SlideShare a Scribd company logo
1 of 60
Download to read offline
UXFor Software
Engineers
By Dakshika Jayathilaka
UX Team Lead, ATL
So hard to pour..
&%^$#@%&^
How was it?
Source: https://www.pinterest.com/pin/206743439118508195/
User eXperience Design(UXD)
Source: http://www.kickerstudio.com/2008/12/the-disciplines-of-user-experience/
UI
UX
But We’re all Human….. Developer
User
Designer
ManagerResearcher
Our Brains
work
in same way
and we share the
same capabilities
and limitations
UX Psychology
HOW PEOPLE SEE
o What you see isn’t what your brain gets
http://www.google.com/design/spec/style/icons.html#icons-system-icons
o People identify objects by recognizing patterns
you probably see four sets of two dots each rather
than eight individual dots
How people remember
o Short-term memory is limited
o People remember only four items at once
US phone no: 712-569-4532
How people think
o Use progressive disclosure. Show people what
they need when they need it
● People scan screens based on past
experience and expectations
Source: http://www.graphics.com/article-old/how-people-see
● People create mental models
● A mental model represents a person’s
thought process for how something works
It was really boring
User goals & Business
goals
Usergoals
Users always want something, because they are people, and people always
want something.
Businessgoals
Every organization has a reason for creating a site or app in the first place.
Typically it’s money, but it might be brand awareness, or getting new
members for a community, etc.
The real test of a UX designer is how well you can align
those goals so the business benefits when the user
reaches their goal.
Youtube
YouTube makes money via ads, and users want to find good videos. Therefore,
putting ads in the videos (or on the same page) makes sense. But more than that,
making it easy to search for videos and find similar videos will get users to watch
more, which makes YouTube more money.
Identifying
&
Understanding
Users
● Before developing an application, you must identify your users and
determine their needs
● User experience goal : design role-based user interfaces
● Maintaining work context, showing the most important information
first, reducing clicks, streamlining processes etc.
● Applications consists of business functions, who associates with
business functions?
Whyidentifyuser?
Fictional characters : characters based on actual observed behaviors of real users
Howcanweidentifyusers?
A persona is a representation of a user, typically based off user research
and incorporating user goals, needs, and interests.
Introducingpersonas
Alan Cooper “Father of Visual Basic”
Okay,whatdoesapersonalooklike?
WhatArePersonasUsedFor?
● Defining a specific user's goals and needs
● Giving design teams a focus with a common understanding
● Identifying opportunities and product gaps to drive strategy
● Concentrating on designing for a manageable target who represents a larger group
● Replacing the need to canvass an entire user community, significantly reducing time and
cost needed to obtain user requirements
● Helping designers empathize with users to understand behaviors, motivations and
expectations
Withallthatinmind
Combine the strengths of written and verbal
communication, where possible supported by a
depiction (e.g. diagram, picture).
STORIES !
As a [user role] I want to [goal] so I can [reason]
E.g. As a registered user I want to log in so I can access
subscriber-only content
● Who [user role]
● What [goal]
● Why [reason]
Userstories...
Asampleuserstory:cardtype
Asampleuserstory:formtype
Wheredoesthisfit?
What is a Wireframe
Whatisawireframe?
Wireframes are the “blueprint for design.”
Low-fidelity
High-fidelity
o Structure - How will the pieces to be put together?
o Content – What will be displayed?
o Informational hierarchy – How is this information organized and
displayed?
o Functionality – How will this interface work?
o Behavior – How does it interact with the user? And how does it
behave?
Thingstoconsider
Tools&Technique
o Sketching
o Black & Whiteboarding
o Paper prototyping (Paper Cutouts)
o Stenciling
o Balsamiq/ Axure/ Pencil/ Adobe Experience Design CC
Goodresources
o studio.uxpin.com/patterns
o pttrns.com
o Wireframeshowcase.com
o ui-patterns.com/patterns
Wireframetesting
Rapidprototype
Visual Design(Mockup)
Tools&Technique
o Adobe Photoshop
o Brackets
o Sublime-Text
o Many more...
Principles for Better Software
1. Design from the outside in
2. Make time for research
3. Keep your hands off the keyboard
4. Try many things. Keep none of them
5. Test designs on people
6. When all else fails, code
7. Details - make or break it
Source:http://devproconnections.com/development/ux-manifesto-7-principles-better-software
Why for Software Engineers
o you are nothing like your target user
o We are developing software for humans
o technical skills help in getting up-to-speed on deeply technical
applications
o your job is not to optimize the developer’s productivity, but rather to
optimize the end-user experience
Everyone is a UX Engineer
Shift your mindset to focus on
Human-centered solutions
Q & A
?
Resources
o 100 Things Every Designer Needs to Know about
People - https://www.amazon.com/Things-Designer-People-Voices-Matter/dp/0321767535
o Emotional Design: Why We Love (or Hate) Everyday
Things - https://www.amazon.com/Emotional-Design-Love-Everyday-Things/dp/0465051367
UX Design Fundamentals for Software Engineers

