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The
Mechanic
s of
Magic
7 Lessons from
game design



We don’t need no
stinkin’ badges


See notes: http://www.eleganthack.com/?p=3233
@cwodtke
#Magic7
These are the wise people I learned from




Some I interviewed, some I read their books, some I watched their videos, some reviewed this
talk…
7 Lessons from game design
     1.Find your North Star
    2.Design for Emotion(s)
      3.Use Player Types
   4.Know Your Mechanics
  5.Consider the Elder Game
       6.Learn to Teach
      7.Always be Testing
Find your North Star
Every project needs a goal that everyone agrees is worth doing.
FUN
Christina Wodtke www.eleganthack.com @cwodtke
The Player
                                                           Should Have The
                                                             Fun, Not The
                                                           Designer Or The
                                                              Computer
                                                           The algorithms were, of course, very
                                                           fun to construct and interesting to
                                                           discuss outside of the game. The
                                                           players, however, felt left behind --
                                                           the computer was having all the fun
                                                           -- so we cut the feature.


     From a Gamasutra Article “Analysis: Sid Meier's Key
     Design Lessons”




Christina Wodtke www.eleganthack.com @cwodtke
Emotion
Your northstar is for the heart, not the head
http://www.youtube.com/watch?v=y9Z-3mz3j6U&feature=BFa&list=PL8E8E672C0031DC3A
Christina Wodtke www.eleganthack.com @cwodtke
Warning: this video will make you cry. It’s awesome. Watch 4:28-7:20
Design for An Emotion
    Conversion is a crap north star
Are all the
                                                                                 emotions
                                                                                 Uxr’s have
                                                                                 to design
                                                                                 for
                                                                                 Frustration
                                                                                 Satisfaction
                                                                                 Delight?

                                                                                 We design
                                                                                 in Black
                                                                                 and White

Christina Wodtke www.eleganthack.com @cwodtke is a world of amazing emotions in technicolor just waiting
 We have been designing in Black and White. There
A better list of words to design for

                                                                          Needs

    CONNECTION                                   CONNECTION continued               HONESTY            MEANING
    acceptance                                   safety                             authenticity       awareness
    affection                                    security                           integrity          celebration of
    appreciation                                 stability                          presence           life
    belonging                                    support                            PLAY               challenge
    cooperation                                  to know and be known               joy                clarity
    communication                                to see and be seen                 humor              competence
    closeness                                    to understand and                  PEACE              consciousness
    community                                    be understood                      beauty             contribution
    companionship                                trust                              communion          creativity
    compassion                                   warmth                             ease               discovery
    consideration                                PHYSICAL WELL-BEING                equality           efficacy
    consistency                                  air                                harmony            effectiveness
    empathy                                      food                               inspiration        growth
    inclusion                                    movement/exercise                  order              hope
    intimacy                                     rest/sleep                         AUTONOMY           learning
    love                                         sexual expression                  choice             mourning
    mutuality                                    safety                             freedom            participation
    nurturing                                    shelter                            independence       purpose
    respect/self-respect                         touch                              space              self-expression
                                                 water                              spontaneity        stimulation
                                                                                                       to matter
 (c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org 
                                                                                                       understanding

Christina Wodtke www.eleganthack.com @cwodtke
PEACE
beauty communion ease equality harmony inspiration order


Christina Wodtke www.eleganthack.com @cwodtke
Boys like peace and
                                                harmony and order too




Christina Wodtke www.eleganthack.com @cwodtke
There is no
      shortage of
     “organization
   porn” on the web.

    We have a deep
   seated dream of a
     place of tidy
       harmony.




Christina Wodtke www.eleganthack.com @cwodtke
Life with
 Alacrity on his
  itunes rating
     practice
 http://www.life
 withalacrity.co
 m/2006/08/usi
 ng_5star_rat.h
        tml

