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Implementing Windows 8
Design Principles
Brent Edwards

Associate Principal Consultant
BrentE@magenic.com
@brentledwards
brentedwards.net
https://github.com/brentedwards
Get Started
http://aka.ms/Dev8
http://aka.ms/UXGuidelines
Build your app: Generation
App
      Launch your Windows 8 App in 30 days

      Generation App
           Online training and tips from insiders
           Tele-support with a Windows 8
            architect
           Exclusive one-on-one WinRT and
            Windows UX design consultation

        Sign up at http://aka.ms/30Days
Local Events
• Twin Cities Windows 8 User Group – 4th Tuesday of Month
  – http://windows8ug.com/
Level Set
• Designer?
• Developer?
• Aren’t Designer but play one at work?
Windows 8 Design Principles
What are they?
Windows 8 Design Principles
• Do more with less
  – Content before chrome
• Pride in craftsmanship
  – Styling, layout, typography – The details matter
• Be fast and fluid
  – Design for touch with motion and ergonomics in mind
• Authentically digital
  – Remember that user is interacting with computerized device
• Win as one
  – Use contracts to work with other apps
That’s awful designer-like
What about us developer types?
Approach Your UI Differently
• Design for Touch
• Put Content Before Chrome
  – Full Screen Content
• Leverage Adaptive Layout
• Be Authentically Digital
  – Don’t try to mimic the real world
• Use Contracts to interact with other apps
  – Share
  – Search
Design for Touch
Windows 8 Touch Language
• Design your app to be touch first




                   Source: http://msdn.microsoft.com/en-us/library/windows/apps/hh464920.aspx
How Does Touch Change Things?
• Targets must be bigger




                 Source: http://msdn.microsoft.com/en-us/library/windows/apps/hh465415.aspx


• 40 x 40px – Recommended minimum size
  – IF a wrong touch can be fixed in 1-2 gestures or within 5 seconds
• 50 x 50px – Recommended for actions with severe consequences
  – Close, Delete
  – Requires 2 gestures, 5 seconds, or major context change to correct
What Doesn’t Work With Touch?
• Listbox and ComboBox
  – Don’t have a good form factor for touch UI
  – Still available, but their use is discouraged
Content Before Chrome
Content Before Chrome




       Source: http://msdn.microsoft.com/en-us/library/windows/apps/hh868264.aspx
Content Before Chrome
• What is Chrome?
  – Chrome is anything that isn’t CONTENT
  – Chrome is clutter
• Drop the clutter
  – Focus on what is important
  – Let the rest fade away


• Example:
  – Commands don’t have to take up screen real estate
     • Get rid of menu bars
     • Swipe from edge for system commands
     • Swipe from bottom for your app commands in AppBar
Adaptive Layout
Adaptive Layout
• What is Adaptive Layout?
  – A layout that adapts to the available screen real estate




                        Source: http://blogs.msdn.com/b/b8/archive/2012/03/21/scaling-to-different-screens.aspx
Adaptive Layout
[Demo]
Adaptive Layout
• Use Adaptive Layout
  – Snap View


• Implement Adaptive Layout
  – GridView
  – ListView
Snap View




            Source: http://blogs.msdn.com/b/b8/archive/2012/03/21/scaling-to-different-screens.aspx
Snap View
• 320px Fixed Width
  – Allows for consistency in design
• Matches Height of Screen
• Allows for multitasking


• We’ll see Snap View in action in a bit…
GridView
• First thing you see with Start Screen
• Primary way to display data
• Scrolls Horizontally
• Uses Rows and Columns
• Can display grouped content
  – Using CollectionViewSource
GridView
[Demo]
ListView
• Exactly the same as GridView EXCEPT:
  – Scrolls Vertically
  – Uses Rows


• Works great for Snap View
ListView / Snap View
[Demo]
Authentically Digital
Don’t try to mimic the real world
Semantic Zoom
• Lets user quickly navigate large amounts of data with touch gestures


• 2 Levels
  – Zoomed Out
     • The Forest
  – Zoomed In
     • The Trees
Semantic Zoom
[Demo]
FlipView
• ItemsControl to view a single item at a time from a collection
• Navigate between items with swipe gesture
• Good for a small number of items
FlipView
[Demo]
AppBar
More Content Before Chrome
AppBar
• Menu Bars are clutter
  – Not CONTENT
  – Commands aren’t needed constantly


• Only show when needed
  – Swipe from edge for system commands
  – Swipe from bottom for your app commands in AppBar
AppBar
[Demo]
Contracts
Contracts
• What are they?
  – Agreement between one or more apps


• Contracts provide consistency across all apps


• Contracts have two sides
  – Source
  – Target
Examples of Contracts
• Share
• Search
• Settings
• Play To
• File Picker
• Cached File Updater
Contracts - Share
• Share content from your app




            Source: http://msdn.microsoft.com/en-us/library/windows/apps/hh758314.aspx
Share Contract
[Demo]
Contracts - Search
• Search your app from anywhere in the OS


• Minimum Requirements
  – Declare Search contract in app manifest
  – Create search results page
  – Respond to search query while app is active
  – Respond to search query while app is not active
Search Contract
[Demo]
Recap
• Design for Touch
• Utilize Content Before Chrome
  – Full Screen Content
• Leverage Adaptive Layout
• Be Authentically Digital
  – Don’t try to mimic the real world
• Use Contracts to interact with other apps


