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Ender’s Game
Children and Watchers
Ender’s Game
and Education
#metagame book club
each Wed in May
subreddit ENDER4EDU
https://www.reddit.com/r/ender4edu/
Metagame Book Club
May 1 - May 31, 2017
Games & Simulations Network
International Society for Technology in Education
Games
Playing Games
Talking to Students about Games
Games as conveyors of Digital Literacy and Citizenship
Game Based Learning
Choosing the right games for your classroom
Using the right games in your classroom
Game Design
Understanding Fun, Flow, and Fiero,
Understanding Game Mechanics
Students as game designers
Teachers as game designers
Game Studies
Game narrative and metagame
Information and Technology Literacy
Gamification
Using Game Mechanics
Badges, leaderboards, points and levels
Focus
Most of the discussion will occur in our subreddit
https://www.reddit.com/r/ender4edu/
Overview of the Book Club
Characters
Ender
6 years old
Youngest of the 3 Wiggin children (“Third”)
Very afraid of his brother Peter
He does not want to resort to violence but does
Can be very compassionate
Things just seem to happen around him
Shy and brilliant
Peter Wiggin
Eldest of the Wiggin children
Previously identified as a potential commander
Failed because he was too cruel
Seems to enjoy control over his brother and others
Particularly incensed that Ender is chosen
Valentine Wiggin
Middle Wiggin child
Previously identified as potential candidate for Battle School
Rejected from Battle School for being too compassionate
Protects Ender from Peter
Mr. and Mrs. Wiggin
Ender’s parents
The parents of 3 children when only 2 are typically allowed
Passive observers
Secretly religious
Controlled/protected by State and their children
Colonel Graff
Has been observing Ender for some time
Has affection for Ender
Teacher
Willing to go to extreme lengths
Head of the Battle School
Believes he knows what is best
Themes
Dystopian Future
Existential threat - the buggers
Preparation of children for adult tasks
Identification and purpose of identification of Battle School children
Orwellian - complete government control and oversight of people’s lives
Control and Manipulation
Self
State
School
Military
Children
Adults
Does the end justify the means?
Children trained for War
Isolation
Educational Technology
How does our current
educational technology
compare to Ender’s so far?
Monitor Cams
Surgically implanted
Provide Biological and Visual Feedback
Provide behavioral feedback
Invasive into every aspect of the child’s life
Used to make decisions “data-driven decision making”
GoPro Body Cam
and a Drone
The Information Commissioner’s Office (UK) which regulated
privacy issues, said that schools were free to use cameras as
long as they complied with the Data Protection Act, which states
that surveillance must be
“legitimate, proportionate and necessary”.
Would you want to wear a
body cam
when you teach?
What if your
parents could have
logged in when
you were in
school?
Compressed Education
DARPA
Defense Advanced Research Projects Agency
TNT
Targeted Neuroplasticity
Training
Targeted Neuroplasticity Training (TNT) seeks to advance the pace and
effectiveness of a specific kind of learning
cognitive skills training
through the precise activation of peripheral nerves that can in turn promote and
strengthen neuronal connections in the brain.
TNT will pursue development of a platform technology to enhance learning of a wide
range of cognitive skills, with a goal of reducing the cost and duration of the Defense
Department’s extensive training regimen, while improving outcomes. If successful, TNT
could accelerate learning and reduce the time needed to train foreign language
specialists, intelligence analysts, cryptographers, and others.
The engineering side of the program will concentrate on developing non-invasive
methods to deliver peripheral nerve stimulation that enhances plasticity in brain
regions responsible for cognitive functions.
The goal is to optimize training and stimulation protocols that expedite the rate of
learning and maximize long-term retention of cognitive skills.
TNT is part of a broader portfolio of programs within DARPA that support the
White House BRAIN initiative.
Education
Foreshadowing:
●Older students train the younger students
●Control and manipulation
There is only one game.
Discussion Questions
Provocative, Remarkable,
Sad, etc.
Favorite quote from Chapters 1-3 of Ender's Game?
Livestreaming from the
classroom?
What if your parents could have logged in to
see you when you were in school?