       What if
      software
 holding large
    collections
  made it even
      easier to
 create order?
Christina Wodtke www.eleganthack.com @cwodtke
AFFECTIONATE                               CONFIDENT                         GRATEFUL       PEACEFUL
compassionate                              empowered                         appreciative   calm
friendly                                   open                              moved          clear headed
loving                                     proud                             thankful       comfortable
open hearted                               safe                              touched        centered
sympathetic                                secure                                           content
tender                                                                       INSPIRED       equanimous
warm                                       EXCITED                           amazed         fulfilled
                                           amazed                            awed           mellow
ENGAGED                                    animated                          wonder         quiet
absorbed                                   ardent                                           relaxed
alert                                      aroused                           JOYFUL         relieved
curious                                    astonished                        amused         satisfied
engrossed                                  dazzled                           delighted      serene
enchanted                                  eager                             glad           still
entranced                                  energetic                         happy          tranquil
fascinated                                 enthusiastic                      jubilant       trusting
interested                                 giddy                             pleased
intrigued                                  invigorated                       tickled        REFRESHED
involved                                   lively                                           enlivened
spellbound                                 passionate                        EXHILARATED    rejuvenated
stimulated                                 surprised                         blissful       renewed
                                           vibrant                           ecstatic       rested
HOPEFUL                                                                      elated         restored
expectant                                                                    enthralled     revived
encouraged                                                                   exuberant
optimistic                                                                   radiant
 (c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org    
                                                                             rapturous
                                                                             thrilled

                                    Photos fill us with positive emotions
Christina Wodtke www.eleganthack.com @cwodtke
Facebook
                                                ignores that
                                                 we love to
                                                 fiddle with
                                                our beloved
                                                   objects.




  How could this be
    redesigned?
Christina Wodtke www.eleganthack.com @cwodtke
AFRAID           lost         DISQUIET                            PAIN                         TENSE          AVERSION
  apprehensive     mystified    agitated                            agony                        anxious        animosity
  dread
  foreboding
                   perplexed
                   puzzled
                                alarmed
                                discombobulated                         As well, Game
                                                                    anguished
                                                                    bereaved
                                                                                                 cranky
                                                                                                 distressed
                                                                                                                appalled
                                                                                                                contempt
  frightened
  mistrustful
                   torn         disconcerted
                                disturbed
                                                                        designers are
                                                                    devastated
                                                                    grief
                                                                                                 distraught
                                                                                                 edgy
                                                                                                                disgusted
                                                                                                                dislike
  panicked
  petrified
                   DISCONNECTED perturbed
                   alienated    rattled                             hurt
                                                                        much more
                                                                    heartbroken                  fidgety
                                                                                                 frazzled
                                                                                                                hate
                                                                                                                horrified
  scared
  suspicious
                   aloof
                   apathetic
                                restless
                                shocked
                                                                        comfortable with
                                                                    lonely
                                                                    miserable
                                                                                                 irritable
                                                                                                 jittery
                                                                                                                hostile
                                                                                                                repulsed
  terrified
  wary
                   bored
                   cold
                                startled
                                surprised
                                                                        creating negativeFATIGUE
                                                                    regretful
                                                                    remorseful
                                                                                                 nervous
                                                                                                 overwhelmed
  worried          detached
                   distant
                                troubled
                                turbulent
                                                                    SAD emotions than beat out
                                                                    depressed               burnt
                                                                                                 restless
                                                                                                 stressed out
  ANNOYED
  aggravated
                   distracted
                   indifferent
                                turmoil
                                uncomfortable
                                                                        web designers, depleted
                                                                    dejected
                                                                    despair      VULNERABLE exhausted
  dismayed
  disgruntled
                   numb
                   removed
                                uneasy
                                unnerved
                                                                        who
                                                                    despondent
                                                                    disappointed
                                                                                 fragile
                                                                                 guarded
                                                                                            lethargic
                                                                                            listless
  displeased       uninterested unsettled                               Mostly aim for tired
                                                                    discouraged  helpless
  exasperated      withdrawn    upset                               disheartened insecure   weary
  frustrated                                                            “happy.” But as worn out
                                                                    forlorn      leery
  impatient        EMBARRASSED           YEARNING                   gloomy       reserved
  irritated        ashamed               envious                        part of a
                                                                    heavy heartedsensitive  ANGRY
  irked            chagrined             jealous                    hopeless     shaky      enraged
  CONFUSED         flustered             longing                        sequence, a
                                                                    melancholy              furious
  ambivalent       guilty                nostalgic                  unhappy                 incensed
  baffled          mortified             pining                         slight negative indignant
                                                                    wretched
  bewildered       self-conscious        wistful                                            irate
  dazed                                                                 can increase a livid
                          (c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org     
  hesitant                                                                                  outraged
                                                                        positive.           resentful

Christina Wodtke www.eleganthack.com @cwodtke
Christina Wodtke www.eleganthack.com @cwodtke
Actually, this
        is rather
      pleasurable.




