A very short talk (about 15min) to introduce the positions of marshall mcluhan and jean baudrillard. A preview of a further investigation on how these media theories are comparable.
Final thesis of this talk is that our "real" world is gone and we are already living in a simulation ( exaggerated)
presentation by
http://www.slideshare.net/mschiebe
http://www.slideshare.net/danvers
http://www.slideshare.net/yodahome
11. Baudrillard, Jean (1972): Requiem für die Medien. In: (Engell/Fahle/ Neitzel) (Hrsg.): Kursburch Medienkultur. 6. Auflage .Deutsche-Verlagsanstalt. München Baudrillard, Jean (1994): Simulacra and Simulation Lagaay, Alice/ Lauer, David: Medientheorien - Eine philosophische Einführung, Jean Baudrillard - Wie nicht simulieren, S. 134, Campus Verlag GmbH, Frankfurt 2004 Weber, Stefan (2003): Theorien der Medien, UVK-Verlag Konstanz Bildquellen: Google Earth, Flickruser: Assbach, *katz, David Asch Delicious Industries@blogspot
Editor's Notes
A short episode of Mcluhans life.. Explaining two main theories „the global village“ and the „medium is the message“ to argue about the influence of media
Zwei Werke, wobei das zweite darauf ausgerichtet scheint, den popularisierten Auspruch zu pointieren. Quelle: http://deliciousindustries.blogspot.com/2008/10/medium-is-massage.html
Media is the extension of man…
Most important for this presentation is „simulacra and simulation“
To broadcast a message was the old way of communication Discuss of Baudrillard and Mcluhans Point of Views: Mcluhan: “Medium is the Message” this means that the medium could be the communication itself Baudrillard: “The Message gets lost in the technology” media blocks communication due coding – subversion is getting lost
Reality is a construct of our minds
Which moves in its presence within new and more complex media technologies
Example: Navgiationsystems, Google Maps, Streetview Another Example: we’d rather look on our desktop widget to get the temperature instead of getting out and “feeling” it or even have a look 1. Level: Imitation 2. Level: Production 3. Level: Simulation -> Hyperrealism We are not able to distinguish between reality and fiction Social Life gets lost in the implosion of hyperrealism as we can see in disney’s wall:e Final Example: Augmented Reality; PSP-Spiel: Invizimals