An extended narrated version of a presentation I gave at The Pixel Lab, UK, July 2010 - http://www.powertothepixel.com/events-and-training/pttp-events/pixel-lab.
13. Art of the H3ist Rabbit Hole Hardcore ARG players Blogs: Kuro5hin , MetaFilter , GearLive , Museum of Hoaxes PortaGame hughhewitt.com , dailykos, lockergnome, The New Yorker Times... Print Ads in: Wired , Esquire , Robb Report , USA Today , The New Yorker … NYC International AutoShow Atom Films, iFilm Pivot Point 51% AudiUSA.com microsite Stolen A3 Blog Nisha Roberts movie
24. … But, title of which project on what medium?...
25. This is where the art (and business) of ‘titles’ meets experience design…
26.
27.
28.
29. Schematic Instructions for navigation through the entire The Matrix website [Online] Available at: http://whatisthematrix.warnerbros.com/rl_cmp/rl_instructions.html.
30.
31. 10 Canoes / feature film “ Many, many canoes”: 11 Canoes / Mini-Documentaries Training 12 Canoes / Broadband Website 13 Canoes / Gallery Exhibition 14 Canoes / Photo Publishing Project 15 Canoes / Music Preservation Project 16 Canoes / Closed-Circuit Television Station 17 Canoes / Cultural Exchange Program 18 Canoes / Making Of Documentary Rolf De Heer: http://www.vertigoproductions.com.au/10canoes.htm Movie: http://www.tencanoes.com.au/
32.
33.
34. Screenshot of 'Stolen A3' blog , 2005 [no-longer online]
98. Artistic Rendition (new POV from alternate takes etc): Paul Thomas Anderson’s Punch Drunk Love and Blossoms & Blood DVD extra
99. “ Taking something like Brothers in Arms and making it into a historically accurate documentary, is awesome. We made two hour and a half shows in three and a half months, with gameplay and cinematics together. We took these games and made them into a property in line with the main message.” Gregg Backer, President Foglight Entertainment, Hollywood and Games Summit [ G ]
100.
101. POV: Brad Bird’s The Incredibles & Jack-Jack Attacks Feature Film DVD Extra
106. Scan of ‘The Complete Graph’ (p.247) in Marie-Laure Ryan (2001) 'Can Coherence be Saved?' Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media . M.-L. Ryan (Ed.). Baltimore, Johns Hopkins University Press : 242-270.