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USER EXPERIENCE &
USER-CENTERED DESIGN
Conor Sheehan
Senior Experience Designer
@ Cantina
What makes a good
user experience?
A well designed product has a
meaning to the user
Good design elicits emotions
What makes a good
user experience?
What makes a good
user experience?
Design Meeting
munchler
Activity
Lean UX
Agile
Design Thinking
+
+
Lean Startup
Design thinking takes a solution-focused
approach to problem solving, working
collaboratively to iterate an endless,
shifting path toward perfection.
It works toward product goals via specific
ideation, prototyping, implementation,
and learning steps to bring the appropriate
solution to light.
Lean UX is the practice of bringing the true
nature of a product to light faster, in a
collaborative, cross-functional way that
reduces the emphasis on thorough
documentation while increasing the focus
on building a shared understanding of the
actual product experience being designed.
Small, cross-functional
teams
and
Shared understanding
Outcomes
vs
Outputs
“We will create a single sign-on feature”
“We want to increase the number of new sign-
ups to our service”
GOOB
and
Continuous discovery
Assumptions
I believe my customers have a
need to _______.
I will make money by _______.
Who is the user?
What problems are we solving?
Problem Statement
[Our product] was designed to achieve [these
goals]. We have observed that the product isn’t
meeting [these goals], which is causing [this
adverse effect] to our business. How might we
improve [product] so that our customers are
more successful based on [these measurable
criteria]?
Prioritize Assumptions
Hypotheses
We believe [this statement is true]. We will
know we’re [right/ wrong] when we see the
following feedback from the market:
[qualitative feedback] and/or [quantitative
feedback] and/or [key performance indicator
change].
Activity
1. Outcomes
Activity
2. Problem Statement
Activity
3. Assumptions
Activity
4. Hypotheses
Activity
4. Design Experiment
Activity
Recap
We’re building [experiment] to see if
[feature] leads to [outcome]
Iterate,
Iterate,
Iterate,
Lean UX Process
1. Identify outcomes
2. Write problem statement
3. Declare assumptions
4. Develop hypotheses
5. Design experiments
6. Run experiments
7. Learn!
User-Centered Design
User Stories
+
Personas
Proto-Persona
Proto-Persona
User Stories
Activity
Personas
&
User Stories
User Stories
Job Stories
Activity
User Stories
to
Job Stories
Causality + anxieties + motivations
Hiring a product for a job
Purchasing decision factors
“Create a solution that embraces and
satisfies constraints & desires. It must be
simultaneous. One cannot ignore the
other.”
“The problems people encounter in their
lives rarely change from generation to
generation”
“The enchanted objects that will succeed will be
the ones that carry on the traditions and
promises of the objects of our age-old
fantasies, the ones that connect with and
satisfy our fundamental human desires. They
will be cars that transport us as safely and as
delightfully as flying carpets, writing
instruments that remember, rings that connect
us, tools with as much utility, familiarity, and
character as my family’s barometer”
Activity
Timeless problems
Design Sprints
5 Days
of
Design &
Problem Solving
Design Sprints
Day 1: Understand
Day 2: Diverge
Day 3: Decide
Day 4: Prototype
Day 5: Validate
Video Time!
Activity
Diverge
Lean UX: UX design approach for a
product
JTBD: Explore users motivations &
behaviors
Design Sprints: Ideation process for
problem-solving
Iterative
Collaborative
User feedback
Common Threads
Dive in further
Use the right tool for the job
Play and explore!
Now What?
???
Pitfalls to avoid in UX.
How do I create awesome web
applications?
Do you create your own templates for
different design styles?
I’m more curious about exploring elements
of the design process from general idea to a
first prototype.
What is the entire process of design/UX
from start to finish?
What do I want to do with my life?

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Startup Institute: UX & User-Centered Design

Editor's Notes

  1. 11:15
  2. Digital agency in Fort Point (down the street). Work with clients of all sizes (startups > major financial) Conceive - Design - Deliver
  3. www.newegg.com 2 things you agree with, 2 things you would change (post its on the screen) What would you prioritize?
  4. To answer questions early. Important to remember as you build. Quick to iterate Come back to the questions in a bit
  5. A ton of answers out there. Here are a few that stand out to me
  6. Design hierarchy of needs - Based on Maslow’s hierarchy of needs
  7. [11:30-11:45] Plan out login feature Topics: Checkout as guest? What do we capture? When do they need to login? Password format? 3rd party login?
  8. Now you, too, can be just like this stock photo! Meeting didn’t accomplish much Go in circles, anecdotal arguments, trumping with authority Need to put the users back in user experience. Who shops online? Social media? Understand what works and doesn’t? Experts? UX: petition for users. Process facilitators
  9. Remove waste from UX process (e.g. deliverables) Harmonize team - everyone joins in on design Experimentation & learning Design thinking: Holistic approach from IDEO
  10. Enough of the big blocks of text
  11. Prevent waterfall handoffs Encourage communication and shared understanding Easier to keep on track. Fewer meetings, more conversations
  12. Meaningful way of changing the product Design based on why, not what
  13. Frequent opportunities to validate ideas The success or failure of your product isn’t the team’s decision — it’s the customers’. Tie back to the meeting
  14. Lean Startup Cycle
  15. Lean Startup Cycle
  16. Starting a project, explicitly call out your assumptions
  17. Assumptions come more easily after defining a problem statement
  18. Hypotheses and sub-hypotheses Break them into small, testable
  19. [12:15-12:20] Write outcomes. Vote on most desired outcome
  20. [12:20-12:25] Form a problem statement, based on the outcome
  21. [12:25-12:35] List assumptions Biz v. user assumptions Assess on risk/known scale
  22. [12:35-12:45] Form hypothesis and sub-hypotheses Aim for isolated, testable hypotheses
  23. [12:45-12:50] Could be prototype (paper, low/high fi, code) Could be interview or survey Could be sign up form Many options
  24. 12:50
  25. Now you test, rinse, and repeat Always be iterating on this! Key principle of lean ux - always be learning This should continue through the life of a product
  26. [1:00] Hypotheses and sub-hypotheses Break them into small, testable
  27. [2:00] This is great design! We’ve covered Lean UX - Used to uncover how to develop a product and its features
  28. Now it’s time to pull the users into the fold
  29. Name Behavioral demographic info Bottom two pieces are more important
  30. For a product made to improve parental involvement in student education
  31. [2:15-2:30] Groups of 3 - Develop personas - Develop user stories OR (time saver): Pick a persona for them, go around the room, they say one user story each
  32. Problem with user stories (source: job story vs user story) Too many assumptions Causation is not causality (Doesn’t acknowledge causality) Persona is irrelevant - Half the time, it’s “as a user”
  33. Job story is based on motivation, rather than implementation Gives context Can still include roles when necessary (e.g. customer, seller)
  34. [2:45-3:00] Convert user stories from previous activity to job stories Add motivation
  35. JTBD is an emerging framework for approaching product design, but it has quickly gained traction. Keep an eye out for it, especially where it can solve some of the gaps left by user-centered design
  36. Used to identify why people switch to a new product Plugs into the outcomes vs outputs
  37. Broaden your horizon from personas Don’t box yourself into solving problems for particular people Design for everyone
  38. From Intercom Best products keep solving the same problems in new ways (e.g. dropbox solving storage)
  39. Enchanted Objects Sourcing fairy-tales and age-old stories for timeless, fundamental human desires
  40. 6 human drives Come up in stories all throughout history
  41. [3:15-3:25] Quick activity: Identify timeless problems What are some problems that cut across generations? How have they been solved?
  42. Used to work with startups Design problem solving Purpose-built for tackling big problems
  43. Day 1: Understand Dig into the design problem through research, competitive review, and strategy exercises. Day 2: Diverge Rapidly develop as many solutions as possible. Day 3: Decide Choose the best ideas and hammer out a user story. Day 4: Prototype Build something quick and dirty that can be shown to users. Day 5: Validate Show the prototype to real humans (in other words, people outside your company) and learn what works and what doesn’t work.
  44. https://www.youtube.com/watch?v=qvdO0G4uQgc#t=34
  45. [3:35-3:50] Use big timeless problem: “Umbrellas are terrible” Individual: Based on job stories, pick a piece and write down a bunch of approach ideas (5 min) Group: Write them on the board Group: Mind map (5 min) If time: Storyboard If time: Critique If time: Super vote
  46. You’re armed with tools for different parts of the UX process Play around. Make things! Read more. This is just the tip of the iceberg Just a selection of the frameworks out there to help through the job of product and UX design Don’t be afraid of having multiple tools at your disposal. Find the ones better suited to different situations
  47. [4:05-4:30] Q&A
  48. Burning Questions
  49. Burning Questions