Christina Wodtke www.eleganthack.com @cwodtke
If I don’t log
       in every                                 Obviously
      day, I am                                 Mr. Right
   tortured with
         men I
        missed
Christina Wodtke www.eleganthack.com @cwodtke
“People find role playing
                                                cheesy, makes them self
                                                conscious.
                                                The game forces you into
                                                uncomfortable situations.

                                                You take a situation and a
                                                pattern and match them
                                                up.. It might be a pattern
                                                you avoid because you
                                                aren’t good at it. And it
                                                creates much more
                                                teachable scenarios.”
Christina Wodtke www.eleganthack.com @cwodtke
Types vs Personas
Grace                            (62/ female/ widowed/ Little Rock, AR.)
                                          “I like playing my favorite games online, but if I can play with
                                          friends, well that’s even better!”
                                            
                                          Personal Background: Her husband has passed on. She
                                          has two grown kids, both of whom live far away. She misses
                                          the kids, but has a fairly large circle of friends that she spends
                                          time with.
                                           
                                          Technical Proficiency : Limited. Can use her browser and
                                          her email. MS Word confuses her, and she doesn’t like using it.
                                          Doesn’t know what an OS is. Tends to click yes if the browser
                                          prompts her to do anything, and will click wildly until things
                                          work.
                                          History with games: Plays crossword puzzles daily and saves
                                          them. Plays card games, PhotoJam, but is offended by South
                                          Park cartoons

                                       Game’s opportunity: If Grace can be convinced to
                2001                   participate in community activities, she will become a loyal user
                                       of the site. She needs to be sheltered from the sick and twisted
                                       content, however.
                                        
                                        
Christina Wodtke www.eleganthack.com @cwodtke
Richard Bartle http://www.mud.co.uk/richard/hcds.htm   Drawing: Frank Caron http://frankcaron.com


Christina Wodtke www.eleganthack.com @cwodtke and what features support the behavior desired is also useful.
 Understanding behavioral patterns in player types,
 Maybe more useful.
4 Key Engagement Styles in Social Gaming
 Express                       Compete




 Explore                    Collaborate




 Copyright Amy Jo Kim
Satisficers     Socializers

                               Optimizers       Self-discovery




Christina Wodtke www.eleganthack.com @cwodtke
The Core Loop
   And the Mechanics
This is a core loop for a very simple game. I’m actually shocked we don’t map this on other projects. Amazon’s is
Christina Wodtke www.eleganthack.com @cwodtke
Seek, evaluate, buy.
Will Wright on Game Design:
Christina Wodtke www.eleganthack.com @cwodtke   http://youtu.be/CdgQyq3hEPo Watch 30:27-33:27
                                                 http://www.tubechop.com/watch/1003252
Christina Wodtke www.eleganthack.com @cwodtke
SHOP



       REVIEW                                       BUY

                                                 Loop for amazon,
                                                but also tripadvisor
                                                     and Yelp
Christina Wodtke www.eleganthack.com @cwodtke
SHARE



  REACTION                                         CONSUME

                                                Loop for most social
                                                sites, from facebook
                                                to instagram to flick
Christina Wodtke www.eleganthack.com @cwodtke
Mechanics



Some of the more sleezy gamification gurus use this term as mind-control tricks. But really they are just what
makes games tick.
Sometimes they are
      rules
Christina Wodtke www.eleganthack.com @cwodtke
Just in case you need it

            http://www.thinkgeek.com/tshirts-apparel/unisex/generic/b597/

Christina Wodtke www.eleganthack.com @cwodtke
Sometimes they are
   constraints
Pinch




The pinch is the place where you run out of something. I.e. You run out of lives in the arcade,
and you reach in your pocked for a quarter. Or twelve.
When you run
                                                 out of energy,
                                                  you have to
                                                    A)Spend
                                                   money for
                                                 more energy
                                                 B)Ask friends
                                                for help (virals)
                                                  C)Go away
                                                   and come
                                                   back later




Christina Wodtke www.eleganthack.com @cwodtke
Cityville has a
                                                natural pinch;
                                                 as your city
                                                 grows you
                                                 need more
                                                     land




