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Post Modernism in GTA 5
» Watch the trailer- How many Intertextual references
  can you spot?
» What we experience whilst playing GTA 5 is a
  simulation of reality- is this a simulation of the reality
  that we see everyday or a simulation of the reality
  that Hollywood presents us with? (a simulation of a
  simulation).
» Further more Hollywood is now producing films that
  simulate this simulated reality of video games that, in
  turn, has been simulated from the reality presented
  to us from Hollywood - think about the Bourne
  Trilogy.
» What theorist does this relate to?
Stylistic elements:
»   Nostalgia
»   Eclecticism
»   Bricolage
»   Acts against Modernism
»   Narcissistic
»   An Active Audience
Theoretical elements
» Real Virtuality –Castells
» IN GTA 5 you can roam the streets acting as a
  Hollywood version of yourself- you can eat in
  restaurants, get drunk in bars, dance in night clubs,
  work out in a gym, allowing yourself to get fit or fat
  in the process- you can become wealthy and wear
  the designer clothes you have always dreamed of,
  drive luxury cars, live in a big house or date a
  supermodel, or you could be very much like the
  you, you are in real life- the lines and boundaries of
  life and virtuality can become blurred.
» Decline of Meta Narratives- Lyotard
» You play a villain who is in fact the hero. There
  are many people to aid you but the is no clear
  definition as to whether they are good/bad
  polar opposites either.
» A narrative is constructed by your actions and
  interactions with the text itself as opposed to
  the text dictating the narrative- one persons
  playing of the game could very well be
  completely different to another persons.
» 3rd wave- Infosphere- Toffler. We can only see
  the world through Postmodern eyes under the
  luxury of capitalism and the wealth within. The
  entire text is devoted to the endless and
  ruthless pursuit of money, wealth and power. 3
  major forces for capitalism and postmodernism
  itself.
» Pastiche & intertextuality- Jameson

» Hyperreality- Baudrillard
» Research GTA 5-
» Find some interextual refernces.
» Link to some Postmodern theorists as well as
  other stylistic elements of Postmodernism.
» Article on GTA 5
» Wikipeadia entry for GTA 5

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Gta 5 ppt

  • 2. » Watch the trailer- How many Intertextual references can you spot?
  • 3. » What we experience whilst playing GTA 5 is a simulation of reality- is this a simulation of the reality that we see everyday or a simulation of the reality that Hollywood presents us with? (a simulation of a simulation). » Further more Hollywood is now producing films that simulate this simulated reality of video games that, in turn, has been simulated from the reality presented to us from Hollywood - think about the Bourne Trilogy. » What theorist does this relate to?
  • 4. Stylistic elements: » Nostalgia » Eclecticism » Bricolage » Acts against Modernism » Narcissistic » An Active Audience
  • 5. Theoretical elements » Real Virtuality –Castells » IN GTA 5 you can roam the streets acting as a Hollywood version of yourself- you can eat in restaurants, get drunk in bars, dance in night clubs, work out in a gym, allowing yourself to get fit or fat in the process- you can become wealthy and wear the designer clothes you have always dreamed of, drive luxury cars, live in a big house or date a supermodel, or you could be very much like the you, you are in real life- the lines and boundaries of life and virtuality can become blurred.
  • 6. » Decline of Meta Narratives- Lyotard » You play a villain who is in fact the hero. There are many people to aid you but the is no clear definition as to whether they are good/bad polar opposites either. » A narrative is constructed by your actions and interactions with the text itself as opposed to the text dictating the narrative- one persons playing of the game could very well be completely different to another persons.
  • 7. » 3rd wave- Infosphere- Toffler. We can only see the world through Postmodern eyes under the luxury of capitalism and the wealth within. The entire text is devoted to the endless and ruthless pursuit of money, wealth and power. 3 major forces for capitalism and postmodernism itself. » Pastiche & intertextuality- Jameson » Hyperreality- Baudrillard
  • 8. » Research GTA 5- » Find some interextual refernces. » Link to some Postmodern theorists as well as other stylistic elements of Postmodernism. » Article on GTA 5 » Wikipeadia entry for GTA 5