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Using OpenSimulator in 
K-12 Schools 
David W. Deeds 
OpenSimulator Community Conference 
November 9, 2014
Using OpenSimulator in K-12 Schools 
Welcome! I’m determined that this session won’t 
be Death by PowerPoint! 
I’ll do a quick introduction and then present some 
questions to choose from. 
Or you can ask your own. I’ll start with the 
questions from this morning’s OpenSimulator 
K-12 Power Panel in case you missed it. 
Ready? Here we go!
Using OpenSimulator in K-12 Schools 
Introduction 
• Been using VWs since 2006, started using 
OpenSimulator in 2009 with switch to K-12 
international schools 
• Have managed my own grid, plus used hosts: 
ReactionGrid, Dreamland Metaverse, Kitely 
(and VIBE)
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
Introduction 
• Have taken 200+ kids inworld, K to 12 (tried 
Pre-K too)! 
• Georgia, China, Mexico and now I’m the High 
School Technology Integration Coach for the 
American School of Guatemala
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
Introduction 
• Published “OpenSimulator: School Quick Start 
Guide” in 2011, one day I’ll get around to the 
Second Edition! 
• Lots of outdated information, but still some 
good stuff: 
http://www.nmc.org/pdf/OpenSimulator- 
School-Quick-Start-Guide.pdf
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
OpenSimulator K-12 Power Panel Questions: 
1. What makes an effective virtual world learning 
activity? 
2. What makes young students excited to be in 
virtual worlds? 
3. What are the advantages of having one’s own 
grid and how do you effectively manage it? 
4. How do you get others to engage in virtual 
worlds teaching? 
One or more of these?
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
Frequently Asked Questions 
5. How do I get virtual worlds started at my school? 
6. What can you teach using virtual worlds? 
7. Does this meet Common Core or other standards? 
8. How do you assess virtual world activities? 
9. Can virtual worlds be used for training teachers? 
10.How does this compare to Games-Based Learning 
or gamification? 
One or more of these?
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
1. What makes an effective virtual world learning 
activity? 
• “Skeleton” lesson plans: just enough structure 
to keep students focused on objectives 
• Differentiation so that students can succeed 
on individual and/or team basis 
• Connect, communicate and collaborate 
• Task-based exercises and project management 
• IB Design Cycle: Investigate, Design, Plan, 
Create and Evaluate (also Attitudes) 
• Everything is project-based: No tests!
Using OpenSimulator in K-12 Schools 
2. What makes young students excited to be in 
virtual worlds? 
• Being in charge of own learning experience 
• Programming with instant payoff/gratification 
• Cross-curricular or interdisciplinary activities 
(connections with lessons in other subjects) 
• Wide variety of tools put to practical use: 
graphics, sound, etc. 
• Freedom to create, (virtually) without limits 
• Ability to simulate impossible gadgets/gizmos 
• Making machinima (3D cartoons/movies)
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
3. What are the advantages of having one’s own 
grid and how do you effectively manage it? 
• Locally managed grid means free usage, ability 
to not worry about Internet connection 
• Complete security, at cost of inability to 
hypergrid to other grids, interact with others 
• Sells virtual world concept to nervous parents 
and administrators re: little munchkins 
• Total control over parameters such as prim size 
• Mainly a matter of managing OARs: saving and 
loading for different classes
Using OpenSimulator in K-12 Schools 
4. How do you get others to engage in virtual 
worlds teaching? 
• Best if IB (or IB-style) cross-curricular or 
interdisciplinary instruction is a goal 
• Start with easiest sell: Art teacher for inworld 
gallery, Music teacher for inworld concert 
• Usually after students start using it, word of 
mouth will get other teachers curious 
• Conduct demos for teachers of other subjects 
according to their interests (e.g., Math) 
• Request virtual field trips to education sims
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
5. How do I get virtual worlds started at my 
school? 
• Best is to start with free local grid or cheapest 
possible host company, pay for it yourself 
• Don’t try to explain too much in advance 
(better to seek forgiveness than permission) 
• Could start with education-specific game like 
MinecraftEdu and let kids do the sales job 
• Start with easiest sell, usually IT Teacher 
• Another angle is to introduce it as the best way 
to teach programming (as part of STEM)
Using OpenSimulator in K-12 Schools 
6. What can you teach using virtual worlds? 
• Obvious: Computer-Aided Design (CAD), 
programming, project management 
• Teamwork, communication, collaboration 
• Self-reliance, being in charge of learning 
• Good way to introduce student-centered 
learning as concept, also 3D printing 
• Subjects: IT, Math, Science, Art, Music, 
Languages, even Literature 
• Other tools: Graphics, 3D Modelers (e.g., 
Sketchup), Sound and Music Production
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
7. Does this meet Common Core or other 
standards? 
• Honestly don’t know about Common Core, VIBE 
folks about to embark on that project 
• Have created IT curriculum that met rigorous 
International Baccalaureate standards 
• Middle Years Program (MYP) at first, with 
reliance on Design Cycle, extrapolated to 
Primary Years and Diploma Programs (PYP, DP) 
• If World of Warcraft curriculum can meet 
Common Core standards, so can OpenSimulator
Using OpenSimulator in K-12 Schools 
8. How do you assess virtual world activities? 
• IB Way: Each phase of the Design Cycle 
(Investigate, Design, Plan, Create and Evaluate) 
has rubric scaled according to performance 
• Again, no tests: everything is project based 
• IB includes Attitudes, can adopt as rubric 
category: Teamwork, Collaboration, etc. 
• Let students evaluate each other on 
performance, e.g., contributing to team effort 
• Keep daily “plus or minus sheet” to track 
formative assessment, ends in summative
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
9. Can virtual worlds be used for training teachers? 
• Absolutely! All skills students can learn are 
valuable to teachers too, tangible (e.g., 
programming) to intangible (e.g., collaboration) 
• Great for getting teachers into cross-curricular 
or interdisciplinary instruction mode 
• Also great for transitioning teachers from tests 
to projects, grades to rubrics 
• Best way is to train teachers and students 
simultaneously, with this and/or games 
• Show teachers that learning can be FUN!
Using OpenSimulator in K-12 Schools 
10.How does this compare to Games-Based 
Learning or gamification? 
• It is Games-Based Learning, just without the 
shootings and obvious levels (external XP) 
• Goals and milestones are within the game but 
tied to class or other external objectives 
• Easier to convince skeptical administrators and 
parents that this is a learning environment 
• Is gamification in the sense that a lesson plan 
is tied to achieving goals and winning contests 
• Team efforts compare well to all games
Using OpenSimulator in K-12 Schools
Using OpenSimulator in K-12 Schools 
If you’d like an OpenSimulator grid for your 
school, you could do it yourself. 
Or you could contact Dreamland Metaverse: 
snoopy.pfeffer@yahoo.com 
Or Kitely: www.kitely.com
Using OpenSimulator in K-12 Schools 
Thank you for (virtually) attending! 
Questions/Comments? 
ddeeds@cag.edu.gt 
davidwdeeds@gmail.com 
Follow my Scoop.it page: 
http://www.scoop.it/t/3d-virtual-worlds-educational- 
technology

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OSCC14: Using OpenSimulator in K-12 Schools

  • 1. Using OpenSimulator in K-12 Schools David W. Deeds OpenSimulator Community Conference November 9, 2014
  • 2. Using OpenSimulator in K-12 Schools Welcome! I’m determined that this session won’t be Death by PowerPoint! I’ll do a quick introduction and then present some questions to choose from. Or you can ask your own. I’ll start with the questions from this morning’s OpenSimulator K-12 Power Panel in case you missed it. Ready? Here we go!
  • 3. Using OpenSimulator in K-12 Schools Introduction • Been using VWs since 2006, started using OpenSimulator in 2009 with switch to K-12 international schools • Have managed my own grid, plus used hosts: ReactionGrid, Dreamland Metaverse, Kitely (and VIBE)
  • 4. Using OpenSimulator in K-12 Schools
  • 5. Using OpenSimulator in K-12 Schools Introduction • Have taken 200+ kids inworld, K to 12 (tried Pre-K too)! • Georgia, China, Mexico and now I’m the High School Technology Integration Coach for the American School of Guatemala
  • 6. Using OpenSimulator in K-12 Schools
  • 7. Using OpenSimulator in K-12 Schools Introduction • Published “OpenSimulator: School Quick Start Guide” in 2011, one day I’ll get around to the Second Edition! • Lots of outdated information, but still some good stuff: http://www.nmc.org/pdf/OpenSimulator- School-Quick-Start-Guide.pdf
  • 8. Using OpenSimulator in K-12 Schools
  • 9. Using OpenSimulator in K-12 Schools OpenSimulator K-12 Power Panel Questions: 1. What makes an effective virtual world learning activity? 2. What makes young students excited to be in virtual worlds? 3. What are the advantages of having one’s own grid and how do you effectively manage it? 4. How do you get others to engage in virtual worlds teaching? One or more of these?
  • 10. Using OpenSimulator in K-12 Schools
  • 11. Using OpenSimulator in K-12 Schools Frequently Asked Questions 5. How do I get virtual worlds started at my school? 6. What can you teach using virtual worlds? 7. Does this meet Common Core or other standards? 8. How do you assess virtual world activities? 9. Can virtual worlds be used for training teachers? 10.How does this compare to Games-Based Learning or gamification? One or more of these?
  • 12. Using OpenSimulator in K-12 Schools
  • 13. Using OpenSimulator in K-12 Schools 1. What makes an effective virtual world learning activity? • “Skeleton” lesson plans: just enough structure to keep students focused on objectives • Differentiation so that students can succeed on individual and/or team basis • Connect, communicate and collaborate • Task-based exercises and project management • IB Design Cycle: Investigate, Design, Plan, Create and Evaluate (also Attitudes) • Everything is project-based: No tests!
