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Introduction
to Game Design
{ JORGE PALACIOS, CHRISTIAN CHOMIAK }
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Video games as a concept
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
What is a video game?
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
What is a video game?
“Q: What is a game?
A: An activity that:
- requires at least one participant
- has rules
- has a victory condition”
“Q: What is a video game?
A: A game played through a video screen”
-Scott Rogers (2010) on ”Level Up! The guide to
great video game design”
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
What is a video game?
• System of rules with defined
objectives that involes the
interaction between players and
software.
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Games as a medium
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Games Design
INTRODUCTION
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
People involved in the development
•Producer
•Designer
•Programmer
•2D/3D artist
•Sound artist
•QA
•Others…
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Design is…
…the art of creating experiences
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Boards games
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Children’s parks
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Amusement parks
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
What is game design?
• The study of games
• Requires to effectively communicate
the same vision of the Project to all
the members of the team
• It’s NOT directing, management nor
“coming up with ideas”
• Being a gamer is not the same as
being a game designer.
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Game Design
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Frameworks: MDA
• Defined by Robin Hunicke, Marc Le Blanc & Robert Zubek.
• Games structured into three layers:
• Mechanics
• Dynamics
• Aesthetics
Designer Player
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
MDA: Mechanics
• Rules and algorithms that define and govern the actions that take place in the game.
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
MDA: Mechanics
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
MDA: Dynamics
• Behaviours that arise from plyers interactig with the mechanics.
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
MDA: Dynamics
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
MDA: Aesthetics
• Emotional responses to the game, by the player.
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
MDA: Aesthetics
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
MDA: Aesthetics
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Frameworks: Elemental Tetrad
• Defined by Jesse Schell in his book: The Art of Game Design.
Aesthetics
Narrative
Technologies
Mechanics
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Adventure games (’70s)
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Adventure games (’90s)
Monkey Island 2
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Mobile games
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Game Design
THEORY BEHIND IT
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Playtest
• Tests designed to find tech and design bugs.
• Bugs found earlier can be corrected earlier in
development (when it’s cheaper).
• Works best if:
• Testers give direct feedback (written or
verbally).
• Testers are given as few initial
information as posible (reduce biasing).
• Indirect feedback can be captured
(involuntarily and automatic responses
while playtesting).
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Playtest: It’s all about iterations
Design
PrototypeEvaluate
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Bottom-Up & Top-Down design
Concept
Context
Kernel
(Characteristics and content)
Mechanics
Verbs
Bottom-up
Top-down
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Angry Birds: mechanics
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Angry Birds: narrative
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Enter The Matrix
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
About Tutorials
• A good tutorial:
1. Is not an exercise on reading a
screen.
2. Works best if distributed through
the game.
3. Should be as interesting as the rest
of the game.
4. Must be reinforsed throughout the
game.
5. Must not be neither intrusive nor
mandatory. It should be seamless.
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Mario: A good tutorial
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Mario: A good tutorial
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Interest curve
• Experience shouldn’t be linear.
• People get used to external stimuli
and require more to be as satisfied
as before.
• There must be alternations
between action and resting.
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Conclusions
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Thank you very much!
Jorge Palacios – @pctroll – pctroll.net
Christian Chomiak – @cchomiakm – bonusdisc.com
@iovizna – iovizna.com
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
Any questions?
ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS

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Introduction to Game Design

  • 1. Introduction to Game Design { JORGE PALACIOS, CHRISTIAN CHOMIAK } ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 2. Video games as a concept ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 3. What is a video game? ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 4. What is a video game? “Q: What is a game? A: An activity that: - requires at least one participant - has rules - has a victory condition” “Q: What is a video game? A: A game played through a video screen” -Scott Rogers (2010) on ”Level Up! The guide to great video game design” ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 5. What is a video game? • System of rules with defined objectives that involes the interaction between players and software. ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 6. Games as a medium ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 7. Games Design INTRODUCTION ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 8. People involved in the development •Producer •Designer •Programmer •2D/3D artist •Sound artist •QA •Others… ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 9. Design is… …the art of creating experiences ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 10. Boards games ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 11. Children’s parks ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 12. Amusement parks ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 13. What is game design? • The study of games • Requires to effectively communicate the same vision of the Project to all the members of the team • It’s NOT directing, management nor “coming up with ideas” • Being a gamer is not the same as being a game designer. ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 14. Game Design ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 15. Frameworks: MDA • Defined by Robin Hunicke, Marc Le Blanc & Robert Zubek. • Games structured into three layers: • Mechanics • Dynamics • Aesthetics Designer Player ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 16. MDA: Mechanics • Rules and algorithms that define and govern the actions that take place in the game. ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 17. MDA: Mechanics ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 18. MDA: Dynamics • Behaviours that arise from plyers interactig with the mechanics. ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 19. MDA: Dynamics ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 20. MDA: Aesthetics • Emotional responses to the game, by the player. ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 21. MDA: Aesthetics ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 22. MDA: Aesthetics ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 23. Frameworks: Elemental Tetrad • Defined by Jesse Schell in his book: The Art of Game Design. Aesthetics Narrative Technologies Mechanics ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 24. Adventure games (’70s) ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 25. Adventure games (’90s) Monkey Island 2 ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 26. Mobile games ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 27. Game Design THEORY BEHIND IT ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 28. Playtest • Tests designed to find tech and design bugs. • Bugs found earlier can be corrected earlier in development (when it’s cheaper). • Works best if: • Testers give direct feedback (written or verbally). • Testers are given as few initial information as posible (reduce biasing). • Indirect feedback can be captured (involuntarily and automatic responses while playtesting). ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 29. Playtest: It’s all about iterations Design PrototypeEvaluate ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 30. Bottom-Up & Top-Down design Concept Context Kernel (Characteristics and content) Mechanics Verbs Bottom-up Top-down ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 31. Angry Birds: mechanics ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 32. Angry Birds: narrative ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 33. Enter The Matrix ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 34. About Tutorials • A good tutorial: 1. Is not an exercise on reading a screen. 2. Works best if distributed through the game. 3. Should be as interesting as the rest of the game. 4. Must be reinforsed throughout the game. 5. Must not be neither intrusive nor mandatory. It should be seamless. ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 35. Mario: A good tutorial ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 36. Mario: A good tutorial ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 37. Interest curve • Experience shouldn’t be linear. • People get used to external stimuli and require more to be as satisfied as before. • There must be alternations between action and resting. ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 38. Conclusions ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 39. Thank you very much! Jorge Palacios – @pctroll – pctroll.net Christian Chomiak – @cchomiakm – bonusdisc.com @iovizna – iovizna.com ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS
  • 40. Any questions? ALL IMAGES ARE PROPERTY OF THEIR RESPECTIVE AUTHORS