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www.knowmadsociety.com
“Any customer can have a car painted any
colour that he wants so long as it is black “
*(h.ford,1922)
Remark	
  about	
  the	
  Model	
  T	
  in	
  1909,	
  published	
  in	
  his	
  autobiography	
  My	
  Life	
  and	
  Work	
  (1922)	
  
Old Paradigm
New Paradigm
consumer	
  
consumer	
  
company	
  
company	
  
“individual	
  playing	
  both	
  roles	
  consumers	
  of	
  services	
  
as	
  well	
  as	
  creators	
  of	
  added	
  value	
  services”.	
  
How important
competencies
are?
‘Ability to apply knowledge,
know-how and skills in an
habitual and/or changing
work situation’.
Source: Cedefop, 2002
http://bit.ly/189YAG7
Google Books | Skills 20st century
http://books.google.com/ngrams
52
56http://spatialanalysis.co.uk/2011/10/mapping-academic-tweets/
tecnologías, nuevas formas de conectarnos
Can ICT
stimulate new
ways of
learning?
http://images.google.com/hosted/life/f370b2c0a4e3ebcd.html
1948, NY 46
http://newsinfo.inquirer.net/101439/la-salle-green-hills-classrooms-go-high-tech
2011, Filipinas
50
periscopio caleidoscopio
(explora contextos) (combina contextos)
equilibrio entre proteger derechos de propiedad intelectual, y
permitir que ideas se fluyan para generar nuevas innovaciones.
http://www.flickr.com/photos/nevermore555/3389130723/sizes/l/in/photostream/ 69
www.vizify.com
Vision:
Much of the problem-solving work carried out in the
world today is performed by teams in an increasingly
global and computerised economy.
Challenge:
PISA 2015 Collaborative Problem Solving assessment will
reflect the collaborative skills found in project-based
learning. Assessing collaborative problem solving
competency.
(PISA 2015 Draft collaborative problem solving framework).
http://www.oecd.org/pisa/pisaproducts/Draft%20PISA%202015%20Collaborative%20Problem%20Solving%20Framework%20.pdf
Measurement:
• Assessing Social &Cognitive process
(rather than specific domain knowledge)
• Combination of actions made by the team members,
communication between members, and products
generated by the individual and the group.
• 3 major collaboration competencies (Establishing a
shared understanding (consensus), acting proactively,
maintaining group organisation).Critical thinking,
self-management, ICT skills, comm. and collaboration.
• Social skills (cooperation, empathy, negotiation)
• Cognitive skills (definition & understanding of
problem, and knowledge building)
OECD International assessmentof problem solving skills. Educating for Innovative Societies.
26 April 2012. Michael Davidson. OECD Directorate for Education.At http://slidesha.re/19Ns5RV
How should we
move forward?
content
context
socialinnovation
container
technicalinnovation
90
http://www.goodreads.com/review/show/315901798http://www.fastcompany.com/magazine/163/jonah-lehrer-imagine-how-creativity-works
Idea creativa: conocimiento + ambiente adecuado (interacción con otros) +
contexto específico (que nadie más ve).
“decentralized networks are more efficient for creativity and collaborative problem
solving where people have more autonomy fo find and use knowledge”
Communications tools don t
get socially interesting until
they get technologically
boring (Shirky, 2008)
Interesting social
innovations may
not be interesting
technically
(Bernstein, et al, 2011)
Flash	
  mobs	
  strike	
  again	
  for	
  the	
  9th	
  annual	
  ‘no	
  
pants’	
  subway	
  ride	
  
Social	
  Media’s	
  Influence	
  on	
  the	
  Arab	
  Spring	
  
Privacy	
  or	
  data	
  protec1on?	
  
Network	
  Type:	
   Architecture	
   Openness	
   Control	
   Modulariza9on	
  
3.0	
  Collabora1on	
   	
  	
   Many-­‐to-­‐Many	
   Managed	
   High	
   High	
  	
  
2.0	
  Contribu1ng	
   	
  	
  
	
  
Many-­‐to-­‐Many	
   Networked	
   Moderate	
  	
  
(i.e.	
  reputa1on)	
  
Moderate	
  	
  
(i.e.	
  simple	
  task)	
  
1.0	
  Sharing	
  	
   One-­‐to-­‐many	
   Open	
   Low	
   Low	
  
(DuEon,	
  2008)	
  
