2. Developing a Culture of Learning
The pace of change in our market and on the web in general forces
companies to adapt fast. To be adaptive as an organization, that organization
must intentionally engage in Continuous Learning.
When you learn as a team, you become more adaptable and achieve much
better results, especially when the pace of change is fast.
Teams that learn quickly are more adaptive than teams that don't.
Adaptive teams are teams that can get better results, by rapid response to
change.
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4. Levels of learning
3 levels of interdependent learning:
1. Individual
2. Team
3. Organization
4
5. Continuous Learning at Individual Level
Learning requires time and effort, as well as the decision to want
to learn.
Make individuals understand the value of continuous learning, and
how it will not only help the organization, but most importantly, it
will be a great benefit to the learner as well.
Examples: trainings, coaching and mentoring, seminars and
workshops, also through actual application and practice of skills
and knowledge
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Continuous Learning at Individual Level
6. Continuous Learning at Team Level
Means collective individual learning: if the members of
the team acquire and share new knowledge and
information, then team learning takes place.
Involves a set of learning processes that support and aid
team performance
Examples: team sharing or training, agile retrospective,
feedback, experimentation, group discussions, and Q&A
sessions.
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7. Continuous Learning at Organization Level
Comprises change of interaction patterns, change of
policies and procedures, new culture and new
innovations.
Example: feedback from the employees themselves, from
clients, and from customers. Getting comments and
ideas. Culture and Change Management. Processes.
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8. Agile : a learning laboratory
Agile means that teams must first become skilled at
learning as a group:
Retrospective
Auto-organization: estimate, design, self-management
Safe space: safe to take risk. Experiment / trial-and-error: fail
or succeed.
Agile teams are in fact small Learning Organizations.
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9. Scaling Agile at enterprise level
Very complicated task. Hard to achieve.
Agile teams operate in a safe space for learning.
Creation of enterprise-wide safe space is a non-trivial problem to
solve.
Tribal Learning: start below the enterprise, above the team, by
Managers, for groups of 20 to 150 people.
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11. Shu-Ha-Ri
Introduced by Alistair Cockburn
Aikido reference
Shu : follow the rules (learn)
Ha : master the rules (become a master)
Ri : break the rules (create new rules, innovate, surpass the
master)
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12. 10 000 h Model
10 000 hours of practice are required to master a discipline.
Controversial model.
But practice is key to learning. Practice, practice, practice.
A professional poker player plays on average 100 000 hands a
month / 17 hands per minute.
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13. HOW TO CONTRIBUTE TO A CULTURE OF
CONTINUOUS LEARNING AS A MANAGER
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14. Be Purposeful / Announce your intent
State your purpose early and often. Make it easy for those
who follow you to understand your vision, your mission
and your intent.
This clarity helps everyone around you, and increases
levels of group learning.
Explain. Again and again.
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15. Facilitate and Game Your Meetings
Optimize the meeting and presentation
process, by guiding the members to share
and achieve a common goal and action
plan
Make meetings fun, enjoyable, and
engaging by gaming them.
Try other types of meetings, such as Open
Space Meetings
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16. Examine Your Norms
Normal is what you willingly tolerate. Examine your norms,
because what you tolerate is a minimal level of what you insist
on.
What you insist on is more likely to happen. Insist on norms
that encourage greatness.
Encourage good group behavior on top of Agile patterns to
facilitate meetings and group work:
paying explicit attention,
being punctual,
honoring Scrum values: Focus, Commitment, Openness, Courage, and
Respect.
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Examine Your Norms
17. Be Punctual
Punctuality associates with focus,
commitment, and respect; these in
turn associate with individual and
group greatness. The whole group
cannot learn together if the whole
group is not present.
Punctuality as a norm explicitly
devalues lateness and tardiness. It takes
openness and courage to establish
punctually as a norm.
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18. Conduct Frequent Experiments
Frequent experimentation means frequent learning. Make
learning into a game, by scheduling frequent, cheap
experiments. Failing cheap means learning economically.
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19. Manage Visually / Be Playful
Use visual artifacts to convey messages and influence thoughts
and perception.
Play games to get work done. Use games for simulation, work,
and learning.
