This document discusses creating a game platform for a Children and Youth Program. It would integrate features from the game creation platform FazGame and import scenarios, characters, and objects from the program. Kids and parents could collaboratively create games using program characters on the FazGame app. Created games could be shared and curated for an app for the program. The platform would launch mini-games monthly and periodic challenges. FazGame has experience with 200 schools and over 700 published games created by 22,000 students.
11. powered by
Online access anytime, anywhere through mobile devices:
through Portal FazGame and through your platform
12. powered by
Creating the game platform for your Children and
Youth Program
Preparation:
• Integrating FazGame features into
app FazGame "Your program"
• Gamification of the interaction with
your public: challenges and rewards
• Import scenarios, characters and
objects from "Your program" to
FazGame
• Creation of the first games of "Your
program"
* Sample of characters
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App FazGame “Your Program”
• Kids and their parents can create
games with your characters,
individually or collaboratively
• Created games can be exported into
apps
• Created games can be sent to
curators to compose the App "Your
program"
* Sample of characters
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App FazGame “Your Program”
• "FazGame Your Program" App will
launch two mini games monthly.
• "FazGame Your Program" App will
launch challenges and rewards
periodically.
* Sample of characters
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* Sample of characters
Business Model
Monthly Subscription to the app: “FazGame Your Program”
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Municipal Secretary of
Education of Rio de Janeiro –
FazGame at “Escolas do
Amanhã” Program.
+ 100 teachers
12.000 impacted students
The game is about Brazil
history , prize winner - more
engaged school (Municipal
School Haydea): :
https://www.fazgame.com.br/g
ame_publicados/736
https://youtu.be/4gxmqDC4eKs
Success Case
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Success Strategies
• Integrating teachers, families, children and
teenagers with sports practices and sport
values
• Transmedia – integrating books and games
• Creation of games by teachers and students
integrated to the curriculum of the program
21. powered by
Success Strategies
http://educabox.firjan.org.br/
• Online training of technological
leaders
• FazGame access to 1,000
teachers from 27 units of SENAI
RJ
• Games creation projects
integrated into learning
contents
• Curating of the best games,
which will integrate EducaBox
platform
22. FazGame & Zippy´s Friends Partnership
powered by
Pilot Project at Municipal Secretary of
Education Rio de Janeiro (SME RJ) –
Municipal School Haydea de Vianna:
Embedding Zippy´s Friends characters in
FazGame.
Game creation with students, after Haydea
Olympic Games, reflecting situations,
choices and respective emotions.
Children representing the learning of
Emotional Education in a creative way.
https://www.fazgame.com.br/game_publicados/900
23. International initiatives 2016
powered by
Washington DC
Selected by IDB, among 500 startups, as the 3rd most innovative
stratup from creative industry in Latin America and the Caribbean:
Demand Solutions Award 2016: https://goo.gl/31Fh6O
Mexico DC
FazGame representing Brazilian educational technologies in the
Latin American scenario at the URDA Congress:
Use of Digital Resources for Learning: http://urda.mx/
Porto Rico
FazGame joined Softex's Brazilian Enterprise Committee:
International Congress Virtual Educa 2016: https://goo.gl/DriTNs