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Prototeach, Edinburgh 2010
                                                                                                                              Chris Lowthorpe
Hosted by University of Abertay & Skillset




Why Game Studies?

                            Chris Lowthorpe is identi ed as the originator of this work. This right is by Creative Commons Attribution-Non-
                            Commercial-No Derivative Works 2.0 UK: England and Wales. http://creativecommons.org/licenses/by-nc-nd/2.0/uk/
The State of Play
Decade old
Multidisciplinary
Study of games, players, and contexts
Drives research - scholarly/collaborative
Increasingly established outside UK
Primary Targets
The Game
The Player
Contextualization
Criticism and Innovation
Industry Practices/Market Awareness
The Ultimate Goal?
Integration of theory and
practice to drive research,
innovation, and future
prosperity.
Q. What are these?



               A. Students!
              (according to many in industry)   5
Text

          But we need
       students like this!

                             6
Equipped for this...
This...
Or this
Game Studies Encouraging Innovation
“The more
‘traditional’ a game,
the bigger the
player numbers are,
but we are happy to
lose some of those
numbers in trying
something original.”



                        Alice Taylor
                        Education Commissioning Editor C4
3 Games + 3 Developers = 1 Idea
“It gave me courage to experiment in light of how
others make games, particularly where games
cross boundaries into other media or incorporate
aspects of reality. Studying the theory of games
helps students try new things which may not be
possible after graduation. University provides a
safe and supportive place to try new ideas. Games
studies is a crucial foundation for that innovation.”

                             Rosie Ball, BA Games Art & Design, NUCA
Empowering a new generation
of innovative game designers
INTERACTIVITY
GAME STUDIES 1, CHRIS LOWTHORPE, FALL 2009
DRAMATIC ELEMENTS
GAME STUDIES 1, CHRIS LOWTHORPE, FALL 2009
“Learning the theory behind how games are
constructed, and the different elements of their
creation, gives future designers a much deeper
well of knowledge to assist in their design
processes.”

                        Tom Alcock, BA Games Art & Design, NUCA
Industry Awareness
The Business of Games
Industry Practices
The Market and ‘Audience’
IP and Copyright
Trends - Transmedia Storytelling etc.
Expanding   of games
“Game Studies helped me understand the games
industry is a rapidly changing business, and it’s
important to pay attention to new trends and
technology such as Social Media and App. Stores.
And to recognize the importance of indie game
development studios. ”

                       Sophia George, BA Games Art & Design, NUCA
Games as
 Culture
Integrate Theory and Practice
Increase Innovation & Entrepreneurship
Understand Games as Culture
Establish Space for Research
Establish Common Language
Sector Aware Graduates
“Game Studies is one of my favorite aspects of the
course. For me, it played a vital part in extending
my knowledge of digital games. ”



                     Rachel Cunningham, BA Games Art & Design, NUCA
Turn it upside-down!
Not why Games Studies, but why not?
Thanks!
twitter.com/chrislowthorpe
backstorieschrislowthorpe.wordpress.com
chrislowthorpe.co.uk

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Why game studies

  • 1. Prototeach, Edinburgh 2010 Chris Lowthorpe Hosted by University of Abertay & Skillset Why Game Studies? Chris Lowthorpe is identi ed as the originator of this work. This right is by Creative Commons Attribution-Non- Commercial-No Derivative Works 2.0 UK: England and Wales. http://creativecommons.org/licenses/by-nc-nd/2.0/uk/
  • 2. The State of Play Decade old Multidisciplinary Study of games, players, and contexts Drives research - scholarly/collaborative Increasingly established outside UK
  • 3. Primary Targets The Game The Player Contextualization Criticism and Innovation Industry Practices/Market Awareness
  • 4. The Ultimate Goal? Integration of theory and practice to drive research, innovation, and future prosperity.
  • 5. Q. What are these? A. Students! (according to many in industry) 5
  • 6. Text But we need students like this! 6
  • 11. “The more ‘traditional’ a game, the bigger the player numbers are, but we are happy to lose some of those numbers in trying something original.” Alice Taylor Education Commissioning Editor C4
  • 12. 3 Games + 3 Developers = 1 Idea
  • 13. “It gave me courage to experiment in light of how others make games, particularly where games cross boundaries into other media or incorporate aspects of reality. Studying the theory of games helps students try new things which may not be possible after graduation. University provides a safe and supportive place to try new ideas. Games studies is a crucial foundation for that innovation.” Rosie Ball, BA Games Art & Design, NUCA
  • 14. Empowering a new generation of innovative game designers
  • 15. INTERACTIVITY GAME STUDIES 1, CHRIS LOWTHORPE, FALL 2009
  • 16. DRAMATIC ELEMENTS GAME STUDIES 1, CHRIS LOWTHORPE, FALL 2009
  • 17. “Learning the theory behind how games are constructed, and the different elements of their creation, gives future designers a much deeper well of knowledge to assist in their design processes.” Tom Alcock, BA Games Art & Design, NUCA
  • 18. Industry Awareness The Business of Games Industry Practices The Market and ‘Audience’ IP and Copyright Trends - Transmedia Storytelling etc.
  • 19. Expanding of games
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. “Game Studies helped me understand the games industry is a rapidly changing business, and it’s important to pay attention to new trends and technology such as Social Media and App. Stores. And to recognize the importance of indie game development studios. ” Sophia George, BA Games Art & Design, NUCA
  • 27.
  • 28. Integrate Theory and Practice Increase Innovation & Entrepreneurship Understand Games as Culture Establish Space for Research Establish Common Language Sector Aware Graduates
  • 29. “Game Studies is one of my favorite aspects of the course. For me, it played a vital part in extending my knowledge of digital games. ” Rachel Cunningham, BA Games Art & Design, NUCA
  • 30. Turn it upside-down! Not why Games Studies, but why not?