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20. Inspect Frequently / Pay Explicit Attention
Use iteration and frequent inspection to make a game of
change. Inspect and retrospect frequently at all levels.
Pay attention to what is working and what is not. Zoom in on
details and focus on results. Discuss with the specific intent to
be excellent.
Retrospective at all levels.
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21. Coach and Get Coached
Coaching helps the learning process and is a best practice. A
coach will see what you do not and cannot.
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22. Understanding Delays
Delays in achieving good
results are common.
Good steps taken today
usually do not have an
immediate positive
effect. The truth is that
you often get worse
before you get better,
because of the
investment period.
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23. Bad Moves Make You Better, Then MUCH Worse
Example: adding more
people to a late project.
So use practices that
produce small results
with low delay.
Experiment cheaply.
Avoid the tendency to
backslide to old habits,
even if changing is
painful.
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24. Values
1. Serve Others
2. Be Purposeful
3. Communicate Honestly with Respect
4. Create Relationships
5. Increase Learning
6. Be Open-Minded
7. Adapt to Change
8. Create Fun
9. Be Focused, Committed, and Courageous
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26. Mini-training cycle
30 min weekly: 20 min presentation + 10 min question.
Any speaker, any topic.
Raise team awareness about continuous learning
Explore new topics with curiosity
Improve communication skills by being a speaker in a safe
environment
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27. Blogs / Intranets…
Internal
o Share, Communicate, Serve Others.
o Increase Learning
External
o Promote your Engineering team,
Motivate, hire, retain top engineers
o Contribute to team learning and
performance, by reflecting, formalizing
and sharing our practices (with the peer
pressure of making it public)
o Attract external contributions
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28. Conferences & Meetups
Be a speaker or participate to
conferences and meetups.
• Learn and discover
• Meet other people. Create
relationships.
• Open your horizon
• Share your knowledge and
experience
• Become thought leaders
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29. Hack Days / Innovation Days
Take some time off to make a break and innovate:
Take 1 day to build prototypes, demo them, vote for the
best and reward the best team, follow up to put in
production the best ones.
Be creative
Work with other developers and with business
teams
Learn and have fun
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30. Monthly Lab Days
Regularly organize days where developers are allowed to do
other stuff (IT intelligence, training, clean up code,
prototype, code for external projects, write blog articles…)
Agenda for each person to be explicit.
Auto-learning
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31. Bug Fixing Day
Organize a one-day contest where all
developers try and fix as many bugs as possible.
Reward the best bug fixers.
Have fun and be productive together.
Reduce bug count.
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32. Developer Exchange Program
Switch developers between teams or companies to share
and learn.
Discover and learn other practices
Be open-minded
Create relationships
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33. Pair and Mob Programming
Pair Programming is 2 developers working together: either
for mentoring, or between peers on a complex topic.
Mob Programming: is an extension to a whole team to
collectively train the team to a new technology or
architecture.
http://mobprogramming.org/
https://techblog.betclicgroup.com/2014/09/03/weve-done-a-3-days-mob-
programming-at-betclic/
https://techblog.betclicgroup.com/2014/09/23/mob-programming-angularjs-dojo/
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34. Code Dojos & Coding Katas
Train your programming skills with small
exercises, challenge your abilities and encourage to find
multiple approaches.
Play with code without fearing any consequences! Also discover
& learn new methods, areas, algorithms, languages, libraries ...
https://techblog.betclicgroup.com/2015/04/29/coding-dojo-the-fruit-shop/
https://github.com/Betclic/CodingDojo-Katas
http://codingkata.net/
http://www.cyber-dojo.com/
http://www.codechef.com/
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35. Brown-Bag Lunches
Invite an external expert to come and speak to the team
(and offer him lunch).
Another opportunity to learn, from the experts.
http://www.brownbaglunch.fr/
https://techblog.betclicgroup.com/2014/10/10/bbl-an-introduction-to-f-by-pierre-irrmann/
https://techblog.betclicgroup.com/2014/05/12/bbl-code-refactoring-by-david-gageot/
https://techblog.betclicgroup.com/2014/04/08/bbl-on-xamarin/
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36. Lunch & Learn
Invite outside people for lunch. Informally. No Agenda.
