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The game platform for your Children and
Youth Program
powered by
powered by
powered by
powered by
powered by
Creation and scenarios/objects import : contextualization and immersion.
Integration with your characters environment
powered by
Non-linear scenes make up the storytelling of the game
powered by
Creating the storytelling of the scenes: simple functions
to create complex logic
powered by
Collaboration in game creation: game copy and game sharing
powered by
Translated to English and Spanish
powered by
Online access anytime, anywhere through mobile devices:
through Portal FazGame and through your platform
powered by
Creating the game platform for your Children and
Youth Program
Preparation:
• Integrating FazGame features into
app FazGame "Your program"
• Gamification of the interaction with
your public: challenges and rewards
• Import scenarios, characters and
objects from "Your program" to
FazGame
• Creation of the first games of "Your
program"
* Sample of characters
powered by
App FazGame “Your Program”
• Kids and their parents can create
games with your characters,
individually or collaboratively
• Created games can be exported into
apps
• Created games can be sent to
curators to compose the App "Your
program"
* Sample of characters
powered by
App FazGame “Your Program”
• "FazGame Your Program" App will
launch two mini games monthly.
• "FazGame Your Program" App will
launch challenges and rewards
periodically.
* Sample of characters
powered by
* Sample of characters
Business Model
Monthly Subscription to the app: “FazGame Your Program”
powered by
Our numbers
200 schools
+700 published games
+22.000 students
Clients e Partners
powered by
Academic and
technological partnership:
Investors, Programs and Awards
powered by
Investors:
Programs:
Awards:
powered by
Municipal Secretary of
Education of Rio de Janeiro –
FazGame at “Escolas do
Amanhã” Program.
+ 100 teachers
12.000 impacted students
The game is about Brazil
history , prize winner - more
engaged school (Municipal
School Haydea): :
https://www.fazgame.com.br/g
ame_publicados/736
https://youtu.be/4gxmqDC4eKs
Success Case
powered by
Success Strategies
• Integrating teachers, families, children and
teenagers with sports practices and sport
values
• Transmedia – integrating books and games
• Creation of games by teachers and students
integrated to the curriculum of the program
powered by
Success Strategies
http://educabox.firjan.org.br/
• Online training of technological
leaders
• FazGame access to 1,000
teachers from 27 units of SENAI
RJ
• Games creation projects
integrated into learning
contents
• Curating of the best games,
which will integrate EducaBox
platform
FazGame & Zippy´s Friends Partnership
powered by
Pilot Project at Municipal Secretary of
Education Rio de Janeiro (SME RJ) –
Municipal School Haydea de Vianna:
Embedding Zippy´s Friends characters in
FazGame.
Game creation with students, after Haydea
Olympic Games, reflecting situations,
choices and respective emotions.
Children representing the learning of
Emotional Education in a creative way.
https://www.fazgame.com.br/game_publicados/900
International initiatives 2016
powered by
Washington DC
Selected by IDB, among 500 startups, as the 3rd most innovative
stratup from creative industry in Latin America and the Caribbean:
Demand Solutions Award 2016: https://goo.gl/31Fh6O
Mexico DC
FazGame representing Brazilian educational technologies in the
Latin American scenario at the URDA Congress:
Use of Digital Resources for Learning: http://urda.mx/
Porto Rico
FazGame joined Softex's Brazilian Enterprise Committee:
International Congress Virtual Educa 2016: https://goo.gl/DriTNs
Contact:
carla.zeltzer@fazgame.com.br
www.fazgame.com.br
+55 21 99814-4411
Colaboração
e construção
coletiva
powered by

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FazGame and your Show

  • 1. The game platform for your Children and Youth Program
  • 6. powered by Creation and scenarios/objects import : contextualization and immersion. Integration with your characters environment
  • 7. powered by Non-linear scenes make up the storytelling of the game
  • 8. powered by Creating the storytelling of the scenes: simple functions to create complex logic
  • 9. powered by Collaboration in game creation: game copy and game sharing
  • 10. powered by Translated to English and Spanish
  • 11. powered by Online access anytime, anywhere through mobile devices: through Portal FazGame and through your platform
  • 12. powered by Creating the game platform for your Children and Youth Program Preparation: • Integrating FazGame features into app FazGame "Your program" • Gamification of the interaction with your public: challenges and rewards • Import scenarios, characters and objects from "Your program" to FazGame • Creation of the first games of "Your program" * Sample of characters
  • 13. powered by App FazGame “Your Program” • Kids and their parents can create games with your characters, individually or collaboratively • Created games can be exported into apps • Created games can be sent to curators to compose the App "Your program" * Sample of characters
  • 14. powered by App FazGame “Your Program” • "FazGame Your Program" App will launch two mini games monthly. • "FazGame Your Program" App will launch challenges and rewards periodically. * Sample of characters
  • 15. powered by * Sample of characters Business Model Monthly Subscription to the app: “FazGame Your Program”
  • 16. powered by Our numbers 200 schools +700 published games +22.000 students
  • 17. Clients e Partners powered by Academic and technological partnership:
  • 18. Investors, Programs and Awards powered by Investors: Programs: Awards:
  • 19. powered by Municipal Secretary of Education of Rio de Janeiro – FazGame at “Escolas do Amanhã” Program. + 100 teachers 12.000 impacted students The game is about Brazil history , prize winner - more engaged school (Municipal School Haydea): : https://www.fazgame.com.br/g ame_publicados/736 https://youtu.be/4gxmqDC4eKs Success Case
  • 20. powered by Success Strategies • Integrating teachers, families, children and teenagers with sports practices and sport values • Transmedia – integrating books and games • Creation of games by teachers and students integrated to the curriculum of the program
  • 21. powered by Success Strategies http://educabox.firjan.org.br/ • Online training of technological leaders • FazGame access to 1,000 teachers from 27 units of SENAI RJ • Games creation projects integrated into learning contents • Curating of the best games, which will integrate EducaBox platform
  • 22. FazGame & Zippy´s Friends Partnership powered by Pilot Project at Municipal Secretary of Education Rio de Janeiro (SME RJ) – Municipal School Haydea de Vianna: Embedding Zippy´s Friends characters in FazGame. Game creation with students, after Haydea Olympic Games, reflecting situations, choices and respective emotions. Children representing the learning of Emotional Education in a creative way. https://www.fazgame.com.br/game_publicados/900
  • 23. International initiatives 2016 powered by Washington DC Selected by IDB, among 500 startups, as the 3rd most innovative stratup from creative industry in Latin America and the Caribbean: Demand Solutions Award 2016: https://goo.gl/31Fh6O Mexico DC FazGame representing Brazilian educational technologies in the Latin American scenario at the URDA Congress: Use of Digital Resources for Learning: http://urda.mx/ Porto Rico FazGame joined Softex's Brazilian Enterprise Committee: International Congress Virtual Educa 2016: https://goo.gl/DriTNs