2. Dee Sadler
Adobe Community Professional
Adobe UG Manager
Adobe Certified Expert / Instructor
Adobe Influencer Program
and... am a UI strategist for Sprint
Dreamweaver and Fireworks CS5 videos for
Total Training presenter
@DeeSadler
3. Don’t make design too hard
It is important to understand the
audience, who will consume the data.
What do they expect?
4. Technical skill is mastery of complexity,
while creativity is mastery of simplicity.
— Christopher Zeeman
6. Design can be logical
Fibonacci Golden Ratio Spiral Golden Rectangle
7. In Fact,
Design has Acronyms too
UI / UX
UI is what the user sees and controls
UX is what the user feels (wait times,
steps in a process, shifts in attention)
8.
9.
10. 5 major areas of design
1.Typography
2.Color
3.Whitespace
4.Imagery
5.Grids
11. Good design is partially creativity and innovation,
but primarily knowledge and awareness.
— Chuck Green
39. Rule of 3rds
The rule states that an image should be imagined as
divided into nine equal parts by two equally-spaced
horizontal lines and two equally-spaced vertical lines,
and that important compositional elements should
be placed along these lines or their intersections
40. Suggestions
Avoid animation.
Choose images with a strong foreground element.
Compress your imagery but not too much!
Use faces, people are naturally drawn to them.
Avoid clipart illustrations
43. I believe that a good user interface is carefully targeted
towards its audience, with the right mixture of
simplicity, elegance and innovation.
— Robert Peloschek
53. 960.gs
blueprint.com
http://designbygrid.com/
Fireworks:
New FromTemplate>Grids
54. Wireframes
Balsamiq
Axure
Fireworks
Ommnigraffle
EightShapes for InDesign
iMockups for iPad
SketchyPad for iPad
Keynottopia for Keynote
many, many more