More Related Content

What's hot

Centerline Digital - UX vs UI - 050613
Centerline Digital - UX vs UI - 050613Centerline Digital - UX vs UI - 050613
Centerline Digital - UX vs UI - 050613Centerline Digital
 
UI UX DESIGN.pptx
UI UX DESIGN.pptxUI UX DESIGN.pptx
UI UX DESIGN.pptxRiniyaMary
 
UI & UX Design for Startups
UI & UX Design for StartupsUI & UX Design for Startups
UI & UX Design for StartupsRichard Fang
 
Intro to UX: Enterprise UX
Intro to UX: Enterprise UXIntro to UX: Enterprise UX
Intro to UX: Enterprise UXBart Van Hecke
 
UI/UX presentation by Roshan Karunarathna
UI/UX presentation by Roshan KarunarathnaUI/UX presentation by Roshan Karunarathna
UI/UX presentation by Roshan KarunarathnaRoshan Karunarathna
 
UX is Not Equal to UI Design
UX is Not Equal to UI Design UX is Not Equal to UI Design
UX is Not Equal to UI Design Rifat Talukder
 
UI vs UX workshop
UI vs UX workshopUI vs UX workshop
UI vs UX workshopInova LLC
 
UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
 
UI UX introduction
UI UX introductionUI UX introduction
UI UX introductionIsmail Norri
 
Simple Steps to UX/UI Web Design
Simple Steps to UX/UI Web DesignSimple Steps to UX/UI Web Design
Simple Steps to UX/UI Web DesignKoombea
 
A UI and UX training presentation
A UI and UX training presentationA UI and UX training presentation
A UI and UX training presentationaayush_jain_87
 
Introduction to UX
Introduction to UXIntroduction to UX
Introduction to UXEffective
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
 
UI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed ShehataUI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed ShehataMohamed Shehata
 
UX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESUX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESJeremy Robinson
 
What is UI/UX and the Difference
What is UI/UX and the DifferenceWhat is UI/UX and the Difference
What is UI/UX and the DifferenceVibloo
 

What's hot (20)

What is UX?
What is UX?What is UX?
What is UX?
 
Centerline Digital - UX vs UI - 050613
Centerline Digital - UX vs UI - 050613Centerline Digital - UX vs UI - 050613
Centerline Digital - UX vs UI - 050613
 
UI UX DESIGN.pptx
UI UX DESIGN.pptxUI UX DESIGN.pptx
UI UX DESIGN.pptx
 
UX and UI
UX and UIUX and UI
UX and UI
 
UI & UX Design for Startups
UI & UX Design for StartupsUI & UX Design for Startups
UI & UX Design for Startups
 
Intro to UX: Enterprise UX
Intro to UX: Enterprise UXIntro to UX: Enterprise UX
Intro to UX: Enterprise UX
 
UI/UX presentation by Roshan Karunarathna
UI/UX presentation by Roshan KarunarathnaUI/UX presentation by Roshan Karunarathna
UI/UX presentation by Roshan Karunarathna
 
UX is Not Equal to UI Design
UX is Not Equal to UI Design UX is Not Equal to UI Design
UX is Not Equal to UI Design
 
UI vs UX workshop
UI vs UX workshopUI vs UX workshop
UI vs UX workshop
 
UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!
 