3	
  Levels	
  of	
  Collabora9ve	
  Networks	
  Organiza9ons	
  
(Pallot	
  et	
  al.,	
  2010)	
  
Contextual & social based adoption & adaptation of ICT:
•  Living	
  Labs	
  +	
  User	
  Driven	
  Innova9on	
  +	
  User	
  Centred	
  Design	
  +	
  User	
  Created	
  
Content	
  +	
  User	
  Group	
  Experience	
  (socio-­‐emo1onal)	
  
…BUT
•  The	
  principles	
  (usability,	
  accessibility	
  or	
  technology	
  customiza9on)	
  are	
  more	
  
manifested	
  in	
  theore9cal	
  considera9ons	
  rather	
  than	
  in	
  prac9ce.	
  	
  
•  Significant	
  number	
  of	
  	
  “one-­‐size-­‐fits-­‐all”	
  paradigm	
  is	
  common	
  in	
  the	
  market.	
  
40,000	
  solu1on	
  submissions	
  [200,000	
  solvers	
  -­‐200	
  countries]	
  Awards:	
  $5,000	
  to	
  $1+M	
  	
  
• Small, focused, short-term work teams
• Repeatedly reformed and refocused
• Internal blog dissemination
• YouTube for knowledge transfer
• Googleplex: environment for discuccion
• Open cafeteria
(Eric Schmidt)
Preparation > Incubation > Insight > Evaluation > Elaboration
Csikszentmihalyi (Creativity, 1996)
WhereGoodIdeasComeFrom,StevenJohnson
“Los profesores
tenemos que
enseñarles a ver
huecos en el mercado
para los que ellos
creen un producto o
un servicio” (Gerver).
http://www.creativitypost.com/create/how_geniuses_think
¿Cuántas maneras diferentes hay de ver el problema?
¿Cómo puedo repensar la forma en que veo el problema?
¿De cuántas formas puedo solucionar el problema?
En vez de "¿Qué he sido enseñado por otra persona para resolver un problema ?"
Mirada abierta a los problemas:
Peer based learning
micro-transference
– (different ages, uses context)
We learn….
10% of what we read.
20% of what we hear.
30% of what we see.
50% of what we both see and hear.
70% of what is discussed with others
80% of what we experience
95% of what we teach
-William Glasser- { 2 }
micro-transference (exchange of experiences)
– (different ages, uses context)
“doesn´t matter if kids don´t have a great IT teacher” (Sugata Mitra)
93
Lifelong learning >
DIY (time/spaces)
‘we need to engineer new technologies to help
them HOW to learn, not WHAT to learn’
(Moravec)
90% of what we learn come informally
Princeton´s center for creative leadership
70/20/10
70% work/experience.
20% interaction with others.
10% formal learning.
Uncertainty can lead to knew Knowledge
{ 3 }94
http://blog.coursera.org/post/53374336556
Cristóbal Cobo Romaní, phd
@cristobalcobo
Oxford Internet Institute
University of Oxford
Outliersschool.net
99
Apertura al conocimiento: un radar de aceleradores del cambio skills knowmads ok

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Apertura al conocimiento: un radar de aceleradores del cambio skills knowmads ok