Trigger the discussion with your guest to learn and
explore new things.
An informal version of the brown-bag lunch.
36
37. Ciné-Goûter / Watching tech videos at tea time
Watching together and commenting a video from a
conference.
Drinks and cookies.
You can do it during Lab Days.
37
Ciné-Goûter / Watching tech videos at tea time
38. IT intelligence
Take some time to review state-of-the-art blogs and
articles, based on your interests and learning domains.
Build your own RSS library of feeds
Use twitter as input
Share with others on the blog.
Auto-learning
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39. External projects
Encourage senior dev to participate in external projects:
http://www.codeplex.com/
https://github.com/explore
http://sourceforge.net/blog/potm/
Open-Source your internal tools.
Learning with others
Practice other areas of coding
« Peer pressure » on code cleanup
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40. Programming and Logic Puzzles
To tickle the brain and challenge your
logical/mathematical/programming skills
http://programmingpraxis.com/
http://projecteuler.net/
http://www.topcoder.com/tc
http://www.pythonchallenge.com/
http://rubyquiz.com/
http://uva.onlinejudge.org/
http://www.spoj.pl/
http://code.google.com/codejam/contests.html
http://www.ocf.berkeley.edu/~wwu/riddles/intro.shtml
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41. Play & Learn
Make IT fun: set up avatars, trophies,
points…
Game what you do: coding, meetings,
learning…
http://www.playmaking.org/
http://fr.slideshare.net/portiatung/the
-powerofplay36
People learn better while having
fun
Create relationships
Create fun
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42. References
The Culture Game, Dan Mezick
http://www.exforsys.com/career-
center/performance-development/importance-
of-continuous-learning.html
http://adulted.about.com/od/onthejobtraining/p
/whatsinitforyou.htm
http://managementhelp.org/blogs/training-and-
development/2011/06/06/how-many-steps-to-
continuous-learning-none/
Tribes & Chapters (Agile at Spotify):
https://dl.dropbox.com/u/1018963/Articles/Spot
ifyScaling.pdf
42
43. We’re changing the world… one password at a time
Dashlane wants to make identity and
payment simple and secure everywhere!
43
Want to be a part of life in the Dashlane?
Visit dashlane.com/jobs for all the info!
Dashlane is a premier, award-winning password manager and
digital wallet, intrinsically designed to make identity and payments
simple and secure on every website and every device.
We’re a rapidly growing, tech startup using the world’s best security
and privacy architecture to simplify the lives of more than 3 billion
Internet users worldwide.
Since our first product launch in 2013, our brilliant team of engineers and developers tirelessly work on new coding challenges, build code using
the latest up-to-date frameworks for native development across desktop and mobile, use cutting-edge web service architecture, and are at the
forefront of building applications that help millions of people every day!
So far, all of our hard work has been paying off! Dashlane was recently recognized by Google as one of the “Best of 2015” apps! Google also
recognized our Android password manager as an Editors’ Choice winner on the Google Play Store, and selected Dashlane to demo its adoption
of Android M fingerprint technology at Google I/O!
44. We work with the latest technology!
See our code in action! Check out some of our
projects on Github!
Github.com/Dashlane
In addition, each member of the Dashlane team can take some time to
share his insights in Tech Conferences and become a thought leader
in the tech community.
44
Alexis Fogel
@ Droid Con
Goo.gl/7h4guk
Emmanuel Schalit
@ The Dublin
Web Summit
Goo.gl/M4H7vg
Emmanuel Schalit
@ Le Wagon
Goo.gl/kvPLG0
Desktop Mobile Web App/Server Security
Dashlane is dedicated to building high-quality user experiences on Mobile, Desktop, and on the web using the latest up-to-date
technologies and languages.
45. Ready to join #LifeInTheDashlane?
We’re filling our ranks from top to bottom with
some of the smartest and friendliest developers
and engineers in the industry! Come join us!
Visit Dashlane.com/jobs to learn more about
joining the Dashlane team!
45
Dashlane.com/stackoverflow
Dashlane.com/linkedin
Dashlane.com/vimeo
Dashlane.com/blog
Also visit us here: