- Presentations
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Startup Exits: A Primer
Mark Suster
•
11 years ago
Final startup grind
Mark Suster
•
11 years ago
Culture
Reed Hastings
•
14 years ago
NDC 2013 - 초심자를 배려하는 레벨 디자인
용태 이
•
11 years ago
Pursuing elegance
Joel Burgess
•
12 years ago
GDC2011 - Motivating Players in Open Worlds
Joel Burgess
•
13 years ago
GDC 2011 - "Unscaping the Goat" (Level Design in a Day)
Ed Byrne
•
12 years ago
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
LevelDesign InADay
•
13 years ago
GDC2011 - Level Design: The Design Conduit
thrmoptc
•
13 years ago
A Picture is Worth 1024 Words
Ed Byrne
•
12 years ago
Level Design in a Day, GDC2012: Word with... Peers?
thrmoptc
•
12 years ago