Ui design
Ui designUi design
Ui design
 
UI UX introduction
UI UX introductionUI UX introduction
UI UX introduction
 
Simple Steps to UX/UI Web Design
Simple Steps to UX/UI Web DesignSimple Steps to UX/UI Web Design
Simple Steps to UX/UI Web Design
 
UI / UX Design Presentation
UI / UX Design PresentationUI / UX Design Presentation
UI / UX Design Presentation
 
A UI and UX training presentation
A UI and UX training presentationA UI and UX training presentation
A UI and UX training presentation
 
Introduction to UX
Introduction to UXIntroduction to UX
Introduction to UX
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & design
 
UI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed ShehataUI-UX Practical Talking - Mohamed Shehata
UI-UX Practical Talking - Mohamed Shehata
 
UX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESUX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLES
 
What is UI/UX and the Difference
What is UI/UX and the DifferenceWhat is UI/UX and the Difference
What is UI/UX and the Difference
 

Similar to UX Design Fundamentals for Software Engineers

Intro to UX Design
Intro to UX DesignIntro to UX Design
Intro to UX Designjayyearley
 
Design Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: WireframeDesign Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: WireframeGessica Puri
 
10 Truths to Great Product Experiences
10 Truths to Great Product Experiences10 Truths to Great Product Experiences
10 Truths to Great Product ExperiencesJeremy Johnson
 
Design process interaction design basics
Design process interaction design basicsDesign process interaction design basics
Design process interaction design basicsPreeti Mishra
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for DevelopersSarah Dutkiewicz
 
User Experience and Prototyping
User Experience and PrototypingUser Experience and Prototyping
User Experience and PrototypingKshitiz Anand
 
Improving your site's usability - what users really want
Improving your site's usability - what users really wantImproving your site's usability - what users really want
Improving your site's usability - what users really wantleisa reichelt
 
HTML5 Meetup | Back to Basics: Wireframing & Planning
HTML5 Meetup | Back to Basics: Wireframing & PlanningHTML5 Meetup | Back to Basics: Wireframing & Planning
HTML5 Meetup | Back to Basics: Wireframing & PlanningPaul Crimi
 
Designing for mobile. A UX perspective for developers
Designing for mobile. A UX perspective for developersDesigning for mobile. A UX perspective for developers
Designing for mobile. A UX perspective for developersOscar Gonzalez Garza
 
Design Workshop I @ Cornell Tech
Design Workshop I @ Cornell TechDesign Workshop I @ Cornell Tech
Design Workshop I @ Cornell TechZaid Haque
 
UX Prototyping and Personas 9 25-15
UX Prototyping and Personas 9 25-15UX Prototyping and Personas 9 25-15
UX Prototyping and Personas 9 25-15Shilpa Thanawala
 
The Professional Design Process
The Professional Design ProcessThe Professional Design Process
The Professional Design Processugencarelle
 
Putting the "User" back in User Experience (Dallas Techfest Edition)
Putting the "User" back in User Experience (Dallas Techfest Edition)Putting the "User" back in User Experience (Dallas Techfest Edition)
Putting the "User" back in User Experience (Dallas Techfest Edition)Jeremy Johnson
 
Ni week no designer, no problem
Ni week no designer, no problem Ni week no designer, no problem
Ni week no designer, no problem Jenica Welch
 
World Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersWorld Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersSarah Dutkiewicz
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the HumanitiesShawn Day
 