Chapter 4 through 9
Ender’s Game
Next Week Readings
Ender’s Game
and Education
#metagame book club
each Wed in May
subreddit ENDER4EDU
https://www.reddit.com/r/ender4edu/

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Ender's Game 4 Edu Week 2

  • 2. Ender’s Game and Education #metagame book club each Wed in May subreddit ENDER4EDU https://www.reddit.com/r/ender4edu/
  • 3. Metagame Book Club May 1 - May 31, 2017
  • 4. Games & Simulations Network International Society for Technology in Education
  • 5. Games Playing Games Talking to Students about Games Games as conveyors of Digital Literacy and Citizenship Game Based Learning Choosing the right games for your classroom Using the right games in your classroom Game Design Understanding Fun, Flow, and Fiero, Understanding Game Mechanics Students as game designers Teachers as game designers Game Studies Game narrative and metagame Information and Technology Literacy Gamification Using Game Mechanics Badges, leaderboards, points and levels Focus
  • 6. Most of the discussion will occur in our subreddit https://www.reddit.com/r/ender4edu/ Overview of the Book Club
  • 8. Ender 6 years old Youngest of the 3 Wiggin children (“Third”) Very afraid of his brother Peter He does not want to resort to violence but does Can be very compassionate Things just seem to happen around him Shy and brilliant
  • 9. Peter Wiggin Eldest of the Wiggin children Previously identified as a potential commander Failed because he was too cruel Seems to enjoy control over his brother and others Particularly incensed that Ender is chosen
  • 10. Valentine Wiggin Middle Wiggin child Previously identified as potential candidate for Battle School Rejected from Battle School for being too compassionate Protects Ender from Peter
  • 11. Mr. and Mrs. Wiggin Ender’s parents The parents of 3 children when only 2 are typically allowed Passive observers Secretly religious Controlled/protected by State and their children
  • 12. Colonel Graff Has been observing Ender for some time Has affection for Ender Teacher Willing to go to extreme lengths Head of the Battle School Believes he knows what is best
  • 14. Dystopian Future Existential threat - the buggers Preparation of children for adult tasks Identification and purpose of identification of Battle School children Orwellian - complete government control and oversight of people’s lives
  • 19. How does our current educational technology compare to Ender’s so far?
  • 20. Monitor Cams Surgically implanted Provide Biological and Visual Feedback Provide behavioral feedback Invasive into every aspect of the child’s life Used to make decisions “data-driven decision making”
  • 22. The Information Commissioner’s Office (UK) which regulated privacy issues, said that schools were free to use cameras as long as they complied with the Data Protection Act, which states that surveillance must be “legitimate, proportionate and necessary”.
  • 23. Would you want to wear a body cam when you teach?
  • 24. What if your parents could have logged in when you were in school?
  • 26.
  • 29. Targeted Neuroplasticity Training (TNT) seeks to advance the pace and effectiveness of a specific kind of learning cognitive skills training through the precise activation of peripheral nerves that can in turn promote and strengthen neuronal connections in the brain. TNT will pursue development of a platform technology to enhance learning of a wide range of cognitive skills, with a goal of reducing the cost and duration of the Defense Department’s extensive training regimen, while improving outcomes. If successful, TNT could accelerate learning and reduce the time needed to train foreign language specialists, intelligence analysts, cryptographers, and others.
  • 30. The engineering side of the program will concentrate on developing non-invasive methods to deliver peripheral nerve stimulation that enhances plasticity in brain regions responsible for cognitive functions. The goal is to optimize training and stimulation protocols that expedite the rate of learning and maximize long-term retention of cognitive skills. TNT is part of a broader portfolio of programs within DARPA that support the White House BRAIN initiative.
  • 31. Education Foreshadowing: ●Older students train the younger students ●Control and manipulation
  • 32. There is only one game.
  • 34. Provocative, Remarkable, Sad, etc. Favorite quote from Chapters 1-3 of Ender's Game?
  • 35. Livestreaming from the classroom? What if your parents could have logged in to see you when you were in school?
  • 36. Chapter 4 through 9 Ender’s Game Next Week Readings
  • 37. Ender’s Game and Education #metagame book club each Wed in May subreddit ENDER4EDU https://www.reddit.com/r/ender4edu/