  • 2. “Any customer can have a car painted any colour that he wants so long as it is black “ *(h.ford,1922) Remark  about  the  Model  T  in  1909,  published  in  his  autobiography  My  Life  and  Work  (1922)  
  • 3. Old Paradigm New Paradigm consumer   consumer   company   company  
  • 4. “individual  playing  both  roles  consumers  of  services   as  well  as  creators  of  added  value  services”.  
  • 5.
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  • 16. ‘Ability to apply knowledge, know-how and skills in an habitual and/or changing work situation’. Source: Cedefop, 2002 http://bit.ly/189YAG7
  • 17. Google Books | Skills 20st century http://books.google.com/ngrams
  • 18.
  • 19.
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  • 27. 52
  • 29. tecnologías, nuevas formas de conectarnos
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38. periscopio caleidoscopio (explora contextos) (combina contextos) equilibrio entre proteger derechos de propiedad intelectual, y permitir que ideas se fluyan para generar nuevas innovaciones.
  • 39.
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  • 55. Vision: Much of the problem-solving work carried out in the world today is performed by teams in an increasingly global and computerised economy. Challenge: PISA 2015 Collaborative Problem Solving assessment will reflect the collaborative skills found in project-based learning. Assessing collaborative problem solving competency. (PISA 2015 Draft collaborative problem solving framework). http://www.oecd.org/pisa/pisaproducts/Draft%20PISA%202015%20Collaborative%20Problem%20Solving%20Framework%20.pdf
  • 56. Measurement: • Assessing Social &Cognitive process (rather than specific domain knowledge) • Combination of actions made by the team members, communication between members, and products generated by the individual and the group. • 3 major collaboration competencies (Establishing a shared understanding (consensus), acting proactively, maintaining group organisation).Critical thinking, self-management, ICT skills, comm. and collaboration. • Social skills (cooperation, empathy, negotiation) • Cognitive skills (definition & understanding of problem, and knowledge building)
  • 57. OECD International assessmentof problem solving skills. Educating for Innovative Societies. 26 April 2012. Michael Davidson. OECD Directorate for Education.At http://slidesha.re/19Ns5RV
  • 58.
  • 59.
  • 60. How should we move forward?
  • 61.
  • 64. “decentralized networks are more efficient for creativity and collaborative problem solving where people have more autonomy fo find and use knowledge”
  • 65.
  • 66. Communications tools don t get socially interesting until they get technologically boring (Shirky, 2008) Interesting social innovations may not be interesting technically (Bernstein, et al, 2011) Flash  mobs  strike  again  for  the  9th  annual  ‘no   pants’  subway  ride   Social  Media’s  Influence  on  the  Arab  Spring   Privacy  or  data  protec1on?  
  • 67. Network  Type:   Architecture   Openness   Control   Modulariza9on   3.0  Collabora1on       Many-­‐to-­‐Many   Managed   High   High     2.0  Contribu1ng         Many-­‐to-­‐Many   Networked   Moderate     (i.e.  reputa1on)   Moderate     (i.e.  simple  task)   1.0  Sharing     One-­‐to-­‐many   Open   Low   Low   (DuEon,  2008)   3  Levels  of  Collabora9ve  Networks  Organiza9ons  
  • 68. (Pallot  et  al.,  2010)   Contextual & social based adoption & adaptation of ICT: •  Living  Labs  +  User  Driven  Innova9on  +  User  Centred  Design  +  User  Created   Content  +  User  Group  Experience  (socio-­‐emo1onal)   …BUT •  The  principles  (usability,  accessibility  or  technology  customiza9on)  are  more   manifested  in  theore9cal  considera9ons  rather  than  in  prac9ce.     •  Significant  number  of    “one-­‐size-­‐fits-­‐all”  paradigm  is  common  in  the  market.   40,000  solu1on  submissions  [200,000  solvers  -­‐200  countries]  Awards:  $5,000  to  $1+M    
  • 69. • Small, focused, short-term work teams • Repeatedly reformed and refocused • Internal blog dissemination • YouTube for knowledge transfer • Googleplex: environment for discuccion • Open cafeteria (Eric Schmidt)
  • 70.
  • 71. Preparation > Incubation > Insight > Evaluation > Elaboration Csikszentmihalyi (Creativity, 1996) WhereGoodIdeasComeFrom,StevenJohnson
  • 72. “Los profesores tenemos que enseñarles a ver huecos en el mercado para los que ellos creen un producto o un servicio” (Gerver).
  • 73. http://www.creativitypost.com/create/how_geniuses_think ¿Cuántas maneras diferentes hay de ver el problema? ¿Cómo puedo repensar la forma en que veo el problema? ¿De cuántas formas puedo solucionar el problema? En vez de "¿Qué he sido enseñado por otra persona para resolver un problema ?" Mirada abierta a los problemas:
  • 74. Peer based learning micro-transference – (different ages, uses context) We learn…. 10% of what we read. 20% of what we hear. 30% of what we see. 50% of what we both see and hear. 70% of what is discussed with others 80% of what we experience 95% of what we teach -William Glasser- { 2 } micro-transference (exchange of experiences) – (different ages, uses context) “doesn´t matter if kids don´t have a great IT teacher” (Sugata Mitra) 93
  • 75. Lifelong learning > DIY (time/spaces) ‘we need to engineer new technologies to help them HOW to learn, not WHAT to learn’ (Moravec) 90% of what we learn come informally Princeton´s center for creative leadership 70/20/10 70% work/experience. 20% interaction with others. 10% formal learning. Uncertainty can lead to knew Knowledge { 3 }94
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  • 95. Cristóbal Cobo Romaní, phd @cristobalcobo Oxford Internet Institute University of Oxford Outliersschool.net 99