Similar to UX Design Fundamentals for Software Engineers (20)

Intro to UX Design
Intro to UX DesignIntro to UX Design
Intro to UX Design
 
What is UX v1
What is UX v1What is UX v1
What is UX v1
 
Design Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: WireframeDesign Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: Wireframe
 
10 Truths to Great Product Experiences
10 Truths to Great Product Experiences10 Truths to Great Product Experiences
10 Truths to Great Product Experiences
 
User-centred design
User-centred designUser-centred design
User-centred design
 
Design process interaction design basics
Design process interaction design basicsDesign process interaction design basics
Design process interaction design basics
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
 
Introduction To Usability
Introduction To UsabilityIntroduction To Usability
Introduction To Usability
 
User Experience and Prototyping
User Experience and PrototypingUser Experience and Prototyping
User Experience and Prototyping
 
Improving your site's usability - what users really want
Improving your site's usability - what users really wantImproving your site's usability - what users really want
Improving your site's usability - what users really want
 
HTML5 Meetup | Back to Basics: Wireframing & Planning
HTML5 Meetup | Back to Basics: Wireframing & PlanningHTML5 Meetup | Back to Basics: Wireframing & Planning
HTML5 Meetup | Back to Basics: Wireframing & Planning
 
Designing for mobile. A UX perspective for developers
Designing for mobile. A UX perspective for developersDesigning for mobile. A UX perspective for developers
Designing for mobile. A UX perspective for developers
 
Design Workshop I @ Cornell Tech
Design Workshop I @ Cornell TechDesign Workshop I @ Cornell Tech
Design Workshop I @ Cornell Tech
 
UX Prototyping and Personas 9 25-15
UX Prototyping and Personas 9 25-15UX Prototyping and Personas 9 25-15
UX Prototyping and Personas 9 25-15
 
The Professional Design Process
The Professional Design ProcessThe Professional Design Process
The Professional Design Process
 
Putting the "User" back in User Experience (Dallas Techfest Edition)
Putting the "User" back in User Experience (Dallas Techfest Edition)Putting the "User" back in User Experience (Dallas Techfest Edition)
Putting the "User" back in User Experience (Dallas Techfest Edition)
 
Ni week no designer, no problem
Ni week no designer, no problem Ni week no designer, no problem
Ni week no designer, no problem
 
Lean UX Workshop
Lean UX WorkshopLean UX Workshop
Lean UX Workshop
 
World Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersWorld Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for Developers
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
 

Recently uploaded

Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Commit University
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsMemoori
 
Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyAlfredo García Lavilla
 
The Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfThe Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfSeasiaInfotech2
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsMiki Katsuragi
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 

Recently uploaded (20)

Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial Buildings
 
Commit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easyCommit 2024 - Secret Management made easy
Commit 2024 - Secret Management made easy
 
The Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfThe Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdf
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering Tips
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 

