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UX for systems of
connected products
Claire Rowland / @clurr
UX Day, 2016
Image: Jacopo Werther
•Product/UX strategy
consultant
•Specialising in IoT,
particularly connected
home/energy management
•Lead author of Designing
Connected Products
Hello…
Who here…
• Works on software products/services?
• Works on products/services with a physical/hardware
component?
• Owns some connected products or uses them in everyday life?
• Would like to work on connected products?
My grandfather could probably have told you how many electric
motors he owned.There was one in the car, one in the fridge,
one in his drill and so on.
My father, when I was a child, might have struggled to list all the
motors he owned (how many, exactly, are in a car?) but could
have told you how many devices were in the house that had a
chip in.
Today, I have no idea how many devices I own with a chip, but I
could tell you how many have a network connection. And I
doubt my children will know that, in their turn.
Benedict Evans
http://ben-evans.com/benedictevans/2014/5/26/the-internet-of-things
Images: EmmettTullos, Bigbelly, Smart Structures,Wikicommons, PowerOasis, OnFarm, GROUND Lab
Industrial
Consumer
Images:Withings, Made by Many, ecobee, Pod, Philips, Streetline, Evrythng/Diageo, Lockitron, Proteus
Shiny visions of the future…
http://www.digitaltrends.com/home/heck-internet-things-dont-yet/
…but the reality is often new
ways to fail
http://www.digitaltrends.com/home/heck-internet-things-dont-yet/
‘It’s a bit glitchy but it’s OK, you just have to be in
the room at the same time’. Actual review of the Wink hub
Images: Owlet,August, InTouch, Tesla
…and “a bit glitchy” could have very serious
consequences
When we talk about design for IoT…
We often focus on industrial and UI design
Designing the parts separately
won’t result in a great
experience
Designers need to create a
coherent UX for the whole
system
Cross-Platform Service User Experience:A Field Study and an Initial Framework. Minna Wäljas, Katarina
Segerståhl, & colleagues, MobileHCI’10:
http://bugi.oulu.fi/~ksegerst/publications/p219-waljas.pdf
Screen layout. Look and feel
Most
visible
Least
visible
Conceptual model
How should users think about
the system?
Interusability
Interactions spanning multiple
devices with different capabilities
UI/visual design
Platform design
Technology enablers spanning
products/services
Industrial design
Physical hardware: capabilities and
form factor
Interaction design
Architecture and behaviours per
service, per device
Service design
Holistic experience across digital
and non-digital touchpoints
Productisation
Audience, proposition, objectives,
functionality of a specific service
Facets of IoT UX
Screen layout. Look and feel
Most
visible
Least
visible
Conceptual model
How should users think about
the system?
Interusability
Interactions spanning multiple
devices with different capabilities
UI/visual design
Platform design
Technology enablers spanning
products/services
Industrial design
Physical hardware: capabilities and
form factor
Interaction design
Architecture and behaviours per
service, per device
Service design
Holistic experience across digital
and non-digital touchpoints
Productisation
Audience, proposition, objectives,
functionality of a specific service
Facets of IoT UX
Which bit does what?
Composition: distributing user-facing functionality
across devices
(Nearly) all interactions via
phone app
Interactions mirrored on phone and
thermostat
Image:Tado Image: ecobee
How do the devices connect?
Apparently similar products can work in different ways
System architecture affects UX
Appropriate consistency across
UIs?
Terminology is
the most basic
example.
However different
the UIs, identical
functions must
have the same
name
Images: British Gas
How can devices/UIs feel like
a family?
Images: Nest
“Click”
Nest use visual and audio cues to tie
the thermostat and phone app
together
We don’t (yet)
expect Things to
behave like the
Internet
The average consumer is going to
find it very strange when objects
take time to respond, or lose
instructions
Image: Nissim Farim
Latency and reliability
[Video: Philips Hue
over local WiFi vs 4G
connection]
Intermittent connectivity
Images: British Gas
90 second delay
Sometimes parts of
the system take time
to connect and sync
Delays and
glitches can
undermine
the value of
the product
…………………………..
“Oh, never mind”
[ding dong]
Nicolas Calderone via macsources.com
We can no
longer sustain

the illusion of
direct
manipulation
We can’t always create
seamless user experiences in
IoT
We need to handle delays and
uncertainties gracefully
Option 1: 

The optimistic
white lie
Pretend it’s worked.
Backpedal if it goes wrong.
Images: Philips
Instagram does
this
The photo is already shown as ‘liked’,
even though the phone OS tells us
that the instruction is still being sent
So does Hue…
Let me think about
that… nope
Option 2: Be truthful and transparent
Acknowledge action. Confirm only once it’s done. 

Useful if the user must never be in any doubt about what is happening
Some people really spell it out…
Images: Lowes
Safety critical/urgent
Messages must get through
quickly
Always communicate what’s
actually happening
Low touch/non-critical
OK if data or instructions take
time to get through
User can assume it’s working
until notified of a problem
The ‘right’ approach depends on
context
Images: MyLively, Efergy
It’s about
interconnections,
and the experience
of the system
Images: MyLively, Efergy
Tesler’s law of the conservation of
complexity:
As you make the user
interaction simpler you
make things more
complicated for the
designer or engineer
LarryTesler, formerVP of Apple
@clurr | claire@clairerowland.com
www.designingconnectedproducts.com
Thank you!

