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There has been an ongoing conversation about the role and relationship of theory and practice in the HCI community. This paper explores this relationship privileging a practice perspective through a tentative model, which describes a “bubble-up” of ideas from practice to inform research and theory development, and an accompanying “trickle-down” of theory into practice. Interviews were conducted with interaction designers, which included a description of their use of design methods in practice, and their knowledge and use of two common design methods—affinity diagramming and the concept of affordance. Based on these interviews, potential relationships between theory and practice are explored through this model. Disseminating agents already common in HCI practice are addressed as possible mechanisms for the research community to understand practice more completely. Opportunities for future research, based on the use of the tentative model in a generative way, are considered.
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
colin gray
Authors: Elizabeth Boling, Colin M. Gray, and Verily Tan Abstract: In this study, we address the relative lack of rigorous research on instructional design (ID) practice via an exploratory study in which eight practicing IDs in two consulting environments were observed by pairs of researchers as they went about their normal work activities. In our initial analysis, we sought to discover the kinds of judgments these designers made, characterizing practice on its own terms, rather than through superimposition of existing ID models or frameworks. The Nelson & Stolterman (2012) framework of design judgments, a non-prescriptive, philosophical framework, was used as the lens for this study.
AERA2014: Instructional Design In Action: Observing the Judgments of ID Pract...
AERA2014: Instructional Design In Action: Observing the Judgments of ID Pract...
colin gray
Teaching design relies on critique as a component of its pedagogy. As mediated communication becomes progressively more pervasive in the learning experience of developing designers, we see a need to explore how critique manifests in these mediated spaces. This study explores how learners of design use Facebook groups to collaboratively bring about design learning via critique. Facebook group communications of graduate Human-Computer Interaction design (HCI/d) participants at a large Midwestern American university were analyzed. Data included 4558 status updates and 15273 comments from 160 students. A preliminary analysis of computer-mediated communication (CMC) in this Facebook group revealed that communication centered on quasi-professional social talk, and under this framing, informal peer critique emerged as a form of phatic, professional communication. Seventy-four threads, out of a corpus of 4558, focused on critique, suggesting learners did not capitalize on the potential of the media. Critique threads were primarily posted in groups with larger numbers of members, reflecting the desire for a broader venue of potential critique participants employed by those who recognize the potential of the media. A participation coefficient was devised to represent the level of reciprocity, addressing both the students’ participation in requesting critique through status updates, and in providing feedback to other student requests for critique. No significant relationship was found between these two participation metrics, despite the assertion by multiple students that reciprocity was, or should be, present in these online critiques. Three outliers were located in this participation matrix, and are discussed as a framing for future work in understanding informal communication around critique as a type of designerly talk.
Expectations of Reciprocity? An Analysis of Critique in Facebook Posts by Stu...
Expectations of Reciprocity? An Analysis of Critique in Facebook Posts by Stu...
colin gray
An overview of multimedia learning concerns when using embedded social media tools, focusing on the iconographic and technical implications of video embedding.
Embedding Social Media
Embedding Social Media
colin gray
While critique is frequently studied in formal higher education contexts, often including investigation of classroom critique and high stakes design juries, relatively little is known about the qualities of informal critique and design talk that occurs organically between students in the design studio environment. A critical analysis of design education has revealed a lack of attention to the role of student experience and the power relations that often dominate critique as an evaluative activity. Previous studies conducted in this framing have revealed what Dutton (1991) terms the "hidden curriculum" of a design studio, including factors that affect the student experience of a design pedagogy. Utilizing Shaffer's (2003) framework to theorize the construction of this "hidden curriculum," an evaluation of features manifests on three levels: surface, pedagogical, and epistemological. This study investigates the occurrence of informal design talk between students in a shared studio workspace in a graduate Human-Computer Interaction design program. Data sources for this ethnographic investigation include: approximately 150 hours of participant observation of the studio space during a four month period, supporting audio recordings and photographs, and intensive interviews. Based on initial analysis of collected data, including field notes, photographs, and audio recordings, a preliminary taxonomy of informal instigating interactions can be arranged. A broad continuum of informal design talk was observed, with little critique or critical talk between students following a structure that corresponds with classroom or professor-led critique. Despite this lack of structural similarity, informal design talk frequently invokes elements of critical discourse, reflecting the growth of a personal design perspective, and the latent assumptions built into the surface, pedagogical, and epistemological structures of the studio environment.
Emergent Critique in Informal Design Talk: Reflections of Surface, Pedagogic...
Emergent Critique in Informal Design Talk: Reflections of Surface, Pedagogic...
colin gray
Critique is an important part of a typical design pedagogy, but is generally only discussed within formal curricular structures, which do not address informal interactions between students in the design studio. In this study, I report findings from ethnographic observations of a design studio, including occurrences of informal critique that take place outside of the planned curriculum. Types of critique that are observed are detailed, including similarities or differences to critique in typical classroom practice.
The Hidden Curriculum of the Design Studio: Student Engagement in Informal Cr...
The Hidden Curriculum of the Design Studio: Student Engagement in Informal Cr...
colin gray
An invited lecture at Iowa State University on October 9, 2014. This talk focused on the role of design precedent and knowledge-building within the instructional design community, with specific guidance on preparing design cases for publication in the International Journal of Designs for Learning.
Building Design Knowledge: Creating and Disseminating Design Precedent
Building Design Knowledge: Creating and Disseminating Design Precedent
colin gray
In this study, we address existing ID education through the lens of authentic ID practice, noting a lack of rigorous research into practice that should inform how we teach. Researchers observed eight ID practitioners conducting everyday activities in two organizations. Based on analysis of the judgments these designers made and the infrastructure surrounding their activities, implications for ID education are identified, including areas of authentic practice not usually addressed in courses.
Stop Telling Designers What To Do: Reframing Instructional Design Education T...
Stop Telling Designers What To Do: Reframing Instructional Design Education T...
colin gray
Recommended
There has been an ongoing conversation about the role and relationship of theory and practice in the HCI community. This paper explores this relationship privileging a practice perspective through a tentative model, which describes a “bubble-up” of ideas from practice to inform research and theory development, and an accompanying “trickle-down” of theory into practice. Interviews were conducted with interaction designers, which included a description of their use of design methods in practice, and their knowledge and use of two common design methods—affinity diagramming and the concept of affordance. Based on these interviews, potential relationships between theory and practice are explored through this model. Disseminating agents already common in HCI practice are addressed as possible mechanisms for the research community to understand practice more completely. Opportunities for future research, based on the use of the tentative model in a generative way, are considered.
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
colin gray
Authors: Elizabeth Boling, Colin M. Gray, and Verily Tan Abstract: In this study, we address the relative lack of rigorous research on instructional design (ID) practice via an exploratory study in which eight practicing IDs in two consulting environments were observed by pairs of researchers as they went about their normal work activities. In our initial analysis, we sought to discover the kinds of judgments these designers made, characterizing practice on its own terms, rather than through superimposition of existing ID models or frameworks. The Nelson & Stolterman (2012) framework of design judgments, a non-prescriptive, philosophical framework, was used as the lens for this study.
AERA2014: Instructional Design In Action: Observing the Judgments of ID Pract...
AERA2014: Instructional Design In Action: Observing the Judgments of ID Pract...
colin gray
Teaching design relies on critique as a component of its pedagogy. As mediated communication becomes progressively more pervasive in the learning experience of developing designers, we see a need to explore how critique manifests in these mediated spaces. This study explores how learners of design use Facebook groups to collaboratively bring about design learning via critique. Facebook group communications of graduate Human-Computer Interaction design (HCI/d) participants at a large Midwestern American university were analyzed. Data included 4558 status updates and 15273 comments from 160 students. A preliminary analysis of computer-mediated communication (CMC) in this Facebook group revealed that communication centered on quasi-professional social talk, and under this framing, informal peer critique emerged as a form of phatic, professional communication. Seventy-four threads, out of a corpus of 4558, focused on critique, suggesting learners did not capitalize on the potential of the media. Critique threads were primarily posted in groups with larger numbers of members, reflecting the desire for a broader venue of potential critique participants employed by those who recognize the potential of the media. A participation coefficient was devised to represent the level of reciprocity, addressing both the students’ participation in requesting critique through status updates, and in providing feedback to other student requests for critique. No significant relationship was found between these two participation metrics, despite the assertion by multiple students that reciprocity was, or should be, present in these online critiques. Three outliers were located in this participation matrix, and are discussed as a framing for future work in understanding informal communication around critique as a type of designerly talk.
