the in- troduction to their students. There are also a series of “SCRATCH Cards” that provide mini-lessons on specific pro- gramming ideas. The cards may be used as scaffolding for the students to improve on or add new elements to their pro- gram. Discussion forums (http://scratch.mit.edu/forums/) are a good source of ideas for using SCRATCH. By visiting the ed- ucators’ forum you can learn how others are using SCRATCH with their students and post your questions, ideas, and ex- Get out of the way and see what the students create. “ WINTER 2009
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  • 38. From Consumer to Producer: DIY and the Maker Movement O ne might argue that the field of gifted education has been built firmly upon the foundation of Construc- tivism. The ideas of Dewey, Vygotsky, and Bruner seem to be alive and well in gifted education in the form of hands-on, project-based, and problem-based learn- ing. I think few would argue that learning by doing is not a noble goal for most gifted learners. However, learning by do- ing is not in and of itself the means to an end. If we look at this through the lens of Renzulli’s Enrichment Triad Model, what we desire is for students to move towards self-selected inde- pendent or small-group investigations of real-world problems. This idea is echoed in Betts’ Autonomous Learner Model and many other models of gifted education. Yet, there is another idea building on the principles of CONSTRUCT-IVISM and gifted pedagogy that I would like to bring to your attention: CONSTRUCTION-ISM. Instead of having students learn by doing, construction- ism focuses on learning by making. Constructionism is an idea inspired by constructiv- ism and is typically attributed to Seymour Pappert who also As I look at the Maker Movement, I see a subculture of in- novative grown up gifted kids and continuing to explore their creative sides. I imagine that as you think about the gifted stu- dents with whom you currently work that there are several who immediately come to mind and fit the profile of a maker. One of the most fascinating web resources that I have en- countered is DIY (www.diy.org) because it embraces the maker movement and provides a venue for kids to explore a variety of interests and develop talents in a wide range of areas. Accord- ing to the website, “DIY is a place for kids to share what they do, meet others who love the same skills, and be awesome.” DIY is a community of creators designed for kids to develop skills through completing a series of challenges. Skills range from animator to zoologist in over 100 different areas. Each skill area is made up of a series of challenges. For example, geologist has 11 challenges and includes activities such as making a seismometer, con- ducting a soil test, and mak- ing a glacial simulation. Inter- estingly, specific instructions are not provided as to how to complete the challenges. techNologY untangled Brian C. Housand East Carolina University brianhousand@gmail.com SPRING 2014
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  • 45. NAGC 62nd Annual Convention and Exhibition November 12–15, 2015 Phoenix, AZ EverythingGifted UndertheSun
  • 46. Joey Hudy Don’t Be Bored… MAKE Something!
  • 48. Jason BablerCreative Director of Make: magazine
  • 49. Summer 2013 T he admonition that we should be preparing our students for the 21st century is everywhere. There are numerous books, blogs, and content resources promoting and espousing the virtues of 21st cen- tury learning. If one examines the titles and descriptions of presentations at any gifted or general education conference, reference to 21st century learning is prevalent. Most of us trace their origins back at least 30 years. In 1983, the Na- tional Science Board Commission on Precollege Education in Mathematics, Science and Technology published a report entitled, Educating Americans for the 21st Century: A Plan of Action for Improving Mathematics, Science, and Technol- ogy Education for All American Elementary and Secondary Students So that their Achievement is the Best in the World Quality Classroom Practice for High-Abillity Students Teaching for High Potential THPThe 21st Century is SO Yesterday Brian C. Housand, Ph.D. East Carolina University www.brianhousand.com Brian Housand is an Assistant Professor at East Carolina University in the department of Elementary Education. “The world is moving at a tremendous rate. No one knows where. We must prepare our children, not for the world of the past, not for our world, but for their world, the world of the future.” — John Dewey
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  • 51. “There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations.”
  • 53. INTELLIGENCECURIOSITY EFFORT + = (von Stumm, Hell, & Camorro-Premuzic, 2011)
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  • 60. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES (Renzulli, 1977)
  • 62. ENGINEERING SERENDIPITY LEVERAGING SOCIAL MEDIA AND TECHNOLOGY RESOURCES TO DEVELOP INTERESTS AND CREATE OPPORTUNITIES brianhousand.com/nagc2014
  • 63. Arranging serendipitous encounters isn’t always a function of WHO YOU KNOW, it should also be a function of WHO YOU WANT TO KNOW. Or WHO YOU SHOULD WANT TO KNOW, even if you don’t realize you should want to know them.
  • 64. Who are the EXPERTS? How do I follow them? Who do they follow? What are they reading? What are they producing? ? ?? ??
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  • 77. Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and SYNTHESIZE new things. - Steve Jobs, 1995
  • 78. An idea is nothing more or less than a new combination of old elements. new combination old elements James Webb Young, 1940 A Technique for Producing Ideas
  • 79. The capacity to bring old elements into new combinations depends largely on the ability to see relationships. new combination old elements James Webb Young, 1940 A Technique for Producing Ideas
  • 80. They must know how to link apparently unconnected elements to create something new. People who hope to thrive in the Conceptual Age must understand the connection between diverse, and seemingly separate disciplines. -- Daniel Pink in AWhole New Mind
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  • 89. DON’T JUST DO SCHOOL EXPERIENCE IT
  • 91. VOTING CLOSES JULY 14, 2015 BOARD OF DIRECTORS President-Elect Two At-Large Members Parent Representative State Representative NETWORKS Computers and Technology Conceptual Foundations Counseling and Guidance Early Childhood Parent and Community Professional Development STEM