Libraries are more than a storage house for books; they are friendly places for discovery! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills. Makerspaces are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning.
In this webinar:
• Learn what a makerspace is and what it could mean for your library patrons.
• Discover a variety of resources to help build a great makerspace.
• Gain an appreciation as to what other libraries are doing in this new exciting space.
• Acquire numerous programming ideas to help foster creativity and learning.
6. Allen County Public Library Creates High-Tech 'Hackerspaces'
Source: http://goo.gl/wHZyR
… host a program for the maker community on every Monday in May.
9. Key Concepts: Innovation
• Innovation must be an
original disruptive act.
• Innovation is the
embodiment,
combination, and/or
synthesis of knowledge
in novel, relevant,
valued new products,
processes, or services
10. Key Concepts: Interaction
• Interaction will allow
your patrons to learn and
grow.
• Interaction is necessary
to maintain interest in
your library’s programs,
collection, etc.
11. Key Concepts: Discovery
• With the idea of an open
play environment; people
will discover new and
exciting things on their
own.
• Fact: You remember
things that you discover
on your own better than
things told directly.
12. Key Concepts: Collaboration
• Collaboration allows
people to get together to
discuss common interests
to gain new knowledge.
• People will collaborate
naturally if centered
around something FUN!
23. … is an open-source electronics
prototyping platform based on flexible,
easy-to-use hardware and software. It's
intended for artists, designers, hobbyists,
and anyone interested in creating
interactive objects or environments.
… is a credit-card sized
computer that plugs into your
TV and a keyboard. It’s a
capable little PC It also plays
high-definition video.
http://www.raspberrypi.org/
http://www.arduino.cc/
24. Smart Tables
• Interactive Touch Table Top
• Easy to load and install games
• Up to 8 children can play, 100
finger touches
26. Creation Station – Sifteo Cubes
Small LCD screens that can
sense when there are nearby
cubes and react accordingly
27. Creation Station – Lego We-Do
Robotic Legos that move;
teaches how to program
through a GUI interface
28. Little Bits are an open source library of electronic
modules that snap together with tiny magnets for
prototyping, learning, and fun.
http://littlebits.cc/
32. Game-based Learning
Using competitive exercises to get
students to challenge themselves with
the hopes of motivating them to learn
better and more meaningfully.
33. “The trick is not in
knowing the single
solution. It’s having
lots of different
options and
solutions to turn to.”
Source: Wired Magazine April ,2012, page 22
41. Gesture Based Computing
• More ways to engage patrons
• Stand in front of a screen and…
– Paint without touching anything
– Scroll through pictures or upcoming events
– Play Videos without touching anything
• All these things are done by hand movements
43. Interactive Library Cards
• Put a “Reward System” into the library card
– Badges
– Prizes
– Exclusive Programming / Event registration
• Low Tech:
– Print new more colorful library cards, allow patrons to
customize their card with different and increasingly more
desired badges – based off books read, programs attended, etc.
• High Tech:
– Create Library Cards with screens
– Send Messages to card when they are in the library (wirelessly
connected)
– Display “reading level” or “badges they own”
44.
45. Libraries have to be engaging.
Libraries need to find ways to engage their patrons, both while at
the library and away from library. ..introducing innovative
technology and services is one of these ways.
FINAL THOUGHTS
46. Your environment can have all the best tech toys and cool fablabs
but it could still fall short.
It is up to the frontline staff to ENANGE their audiences. A friendly
hello goes a long way. Allow the staff to play with the tech; get them
involved to reflect that excitement to the patrons.
I HAVE ALL THIS TECH…NOW WHAT