Expectations of Reciprocity? An Analysis of Critique in Facebook Posts by Stu...
Expectations of Reciprocity? An Analysis of Critique in Facebook Posts by Stu...
colin gray
An overview of multimedia learning concerns when using embedded social media tools, focusing on the iconographic and technical implications of video embedding.
Embedding Social Media
Embedding Social Media
colin gray
While critique is frequently studied in formal higher education contexts, often including investigation of classroom critique and high stakes design juries, relatively little is known about the qualities of informal critique and design talk that occurs organically between students in the design studio environment. A critical analysis of design education has revealed a lack of attention to the role of student experience and the power relations that often dominate critique as an evaluative activity. Previous studies conducted in this framing have revealed what Dutton (1991) terms the "hidden curriculum" of a design studio, including factors that affect the student experience of a design pedagogy. Utilizing Shaffer's (2003) framework to theorize the construction of this "hidden curriculum," an evaluation of features manifests on three levels: surface, pedagogical, and epistemological. This study investigates the occurrence of informal design talk between students in a shared studio workspace in a graduate Human-Computer Interaction design program. Data sources for this ethnographic investigation include: approximately 150 hours of participant observation of the studio space during a four month period, supporting audio recordings and photographs, and intensive interviews. Based on initial analysis of collected data, including field notes, photographs, and audio recordings, a preliminary taxonomy of informal instigating interactions can be arranged. A broad continuum of informal design talk was observed, with little critique or critical talk between students following a structure that corresponds with classroom or professor-led critique. Despite this lack of structural similarity, informal design talk frequently invokes elements of critical discourse, reflecting the growth of a personal design perspective, and the latent assumptions built into the surface, pedagogical, and epistemological structures of the studio environment.
Emergent Critique in Informal Design Talk: Reflections of Surface, Pedagogic...
Emergent Critique in Informal Design Talk: Reflections of Surface, Pedagogic...
colin gray
Critique is an important part of a typical design pedagogy, but is generally only discussed within formal curricular structures, which do not address informal interactions between students in the design studio. In this study, I report findings from ethnographic observations of a design studio, including occurrences of informal critique that take place outside of the planned curriculum. Types of critique that are observed are detailed, including similarities or differences to critique in typical classroom practice.
The Hidden Curriculum of the Design Studio: Student Engagement in Informal Cr...
The Hidden Curriculum of the Design Studio: Student Engagement in Informal Cr...
colin gray
An invited lecture at Iowa State University on October 9, 2014. This talk focused on the role of design precedent and knowledge-building within the instructional design community, with specific guidance on preparing design cases for publication in the International Journal of Designs for Learning.
Building Design Knowledge: Creating and Disseminating Design Precedent
Building Design Knowledge: Creating and Disseminating Design Precedent
colin gray
In this study, we address existing ID education through the lens of authentic ID practice, noting a lack of rigorous research into practice that should inform how we teach. Researchers observed eight ID practitioners conducting everyday activities in two organizations. Based on analysis of the judgments these designers made and the infrastructure surrounding their activities, implications for ID education are identified, including areas of authentic practice not usually addressed in courses.
Stop Telling Designers What To Do: Reframing Instructional Design Education T...
Stop Telling Designers What To Do: Reframing Instructional Design Education T...
colin gray
In recent years, there has been increasing focus on aesthetic learning experiences. We propose expanding this focus to account for the felt learner experience, including a deeper understanding of how learners build learning spaces surrounding the formal curriculum. This study is based on a one-year ethnography of a design studio, documenting how students actively engaged in informal learning in support and reaction to the formal pedagogy. Implications for the design of learning experiences are discussed.
Exploring the Lived Experience of Learners: Broadening our Understanding of A...
Exploring the Lived Experience of Learners: Broadening our Understanding of A...
colin gray
A critique of the research study "Impact of media richness and flow on e-learning technology acceptance" by Liu, Liao, and Pratt for EDET 780, Maymester 2009.
Research Study Critique #2
Research Study Critique #2
colin gray
Understanding authentic ID practice on its own terms instead of through academically reified notions of practice may be required if our conceptual tools (theories, models and guidelines) are to be used in practice (Rowland, 1992; Stolterman et al. 2008). To do this, we discuss definitions of design theory in IDT and contrast them to the larger design community, suggesting future research on ID practice framed by a heightened notion of design theory and method.
Design in the “Real World”: Situating Academic Conceptions of ID Practice
Design in the “Real World”: Situating Academic Conceptions of ID Practice
colin gray
Cross-cultural design practices have begun to rise in prominence, but these practices have infrequently intersected with common user-centered design practices that value the participation and lived experience of users. We identified the ways in which the design team referred to co-creation workshop participants during the design and debrief of the workshop, focusing on how these references invoked or implicated the design team’s understanding of Chinese culture. We identified referents to the participants, using occurrence of third-person plural pronouns to locate projection of and reflection on participant interaction. In parallel, we performed a thematic analysis of design and debrief activities to document the team’s articulation and activation of instrumental judgments relating to culture. The team’s instrumental judgments shifted substantially across the design and debrief session, moving from totalizing cultural references in the design phase to frequent translator-mediated interactions in the debrief phase. Translators “nuanced” the cultural meanings being explored by the design team, while team members attempted to engage with cultural concerns by “making familiar” these concerns within the context of their own culture. Implications for considering culture as a part of standard user research methods and paradigms are considered, along with practical considerations for foregrounding cultural assumptions in design activity.
Designers’ Articulation and Activation of Instrumental Design Judgments in Cr...
Designers’ Articulation and Activation of Instrumental Design Judgments in Cr...
colin gray
When engaged in design activity, what does a designer think about? And how does she draw on disciplinary knowledge, precedent, and other strategies in her design process in order to imagine new possible futures? In this paper, we explore Design Heuristics as a form of intermediate-level knowledge that may explain how designers build on existing knowledge of “design moves”—non-deterministic, generative strategies or heuristics—during conceptual design activity. We describe relationships between disciplinary training and the acquisition of such heuristics, and postulate how design students might accelerate their development of expertise.
What is the Content of “Design Thinking”? Design Heuristics as Conceptual Rep...
What is the Content of “Design Thinking”? Design Heuristics as Conceptual Rep...
colin gray
Critical pedagogy has historically been used to document and explicate unequal power relationships in education environments, but this perspective has not been fully developed in the context of design education. The purpose of this study is to begin the process of synthesizing perspectives on critical pedagogy and what we know about representation and materiality in the studio space in order to see the tensions that arise as new methods of representation are explored and implemented in a relatively new studio space within an emergent design discipline. By documenting the tensions surrounding representation in the studio through a critical ethnography, issues of pedagogical oppression, student experience, and representations of design in this particular design field can be more rigorously explored, establishing a space for critical pedagogy in design education, and exploring forms of oppression that may be unique to creative disciplines.
Struggle Over Representation in the Studio: Critical Pedagogy in Design Educa...
Struggle Over Representation in the Studio: Critical Pedagogy in Design Educa...
colin gray
Critique has long been considered a benchmark of design education and practice, both as a way to elicit feedback about design artifacts in the process of production and as a high-stakes assessment tool in academia. In this study, I investigate a specific form of critique between peers that emerges organically in the design studio apart from coursework or guidance of a professor. Based on intensive interviews and observations, this informal peer critique appears to elicit the design judgment of the individual designer in explicit ways, encouraging peers to follow new paths in their design process, while also verbalizing often-implicit design decisions that have already been made. Implications for future research in academic and professional practice are considered.