Christina Wodtke www.eleganthack.com @cwodtke
Castleville has
      a pinch for
    explorers and
      decorators;
      unclaimed
     land is full of
      mysterious
         clues




Christina Wodtke www.eleganthack.com @cwodtke
Sometimes they are
  manipulations
  But it’s ok because I feel something?
6 key principles of
                                         persuasion by Robert
                                         Cialdini
                                         Reciprocity 
                                         Social Proof
                                         Commitment and Consistency 
                                         Authority
                                         Liking 
                                         Scarcity 




Christina Wodtke www.eleganthack.com @cwodtke
We’ve got scarcity here, plus a sense of what you have
        missed, and away to keep you coming back


Christina Wodtke www.eleganthack.com @cwodtke
Acheivements
    Reward me
Celebrate microwins!
        Actions taken
        successfully create
        mini-rewards in the
        form of doobers
        (stars and slot-
        machine sounds).




Christina Wodtke www.eleganthack.com @cwodtke
Leaderboards
   There is a certain satisfaction in
   kicking a friend’s rear. However, if
   you have a place where not much social
   is happening, be sure to motivate me
   by making me beat my own high score.
   Don’t make me feel lonely.
Mastery


Crafting in Castleville, and many other games
is all about repetition. No real skill is gotten by
the player. Is the user really feeling mastery
here?



            In Bubblewitch saga, like many match-
            three games, it’s all about beating your
            own score as well as others. You can
            see and feel your improvement.
Celebrating
CELBRATING!
!!!!!!!!!!!!!!!!!!
The Elder Game
Christina Wodtke www.eleganthack.comFTUE (first time user experience) and elder game at a minimum. Almost
 All game designers I’ve met talk about @cwodtke
 no web/app developer I speak with discusses these much if at all. Is a tutorial enough?
Yahoo
                                                   rewards
                                                    group
                                                  managers
                                                      with
                                                customization
                                                     tools

Christina Wodtke www.eleganthack.com @cwodtke
Okcupid
    invites
  you to be
       a
  moderato
    r once
    you’ve
   been an
    active
   member
  for awhile

Christina Wodtke www.eleganthack.com @cwodtke
Process
A pleasant lie


Christina Wodtke www.eleganthack.com @cwodtke
From Art of Game
     Design, by Jesse
     Schell. This his
     process diagram,
     and looks accurate
     to me. Game
     people
     often talk about
     “wandering in the
     wilderness”: the
     time while you are
     trying to achieve
     fun.

Christina Wodtke www.eleganthack.com @cwodtke
Aesthetics
Beginning Middle and End
How
                                                most web
                                                  site
                                                 makers
                                                  view
                                                 design




Christina Wodtke www.eleganthack.com @cwodtke
Grace and Glory enemy concept
                                                designs by Yusuke Hashimoto. From
                                                the upcoming video game Bayonetta.


                                                 Graphic design in games is
          Concept design by Min Zhou
   http://minzhouportfolio.blogspot.com/         begun day one, and informs
                                                   and inspires all product
                                                          choices
Christina Wodtke www.eleganthack.com @cwodtke
Measure
Pretend you have OCD.
Playtest
like you mean it
Christina Wodtke www.eleganthack.com @cwodtke
Sid Meir, Everything You Think You Know Is Wrong. Watch 18:40-23:53
Christina Wodtke www.eleganthack.com @cwodtke
http://www.youtube.com/watch?v=bY7aRJE-oOY&feature=BFa&list=PL8E8E672C0031DC3A
Learn how to teach
To play Dance Central,
                                                 you have to learn the
                                                        moves
Christina Wodtke www.eleganthack.com @cwodtke
They make the learning into a game too– if you can decode
   the picture, you can get a diamond and skip the practice
Christina Wodtke www.eleganthack.com @cwodtke
WHAT IF SXSW WAS A GAME?
Networkers       Partyers

                                 Learners       Fame Hos




Christina Wodtke www.eleganthack.com @cwodtke
Nap in
                                         Panel


            Party                                 Check
                                                  twitter


Christina Wodtke www.eleganthack.com @cwodtke
A good mechanic
    might be
   collecting.
A good pinch,
private parties.
Now Playtest!
@cwodtke
          The game:
www.tumblr.com/blog/sxswinning
        #sxswinning

