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Storyboarding A Script 
Carolyn Guertin 
MAIS 620: Digital Storytelling 
Nov 2014
Visual storytelling is a very old art form
Most cultures have visual storytelling traditions that 
resemble nothing so much as comics
The main purpose of a 
storyboard is to 
convey the narrative 
flow by defining the 
challenges and 
problems of a project 
through visual and 
technical information.
Storyboards are used in advertising campaigns, video games, television 
series, multimedia CD-ROMs, interactive programming, web design and 
industrial and government videos.
The first modern storyboard was invented 
by Walt Disney for The Three Little Pigs
Why use 
storyboards?
Storyboards are 
efficient. They save 
time and money. 
They are essential 
for achieving 
complexity or 
intricate special 
effects.
“You storyboard everything because you want to think 
about how you’re going to shoot the movie before you 
actually shoot it. I mean, it seems self-evident” 
~ Ethan Coen, Director, No Country for Old Men, The Man Who Wasn’t There, 
The Big Lebowski, Fargo, Blood Simple, etc.
A STORYBOARD 
CAPTURES A 
FILM SHOT BY 
SHOT, INCLUDING 
CAMERA ANGLES 
AND CAMERA 
MOVEMENTS
What’s the difference between 
scenes and shots?
The most basic unit of film production is the shot, 
a continuous view filmed from one perspective. 
• Think of it this way: any time the camera is 
turned on, films something, and then is turned 
off, that is a shot. 
• If the camera set up is changed to show a 
different viewpoint, this constitutes a new 
shot.
• Scenes are a 
combination of 
shots of the 
action that takes 
place in one 
location or 
setting. 
• All screenplays 
are also made up 
of sequences, a 
combination of 
several scenes.
STEPS TO MAKING A MOVIE
1. The Idea 
Begin with an idea. C.S. Lewis, when he was 16, had an image 
of a faun with an umbrella in a snowy wood come into his head. 
Many years later that became the seed for his novel The Lion, 
The Witch and the Wardrobe.
2. Concept Art and Design 
Rudolph and Hermie Robbie The Reindeer 
Translate your idea into visuals. Your characters, backgrounds, 
props, etc. will keep changing until you arrive at a design that 
works perfectly. Design is an evolutionary process.
3. Storyboarding 
Your script and final design should be blocked out in a series of 
frames--like a comic--to help you plan how you will present your 
story. The strength of your final production will rest on this 
foundation.
4. Build or Assemble Materials 
Get everything ready before you begin filming. Do you need 
props or sets? Do you have to make arrangements for lighting?
5. Filming 
With the sets and materials ready to go, set up your camera and 
lights for each shot. It will probably take you a few takes to get a 
scene right.
Why storyboard? 
The average feature length 
production has 1,200 shots.
Shot set-ups are 
determined by 
different factors. 
One is to capture 
the best viewpoint 
on the action -- best 
means both visually 
stimulating and 
easy-to-follow. 
Mood is also a 
determining factor.
Framing • The frame in 
storyboards and 
comics is the 
equivalent of 
camera angles in 
film 
• Extreme close-ups 
produce very 
different moods and 
effects from long 
shots, for instance
Framing heights 
have a big 
impact on the 
mood and 
meaning of a 
shot
It is important to remember 
that the camera 
(represented by framing on 
your storyboard) has its 
own perspective. 
In fact, the camera can 
occupy three different 
points of view.
The objective shot. The camera is in a 
neutral position. The audience does not take 
the position of any of the characters. 
Used in documentaries, sitcoms, interviews.
The point of view 
shot. The camera 
occupies the 
perspective of a 
particular character. 
It increases 
audience 
involvement.
The subjective shot. The 
most personal and 
interactive shot. The 
camera trades places with 
an on-screen character, 
seeing the action through 
the character’s eyes. 
Often used in videogames 
(first-person-shooter) 
where we become the 
character or comes into 
play when the character 
looks in the lens and 
addresses ‘us’.
How to storyboard?