Discursive Structures of Informal Critique in an HCI Design Studio
Discursive Structures of Informal Critique in an HCI Design Studio
colin gray
UX and design culture are beginning to dominate corporate priorities, but despite the current hype there is often a disconnect between the organizational efficiencies desired by executives and the knowledge of how UX can or should address these issues. This exploratory study addresses this space by reframing the concept of competence in UX to include the flow of competence between individual designers and the companies in which they work. Our reframing resulted in a preliminary schema based on interviews conducted with six design practitioners, which allows this flow to be traced in a performative way on the part of individuals and groups over time. We then trace this flow of individual and organizational competence through three case studies of UX adoption. Opportunities for use of this preliminary schema as a generative, rhetorical tool for HCI researchers to further interrogate UX adoption are considered, including accounting for factors that affect adoption.
Flow of Competence in UX Design Practice
Flow of Competence in UX Design Practice
colin gray
A critique of the research study "Attention guiding in multimedia learning" by Jamet, Gavota, and Quaireau for EDET 780, Maymester 2009.
Research Study Critique #1
Research Study Critique #1
colin gray
Engineering and design students are often required to evaluate their products against user requirements, but frequently, these requirements are abstracted from the user or context of use rather than coming from actual user and context data. Abstraction of user requirements makes it difficult for students to empathize with the eventual user of the product or system they are designing. In previous research, Design Heuristics have been shown to encourage exploration of design solutions spaces at the initial stages of design processes. This study combines use of Design Heuristics in an engineering classroom context with a method designed to connect students with an understanding the context of the user, product use setting, and sociocultural milieu. We adapted an existing method, the cognitive walkthrough, for use in an engineering education context, renaming it the empathic walkthrough. In this study, this method was revised and extended to maximize empathy with the end user and context, using these insights to promote a more situated form of idea development using the Design Heuristics cards. We present several case studies of students using this method to expand their notion of situated use, demonstrating how this method may have utility for importation into engineering contexts. Our early testing has indicated that this method stimulates empathy on the part of the student for the design context within which they are working, resulting in a richer narrative that foregrounds problems that a user might encounter.
Idea Generation Through Empathy: Reimagining the "Cognitive Walkthrough"
Idea Generation Through Empathy: Reimagining the "Cognitive Walkthrough"
colin gray
Storyboards for EDET 603 Final Project
Storyboard
Storyboard
colin gray
The design community has discussed issues of ethics and values for decades, but less attention has been paid to the question of how an ethical sensibility might be developed or taken on by design students. In this analysis, we explore how normative concerns emerge through the process of design reviews—where a developing designer’s normative infrastructure is engaged with the artifact they are designing. We focused on the normative concerns that were foregrounded by two undergraduate and two graduate industrial design students across a series of five design reviews, addressing the possible relationship between the emergence of normative concerns and the inscription of norms in the final designed artifact. We used several critical qualitative techniques, including sequence analysis and meaning reconstruction to locate areas where normative concerns were addressed. Normative concerns only arose in explicit form in the earliest review sessions on the graduate level, if they were going to arise at all, and end-user research appeared to be the primary mechanism for introducing norms into the design process. Neither instructor actively engaged or foregrounded the normative infrastructure of the design students, and all of the normative concerns discussed in the four cases were brought to the conversation by students. Implications for including awareness of normative concerns as part of a student’s developing design character are considered as part of a systemic approach to ethics and values in design education.
Normativity in Design Communication: Inscribing Design Values in Designed Art...
Normativity in Design Communication: Inscribing Design Values in Designed Art...
colin gray
There has been an ongoing conversation about the role and relationship of theory and practice in the HCI community. This paper explores this relationship privileging a practice perspective through a tentative model, which describes a “bubble-up” of ideas from practice to inform research and theory development, and an accompanying “trickle-down” of theory into practice. Interviews were conducted with interaction designers, which included a description of their use of design methods in practice, and their knowledge and use of two common design methods—affinity diagramming and the concept of affordance. Based on these interviews, potential relationships between theory and practice are explored through this model. Disseminating agents already common in HCI practice are addressed as possible mechanisms for the research community to understand practice more completely. Opportunities for future research, based on the use of the tentative model in a generative way, are considered.
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
colin gray
Idea generation has frequently been explored in design education as an exercise of students’ “innate” creativity, and few tools or techniques are offered to scaffold ideation ability. As students develop their design skills, we expect them to demonstrate increasing ideation flexibility—a cognitive and social ability to see a problem from multiple perspectives, and to create more varied concepts within the problem space. In this study, we introduced three tools— functional decomposition, Design Heuristics, and affinity diagramming—to aid students’ ideation in a three-hour workshop. Participants included 20 students in a junior industrial design studio arranged in five pre-existing teams. These participants first decomposed the functions within an existing set of concepts they had generated, then selected a specific function and generated additional concepts using the Design Heuristics ideation method. Finally, teams organized these concepts using affinity diagramming to find patterns and additional concepts. Our findings suggest that this process encouraged students to try multiple ways of examining the existing problem space, resulting in a broadened set of final concepts. More striking, the instructional activities served to foreground differences in team members’ understanding of the problem they were addressing, fostering alignment of their problem statement and aiding in its further development.
What Problem Are We Solving? Encouraging Idea Generation and Effective Team C...
What Problem Are We Solving? Encouraging Idea Generation and Effective Team C...
colin gray
Critique is considered to be a central feature of design education, serving as both a structural mechanism that provides regular feedback, and a high stakes assessment tool. This study utilizes informal peer critique as a natural extension of this existing form, engaging the practice community in reflection-in-action due to the natural physical co-location of the studio environment. The purpose of this study is to gain greater understanding of the pedagogical role of informal critique in shaping design thinking and judgment, as seen through the framing of Bourdieu’s habitus. The methodology of this study is informed by a critical theory perspective, and uses a combination of interview, observation, and stimulated recall in the process of data collection. Divergent viewpoints on the role of informal v. formal spaces, objectivity v. subjectivity of critique, and differences between professor and peer feedback are addressed. Additionally, beliefs about critique on the individual and group level are analysed as critical elements of an evolving habitus, supported by or developed in response to the culture inscribed by the pedagogy and design studio. This form of critique reveals tacit design thinking and conceptions of design, and outlines the co-construction of habitus by individual students and the design pedagogy.
Informal peer critique and the negotiation of habitus in a design studio (AEC...
Informal peer critique and the negotiation of habitus in a design studio (AEC...
colin gray
Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, using both convergent and divergent methods to develop and synthesize ideas. As part of this iterative idea generation process, design students often struggle to explore new ideas after their initial ideas are exhausted. Yet, there is little instructional guidance on how to productively use the exhaustion of ideas as a way to encourage the development of creative ability, particularly in relation to creativity support tools. In this study, an idea generation tool called Design Heuristics was employed in an industrial design course at a large Midwestern university. Students were given a simple design task, and 30 minutes to generate concept ideas on their own; then, after ten minutes of instruction on the Design Heuristics tool, students generated more ideas for an additional 30 minutes using the same problem. Working on their own, students generated an average of 6 concepts, and generated 2.7 additional concepts while using the Design Heuristics tool. Even though the initial ideation session resulted in more concepts, once their ideas were exhausted, the students were able to continue creating more concepts using Design Heuristics. Concepts created in this second session were rated as higher in their novelty, specificity, and relevance. These results suggest the advantages of introducing creativity support tools following a period where students can work using their own ideas; once exhausted, they may be more open to adopting the method or tool introduced, and may produce more creative outcomes.
What Happens when Creativity is Exhausted? Design Tools as an Aid for Ideation
What Happens when Creativity is Exhausted? Design Tools as an Aid for Ideation
colin gray
Instructional design (ID) has been a scientized field of design for half a century, which means that models and principles have been emphasized in ID education over other forms of design knowledge, including precedent. In the study of design broadly defined, precedent is well established as a form of knowledge essential to competent practice. It is plentiful and made available through multiple channels, by practitioners as well as educators. This 7-year study examines the challenges for students in learning to recognize, appreciate and use precedent in designing images to support learning. These include the need to develop analogical thinking related to the use of precedent in their own work, to recognize precedents they already use without explicit awareness, to attend to precedent and seek it independent of its immediate use. Methods used in the studio course under study are discussed, together with examples of students' design activities at each stage in the evolution of the course. Data for this study comprise detailed field notes from each class period, student work, and reflections assigned as part of the regular class assignments.