• Developers can make good looking apps too
Questions?
Brent Edwards
Associate Principal Consultant with Magenic

BrentE@magenic.com
@brentledwards
brentedwards.net
https://github.com/brentedwards

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Implementing Windows 8 Design Principles

  • 1. Implementing Windows 8 Design Principles Brent Edwards Associate Principal Consultant BrentE@magenic.com @brentledwards brentedwards.net https://github.com/brentedwards
  • 3. Build your app: Generation App Launch your Windows 8 App in 30 days Generation App  Online training and tips from insiders  Tele-support with a Windows 8 architect  Exclusive one-on-one WinRT and Windows UX design consultation Sign up at http://aka.ms/30Days
  • 4. Local Events • Twin Cities Windows 8 User Group – 4th Tuesday of Month – http://windows8ug.com/
  • 5. Level Set • Designer? • Developer? • Aren’t Designer but play one at work?
  • 6. Windows 8 Design Principles What are they?
  • 7. Windows 8 Design Principles • Do more with less – Content before chrome • Pride in craftsmanship – Styling, layout, typography – The details matter • Be fast and fluid – Design for touch with motion and ergonomics in mind • Authentically digital – Remember that user is interacting with computerized device • Win as one – Use contracts to work with other apps
  • 8. That’s awful designer-like What about us developer types?
  • 9. Approach Your UI Differently • Design for Touch • Put Content Before Chrome – Full Screen Content • Leverage Adaptive Layout • Be Authentically Digital – Don’t try to mimic the real world • Use Contracts to interact with other apps – Share – Search
  • 11. Windows 8 Touch Language • Design your app to be touch first Source: http://msdn.microsoft.com/en-us/library/windows/apps/hh464920.aspx
  • 12. How Does Touch Change Things? • Targets must be bigger Source: http://msdn.microsoft.com/en-us/library/windows/apps/hh465415.aspx • 40 x 40px – Recommended minimum size – IF a wrong touch can be fixed in 1-2 gestures or within 5 seconds • 50 x 50px – Recommended for actions with severe consequences – Close, Delete – Requires 2 gestures, 5 seconds, or major context change to correct
  • 13. What Doesn’t Work With Touch? • Listbox and ComboBox – Don’t have a good form factor for touch UI – Still available, but their use is discouraged
  • 15. Content Before Chrome Source: http://msdn.microsoft.com/en-us/library/windows/apps/hh868264.aspx
  • 16. Content Before Chrome • What is Chrome? – Chrome is anything that isn’t CONTENT – Chrome is clutter • Drop the clutter – Focus on what is important – Let the rest fade away • Example: – Commands don’t have to take up screen real estate • Get rid of menu bars • Swipe from edge for system commands • Swipe from bottom for your app commands in AppBar
  • 18. Adaptive Layout • What is Adaptive Layout? – A layout that adapts to the available screen real estate Source: http://blogs.msdn.com/b/b8/archive/2012/03/21/scaling-to-different-screens.aspx
  • 20. Adaptive Layout • Use Adaptive Layout – Snap View • Implement Adaptive Layout – GridView – ListView
  • 21. Snap View Source: http://blogs.msdn.com/b/b8/archive/2012/03/21/scaling-to-different-screens.aspx
  • 22. Snap View • 320px Fixed Width – Allows for consistency in design • Matches Height of Screen • Allows for multitasking • We’ll see Snap View in action in a bit…
  • 23. GridView • First thing you see with Start Screen • Primary way to display data • Scrolls Horizontally • Uses Rows and Columns • Can display grouped content – Using CollectionViewSource
  • 25. ListView • Exactly the same as GridView EXCEPT: – Scrolls Vertically – Uses Rows • Works great for Snap View
  • 26. ListView / Snap View [Demo]
  • 27. Authentically Digital Don’t try to mimic the real world
  • 28. Semantic Zoom • Lets user quickly navigate large amounts of data with touch gestures • 2 Levels – Zoomed Out • The Forest – Zoomed In • The Trees
  • 30. FlipView • ItemsControl to view a single item at a time from a collection • Navigate between items with swipe gesture • Good for a small number of items
  • 33. AppBar • Menu Bars are clutter – Not CONTENT – Commands aren’t needed constantly • Only show when needed – Swipe from edge for system commands – Swipe from bottom for your app commands in AppBar
  • 36. Contracts • What are they? – Agreement between one or more apps • Contracts provide consistency across all apps • Contracts have two sides – Source – Target
  • 37. Examples of Contracts • Share • Search • Settings • Play To • File Picker • Cached File Updater
  • 38. Contracts - Share • Share content from your app Source: http://msdn.microsoft.com/en-us/library/windows/apps/hh758314.aspx
  • 40. Contracts - Search • Search your app from anywhere in the OS • Minimum Requirements – Declare Search contract in app manifest – Create search results page – Respond to search query while app is active – Respond to search query while app is not active
  • 42. Recap • Design for Touch • Utilize Content Before Chrome – Full Screen Content • Leverage Adaptive Layout • Be Authentically Digital – Don’t try to mimic the real world • Use Contracts to interact with other apps • Developers can make good looking apps too
  • 44. Brent Edwards Associate Principal Consultant with Magenic BrentE@magenic.com @brentledwards brentedwards.net https://github.com/brentedwards