Camera Angles
Framing : Long Shot 
• Camera shots are 
identified by how much 
of an average-sized 
person or persons are 
included. A long shot 
shows at least the entire 
figure with enough 
space at the top and 
bottom of the frame so 
that the people do not 
appear cramped. 
David Beckham for Disney
Framing: Medium Shot 
• shows a person from the waist to above the head.
Framing: 
Close-Up 
• shows head 
and shoulders
Framing: 
Extreme 
Close-Up 
• An extreme 
close-up 
isolates only 
a portion of 
the head and 
is used for 
dramatic 
visual impact.
Framing: Eye-Level 
We see the world from our normal perspective as if we were 
in the scene
Framing: Low-Level 
• Changing your vantage point means taking another point of view or seeing 
from a different perspective. From this low angle, the figure in the foreground 
is always dominant. 
• In Citizen Kane, Kane’s power is often underlined through the use of low-level 
camera angles.
Framing: Extreme Low-Angle 
• For a dramatically different angle, we can also look up at our 
subjects 
• This angle encodes power usually (powerful or threatening figures 
or people we respect). See how Spiderman’s internal turmoil is 
reflected in the camera shot.
Framing: High-Angle 
• In this dramatic shot, the camera is looking down in a scene in 
which a conversation overheard from the top of the stairs is central 
to the plot. It acquires heightened drama in The Little Foxes when 
interspersed with Low-Angle reaction shots. 
High-Angle Low-Angle
Framing: 
Extreme High Angle 
(Bird’s Eye View) 
• A high vantage point 
provides what is known 
as a bird's eye view. 
• The camera emphasizes 
the speed, force and 
angle of the attack while 
keeping the identity of 
the attacker a secret in 
this scene from Psycho. 
• It can increase dramatic 
tension and underline 
the powerlessness of 
the subject
Framing: Dutch or Oblique Angle 
• Extreme cant or off-kilter 
angle makes 
the world seem 
weird, dangerous, 
as in the asylum 
scenes in 
Twelve Monkeys
Camera Motions 
Even slight motions of the 
camera has a dramatic 
effect on your filming 
Advanced tutorial (optional): 
How to Create Emotion with 
Camera Movements 
https://www.youtube.com/watch?v=_P3oxjnFr0c
https://vimeo.com/1461280
And last but not least 
THE RULE OF THIRDS 
HTTPS://VIMEO.COM/14315821
Storyboarding For Digital Storytellers

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Storyboarding For Digital Storytellers

  • 1. Storyboarding A Script Carolyn Guertin MAIS 620: Digital Storytelling Nov 2014
  • 2. Visual storytelling is a very old art form
  • 3. Most cultures have visual storytelling traditions that resemble nothing so much as comics
  • 4. The main purpose of a storyboard is to convey the narrative flow by defining the challenges and problems of a project through visual and technical information.
  • 5. Storyboards are used in advertising campaigns, video games, television series, multimedia CD-ROMs, interactive programming, web design and industrial and government videos.
  • 6. The first modern storyboard was invented by Walt Disney for The Three Little Pigs
  • 8. Storyboards are efficient. They save time and money. They are essential for achieving complexity or intricate special effects.
  • 9. “You storyboard everything because you want to think about how you’re going to shoot the movie before you actually shoot it. I mean, it seems self-evident” ~ Ethan Coen, Director, No Country for Old Men, The Man Who Wasn’t There, The Big Lebowski, Fargo, Blood Simple, etc.
  • 10. A STORYBOARD CAPTURES A FILM SHOT BY SHOT, INCLUDING CAMERA ANGLES AND CAMERA MOVEMENTS
  • 11. What’s the difference between scenes and shots?
  • 12. The most basic unit of film production is the shot, a continuous view filmed from one perspective. • Think of it this way: any time the camera is turned on, films something, and then is turned off, that is a shot. • If the camera set up is changed to show a different viewpoint, this constitutes a new shot.
  • 13.
  • 14. • Scenes are a combination of shots of the action that takes place in one location or setting. • All screenplays are also made up of sequences, a combination of several scenes.