Studio Teaching in the Low-Precedent Context of Instructional Design
Studio Teaching in the Low-Precedent Context of Instructional Design
colin gray
Reflective activities have the potential to encourage students to develop critical skills and awareness of mental models. In this study, I address the emerging identity of early design students as they externalize their evolving conceptions of design through visual and textual reflection. Forty-three students in an introductory human-computer interaction (HCI) course completed weekly textual reflections on a course blog, and completed visual reflections at the conclusion of each of three projects. The weekly blog reflections were intended to document their experience as a developing designer, while the visual reflections represented their personal conception of design within HCI—their rendering of the “whole game”. Through this process of reflection, students externalized their transformation as designers, including an awareness of the pedagogical, social, and cultural factors shaping them, and a growing sense of their personal and professional design identity. Through interviews and additional analysis of eight of these students, a disjuncture was found between conceptions of design in visual and textual reflections, with visual reflections forming a professional, generic design identity, and textual reflections more congruent with the student’s personal identity. Issues relating to lack of representational skill and how these forms of reflection externalize a student’s evolving design philosophy are addressed.
Locating the Emerging Design Identity of Students Through Visual and Textual ...
Locating the Emerging Design Identity of Students Through Visual and Textual ...
colin gray
There has been increasing interest in the adoption of UX within corporate environments, and what competencies translate into effective UX design. This paper addresses the space between pedagogy and UX practice through the lens of competence, with the goal of understanding how students are initiated into the practice community, how their perception of competence shifts over time, and what factors influence this shift. A 12-week longitudinal data collection, including surveys and interviews, documents this shift, with participants beginning internships and full-time positions in UX. Students and early professionals were asked to assess their level of competence and factors that influenced competence. A co-construction of identity between the designer and their environment is proposed, with a variety of factors relating to tool and representational knowledge, complexity, and corporate culture influencing perceptions of competence in UX over time. Opportunities for future research, particularly in building an understanding of competency in UX based on this preliminary framing of early UX practice are addressed. [Presented at CHI'14, Toronto, ON, Canada]
Evolution of Design Competence in UX Practice
Evolution of Design Competence in UX Practice
colin gray
Presented at the Design Research Society 2022 Conference. Full paper available at: https://dl.designresearchsociety.org/drs-conference-papers/drs2022/researchpapers/34/ Abstract: Studio learning is central to the teaching of design. However, the disruption of the COVID-19 pandemic, alongside emerging and historic critiques of studio pedagogy, creates a space for critical engagement with the present and potential futures of design education in studio. In this paper, I outline historic critiques of studio pedagogy, drawing primarily from critical pedagogy literature to frame is-sues relating to disempowerment, student agency, and monolithic representa-tions of the student role and student development. I build upon this critical foundation to reimagine studio practices as pluriversal, recognizing the challenges and opportunities of bridging epistemological differences and facilitating the potential for pluralism in design curricula, our student experiences, and the fu-ture of design professions.
Critical pedagogy and the pluriversal design studio
Critical pedagogy and the pluriversal design studio
colin gray
Presented at LearnxDesign 2021 Paper available at: https://www.dropbox.com/s/w67bzn6awdkfkds/2021_Wolfordetal_LxD_CritiqueAssemblages.pdf?dl=0 Abstract: Studio education focuses on active learning and assessment that is embedded in students’ explora- tion of ill-structured problems. Critique is a central component of this experience, providing a means of sensemaking, assessment, and socialization. These critique sessions encompass multiple types of interactions among students and instructors at multiple levels of formality. In most design programs, these practices have been situated in a physical studio environment—until they were disrupted by the COVID-19 pandemic. As a group of educators and design students, we used this disruption as an opportunity to reimagine means of critique engagement. In this paper, we document the creation, piloting, and evaluation of new critique assemblages—each of which bring together a group of tech- nology tools, means and norms of engagement, and channels of participation. We report both on the extension of existing critique types such as desk crits, group crits, and formal presentation crits, describing both the instructional goals of the new critique assemblages and the students’ experience of these assemblages. Building on these outcomes, we reflect upon opportunities to engage with new hybrid critique approaches once residential instruction can resume and identify patterns of socialization and wellbeing that have emerged through these assemblages that foster critical reflection on studio practices.
Critique Assemblages in Response to Emergency Hybrid Studio Pedagogy
Critique Assemblages in Response to Emergency Hybrid Studio Pedagogy
colin gray
Presented at LearnxDesign 2021 Paper available at: https://www.dropbox.com/s/43n726gpz7vnat1/2021_Lietal_LxD_CrossCulturalUXPedagogy.pdf?dl=0 Abstract: The recent emergence of new undergraduate and graduate design programs with a focus specific to User Experience (UX) offers new opportunities to engage with the complexity of these educational practices. In this paper, we report on a series of ten interviews with students and faculty to describe cross-cultural connections between two UX-focused programs, one in China and one in the United States. Our study includes the perspectives of students who engaged in intercultural UX experiences, as well as the perspectives of the faculty who designed those student experiences through an inter- cultural partnership. We report on how each program was created, developed, and iterated upon, describing program goals and student experiences across both programs from student and instructor perspectives. We demonstrate the complexity of UX educational experiences on an international scale, concluding with opportunities for intercultural engagement and the potential for links among education, profession, culture, and pedagogy.
Cross-Cultural UX Pedagogy: A China–US Partnership
Cross-Cultural UX Pedagogy: A China–US Partnership
colin gray
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In recent years, there has been increasing focus on aesthetic learning experiences. We propose expanding this focus to account for the felt learner experience, including a deeper understanding of how learners build learning spaces surrounding the formal curriculum. This study is based on a one-year ethnography of a design studio, documenting how students actively engaged in informal learning in support and reaction to the formal pedagogy. Implications for the design of learning experiences are discussed.
Exploring the Lived Experience of Learners: Broadening our Understanding of A...
Exploring the Lived Experience of Learners: Broadening our Understanding of A...
colin gray
A critique of the research study "Impact of media richness and flow on e-learning technology acceptance" by Liu, Liao, and Pratt for EDET 780, Maymester 2009.
Research Study Critique #2
Research Study Critique #2
colin gray
Understanding authentic ID practice on its own terms instead of through academically reified notions of practice may be required if our conceptual tools (theories, models and guidelines) are to be used in practice (Rowland, 1992; Stolterman et al. 2008). To do this, we discuss definitions of design theory in IDT and contrast them to the larger design community, suggesting future research on ID practice framed by a heightened notion of design theory and method.
Design in the “Real World”: Situating Academic Conceptions of ID Practice
Design in the “Real World”: Situating Academic Conceptions of ID Practice
colin gray
Cross-cultural design practices have begun to rise in prominence, but these practices have infrequently intersected with common user-centered design practices that value the participation and lived experience of users. We identified the ways in which the design team referred to co-creation workshop participants during the design and debrief of the workshop, focusing on how these references invoked or implicated the design team’s understanding of Chinese culture. We identified referents to the participants, using occurrence of third-person plural pronouns to locate projection of and reflection on participant interaction. In parallel, we performed a thematic analysis of design and debrief activities to document the team’s articulation and activation of instrumental judgments relating to culture. The team’s instrumental judgments shifted substantially across the design and debrief session, moving from totalizing cultural references in the design phase to frequent translator-mediated interactions in the debrief phase. Translators “nuanced” the cultural meanings being explored by the design team, while team members attempted to engage with cultural concerns by “making familiar” these concerns within the context of their own culture. Implications for considering culture as a part of standard user research methods and paradigms are considered, along with practical considerations for foregrounding cultural assumptions in design activity.
Designers’ Articulation and Activation of Instrumental Design Judgments in Cr...
Designers’ Articulation and Activation of Instrumental Design Judgments in Cr...
colin gray
When engaged in design activity, what does a designer think about? And how does she draw on disciplinary knowledge, precedent, and other strategies in her design process in order to imagine new possible futures? In this paper, we explore Design Heuristics as a form of intermediate-level knowledge that may explain how designers build on existing knowledge of “design moves”—non-deterministic, generative strategies or heuristics—during conceptual design activity. We describe relationships between disciplinary training and the acquisition of such heuristics, and postulate how design students might accelerate their development of expertise.
