The document discusses new interfaces for embodied interaction that focus on designing user actions and movement before products. It proposes hands-only scenarios and video action walls as novel methods to design tangible user interaction by focusing on the choreography of interaction between users, objects, and their environment. The goal is to design for expressive and rich movement-based interaction that addresses human values like benevolence and universalism.
2. Knowledge is not only in the mind, but also in the body. The mind: internal, nonmaterial locus of rationality, thought, language, and knowledge. The body: mechanical, sensate, material locus of irrationality and feeling. Farnell : Ethnography. (1999)
16. Choreography of Interaction Start with the action Who and what are relevant How to be involved each other Make models fit Choreography PI: user, other people, objects, location DQ: spatiality, course of time, play of force EM: motivation, concern to, unity
17. Puppy Address Human Value: Benevolence Universalism Self- direction …
20. Hands-Only Scenarios and Video Action Walls – novel methods for tangible user interaction Designing the user actions in tangible interaction Designing products as an intergral part of Choreography of interaction Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction Jensen MV, Buur J, Dajadinigrat T (2004) Hummels C, Overbeeke CJ, Klooster S (2007) Klooster S, Overbeeke CJ (2005) Jensen MV, Buur J, Dajadinigrat T (2005)