  Me: www.eleganthack.com

           Thank You!
           sxsw.tv cq1

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Mechanics of Magic: Seven Lessons from Game Design

  • 1. The Mechanic s of Magic 7 Lessons from game design We don’t need no stinkin’ badges See notes: http://www.eleganthack.com/?p=3233
  • 3.
  • 4. These are the wise people I learned from Some I interviewed, some I read their books, some I watched their videos, some reviewed this talk…
  • 5. 7 Lessons from game design 1.Find your North Star 2.Design for Emotion(s) 3.Use Player Types 4.Know Your Mechanics 5.Consider the Elder Game 6.Learn to Teach 7.Always be Testing
  • 6. Find your North Star Every project needs a goal that everyone agrees is worth doing.
  • 8. The Player Should Have The Fun, Not The Designer Or The Computer The algorithms were, of course, very fun to construct and interesting to discuss outside of the game. The players, however, felt left behind -- the computer was having all the fun -- so we cut the feature. From a Gamasutra Article “Analysis: Sid Meier's Key Design Lessons” Christina Wodtke www.eleganthack.com @cwodtke
  • 9. Emotion Your northstar is for the heart, not the head
  • 10. http://www.youtube.com/watch?v=y9Z-3mz3j6U&feature=BFa&list=PL8E8E672C0031DC3A Christina Wodtke www.eleganthack.com @cwodtke Warning: this video will make you cry. It’s awesome. Watch 4:28-7:20
  • 11. Design for An Emotion Conversion is a crap north star
  • 12. Are all the emotions Uxr’s have to design for Frustration Satisfaction Delight? We design in Black and White Christina Wodtke www.eleganthack.com @cwodtke is a world of amazing emotions in technicolor just waiting We have been designing in Black and White. There
  • 13. A better list of words to design for Needs CONNECTION CONNECTION continued HONESTY MEANING acceptance safety authenticity awareness affection security integrity celebration of appreciation stability presence life belonging support PLAY challenge cooperation to know and be known joy clarity communication to see and be seen humor competence closeness to understand and  PEACE consciousness community be understood beauty contribution companionship trust communion creativity compassion warmth ease discovery consideration PHYSICAL WELL-BEING equality efficacy consistency air harmony effectiveness empathy food inspiration growth inclusion movement/exercise order hope intimacy rest/sleep AUTONOMY learning love sexual expression choice mourning mutuality safety freedom participation nurturing shelter independence purpose respect/self-respect touch space self-expression water spontaneity stimulation to matter (c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org  understanding Christina Wodtke www.eleganthack.com @cwodtke
  • 14. PEACE beauty communion ease equality harmony inspiration order Christina Wodtke www.eleganthack.com @cwodtke
  • 15. Boys like peace and harmony and order too Christina Wodtke www.eleganthack.com @cwodtke
  • 16. There is no shortage of “organization porn” on the web. We have a deep seated dream of a place of tidy harmony. Christina Wodtke www.eleganthack.com @cwodtke
  • 17. Life with Alacrity on his itunes rating practice http://www.life withalacrity.co m/2006/08/usi ng_5star_rat.h tml What if software holding large collections made it even easier to create order? Christina Wodtke www.eleganthack.com @cwodtke
  • 18. AFFECTIONATE CONFIDENT GRATEFUL PEACEFUL compassionate empowered appreciative calm friendly open moved clear headed loving proud thankful comfortable open hearted safe touched centered sympathetic secure content tender INSPIRED equanimous warm EXCITED amazed fulfilled amazed awed mellow ENGAGED animated wonder quiet absorbed ardent relaxed alert aroused JOYFUL relieved curious astonished amused satisfied engrossed dazzled delighted serene enchanted eager glad still entranced energetic happy tranquil fascinated enthusiastic jubilant trusting interested giddy pleased intrigued invigorated tickled REFRESHED involved lively enlivened spellbound passionate EXHILARATED rejuvenated stimulated surprised blissful renewed vibrant ecstatic rested HOPEFUL elated restored expectant enthralled revived encouraged exuberant optimistic radiant (c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org     rapturous thrilled Photos fill us with positive emotions Christina Wodtke www.eleganthack.com @cwodtke