What is the Content of “Design Thinking”? Design Heuristics as Conceptual Rep...
What is the Content of “Design Thinking”? Design Heuristics as Conceptual Rep...
colin gray
Critical pedagogy has historically been used to document and explicate unequal power relationships in education environments, but this perspective has not been fully developed in the context of design education. The purpose of this study is to begin the process of synthesizing perspectives on critical pedagogy and what we know about representation and materiality in the studio space in order to see the tensions that arise as new methods of representation are explored and implemented in a relatively new studio space within an emergent design discipline. By documenting the tensions surrounding representation in the studio through a critical ethnography, issues of pedagogical oppression, student experience, and representations of design in this particular design field can be more rigorously explored, establishing a space for critical pedagogy in design education, and exploring forms of oppression that may be unique to creative disciplines.
Struggle Over Representation in the Studio: Critical Pedagogy in Design Educa...
Struggle Over Representation in the Studio: Critical Pedagogy in Design Educa...
colin gray
Critique has long been considered a benchmark of design education and practice, both as a way to elicit feedback about design artifacts in the process of production and as a high-stakes assessment tool in academia. In this study, I investigate a specific form of critique between peers that emerges organically in the design studio apart from coursework or guidance of a professor. Based on intensive interviews and observations, this informal peer critique appears to elicit the design judgment of the individual designer in explicit ways, encouraging peers to follow new paths in their design process, while also verbalizing often-implicit design decisions that have already been made. Implications for future research in academic and professional practice are considered.
Discursive Structures of Informal Critique in an HCI Design Studio
Discursive Structures of Informal Critique in an HCI Design Studio
colin gray
UX and design culture are beginning to dominate corporate priorities, but despite the current hype there is often a disconnect between the organizational efficiencies desired by executives and the knowledge of how UX can or should address these issues. This exploratory study addresses this space by reframing the concept of competence in UX to include the flow of competence between individual designers and the companies in which they work. Our reframing resulted in a preliminary schema based on interviews conducted with six design practitioners, which allows this flow to be traced in a performative way on the part of individuals and groups over time. We then trace this flow of individual and organizational competence through three case studies of UX adoption. Opportunities for use of this preliminary schema as a generative, rhetorical tool for HCI researchers to further interrogate UX adoption are considered, including accounting for factors that affect adoption.
Flow of Competence in UX Design Practice
Flow of Competence in UX Design Practice
colin gray
A critique of the research study "Attention guiding in multimedia learning" by Jamet, Gavota, and Quaireau for EDET 780, Maymester 2009.
Research Study Critique #1
Research Study Critique #1
colin gray
Engineering and design students are often required to evaluate their products against user requirements, but frequently, these requirements are abstracted from the user or context of use rather than coming from actual user and context data. Abstraction of user requirements makes it difficult for students to empathize with the eventual user of the product or system they are designing. In previous research, Design Heuristics have been shown to encourage exploration of design solutions spaces at the initial stages of design processes. This study combines use of Design Heuristics in an engineering classroom context with a method designed to connect students with an understanding the context of the user, product use setting, and sociocultural milieu. We adapted an existing method, the cognitive walkthrough, for use in an engineering education context, renaming it the empathic walkthrough. In this study, this method was revised and extended to maximize empathy with the end user and context, using these insights to promote a more situated form of idea development using the Design Heuristics cards. We present several case studies of students using this method to expand their notion of situated use, demonstrating how this method may have utility for importation into engineering contexts. Our early testing has indicated that this method stimulates empathy on the part of the student for the design context within which they are working, resulting in a richer narrative that foregrounds problems that a user might encounter.
Idea Generation Through Empathy: Reimagining the "Cognitive Walkthrough"
Idea Generation Through Empathy: Reimagining the "Cognitive Walkthrough"
colin gray
Storyboards for EDET 603 Final Project
Storyboard
Storyboard
colin gray
The design community has discussed issues of ethics and values for decades, but less attention has been paid to the question of how an ethical sensibility might be developed or taken on by design students. In this analysis, we explore how normative concerns emerge through the process of design reviews—where a developing designer’s normative infrastructure is engaged with the artifact they are designing. We focused on the normative concerns that were foregrounded by two undergraduate and two graduate industrial design students across a series of five design reviews, addressing the possible relationship between the emergence of normative concerns and the inscription of norms in the final designed artifact. We used several critical qualitative techniques, including sequence analysis and meaning reconstruction to locate areas where normative concerns were addressed. Normative concerns only arose in explicit form in the earliest review sessions on the graduate level, if they were going to arise at all, and end-user research appeared to be the primary mechanism for introducing norms into the design process. Neither instructor actively engaged or foregrounded the normative infrastructure of the design students, and all of the normative concerns discussed in the four cases were brought to the conversation by students. Implications for including awareness of normative concerns as part of a student’s developing design character are considered as part of a systemic approach to ethics and values in design education.
Normativity in Design Communication: Inscribing Design Values in Designed Art...
Normativity in Design Communication: Inscribing Design Values in Designed Art...
colin gray
There has been an ongoing conversation about the role and relationship of theory and practice in the HCI community. This paper explores this relationship privileging a practice perspective through a tentative model, which describes a “bubble-up” of ideas from practice to inform research and theory development, and an accompanying “trickle-down” of theory into practice. Interviews were conducted with interaction designers, which included a description of their use of design methods in practice, and their knowledge and use of two common design methods—affinity diagramming and the concept of affordance. Based on these interviews, potential relationships between theory and practice are explored through this model. Disseminating agents already common in HCI practice are addressed as possible mechanisms for the research community to understand practice more completely. Opportunities for future research, based on the use of the tentative model in a generative way, are considered.
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
colin gray
Idea generation has frequently been explored in design education as an exercise of students’ “innate” creativity, and few tools or techniques are offered to scaffold ideation ability. As students develop their design skills, we expect them to demonstrate increasing ideation flexibility—a cognitive and social ability to see a problem from multiple perspectives, and to create more varied concepts within the problem space. In this study, we introduced three tools— functional decomposition, Design Heuristics, and affinity diagramming—to aid students’ ideation in a three-hour workshop. Participants included 20 students in a junior industrial design studio arranged in five pre-existing teams. These participants first decomposed the functions within an existing set of concepts they had generated, then selected a specific function and generated additional concepts using the Design Heuristics ideation method. Finally, teams organized these concepts using affinity diagramming to find patterns and additional concepts. Our findings suggest that this process encouraged students to try multiple ways of examining the existing problem space, resulting in a broadened set of final concepts. More striking, the instructional activities served to foreground differences in team members’ understanding of the problem they were addressing, fostering alignment of their problem statement and aiding in its further development.
What Problem Are We Solving? Encouraging Idea Generation and Effective Team C...
What Problem Are We Solving? Encouraging Idea Generation and Effective Team C...
colin gray
Critique is considered to be a central feature of design education, serving as both a structural mechanism that provides regular feedback, and a high stakes assessment tool. This study utilizes informal peer critique as a natural extension of this existing form, engaging the practice community in reflection-in-action due to the natural physical co-location of the studio environment. The purpose of this study is to gain greater understanding of the pedagogical role of informal critique in shaping design thinking and judgment, as seen through the framing of Bourdieu’s habitus. The methodology of this study is informed by a critical theory perspective, and uses a combination of interview, observation, and stimulated recall in the process of data collection. Divergent viewpoints on the role of informal v. formal spaces, objectivity v. subjectivity of critique, and differences between professor and peer feedback are addressed. Additionally, beliefs about critique on the individual and group level are analysed as critical elements of an evolving habitus, supported by or developed in response to the culture inscribed by the pedagogy and design studio. This form of critique reveals tacit design thinking and conceptions of design, and outlines the co-construction of habitus by individual students and the design pedagogy.
Informal peer critique and the negotiation of habitus in a design studio (AEC...
