This document provides an introduction to hacking. It defines hacking as "altering a system to do what you want it to do using what is at your disposal" and as having fun innovating and making things do what they weren't designed for. It encourages attendees to build workarounds for things that annoy them using available data feeds, web services, and interfaces. Examples of hacking projects are provided, like enhancing slideshow transcripts to be more accessible and building a service to track Twitter followers. The document promotes hacking as a way to innovate and play that is open to anyone, not just those in technical jobs.