  • 15. STEPS TO MAKING A MOVIE
  • 16. 1. The Idea Begin with an idea. C.S. Lewis, when he was 16, had an image of a faun with an umbrella in a snowy wood come into his head. Many years later that became the seed for his novel The Lion, The Witch and the Wardrobe.
  • 17. 2. Concept Art and Design Rudolph and Hermie Robbie The Reindeer Translate your idea into visuals. Your characters, backgrounds, props, etc. will keep changing until you arrive at a design that works perfectly. Design is an evolutionary process.
  • 18. 3. Storyboarding Your script and final design should be blocked out in a series of frames--like a comic--to help you plan how you will present your story. The strength of your final production will rest on this foundation.
  • 19. 4. Build or Assemble Materials Get everything ready before you begin filming. Do you need props or sets? Do you have to make arrangements for lighting?
  • 20. 5. Filming With the sets and materials ready to go, set up your camera and lights for each shot. It will probably take you a few takes to get a scene right.
  • 21. Why storyboard? The average feature length production has 1,200 shots.
  • 22. Shot set-ups are determined by different factors. One is to capture the best viewpoint on the action -- best means both visually stimulating and easy-to-follow. Mood is also a determining factor.
  • 23. Framing • The frame in storyboards and comics is the equivalent of camera angles in film • Extreme close-ups produce very different moods and effects from long shots, for instance
  • 24. Framing heights have a big impact on the mood and meaning of a shot
  • 25. It is important to remember that the camera (represented by framing on your storyboard) has its own perspective. In fact, the camera can occupy three different points of view.
  • 26. The objective shot. The camera is in a neutral position. The audience does not take the position of any of the characters. Used in documentaries, sitcoms, interviews.
  • 27. The point of view shot. The camera occupies the perspective of a particular character. It increases audience involvement.
  • 28. The subjective shot. The most personal and interactive shot. The camera trades places with an on-screen character, seeing the action through the character’s eyes. Often used in videogames (first-person-shooter) where we become the character or comes into play when the character looks in the lens and addresses ‘us’.
  • 31. Framing : Long Shot • Camera shots are identified by how much of an average-sized person or persons are included. A long shot shows at least the entire figure with enough space at the top and bottom of the frame so that the people do not appear cramped. David Beckham for Disney
  • 32. Framing: Medium Shot • shows a person from the waist to above the head.
  • 33. Framing: Close-Up • shows head and shoulders
  • 34. Framing: Extreme Close-Up • An extreme close-up isolates only a portion of the head and is used for dramatic visual impact.
  • 35. Framing: Eye-Level We see the world from our normal perspective as if we were in the scene
  • 36. Framing: Low-Level • Changing your vantage point means taking another point of view or seeing from a different perspective. From this low angle, the figure in the foreground is always dominant. • In Citizen Kane, Kane’s power is often underlined through the use of low-level camera angles.
  • 37. Framing: Extreme Low-Angle • For a dramatically different angle, we can also look up at our subjects • This angle encodes power usually (powerful or threatening figures or people we respect). See how Spiderman’s internal turmoil is reflected in the camera shot.
  • 38. Framing: High-Angle • In this dramatic shot, the camera is looking down in a scene in which a conversation overheard from the top of the stairs is central to the plot. It acquires heightened drama in The Little Foxes when interspersed with Low-Angle reaction shots. High-Angle Low-Angle
  • 39. Framing: Extreme High Angle (Bird’s Eye View) • A high vantage point provides what is known as a bird's eye view. • The camera emphasizes the speed, force and angle of the attack while keeping the identity of the attacker a secret in this scene from Psycho. • It can increase dramatic tension and underline the powerlessness of the subject
  • 40. Framing: Dutch or Oblique Angle • Extreme cant or off-kilter angle makes the world seem weird, dangerous, as in the asylum scenes in Twelve Monkeys
  • 41. Camera Motions Even slight motions of the camera has a dramatic effect on your filming Advanced tutorial (optional): How to Create Emotion with Camera Movements https://www.youtube.com/watch?v=_P3oxjnFr0c
  • 42.
  • 44. And last but not least THE RULE OF THIRDS HTTPS://VIMEO.COM/14315821