Informal peer critique and the negotiation of habitus in a design studio (AEC...
colin gray
Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, using both convergent and divergent methods to develop and synthesize ideas. As part of this iterative idea generation process, design students often struggle to explore new ideas after their initial ideas are exhausted. Yet, there is little instructional guidance on how to productively use the exhaustion of ideas as a way to encourage the development of creative ability, particularly in relation to creativity support tools. In this study, an idea generation tool called Design Heuristics was employed in an industrial design course at a large Midwestern university. Students were given a simple design task, and 30 minutes to generate concept ideas on their own; then, after ten minutes of instruction on the Design Heuristics tool, students generated more ideas for an additional 30 minutes using the same problem. Working on their own, students generated an average of 6 concepts, and generated 2.7 additional concepts while using the Design Heuristics tool. Even though the initial ideation session resulted in more concepts, once their ideas were exhausted, the students were able to continue creating more concepts using Design Heuristics. Concepts created in this second session were rated as higher in their novelty, specificity, and relevance. These results suggest the advantages of introducing creativity support tools following a period where students can work using their own ideas; once exhausted, they may be more open to adopting the method or tool introduced, and may produce more creative outcomes.
What Happens when Creativity is Exhausted? Design Tools as an Aid for Ideation
What Happens when Creativity is Exhausted? Design Tools as an Aid for Ideation
colin gray
Instructional design (ID) has been a scientized field of design for half a century, which means that models and principles have been emphasized in ID education over other forms of design knowledge, including precedent. In the study of design broadly defined, precedent is well established as a form of knowledge essential to competent practice. It is plentiful and made available through multiple channels, by practitioners as well as educators. This 7-year study examines the challenges for students in learning to recognize, appreciate and use precedent in designing images to support learning. These include the need to develop analogical thinking related to the use of precedent in their own work, to recognize precedents they already use without explicit awareness, to attend to precedent and seek it independent of its immediate use. Methods used in the studio course under study are discussed, together with examples of students' design activities at each stage in the evolution of the course. Data for this study comprise detailed field notes from each class period, student work, and reflections assigned as part of the regular class assignments.
Studio Teaching in the Low-Precedent Context of Instructional Design
Studio Teaching in the Low-Precedent Context of Instructional Design
colin gray
Reflective activities have the potential to encourage students to develop critical skills and awareness of mental models. In this study, I address the emerging identity of early design students as they externalize their evolving conceptions of design through visual and textual reflection. Forty-three students in an introductory human-computer interaction (HCI) course completed weekly textual reflections on a course blog, and completed visual reflections at the conclusion of each of three projects. The weekly blog reflections were intended to document their experience as a developing designer, while the visual reflections represented their personal conception of design within HCI—their rendering of the “whole game”. Through this process of reflection, students externalized their transformation as designers, including an awareness of the pedagogical, social, and cultural factors shaping them, and a growing sense of their personal and professional design identity. Through interviews and additional analysis of eight of these students, a disjuncture was found between conceptions of design in visual and textual reflections, with visual reflections forming a professional, generic design identity, and textual reflections more congruent with the student’s personal identity. Issues relating to lack of representational skill and how these forms of reflection externalize a student’s evolving design philosophy are addressed.
Locating the Emerging Design Identity of Students Through Visual and Textual ...
Locating the Emerging Design Identity of Students Through Visual and Textual ...
colin gray
There has been increasing interest in the adoption of UX within corporate environments, and what competencies translate into effective UX design. This paper addresses the space between pedagogy and UX practice through the lens of competence, with the goal of understanding how students are initiated into the practice community, how their perception of competence shifts over time, and what factors influence this shift. A 12-week longitudinal data collection, including surveys and interviews, documents this shift, with participants beginning internships and full-time positions in UX. Students and early professionals were asked to assess their level of competence and factors that influenced competence. A co-construction of identity between the designer and their environment is proposed, with a variety of factors relating to tool and representational knowledge, complexity, and corporate culture influencing perceptions of competence in UX over time. Opportunities for future research, particularly in building an understanding of competency in UX based on this preliminary framing of early UX practice are addressed. [Presented at CHI'14, Toronto, ON, Canada]
Evolution of Design Competence in UX Practice
Evolution of Design Competence in UX Practice
colin gray
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Exploring the Lived Experience of Learners: Broadening our Understanding of A...
Exploring the Lived Experience of Learners: Broadening our Understanding of A...
Research Study Critique #2
Research Study Critique #2
Design in the “Real World”: Situating Academic Conceptions of ID Practice
Design in the “Real World”: Situating Academic Conceptions of ID Practice
Designers’ Articulation and Activation of Instrumental Design Judgments in Cr...
Designers’ Articulation and Activation of Instrumental Design Judgments in Cr...
What is the Content of “Design Thinking”? Design Heuristics as Conceptual Rep...
What is the Content of “Design Thinking”? Design Heuristics as Conceptual Rep...
Struggle Over Representation in the Studio: Critical Pedagogy in Design Educa...
Struggle Over Representation in the Studio: Critical Pedagogy in Design Educa...
Discursive Structures of Informal Critique in an HCI Design Studio
Discursive Structures of Informal Critique in an HCI Design Studio
Flow of Competence in UX Design Practice
Flow of Competence in UX Design Practice
Research Study Critique #1
Research Study Critique #1
Idea Generation Through Empathy: Reimagining the "Cognitive Walkthrough"
Idea Generation Through Empathy: Reimagining the "Cognitive Walkthrough"
Storyboard
Storyboard
Normativity in Design Communication: Inscribing Design Values in Designed Art...
Normativity in Design Communication: Inscribing Design Values in Designed Art...
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...
What Problem Are We Solving? Encouraging Idea Generation and Effective Team C...
What Problem Are We Solving? Encouraging Idea Generation and Effective Team C...
Informal peer critique and the negotiation of habitus in a design studio (AEC...
Informal peer critique and the negotiation of habitus in a design studio (AEC...
What Happens when Creativity is Exhausted? Design Tools as an Aid for Ideation
What Happens when Creativity is Exhausted? Design Tools as an Aid for Ideation
Studio Teaching in the Low-Precedent Context of Instructional Design
Studio Teaching in the Low-Precedent Context of Instructional Design
Locating the Emerging Design Identity of Students Through Visual and Textual ...
Locating the Emerging Design Identity of Students Through Visual and Textual ...
Evolution of Design Competence in UX Practice
Evolution of Design Competence in UX Practice
More from colin gray
Presented at the Design Research Society 2022 Conference. Full paper available at: https://dl.designresearchsociety.org/drs-conference-papers/drs2022/researchpapers/34/ Abstract: Studio learning is central to the teaching of design. However, the disruption of the COVID-19 pandemic, alongside emerging and historic critiques of studio pedagogy, creates a space for critical engagement with the present and potential futures of design education in studio. In this paper, I outline historic critiques of studio pedagogy, drawing primarily from critical pedagogy literature to frame is-sues relating to disempowerment, student agency, and monolithic representa-tions of the student role and student development. I build upon this critical foundation to reimagine studio practices as pluriversal, recognizing the challenges and opportunities of bridging epistemological differences and facilitating the potential for pluralism in design curricula, our student experiences, and the fu-ture of design professions.
Critical pedagogy and the pluriversal design studio
Critical pedagogy and the pluriversal design studio
colin gray
Presented at LearnxDesign 2021 Paper available at: https://www.dropbox.com/s/w67bzn6awdkfkds/2021_Wolfordetal_LxD_CritiqueAssemblages.pdf?dl=0 Abstract: Studio education focuses on active learning and assessment that is embedded in students’ explora- tion of ill-structured problems. Critique is a central component of this experience, providing a means of sensemaking, assessment, and socialization. These critique sessions encompass multiple types of interactions among students and instructors at multiple levels of formality. In most design programs, these practices have been situated in a physical studio environment—until they were disrupted by the COVID-19 pandemic. As a group of educators and design students, we used this disruption as an opportunity to reimagine means of critique engagement. In this paper, we document the creation, piloting, and evaluation of new critique assemblages—each of which bring together a group of tech- nology tools, means and norms of engagement, and channels of participation. We report both on the extension of existing critique types such as desk crits, group crits, and formal presentation crits, describing both the instructional goals of the new critique assemblages and the students’ experience of these assemblages. Building on these outcomes, we reflect upon opportunities to engage with new hybrid critique approaches once residential instruction can resume and identify patterns of socialization and wellbeing that have emerged through these assemblages that foster critical reflection on studio practices.