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UX Day Mannheim: UX for systems of connected products

  • 1. UX for systems of connected products Claire Rowland / @clurr UX Day, 2016 Image: Jacopo Werther
  • 2. •Product/UX strategy consultant •Specialising in IoT, particularly connected home/energy management •Lead author of Designing Connected Products Hello…
  • 3. Who here… • Works on software products/services? • Works on products/services with a physical/hardware component? • Owns some connected products or uses them in everyday life? • Would like to work on connected products?
  • 4. My grandfather could probably have told you how many electric motors he owned.There was one in the car, one in the fridge, one in his drill and so on. My father, when I was a child, might have struggled to list all the motors he owned (how many, exactly, are in a car?) but could have told you how many devices were in the house that had a chip in. Today, I have no idea how many devices I own with a chip, but I could tell you how many have a network connection. And I doubt my children will know that, in their turn. Benedict Evans http://ben-evans.com/benedictevans/2014/5/26/the-internet-of-things
  • 5. Images: EmmettTullos, Bigbelly, Smart Structures,Wikicommons, PowerOasis, OnFarm, GROUND Lab Industrial
  • 6. Consumer Images:Withings, Made by Many, ecobee, Pod, Philips, Streetline, Evrythng/Diageo, Lockitron, Proteus
  • 7. Shiny visions of the future… http://www.digitaltrends.com/home/heck-internet-things-dont-yet/
  • 8. …but the reality is often new ways to fail http://www.digitaltrends.com/home/heck-internet-things-dont-yet/ ‘It’s a bit glitchy but it’s OK, you just have to be in the room at the same time’. Actual review of the Wink hub
  • 9. Images: Owlet,August, InTouch, Tesla …and “a bit glitchy” could have very serious consequences
  • 10. When we talk about design for IoT… We often focus on industrial and UI design
  • 11. Designing the parts separately won’t result in a great experience Designers need to create a coherent UX for the whole system Cross-Platform Service User Experience:A Field Study and an Initial Framework. Minna Wäljas, Katarina Segerståhl, & colleagues, MobileHCI’10: http://bugi.oulu.fi/~ksegerst/publications/p219-waljas.pdf
  • 12. Screen layout. Look and feel Most visible Least visible Conceptual model How should users think about the system? Interusability Interactions spanning multiple devices with different capabilities UI/visual design Platform design Technology enablers spanning products/services Industrial design Physical hardware: capabilities and form factor Interaction design Architecture and behaviours per service, per device Service design Holistic experience across digital and non-digital touchpoints Productisation Audience, proposition, objectives, functionality of a specific service Facets of IoT UX
  • 13. Screen layout. Look and feel Most visible Least visible Conceptual model How should users think about the system? Interusability Interactions spanning multiple devices with different capabilities UI/visual design Platform design Technology enablers spanning products/services Industrial design Physical hardware: capabilities and form factor Interaction design Architecture and behaviours per service, per device Service design Holistic experience across digital and non-digital touchpoints Productisation Audience, proposition, objectives, functionality of a specific service Facets of IoT UX
  • 14. Which bit does what? Composition: distributing user-facing functionality across devices (Nearly) all interactions via phone app Interactions mirrored on phone and thermostat Image:Tado Image: ecobee
  • 15. How do the devices connect? Apparently similar products can work in different ways
  • 17. Appropriate consistency across UIs? Terminology is the most basic example. However different the UIs, identical functions must have the same name Images: British Gas
  • 18. How can devices/UIs feel like a family? Images: Nest “Click” Nest use visual and audio cues to tie the thermostat and phone app together
  • 19. We don’t (yet) expect Things to behave like the Internet The average consumer is going to find it very strange when objects take time to respond, or lose instructions Image: Nissim Farim
  • 20. Latency and reliability [Video: Philips Hue over local WiFi vs 4G connection]
  • 21. Intermittent connectivity Images: British Gas 90 second delay Sometimes parts of the system take time to connect and sync
  • 22. Delays and glitches can undermine the value of the product ………………………….. “Oh, never mind” [ding dong] Nicolas Calderone via macsources.com
  • 23. We can no longer sustain
 the illusion of direct manipulation
  • 24. We can’t always create seamless user experiences in IoT We need to handle delays and uncertainties gracefully
  • 25. Option 1: 
 The optimistic white lie Pretend it’s worked. Backpedal if it goes wrong. Images: Philips
  • 26. Instagram does this The photo is already shown as ‘liked’, even though the phone OS tells us that the instruction is still being sent
  • 27. So does Hue… Let me think about that… nope
  • 28. Option 2: Be truthful and transparent Acknowledge action. Confirm only once it’s done. 
 Useful if the user must never be in any doubt about what is happening
  • 29. Some people really spell it out… Images: Lowes
  • 30. Safety critical/urgent Messages must get through quickly Always communicate what’s actually happening Low touch/non-critical OK if data or instructions take time to get through User can assume it’s working until notified of a problem The ‘right’ approach depends on context Images: MyLively, Efergy
  • 31. It’s about interconnections, and the experience of the system Images: MyLively, Efergy
  • 32. Tesler’s law of the conservation of complexity: As you make the user interaction simpler you make things more complicated for the designer or engineer LarryTesler, formerVP of Apple