Personal Information
Organization / Workplace
Greater Los Angeles Area United States
Occupation
Product Strategy Practice Lead at Philosophie
Industry
Technology / Software / Internet
About
Launching successful software projects requires clear business goals, a proven technology delivery method, and a commitment to design excellence in the service of your customers. I've been obsessed with balancing these forces for the last decade and I think I'm beginning to understand how to put it all together.
My latest role, Product Strategy Practice Lead at Philosophie, a product development consultancy with offices in Santa Monica, New York and San Francisco, is giving me the chance to practice at the leading edge os modern software development. At Philosophie we combine Design Thinking, Lean Startup and Agile Development approaches to build quality production software at a fast, su...
- Presentations
- Documents
- Infographics
Theo Mandel - "Designing Object-Oriented User Experiences" IUE2013 Conference
Theo Mandel, PhD
•
11 years ago
What's different between urban planning, urban design, architecture, AADI
aalliance
•
10 years ago
The Future of Biosensing Wearables by @Rock_Health
Rock Health
•
9 years ago
Mobile Is Eating the World (2015)
a16z
•
8 years ago
What we mean by meaning: new structural properties of information architecture IAS15
Marsha Haverty
•
9 years ago
Why & How to Design a Deck: Transform Slides into Remarkable Presentations
Onkaro
•
9 years ago
Sketchnotes-SF Meetup :: Round 14 [Mon Jan 12, 2015]
Kate Rutter
•
9 years ago
Measuring User Engagement
Mounia Lalmas-Roelleke
•
10 years ago
Effective Customer Interviewing
Adrian Howard
•
11 years ago
Velocity is not the goal code palo-usa
Doc Norton
•
11 years ago
Design for the RUDES: The Value of Design Principles
Rob Fay
•
13 years ago
The Stories We Construct
Stephen Anderson
•
13 years ago
A Practical Guide to Measuring User Experience
Richard Dalton
•
13 years ago
My Top 10 Design Business Failures
David Sherwin
•
13 years ago
B2B Social Media Palette
Miikka Leinonen
•
13 years ago
Fun in Functional 2009
Amy Jo Kim
•
15 years ago
Metagame Design
Amy Jo Kim
•
14 years ago
Secrets of Simplicity: rules for being simple and usable (Giles Colborne)
cxpartners
•
14 years ago
Giles Colborne The Challenge Of Simplicity
deimos
•
16 years ago
Designing With Vision
Dave Cortright
•
15 years ago