Critique Assemblages in Response to Emergency Hybrid Studio Pedagogy
Critique Assemblages in Response to Emergency Hybrid Studio Pedagogy
colin gray
Presented at LearnxDesign 2021 Paper available at: https://www.dropbox.com/s/43n726gpz7vnat1/2021_Lietal_LxD_CrossCulturalUXPedagogy.pdf?dl=0 Abstract: The recent emergence of new undergraduate and graduate design programs with a focus specific to User Experience (UX) offers new opportunities to engage with the complexity of these educational practices. In this paper, we report on a series of ten interviews with students and faculty to describe cross-cultural connections between two UX-focused programs, one in China and one in the United States. Our study includes the perspectives of students who engaged in intercultural UX experiences, as well as the perspectives of the faculty who designed those student experiences through an inter- cultural partnership. We report on how each program was created, developed, and iterated upon, describing program goals and student experiences across both programs from student and instructor perspectives. We demonstrate the complexity of UX educational experiences on an international scale, concluding with opportunities for intercultural engagement and the potential for links among education, profession, culture, and pedagogy.
Cross-Cultural UX Pedagogy: A China–US Partnership
Cross-Cultural UX Pedagogy: A China–US Partnership
colin gray
In this paper, we describe our efforts to appropriate an autono-preneurial agent—in this case, the Amazon Locust—through the development of an API that enables equitable and socially aware entrepreneurial decision making on the part of the Locust. We present a new API and our intended vision for this system, along with our proposed deployment plan for implementing appropriated Locusts in Midwestern USA suburban communities. These appropriated Locusts will allow community provisioning decision-making that moves beyond consideration of profitability to also include decisions based on equity, equality, community, and interpersonal relationships. We discuss the broader implications of this work and point toward future areas of inquiry.
Autono-preneurial Agents in the Community: Developing a Socially Aware API fo...
Autono-preneurial Agents in the Community: Developing a Socially Aware API fo...
colin gray
The contours of user experience (UX) design practice have been shaped by a diverse array of practitioners and disci- plines, resulting in a difuse and decentralized body of UX- specifc disciplinary knowledge. The rapidly shifting space that UX knowledge occupies, in conjunction with a long- existing research-practice gap, presents unique challenges and opportunities to UX educators and aspiring UX designers. In this paper, we analyzed a corpus of question and answer communication on UX Stack Exchange using a practice-led approach, identifying and documenting practitioners’ con- ceptions of UX knowledge over a nine year period. Specif- cally, we used natural language processing techniques and qualitative content analysis to identify a disciplinary vocab- ulary invoked by UX designers in this online community, as well as conceptual trajectories spanning over nine years which could shed light on the evolution of UX practice. We further describe the implications of our fndings for HCI research and UX education.
A Practice-Led Account of the Conceptual Evolution of UX Knowledge
A Practice-Led Account of the Conceptual Evolution of UX Knowledge
colin gray
HCI scholarship is increasingly concerned with the ethi- cal impact of socio-technical systems. Current theoretically- driven approaches that engage with ethics generally pre- scribe only abstract approaches by which designers might consider values in the design process. However, there is little guidance on methods that promote value discovery, which might lead to more specific examples of relevant values in specific design contexts. In this paper, we elaborate a method for value discovery, identifying how values impact the de- signer’s decision making. We demonstrate the use of this method, called Ethicography, in describing value discovery and use throughout the design process. We present analysis of design activity by user experience (UX) design students in two lab protocol conditions, describing specific human val- ues that designers considered for each task, and visualizing the interplay of these values. We identify opportunities for further research, using the Ethicograph method to illustrate value discovery and translation into design solutions.
Analyzing Value Discovery in Design Decisions Through Ethicography
Analyzing Value Discovery in Design Decisions Through Ethicography
colin gray
HCI scholars have become increasingly interested in describ- ing the complex nature of UX practice. In parallel, HCI and STS scholars have sought to describe the ethical and value- laden relationship between designers and design outcomes. However, little research describes the ethical engagement of UX practitioners as a form of design complexity, including the multiple mediating factors that impact ethical awareness and decision-making. In this paper, we use a practice-led approach to describe ethical complexity, presenting three varied cases of UX practitioners based on in situ observations and interviews. In each case, we describe salient factors relat- ing to ethical mediation, including organizational practices, self-driven ethical principles, and unique characteristics of specific projects the practitioner is engaged in. Using the concept of mediation from activity theory, we provide a rich account of practitioners’ ethical decision making. We pro- pose future work on ethical awareness and design education based on the concept of ethical mediation.
Ethical Mediation in UX Practice
Ethical Mediation in UX Practice
colin gray
CSCW scholarship has previously addressed how professionals use digital technologies for learning and communication, but limited attention has been paid to professional self-disclosure on social media. Acts of self-disclosureâintentionally revealing personal information to othersâare often considered beneficial for communication and formation of relationships, and describing the role of disclosure in professional communication is important to advance CSCW research that focuses on occupations or organizational settings. In this paper, we present a mixed-methods study of professional self-disclosure in an online community focused on user experience design (UX), documenting how acts of self-disclosure may support professional development. We found that self-disclosure was frequently used as an effective rhetorical and content-focused strategy to provoke discussions and request assistance with the goal of developing or maintaining professional competence. Through the identification of these self-disclosure strategies, we discuss professional self-disclosure in relation to professional identity development in online communities.
“What do you recommend a complete beginner like me to practice?”: Professiona...
“What do you recommend a complete beginner like me to practice?”: Professiona...
colin gray
Critique is an important component of creative work in design education and practice, through which individuals can solicit advice and obtain feedback on their work. Face-to-face critique in offline settings such as design studios has been well-documented and theorized. However, little is known about unstructured distributed critique in online creative communities where people share and critique each otherâs work, and how these practices might resemble or differ from studio critique. In this paper, we use mixed-methods to examine distributed critique practices in a UX-focused online creative community on Reddit. We found that distributed critique resembles studio critique categorically, but differs qualitatively. While studio critique often focuses on depth, distributed critique often revolved around collective sensemaking, through which creative workers engaged in iteratively interpreting, defining, and refining the artifact and their process. We discuss the relationship between distributed critique and socio-technical systems and identify implications for future research.
Supporting Distributed Critique through Interpretation and Sense-Making in an...
Supporting Distributed Critique through Interpretation and Sense-Making in an...
colin gray
Design research has historically focused upon collocated design practices where the production of artefacts, collaboration between designers, and designers’ learning practices are geographically bounded. Information and communication technologies are rapidly transforming this territorial context of designing and making by supporting designers to share experiential knowledge with peers online. But it is unclear how experiential design knowledge should be characterized, and how it may be different from academic design knowledge. In this study, we present a mixed-methods analysis to compare experiential design knowledge communicated in two online practitioner-oriented venues and two leading design research journals. We found that the articulation of experiential academic knowledge unsurprisingly differs in multiple linguistic measurements such as patterns of word usage and language formality. However, we also found that these distinctions are not absolute; in certain instances of online argumentation, practicing designers are able to effectively discipline their language use with the purpose of articulation and accuracy. We argue for increased attention to the ways in which online discussions regarding design practices contribute to the construction of design knowledge.
Distinctions between the Communication of Experiential and Academic Design Kn...
Distinctions between the Communication of Experiential and Academic Design Kn...
colin gray
Mobile application designers use onboarding task flows to help first time users learn and engage with key application functionality. Although some guidelines for designing onboarding flows have been offered by practitioners, a systematic, research-informed approach is needed. In this paper, we present the creation of a method for designing mobile application onboarding experiences. We used the minimalist instruction framework to engage twelve university students in an iterative set of design and evaluation activities. Participants interacted with a physical prototype of an educational badging mobile application through a semi-structured exploration and reflection activity, bookended by structured mini-interviews. We found that this method facilitated engagement with participants’ meaning-making processes, resulting in useful design insights and the creation of an onboarding task flow. Research opportunities for integrating instructional design and learning approaches in HCI in the context of onboarding are considered.