  • 19. Facebook ignores that we love to fiddle with our beloved objects. How could this be redesigned? Christina Wodtke www.eleganthack.com @cwodtke
  • 20. AFRAID lost DISQUIET PAIN TENSE AVERSION apprehensive mystified agitated agony anxious animosity dread foreboding perplexed puzzled alarmed discombobulated As well, Game anguished bereaved cranky distressed appalled contempt frightened mistrustful torn disconcerted disturbed designers are devastated grief distraught edgy disgusted dislike panicked petrified DISCONNECTED perturbed alienated rattled hurt much more heartbroken fidgety frazzled hate horrified scared suspicious aloof apathetic restless shocked comfortable with lonely miserable irritable jittery hostile repulsed terrified wary bored cold startled surprised creating negativeFATIGUE regretful remorseful nervous overwhelmed worried detached distant troubled turbulent SAD emotions than beat out depressed burnt restless stressed out ANNOYED aggravated distracted indifferent turmoil uncomfortable web designers, depleted dejected despair VULNERABLE exhausted dismayed disgruntled numb removed uneasy unnerved who despondent disappointed fragile guarded lethargic listless displeased uninterested unsettled Mostly aim for tired discouraged helpless exasperated withdrawn upset disheartened insecure weary frustrated “happy.” But as worn out forlorn leery impatient EMBARRASSED YEARNING gloomy reserved irritated ashamed envious part of a heavy heartedsensitive ANGRY irked chagrined jealous hopeless shaky enraged CONFUSED flustered longing sequence, a melancholy furious ambivalent guilty nostalgic unhappy incensed baffled mortified pining slight negative indignant wretched bewildered self-conscious wistful irate dazed can increase a livid (c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org      hesitant outraged positive. resentful Christina Wodtke www.eleganthack.com @cwodtke
  • 22. Actually, this is rather pleasurable. Christina Wodtke www.eleganthack.com @cwodtke
  • 23. If I don’t log in every Obviously day, I am Mr. Right tortured with men I missed Christina Wodtke www.eleganthack.com @cwodtke
  • 24. “People find role playing cheesy, makes them self conscious. The game forces you into uncomfortable situations. You take a situation and a pattern and match them up.. It might be a pattern you avoid because you aren’t good at it. And it creates much more teachable scenarios.” Christina Wodtke www.eleganthack.com @cwodtke
  • 26. Grace (62/ female/ widowed/ Little Rock, AR.) “I like playing my favorite games online, but if I can play with friends, well that’s even better!”    Personal Background: Her husband has passed on. She has two grown kids, both of whom live far away. She misses the kids, but has a fairly large circle of friends that she spends time with.   Technical Proficiency : Limited. Can use her browser and her email. MS Word confuses her, and she doesn’t like using it. Doesn’t know what an OS is. Tends to click yes if the browser prompts her to do anything, and will click wildly until things work. History with games: Plays crossword puzzles daily and saves them. Plays card games, PhotoJam, but is offended by South Park cartoons Game’s opportunity: If Grace can be convinced to 2001 participate in community activities, she will become a loyal user of the site. She needs to be sheltered from the sick and twisted content, however.     Christina Wodtke www.eleganthack.com @cwodtke
  • 27. Richard Bartle http://www.mud.co.uk/richard/hcds.htm Drawing: Frank Caron http://frankcaron.com Christina Wodtke www.eleganthack.com @cwodtke and what features support the behavior desired is also useful. Understanding behavioral patterns in player types, Maybe more useful.
  • 28. 4 Key Engagement Styles in Social Gaming Express Compete Explore Collaborate Copyright Amy Jo Kim
  • 29. Satisficers Socializers Optimizers Self-discovery Christina Wodtke www.eleganthack.com @cwodtke
  • 30. The Core Loop And the Mechanics
  • 31. This is a core loop for a very simple game. I’m actually shocked we don’t map this on other projects. Amazon’s is Christina Wodtke www.eleganthack.com @cwodtke Seek, evaluate, buy.
  • 32. Will Wright on Game Design: Christina Wodtke www.eleganthack.com @cwodtke http://youtu.be/CdgQyq3hEPo Watch 30:27-33:27 http://www.tubechop.com/watch/1003252
  • 34. SHOP REVIEW BUY Loop for amazon, but also tripadvisor and Yelp Christina Wodtke www.eleganthack.com @cwodtke
