When designing products, a lot of effort always goes into reducing the friction to make user journeys smoother and stickier. But is design friction always against the interests of the user? In this presentation, I talked about how friction can be used to help users to stay in control of their actions.
Positive frictions (similar to the concept of micro-boundaries) are defined by human-computer interaction researchers at UCL as frictions that “can disrupt mindless automatic interactions, prompting moments of reflection and more mindful interaction”.
Positive frictions make interactions better - not because they help users achieve their goals quicker and more efficiently - but because they put users in control of their actions and help raise their awareness. In this session, I also showed some examples of using positive friction to prevent errors, improve efficiency, create a better life balance, design more helpful products and increase efficiency.
This talk was originally given at UX Cambridge on 12th September 2018.
9. 10 usability
heuristics
1. Visibility of system status
2. Match between system and the real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than recall
7. Flexibility and efficiency of use
8. Aesthetic and minimalist design
9. Help users recognize, diagnose, and recover
from errors
10. Help and documentation
10. 10 usability
heuristics
1. Visibility of system status
2. Match between system and the real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than recall
7. Flexibility and efficiency of use
8. Aesthetic and minimalist design
9. Help users recognize, diagnose, and recover
from errors
10. Help and documentation
11.
12.
13. Positive frictions in design
can disrupt
mindless automatic
interactions, prompting
moments of reflection
and more mindful
interaction.
Design Frictions for Mindful Interactions: The Case for Microboundaries
67. Choose a scenario1
Scenario 1:
The workaholic one
Someone who goes on
holiday, but cannot switch off
completely and keeps
checking emails and work-
related communications.
Scenario 2:
The impulsive one
Someone who is impulsive and
replies to emails / messages
straight away when they are
angry, only to regret it after
one hour.
Scenario 3:
The forgetful one
Someone who sets themselves
reminders, but still forgets stuff
immediately after having
turned off the reminder.
WORK-LIFE BALANCE HELPFUL TECHNOLOGY INCREASE EFFICIENCY
71. Create your user journey3
Bill is choosing
what to eat
Bill’s wife goes
to order at the
bar
While waiting,
Bill picks up the
phone
Bill opens his
work email
72. Identify the level of awareness4
Bill is choosing
what to eat
Bill’s wife goes
to order at the
bar
While waiting,
Bill picks up the
phone
Bill opens his
work email
SYSTEM 2
SYSTEM 1
73. Identify the pain point(s)5
Bill is choosing
what to eat
Bill’s wife goes
to order at the
bar
While waiting,
Bill picks up the
phone
Bill opens his
work email
SYSTEM 2
SYSTEM 1
PAIN POINT
74. Identify the pain point(s)5
Bill is choosing
what to eat
Bill’s wife goes
to order at the
bar
While waiting,
Bill picks up the
phone
Bill opens his
work email
SYSTEM 2
SYSTEM 1
He feels bored
He is alone
PAIN POINT
79. What are design frictions
Why we need them
How they can help us
When they are not right
80. Reading
list
1. Thinking, fast and slow - Daniel Kahneman
2. Design Frictions for Mindful Interactions: The Case
for Microboundaries - Cox, Anna L.; Gould, Sandy
J.J.; Cecchinato, Marta E.; Iacovides, Ioanna and
Renfree, Ian
3. How Technology is Hijacking Your Mind — from a
Magician and Google Design Ethicist - Tristan Harris
4. Center for humane technology humanetech.com -
Tristan Harris
5. Evil by design - Chris Nodder
6. Dark Patterns http://darkpatterns.org - Harry Brignull