  • 14. Using OpenSimulator in K-12 Schools 2. What makes young students excited to be in virtual worlds? • Being in charge of own learning experience • Programming with instant payoff/gratification • Cross-curricular or interdisciplinary activities (connections with lessons in other subjects) • Wide variety of tools put to practical use: graphics, sound, etc. • Freedom to create, (virtually) without limits • Ability to simulate impossible gadgets/gizmos • Making machinima (3D cartoons/movies)
  • 15. Using OpenSimulator in K-12 Schools
  • 16. Using OpenSimulator in K-12 Schools 3. What are the advantages of having one’s own grid and how do you effectively manage it? • Locally managed grid means free usage, ability to not worry about Internet connection • Complete security, at cost of inability to hypergrid to other grids, interact with others • Sells virtual world concept to nervous parents and administrators re: little munchkins • Total control over parameters such as prim size • Mainly a matter of managing OARs: saving and loading for different classes
  • 17. Using OpenSimulator in K-12 Schools 4. How do you get others to engage in virtual worlds teaching? • Best if IB (or IB-style) cross-curricular or interdisciplinary instruction is a goal • Start with easiest sell: Art teacher for inworld gallery, Music teacher for inworld concert • Usually after students start using it, word of mouth will get other teachers curious • Conduct demos for teachers of other subjects according to their interests (e.g., Math) • Request virtual field trips to education sims
  • 18. Using OpenSimulator in K-12 Schools
  • 19. Using OpenSimulator in K-12 Schools 5. How do I get virtual worlds started at my school? • Best is to start with free local grid or cheapest possible host company, pay for it yourself • Don’t try to explain too much in advance (better to seek forgiveness than permission) • Could start with education-specific game like MinecraftEdu and let kids do the sales job • Start with easiest sell, usually IT Teacher • Another angle is to introduce it as the best way to teach programming (as part of STEM)
  • 20. Using OpenSimulator in K-12 Schools 6. What can you teach using virtual worlds? • Obvious: Computer-Aided Design (CAD), programming, project management • Teamwork, communication, collaboration • Self-reliance, being in charge of learning • Good way to introduce student-centered learning as concept, also 3D printing • Subjects: IT, Math, Science, Art, Music, Languages, even Literature • Other tools: Graphics, 3D Modelers (e.g., Sketchup), Sound and Music Production
  • 21. Using OpenSimulator in K-12 Schools
  • 22. Using OpenSimulator in K-12 Schools 7. Does this meet Common Core or other standards? • Honestly don’t know about Common Core, VIBE folks about to embark on that project • Have created IT curriculum that met rigorous International Baccalaureate standards • Middle Years Program (MYP) at first, with reliance on Design Cycle, extrapolated to Primary Years and Diploma Programs (PYP, DP) • If World of Warcraft curriculum can meet Common Core standards, so can OpenSimulator
  • 23. Using OpenSimulator in K-12 Schools 8. How do you assess virtual world activities? • IB Way: Each phase of the Design Cycle (Investigate, Design, Plan, Create and Evaluate) has rubric scaled according to performance • Again, no tests: everything is project based • IB includes Attitudes, can adopt as rubric category: Teamwork, Collaboration, etc. • Let students evaluate each other on performance, e.g., contributing to team effort • Keep daily “plus or minus sheet” to track formative assessment, ends in summative
  • 24. Using OpenSimulator in K-12 Schools
  • 25. Using OpenSimulator in K-12 Schools 9. Can virtual worlds be used for training teachers? • Absolutely! All skills students can learn are valuable to teachers too, tangible (e.g., programming) to intangible (e.g., collaboration) • Great for getting teachers into cross-curricular or interdisciplinary instruction mode • Also great for transitioning teachers from tests to projects, grades to rubrics • Best way is to train teachers and students simultaneously, with this and/or games • Show teachers that learning can be FUN!
  • 26. Using OpenSimulator in K-12 Schools 10.How does this compare to Games-Based Learning or gamification? • It is Games-Based Learning, just without the shootings and obvious levels (external XP) • Goals and milestones are within the game but tied to class or other external objectives • Easier to convince skeptical administrators and parents that this is a learning environment • Is gamification in the sense that a lesson plan is tied to achieving goals and winning contests • Team efforts compare well to all games
  • 27. Using OpenSimulator in K-12 Schools
  • 28. Using OpenSimulator in K-12 Schools If you’d like an OpenSimulator grid for your school, you could do it yourself. Or you could contact Dreamland Metaverse: snoopy.pfeffer@yahoo.com Or Kitely: www.kitely.com
  • 29. Using OpenSimulator in K-12 Schools Thank you for (virtually) attending! Questions/Comments? ddeeds@cag.edu.gt davidwdeeds@gmail.com Follow my Scoop.it page: http://www.scoop.it/t/3d-virtual-worlds-educational- technology