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PHILIPPINE GAME
DEVELOPMENT INDUSTRY
     Vital Statistics


         Prepared by
     CESAR S. TOLENTINO
      08 February 2011
Outline
   Overview of the Game Development
    Industry
   Industry Vital Statistics
   Achievements of the Philippine Game
    Development Industry
Evolution of the Philippine
Game Development Industry
Philippine Industry Profile
   Started as early as 1992 with
    Micronet Software Manila (1992),
    a subsidiary of Japan-based
    Micronet, followed by Japan Media
    Programming-Cebu (JAMP-Cebu,
    1997)

   Both companies produced game
    content for Japanese publishers

   Homegrown companies started
    appearing in 2000
Philippine Industry Profile
   First organization of game
    developers was IGDA
    (International Game
    Developers Association)
    Manila Chapter, established
    in 2003 by Buddy Del Rosario
    of Spoon Interactive
   IGDA is now focused on interfacing with the
    developer community in order to improve the
    developer pool, as well as attract and educate
    professionals and students about the local game
    industry
Philippine Industry Profile
   First major event intended to
    promote the industry to the
    community was UGotGame
    (UGG) organized by IGDA
    Manila Chapter and the
    computer organizations of
    University of the Philippines, De
    La Salle University, Ateneo de
    Manila University and Mapua
    Institute of Technology

   The first UGotGame was held
    September 2004, second in May
    2005, latest in September 2007
Philippine Industry Profile
   To improve the ability of the
    industry to represent itself to the
    community and to the market, a
    formal organization was founded
    by the members of IGDA Manila

   GDAP (Game Developers
    Association of the Philippines)
    was established in 2007 to
    represent the industry to
    government and other sectors
The Game Development
          Value Chain
              DEVELOPERS



              PUBLISHERS


             DISTRIBUTORS


              RETAILERS


               GAMERS



Much like a mini-Hollywood !
Examples of Developers
•   Activision (US)
•   Bioware (Canada)
•   Blizzard (US)
•   Bungie (US)
•   Codemasters (UK)
•   Eidos (UK)
•   Foundation 9 Entertainment (US)
Examples of Publishers
• Atari (France)
• Electronic Arts (US)
• Konami (Japan)
• LucasArts (US)
• Nintendo (Japan)
• Sega (Japan)
• Sony Computer Entertainment
  (Japan)
• Ubisoft (France)
Examples of Distributors (Phil.)
•    Level-Up Games
•    IP E-Games (IPVG)
•    AMP
•    Digital Media Exchange, Inc.
Examples of Retailers
• Netopia and other internet cafes
• Digital distribution
  •   ABS-CBN Interactive (Phil.)
  •   Steam and the iPhone App store
      (others)
• Traditional retailers
  •   Datablitz (Phil.)
  •   Best Buy/Walmart (others)
The Game Development Process
What was outsourced to the Philippines in 2001 - 2008




                     PROGRAM
                       DEV’T

 CONCEPT
            PROTOTYPE              TESTING    RELEASE &
  DESIGN
                                             MAINTENANCE
                     ART & MUSIC
                       DESIGN




   What is now outsourced to the Philippines
Outline
   Overview of the Game Development
    Industry
   Industry Vital Statistics
   Achievements of the Philippine Game
    Development Industry
Game Development Companies
   By 4Q of 2010, there were
    at least 60 companies
    involved in the game
    development process

   Of which, 15 are members
    of the Game Developers
    Association of the
    Philippines (GDAP)

   At least 3 more companies
    are expected to join GDAP
    by first quarter of 2011
Revenues
   Estimated to
    have reached
    more than US$ 9
    Million in 2010
   Projected to
    reach more than
    US$ 14 Million by
    the end of 2011
   This is an annual
    growth rate of
    more than 50%
Markets Served
   More than 90% of
    the 2009 estimated
    revenues were for
    foreign markets

   Of this figure, an increasing share are
    game development projects conducted by
    in-house subsidiaries (ex., Digital Octane
    and Gameloft Philippines)
   There is also an increasing share of
    revenues from the domestic market
Market Share
   Estimated to have
    reached about
    0.02% share of
    the global market
    in 2010, which
    was valued at
    almost US$37
    Billion

   Projected to increase to about 0.03% of the
    global market in 2011, which will reach nearly
    US$ 45 Billion
Employment
            Employed about 1,200 by the end of
             2010, mostly game programmers and
             artists
                                                         Projected to employ
                    GAME DEVELOPMENT
                                                          more than 1,600 by the
                       EMPLOYMENT                         end of 2011, mostly
                                                          from the expansion of
            1,000
                                                          large players (ex.,
             800                          640
                                                          Gameloft Philippines,
Headcount
Employee




             600
                                                          CheQ Systems) and the
                                                          entry of more local
             400
             200
                                                          startups
               0
                    2005 2006 2007 2008 2009E 2010P
Skill Requirements
   By the end of 2009, of the
    estimated 1,200 employed in
    the game development
    industry
    • More than 1,100 are
      programmers and artists, with
      • More than 450 having skills in C/C++
      • About 250 have skills in Adobe Flash
      • About 150 have 3D skills including for
        3D Studio Max
      • About 70 are programmers with skills in
        PHP
      • About 70 have skills in Java
      • About 70 have skills in Adobe Photoshop
      • About 50 have skills for console and
        Smartphone programming (SDKs)
Future Skill Demand
   Of the projected 400 new
    positions required in 2011
    • About 150 new positions will be needed
      for Flash programmers
    • More than 80 new positions will be
      needed for console and smartphone
      programming (SDKs)
    • About 80 new positions will be needed
      for 3D artists
    • More than 50 new positions will be
      needed for C/C++ programming
    • Other positions will be for voice
      recording talent, concept design,
      animation, and game level design
Game Development Projects
   Up to 2008, most of game software
    developed in the Philippines are for
    the mobile and PDA (portables)
    platforms
   2009 saw the emergence of
    online/browser-based and console
    games (particularly for the
    Nintendo Wii and DS)
   2009 also saw a boom in games
    developed for the iPhone, a trend
    which will continue into 2011
   2010 saw an increase in advergame
    production
   2011 will see an increase in
    browser-based and online, social
    networking-driven games
Game Development Projects
   A majority of game development projects in the
    Philippines are for completely built-up software
    products
    • Most are outsourced end-to-end game development
      projects (from game design to game creation)
    • Some are in response to an order by a publisher
    • A rare few are sold by the developer thru a publisher

   Other game development projects include
    • Game art assets design and creation
    • Character generation and design (typically 3D)
    • In-game animation and concept art design
    • Game testing and quality control
    • Game community support
Outline
   Overview of the Game Development
    Industry
   Industry Vital Statistics
   Achievements of the Philippine Game
    Development Industry
Achievements of the Philippine
      Game Development Industry
   Micronet Software Manila
    (1992), a subsidiary of
    Japan-based Micronet,
    and Japan Media
    Programming-Cebu
    (JAMP-Cebu, 1997) were
    the two earliest game
    development companies,
    producing game content
    for Japanese publishers
Achievements of the Philippine
      Game Development Industry
   Anito: Defend A Land Enraged,
    developed by Anino
    Entertainment in 2003, became
    the first game to be entirely
    developed in the Philippines

   Anito has since won two
    awards: Innovation In Audio at
    the Independent Games
    Festival 2003, and 2003
    Gametunnel Role-Playing Game
    of the Year
Achievements of the Philippine
      Game Development Industry
   Anino Mobile, Anino
    Entertainment’s
    subsidiary, won the
    ‘Best Use of
    Connectivity Award’ in
    the 2007 International
    Mobile Gaming Awards
Achievements of the Philippine
       Game Development Industry
   In 2007, Philippine-
    based game
    development firm
    Pixelstream introduced
    a homegrown 3D
    graphics engine called
    Pixelstream Graphics
    Engine (PIXEGE) that
    is currently being
    offered for licensing to
    companies across the
    region.
Achievements of the Philippine
      Game Development Industry

   Several Pocket PC games
    developed by eSoft
    Interactive won
    nominations for the 2007
    Smartphone Pocket PC
    Awards
Achievements of the Philippine
      Game Development Industry
   A game designed by
    one of the leading
    developers of casual
    games, Boomzap
    Entertainment,
    contained artwork
    produced by Philippine
    game developer
    Flipside Games
Achievements of the Philippine
      Game Development Industry




   In 2007, local developer Vitas Development also
    introduced the Philippines’ first homegrown online
    game, Bangu-Bang Mania!, an MMO fighting game
Achievements of the Philippine
      Game Development Industry
   2008 saw the launch of
    the first Nintendo Wii
    game that was co-
    developed in the
    Philippines by Matahari
    Studios (now Kuju Manila)
Achievements of the Philippine
      Game Development Industry
   2010 saw innovations in the industry, with
    projects such as advergames and game
    applications in non-traditional settings such as in
    interactive cinemas (SM Winema)

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Philippine Game Development Industry Situationer (2011)

  • 1. PHILIPPINE GAME DEVELOPMENT INDUSTRY Vital Statistics Prepared by CESAR S. TOLENTINO 08 February 2011
  • 2. Outline  Overview of the Game Development Industry  Industry Vital Statistics  Achievements of the Philippine Game Development Industry
  • 3. Evolution of the Philippine Game Development Industry
  • 4. Philippine Industry Profile  Started as early as 1992 with Micronet Software Manila (1992), a subsidiary of Japan-based Micronet, followed by Japan Media Programming-Cebu (JAMP-Cebu, 1997)  Both companies produced game content for Japanese publishers  Homegrown companies started appearing in 2000
  • 5. Philippine Industry Profile  First organization of game developers was IGDA (International Game Developers Association) Manila Chapter, established in 2003 by Buddy Del Rosario of Spoon Interactive  IGDA is now focused on interfacing with the developer community in order to improve the developer pool, as well as attract and educate professionals and students about the local game industry
  • 6. Philippine Industry Profile  First major event intended to promote the industry to the community was UGotGame (UGG) organized by IGDA Manila Chapter and the computer organizations of University of the Philippines, De La Salle University, Ateneo de Manila University and Mapua Institute of Technology  The first UGotGame was held September 2004, second in May 2005, latest in September 2007
  • 7. Philippine Industry Profile  To improve the ability of the industry to represent itself to the community and to the market, a formal organization was founded by the members of IGDA Manila  GDAP (Game Developers Association of the Philippines) was established in 2007 to represent the industry to government and other sectors
  • 8. The Game Development Value Chain DEVELOPERS PUBLISHERS DISTRIBUTORS RETAILERS GAMERS Much like a mini-Hollywood !
  • 9. Examples of Developers • Activision (US) • Bioware (Canada) • Blizzard (US) • Bungie (US) • Codemasters (UK) • Eidos (UK) • Foundation 9 Entertainment (US)
  • 10. Examples of Publishers • Atari (France) • Electronic Arts (US) • Konami (Japan) • LucasArts (US) • Nintendo (Japan) • Sega (Japan) • Sony Computer Entertainment (Japan) • Ubisoft (France)
  • 11. Examples of Distributors (Phil.) • Level-Up Games • IP E-Games (IPVG) • AMP • Digital Media Exchange, Inc.
  • 12. Examples of Retailers • Netopia and other internet cafes • Digital distribution • ABS-CBN Interactive (Phil.) • Steam and the iPhone App store (others) • Traditional retailers • Datablitz (Phil.) • Best Buy/Walmart (others)
  • 13. The Game Development Process What was outsourced to the Philippines in 2001 - 2008 PROGRAM DEV’T CONCEPT PROTOTYPE TESTING RELEASE & DESIGN MAINTENANCE ART & MUSIC DESIGN What is now outsourced to the Philippines
  • 14. Outline  Overview of the Game Development Industry  Industry Vital Statistics  Achievements of the Philippine Game Development Industry
  • 15. Game Development Companies  By 4Q of 2010, there were at least 60 companies involved in the game development process  Of which, 15 are members of the Game Developers Association of the Philippines (GDAP)  At least 3 more companies are expected to join GDAP by first quarter of 2011
  • 16. Revenues  Estimated to have reached more than US$ 9 Million in 2010  Projected to reach more than US$ 14 Million by the end of 2011  This is an annual growth rate of more than 50%
  • 17. Markets Served  More than 90% of the 2009 estimated revenues were for foreign markets  Of this figure, an increasing share are game development projects conducted by in-house subsidiaries (ex., Digital Octane and Gameloft Philippines)  There is also an increasing share of revenues from the domestic market
  • 18. Market Share  Estimated to have reached about 0.02% share of the global market in 2010, which was valued at almost US$37 Billion  Projected to increase to about 0.03% of the global market in 2011, which will reach nearly US$ 45 Billion
  • 19. Employment  Employed about 1,200 by the end of 2010, mostly game programmers and artists  Projected to employ GAME DEVELOPMENT more than 1,600 by the EMPLOYMENT end of 2011, mostly from the expansion of 1,000 large players (ex., 800 640 Gameloft Philippines, Headcount Employee 600 CheQ Systems) and the entry of more local 400 200 startups 0 2005 2006 2007 2008 2009E 2010P
  • 20. Skill Requirements  By the end of 2009, of the estimated 1,200 employed in the game development industry • More than 1,100 are programmers and artists, with • More than 450 having skills in C/C++ • About 250 have skills in Adobe Flash • About 150 have 3D skills including for 3D Studio Max • About 70 are programmers with skills in PHP • About 70 have skills in Java • About 70 have skills in Adobe Photoshop • About 50 have skills for console and Smartphone programming (SDKs)
  • 21. Future Skill Demand  Of the projected 400 new positions required in 2011 • About 150 new positions will be needed for Flash programmers • More than 80 new positions will be needed for console and smartphone programming (SDKs) • About 80 new positions will be needed for 3D artists • More than 50 new positions will be needed for C/C++ programming • Other positions will be for voice recording talent, concept design, animation, and game level design
  • 22. Game Development Projects  Up to 2008, most of game software developed in the Philippines are for the mobile and PDA (portables) platforms  2009 saw the emergence of online/browser-based and console games (particularly for the Nintendo Wii and DS)  2009 also saw a boom in games developed for the iPhone, a trend which will continue into 2011  2010 saw an increase in advergame production  2011 will see an increase in browser-based and online, social networking-driven games
  • 23. Game Development Projects  A majority of game development projects in the Philippines are for completely built-up software products • Most are outsourced end-to-end game development projects (from game design to game creation) • Some are in response to an order by a publisher • A rare few are sold by the developer thru a publisher  Other game development projects include • Game art assets design and creation • Character generation and design (typically 3D) • In-game animation and concept art design • Game testing and quality control • Game community support
  • 24. Outline  Overview of the Game Development Industry  Industry Vital Statistics  Achievements of the Philippine Game Development Industry
  • 25. Achievements of the Philippine Game Development Industry  Micronet Software Manila (1992), a subsidiary of Japan-based Micronet, and Japan Media Programming-Cebu (JAMP-Cebu, 1997) were the two earliest game development companies, producing game content for Japanese publishers
  • 26. Achievements of the Philippine Game Development Industry  Anito: Defend A Land Enraged, developed by Anino Entertainment in 2003, became the first game to be entirely developed in the Philippines  Anito has since won two awards: Innovation In Audio at the Independent Games Festival 2003, and 2003 Gametunnel Role-Playing Game of the Year
  • 27. Achievements of the Philippine Game Development Industry  Anino Mobile, Anino Entertainment’s subsidiary, won the ‘Best Use of Connectivity Award’ in the 2007 International Mobile Gaming Awards
  • 28. Achievements of the Philippine Game Development Industry  In 2007, Philippine- based game development firm Pixelstream introduced a homegrown 3D graphics engine called Pixelstream Graphics Engine (PIXEGE) that is currently being offered for licensing to companies across the region.
  • 29. Achievements of the Philippine Game Development Industry  Several Pocket PC games developed by eSoft Interactive won nominations for the 2007 Smartphone Pocket PC Awards
  • 30. Achievements of the Philippine Game Development Industry  A game designed by one of the leading developers of casual games, Boomzap Entertainment, contained artwork produced by Philippine game developer Flipside Games
  • 31. Achievements of the Philippine Game Development Industry  In 2007, local developer Vitas Development also introduced the Philippines’ first homegrown online game, Bangu-Bang Mania!, an MMO fighting game
  • 32. Achievements of the Philippine Game Development Industry  2008 saw the launch of the first Nintendo Wii game that was co- developed in the Philippines by Matahari Studios (now Kuju Manila)
  • 33. Achievements of the Philippine Game Development Industry  2010 saw innovations in the industry, with projects such as advergames and game applications in non-traditional settings such as in interactive cinemas (SM Winema)