Generating Mobile Application Onboarding Insights Through Minimalist Instruction
Generating Mobile Application Onboarding Insights Through Minimalist Instruction
colin gray
Interest in critical scholarship that engages with the complexity of user experience (UX) practice is rapidly expanding, yet the vocabulary for describing and assessing criticality in practice is currently lacking. In this paper, we outline and explore the limits of a specific ethical phenomenon known as "dark patterns," where user value is supplanted in favor of shareholder value. We assembled a corpus of examples of practitioner-identified dark patterns and performed a content analysis to determine the ethical concerns contained in these examples. This analysis revealed a wide range of ethical issues raised by practitioners that were frequently conflated under the umbrella term of dark patterns, while also underscoring a shared concern that UX designers could easily become complicit in manipulative or unreasonably persuasive practices. We conclude with implications for the education and practice of UX designers, and a proposal for broadening research on the ethics of user experience.
The Dark (Patterns) Side of UX Design
The Dark (Patterns) Side of UX Design
colin gray
Presented at AERA'18. Abstract: There is growing interest in reflection and the value of reflection activities in enhancing students’ metacognitive abilities. Reflection effectively connects thinking and doing, building students’ understanding both of what they know, and how to activate that knowledge in their future work. In this study, we explore the formation of students’ design identity as scaffolded by a reflection blog in a graduate human-computer interaction program. Data include 1619 posts and 2019 comments posted by 144 students across three consecutive semesters of an introductory graduate interaction design course. Our analysis demonstrates how designerly talk among students may influence understanding and performance in their future practitioner roles. Implications for professional identity formation, and the role of reflection in this process, are considered.
Forming A Design Identity in Computing Education Through Reflection and Peer ...
Forming A Design Identity in Computing Education Through Reflection and Peer ...
colin gray
Presented at AERA'18. Abstract: Instructional design as a practice and set of knowledge has long claimed to exist at a level “beyond discipline”—where the principles that designers derive from instructional theory and learning theory are in certain ways “content-agnostic.” This has led to an understanding of instructional design practice that privileges theoretical abstractions of instructional design activities over what are often thought of as “selection of a model” or “modifications to the model.” In this proposal, we rely upon a case study to illustrate these tensions and facilitate a conversation about the limitations of current ID models and practices. In the case, we describe the interactions among instructors and program designers in an experimental undergraduate transdisciplinary degree program across multiple years of course and program development, productively complicating traditional notions of ID practice as model-directed and model-driven. Through this case, we identify multiple tensions in designing across disciplines or in discipline-agnostic ways, including multiple instances where traditional ID guidance or knowledge is currently entirely lacking or insufficient. We conclude with opportunities for inculcating a more expansive notion of design in instructional design and technology to meet the growing need of designing inter/trans-disciplinary educational experiences.
Breaking the Model, Breaking the “Rules:” Instructional Design in a Transdisc...
Breaking the Model, Breaking the “Rules:” Instructional Design in a Transdisc...
colin gray
In conjunction with the drive towards human-centered design in engineering education, questions arise regarding how students build and engage a socially-aware engineering identity. In this paper, we describe how students in a transdisciplinary undergraduate program struggle to engage with ontological and epistemological perspectives that draw on that social turn, particularly in relation to human-centered engineering approaches and sociotechnical complexity. We use a critical qualitative meaning reconstruction approach to deeply analyze the meaning-making assumptions of these students to reveal characteristic barriers in engaging with other subjectivities, and related epistemological and ontological claims implicit in these subjectivities. We conclude with implications for encouraging socially-aware identity formation in engineering education.
Developing a Socially-Aware Engineering Identity Through Transdisciplinary Le...
Developing a Socially-Aware Engineering Identity Through Transdisciplinary Le...
colin gray
Interest in the codification and application of design methods is rapidly growing as businesses increasingly utilize “design thinking” approaches. However, in this uptake of design methods that encourage designerly action, the ontological status of design methods is often diffuse, with contradictory messages from practitioners and academics about the purpose and desired use of methods within a designer’s process. In this paper, I explore the paradoxical nature of design methods, arguing for a nuanced view that includes the (often) conflicting qualities of prescription and performance. A prescriptive view of methods is drawn from the specification of methods and their “proper” use in the academic literature, while a performative view focuses on in situ use in practice, describing how practitioners use methods to support their everyday work. The ontological characteristics and practical outcomes of each view of design methods are considered, concluding with productive tensions that juxtapose academia and practice.
What is the Nature and Intended Use of Design Methods?
What is the Nature and Intended Use of Design Methods?
colin gray
There has been increasing interest in the work practices of user experience (UX) designers, particularly in relation to approaches that support adoption of human-centered principles in corporate environments. This paper addresses the ways in which UX designers conceive of methods that support their practice, and the methods they consider necessary as a baseline competency for beginning user experience designers. Interviews were conducted with practitioners in a range of companies, with differing levels of expertise and educational backgrounds represented. Interviewees were asked about their use of design methods in practice, and the methods they considered to be core of their practice; in addition, they were asked what set of methods would be vital for beginning designers joining their company. Based on these interviews, I evaluate practitioner conceptions of design methods, proposing an appropriation-oriented mindset that drives the use of tool knowledge, supporting designers’ practice in a variety of corporate contexts. Opportunities are considered for future research in the study of UX practice and training of students in human-computer interaction programs.
“It’s More of a Mindset Than a Method”: UX Practitioners’ Conception of Desig...
“It’s More of a Mindset Than a Method”: UX Practitioners’ Conception of Desig...
colin gray
A critical tradition has taken hold in HCI, yet research methods needed to meaningfully engage with critical questions in the qualitative tradition are nascent. In this paper, we explore one critical qualitative research approach that allows researchers to probe deeply into the relationships between communicative acts and social structures. Meaning reconstruction methods are described and illustrated using examples from HCI research, demonstrating how social norms can be traced as they are claimed and reproduced. We conclude with implications for strengthening rigorous critical inquiry in HCI research, including the use of extant critical research methods to document transparency and thick description.
Meaning Reconstruction as an Approach to Analyze Critical Dimensions of HCI R...
Meaning Reconstruction as an Approach to Analyze Critical Dimensions of HCI R...
colin gray
Critique is the primary method of assessment used in design education, yet is not well understood apart from traditional structures of institutional power and faculty initiation. In this study, we analyze the classroom presentations and critiques of eleven teams in a design-focused human-computer interaction graduate program, focusing on an emergent instructional design for technologically-mediated critique created by experienced students serving as peer mentors. Initial analysis suggests complex interaction between multiple modes of critique beyond the “traditional” critique: 1) public oral critique led by faculty, 2) a critique document authored in Google Docs by experienced students, and 3) backchannel chat in Google Docs by experienced students. These interactions indicate instructional affordances for including many simultaneous users within an existing critique infrastructure. Implications of this instructional design for expanding the capacity of physical critique events and the role of participation in student learning are considered.
Inverting Critique: Emergent Technologically-Mediated Critique Practices of D...
Inverting Critique: Emergent Technologically-Mediated Critique Practices of D...
colin gray
Expert designers determine what problem needs to be solved—framing the design space, and not just designing an appropriate solution. In this study, undergraduate and graduate industrial design students at a large Midwestern university were engaged in a one-day workshop, focusing on designing products for natives of Sub-Saharan Africa to sell in their home nations. Participants worked in teams to generate a range of constraints and problem statements. Teams struggled to identify specific use contexts and users, even though these elements were present in provided research materials. They appeared to build distance between their own experiences and that of the users they were designing for, potentially bifurcating their sense of ethics and normative commitments that were actively being reified in problem statements and solutions.
Developing an Ethically-Aware Design Character through Problem Framing
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EDET 722 Instruction
1.
image types RASTER&VECTOR
colin gray
2.
pixels v. math
=
3.
pixels v. math
4.
raster v. vector •
raster = pixel based • vector = mathematically based
5.
le types raster
vector jpg eps png ai gif pdf tif emf psd bmp
6.
editing environments
raster vector
7.
appropriateness
raster vector texture at color photography text effects limited unlimited scalability scalability
8.
appropriate uses based on
appropriateness, decide if these examples are most likely vector or raster
9.
appropriate uses (answers) raster
vector vector
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