UX Design Fundamentals for Software Engineers

  • 1. UXFor Software Engineers By Dakshika Jayathilaka UX Team Lead, ATL
  • 2. So hard to pour.. &%^$#@%&^ How was it?
  • 4.
  • 5.
  • 6. User eXperience Design(UXD) Source: http://www.kickerstudio.com/2008/12/the-disciplines-of-user-experience/
  • 7.
  • 9.
  • 10.
  • 11. But We’re all Human….. Developer User Designer ManagerResearcher
  • 12. Our Brains work in same way and we share the same capabilities and limitations
  • 14. HOW PEOPLE SEE o What you see isn’t what your brain gets
  • 15.
  • 17. o People identify objects by recognizing patterns you probably see four sets of two dots each rather than eight individual dots
  • 18.
  • 19. How people remember o Short-term memory is limited o People remember only four items at once US phone no: 712-569-4532
  • 20.
  • 21. How people think o Use progressive disclosure. Show people what they need when they need it
  • 22.
  • 23. ● People scan screens based on past experience and expectations Source: http://www.graphics.com/article-old/how-people-see
  • 24. ● People create mental models ● A mental model represents a person’s thought process for how something works
  • 25.
  • 26. It was really boring
  • 27. User goals & Business goals
  • 28. Usergoals Users always want something, because they are people, and people always want something. Businessgoals Every organization has a reason for creating a site or app in the first place. Typically it’s money, but it might be brand awareness, or getting new members for a community, etc. The real test of a UX designer is how well you can align those goals so the business benefits when the user reaches their goal.
  • 29. Youtube YouTube makes money via ads, and users want to find good videos. Therefore, putting ads in the videos (or on the same page) makes sense. But more than that, making it easy to search for videos and find similar videos will get users to watch more, which makes YouTube more money.
  • 31. ● Before developing an application, you must identify your users and determine their needs ● User experience goal : design role-based user interfaces ● Maintaining work context, showing the most important information first, reducing clicks, streamlining processes etc. ● Applications consists of business functions, who associates with business functions? Whyidentifyuser?
  • 32. Fictional characters : characters based on actual observed behaviors of real users Howcanweidentifyusers?
  • 33. A persona is a representation of a user, typically based off user research and incorporating user goals, needs, and interests. Introducingpersonas Alan Cooper “Father of Visual Basic”
  • 34.
  • 36. WhatArePersonasUsedFor? ● Defining a specific user's goals and needs ● Giving design teams a focus with a common understanding ● Identifying opportunities and product gaps to drive strategy ● Concentrating on designing for a manageable target who represents a larger group ● Replacing the need to canvass an entire user community, significantly reducing time and cost needed to obtain user requirements ● Helping designers empathize with users to understand behaviors, motivations and expectations
  • 37. Withallthatinmind Combine the strengths of written and verbal communication, where possible supported by a depiction (e.g. diagram, picture). STORIES !
  • 38. As a [user role] I want to [goal] so I can [reason] E.g. As a registered user I want to log in so I can access subscriber-only content ● Who [user role] ● What [goal] ● Why [reason] Userstories...
  • 42. What is a Wireframe
  • 43. Whatisawireframe? Wireframes are the “blueprint for design.” Low-fidelity High-fidelity
  • 44. o Structure - How will the pieces to be put together? o Content – What will be displayed? o Informational hierarchy – How is this information organized and displayed? o Functionality – How will this interface work? o Behavior – How does it interact with the user? And how does it behave? Thingstoconsider
  • 45. Tools&Technique o Sketching o Black & Whiteboarding o Paper prototyping (Paper Cutouts) o Stenciling o Balsamiq/ Axure/ Pencil/ Adobe Experience Design CC
  • 46. Goodresources o studio.uxpin.com/patterns o pttrns.com o Wireframeshowcase.com o ui-patterns.com/patterns
  • 49.
  • 51.
  • 52.
  • 53. Tools&Technique o Adobe Photoshop o Brackets o Sublime-Text o Many more...
  • 54. Principles for Better Software 1. Design from the outside in 2. Make time for research 3. Keep your hands off the keyboard 4. Try many things. Keep none of them 5. Test designs on people 6. When all else fails, code 7. Details - make or break it Source:http://devproconnections.com/development/ux-manifesto-7-principles-better-software
  • 55.
  • 56. Why for Software Engineers o you are nothing like your target user o We are developing software for humans o technical skills help in getting up-to-speed on deeply technical applications o your job is not to optimize the developer’s productivity, but rather to optimize the end-user experience
  • 57. Everyone is a UX Engineer Shift your mindset to focus on Human-centered solutions
  • 59. Resources o 100 Things Every Designer Needs to Know about People - https://www.amazon.com/Things-Designer-People-Voices-Matter/dp/0321767535 o Emotional Design: Why We Love (or Hate) Everyday Things - https://www.amazon.com/Emotional-Design-Love-Everyday-Things/dp/0465051367