Following on from my last set of Core Principles of Gamification, here is a new slide deck outlining what the difference between game mechanics is compared to gamification elements. It also provides the 52 gamification mechanics and elements to use in projects as well as the Periodic Table of Gamification Elements.
2. What are Game Mechanics?
This is a very large question in the scope of game design and has a few answers!
Katie Salen and Eric Zimmerman in Rules of Play describe them as
• “Core Mechanics represent the essential moment-to-moment activity of players.
During a game, core mechanics create patterns of repeated behaviour, the
experiential building blocks of play.” Katie Salen and Eric Zimmerman: Rules of
Play
• “Mechanics are the various actions, behaviours and control mechanisms afforded
to the player within a game context. The mechanics support overall gameplay
dynamics” Robin Hunicke, Marc LeBlanc & Robert Zubek: MDA Framework
• “These are the procedures and rules of your game. Mechanics describe the goal
of your game, how players can and cannot try to achieve it, and what happens
when they try.” Jesse Schell: The Art of Game Design, A Book of Lenses
For gamification purposes and to help create a clear distinction between mechanics
and other elements of gamification, I use the following
“A distinct set of rules that dictate the outcome of interactions within the
system. They have an input, a process and an output.”
To build on that slightly, we can also describe dynamics as
“The user’s response to collections of these mechanics”
3. Game Mechanics and Gamification
As you can see. Game Mechanics have a specific role in
games. In gamification we often incorrectly lump many
unrelated concepts into the term Game Mechanics or
indeed Game Dynamics.
Instead it is easier to speak in terms of elements, thus
avoiding unnecessary definition conversations! A
gamification element is an mechanic, dynamic, aesthetic,
feedback mechanism, token or any other concept that you
are going to use in the gamification design. From true
mechanics such as lottery mechanics to high level concepts
like altruism and social status.
So, in the following pages I present 52 Gamification
Elements for you to use in your designs, with definitions
and their relationship to HEXAD User Types.