  • 35. SHARE REACTION CONSUME Loop for most social sites, from facebook to instagram to flick Christina Wodtke www.eleganthack.com @cwodtke
  • 36. Mechanics Some of the more sleezy gamification gurus use this term as mind-control tricks. But really they are just what makes games tick.
  • 39. Just in case you need it http://www.thinkgeek.com/tshirts-apparel/unisex/generic/b597/ Christina Wodtke www.eleganthack.com @cwodtke
  • 40. Sometimes they are constraints
  • 41. Pinch The pinch is the place where you run out of something. I.e. You run out of lives in the arcade, and you reach in your pocked for a quarter. Or twelve.
  • 42. When you run out of energy, you have to A)Spend money for more energy B)Ask friends for help (virals) C)Go away and come back later Christina Wodtke www.eleganthack.com @cwodtke
  • 43. Cityville has a natural pinch; as your city grows you need more land Christina Wodtke www.eleganthack.com @cwodtke
  • 44. Castleville has a pinch for explorers and decorators; unclaimed land is full of mysterious clues Christina Wodtke www.eleganthack.com @cwodtke
  • 45. Sometimes they are manipulations But it’s ok because I feel something?
  • 46. 6 key principles of persuasion by Robert Cialdini Reciprocity  Social Proof Commitment and Consistency  Authority Liking  Scarcity  Christina Wodtke www.eleganthack.com @cwodtke
  • 47. We’ve got scarcity here, plus a sense of what you have missed, and away to keep you coming back Christina Wodtke www.eleganthack.com @cwodtke
  • 48. Acheivements Reward me
  • 49. Celebrate microwins! Actions taken successfully create mini-rewards in the form of doobers (stars and slot- machine sounds). Christina Wodtke www.eleganthack.com @cwodtke
  • 50. Leaderboards There is a certain satisfaction in kicking a friend’s rear. However, if you have a place where not much social is happening, be sure to motivate me by making me beat my own high score. Don’t make me feel lonely.
  • 51. Mastery Crafting in Castleville, and many other games is all about repetition. No real skill is gotten by the player. Is the user really feeling mastery here? In Bubblewitch saga, like many match- three games, it’s all about beating your own score as well as others. You can see and feel your improvement.
  • 54.
  • 55.
  • 56.
  • 58. Christina Wodtke www.eleganthack.comFTUE (first time user experience) and elder game at a minimum. Almost All game designers I’ve met talk about @cwodtke no web/app developer I speak with discusses these much if at all. Is a tutorial enough?
  • 59. Yahoo rewards group managers with customization tools Christina Wodtke www.eleganthack.com @cwodtke
  • 60. Okcupid invites you to be a moderato r once you’ve been an active member for awhile Christina Wodtke www.eleganthack.com @cwodtke
  • 62. A pleasant lie Christina Wodtke www.eleganthack.com @cwodtke
  • 63. From Art of Game Design, by Jesse Schell. This his process diagram, and looks accurate to me. Game people often talk about “wandering in the wilderness”: the time while you are trying to achieve fun. Christina Wodtke www.eleganthack.com @cwodtke
  • 65. How most web site makers view design Christina Wodtke www.eleganthack.com @cwodtke
  • 66. Grace and Glory enemy concept designs by Yusuke Hashimoto. From the upcoming video game Bayonetta. Graphic design in games is Concept design by Min Zhou http://minzhouportfolio.blogspot.com/ begun day one, and informs and inspires all product choices Christina Wodtke www.eleganthack.com @cwodtke
  • 70. Sid Meir, Everything You Think You Know Is Wrong. Watch 18:40-23:53 Christina Wodtke www.eleganthack.com @cwodtke http://www.youtube.com/watch?v=bY7aRJE-oOY&feature=BFa&list=PL8E8E672C0031DC3A
  • 71. Learn how to teach
  • 72. To play Dance Central, you have to learn the moves Christina Wodtke www.eleganthack.com @cwodtke
  • 73. They make the learning into a game too– if you can decode the picture, you can get a diamond and skip the practice Christina Wodtke www.eleganthack.com @cwodtke
  • 74. WHAT IF SXSW WAS A GAME?
  • 75. Networkers Partyers Learners Fame Hos Christina Wodtke www.eleganthack.com @cwodtke
  • 76. Nap in Panel Party Check twitter Christina Wodtke www.eleganthack.com @cwodtke
  • 77. A good mechanic might be collecting.
  • 80. @cwodtke The game: www.tumblr.com/blog/sxswinning #sxswinning Me: www.eleganthack.com Thank You! sxsw.tv cq1

Editor's Notes

  1. What is a north star? It is the goal, the thing you are aiming for, and when you arrive, you can launch. http://www.boxesandarrows.com/view/building_a_vision_of_design_success,
  2. Game designers have an inherent North Star because they are building a game. It’s FUN. Game designers constantly ask “Is it fun yet” and if the answer is no, they don’t launch. And their team doesn’t launch. Even when it’s late late late. Because there is no point in launching an un-fun game.
  3. Game designers are very user centered. They have to be.
  4. So when you are working on your project, your northstar should be a strong emotion.
  5. http://www.youtube.com/watch?v=y9Z-3mz3j6U&feature=BFa&list=PL8E8E672C0031DC3A Warning: this video will make you cry. It’s awesome. Watch 4:28-7:20
  6. We are often facile when discussing needs in web design. If we tap deeper into basic needs, we can get more satisfying products.
  7. We are limited in how we talk about emotion in Wed Design. We talk about delight, and frustration. But there are many more words we could be designing for…
  8. As well, Game designers are much more comfortable with creating negative emotions than wed designers, who Mostly aim for “happy.” But as part of a sequence, a slight negative can increase a positive.
  9. Dan Brown’s Communicating Design Game. Sometimes stress can teach.
  10. This is a classic persona my old company CarbonIQ made for a casual gaming site. It was useful. But….
  11. Amy Jo Kim has developed different player types that you find in Social Games. Each one has his or her own play style. Knowing these needs shapes the feature set and core loop.
  12. Backyard Monsters takes the classic tower defense loop (build defense, get attacked, redo) and adds complexity by letting you also attack and build offensive as well as defensive tools.
  13. Paper beats rock, rock beats scissors, scissors beats paper. The game of rock paper scissors lizard spock adds In two more elements for added complexity. And nerdity.
  14. A constraint is usually about resource management. How much energy/money/stuff you need.
  15. The pinch is the place where you run out of something. I.e. You run out of lives in the arcade, and you reach in your pocked for a quarter. Or twelve.
  16. Energy is a typical social game pinch. You can solve with money or with being “social” i.e. begging from friends.
  17. In cityville, real estate is an excellent pinch. You could just buy more land, but you could also upgrade to better buildings, rearrange your items, or store something. More options + more fun play.
  18. In Castleville the pinch is also part of the play. New land is shrouded in shadow, so you may discover new mysteries as you look to expand.
  19. Manipulation is tough. We go to the theater to be manipulated. We like a certain amount of orchestration of our feelings. But we sure don’t like being taken advantage of.
  20. Name the persuasion techniques being used by these social games. Trust me, a little time on Facebook and you can collect all six. And find a few new ones.
  21. Zynga invented the “doobers” which is when something good happens you see an outflowing of stars or coins. It’s the equivalent of the slot machine flowing out, and very satisfying.
  22. There is a certain satisfaction in kicking a friends bum. However, if you have a place where not much social is happening, be sure to motivate me by making me beat my own high score. Not feel lonely.
  23. Moving from a novice to a master is why we play tennis, chess or even do things like knitting or woodworking. We humans love to know we are getting better at something.
  24. Classic waterfall. Even web people don’t like this anymore.
  25. From Art of Game Design, by Jesse Schell. This his process diagram, and looks accurate to me. Game people often talk about “wandering in the wilderness”: the time while you are trying to achieve fun.
  26. Make it pretty, make a profit. Often web and app design just slaps some pretty on it at the end.
  27. Again, game designers seem way more user centered than most others. They don’t say “we’ll do two rounds of testing.” They’ll test over and over until fun arrives.
  28. Sid Meir, Everything You Think You Know Is Wrong. Watch 18:40-23:53 http://www.youtube.com/watch?v=bY7aRJE-oOY&feature=BFa&list=PL8E8E672C0031DC3A
  29. Most web app designers through learning into a quickie tutorial in the beginning. But game designers, focused on mastery and that satisfaction weave it through the game.
  30. Dance Central: you have to do the moves along with the dancer to earn points
  31. Dance Central made learning the moves a key part of the game, not just a simple add on. You feel like you are really learning to dance.