1. Gamification – the tool for marketing
prof. Magdalena Kachniewska
Warsaw, Nov 22nd 2016
2. What is gamification?
the process of applying game elements
to non-game applications
hardware + software + funware
ZichermannG., Cunningham Ch., Gamificationby Design, O’Reilly, 2011.
3. GAMIFICATION? WHERE DO WE USE IT?
• education
• human resources management
• workplace
• marketing
• sales
• finance
• sports
• personal development
• healthcare
5. Why gamification in tourism?
• new expectations of digital natives
• more and more of new tools (social media, geocaching, viral
effects)
• new dynamics
• shifting our needs of braging into
sharing, commenting and tourism
promotion
5
9. a group of Internet-based
applications that build on the
ideological and technological
foundations of Web 2.0,
and that allow the creation
and exchange of user-
generated content (UGC)
14. Does it make sense to have:
• Your own fanpage?
• Your own blog?
• Yours ow you tube channel?
• Instgram profile?
• etc.?
How are you going to prepare content for so many media?
15.
16.
17. 4Ps 4Cs 4Es
Product Customer value Experience
Price Customer cost Exclusivity
Placement Convenience ENGAGEMENT
Promotion Communication Emotion
20. Socialnomics - the power of SM
• social networking is reason No 1 to go on-line
• 25% of search results for the World’s Top 20 largest brands are
links to user-generated content (UGC)
• 78% of consumers trust peer recommendations – only 14%
trust advertisments!
• we no longer search for the news, the news search for us… - the
same is going to happen with goods and services
• more than 1,4 mln pieces of content (web links, news stories, blog
posts, notes, photos) are shared on Facebook daily!
23. More than a hotel - more than spending money…
How to collect points?
• riding the bike / climbing the mountain etc.
• visiting places and logging in tourism attractions
• taking photos / films and sharing them in the app
• asking your friends to join the app
• solving the problems and answering questions
• education
• sharing opinions on places/products/services
• being active!
27. Game dynamics:
• game elements that motivate a player to take up new challenges
• guarantees satisfaction
• is attractive for players
Game mechanisms form game dynamics:
points+ feedback
status / level
badges
competition/ rankings
achievements/ challenges, special missions
29. „From a system designed to provide material satisfaction,
we are rapidly creating an economy geared to the
provision of psychic gratification”
Alvin Toffler