This document provides a summary of tools that an iOS developer uses to write code, commit code to repositories, document code, test and debug code, localize code, and more. It discusses Xcode, iOS Simulator, Instruments, GitHub, Dash, Pixelmator, Charles, and over 30 other tools. The document recommends checking tool bundles and promotions to save money on tools and looking at various developer blogs and websites to stay informed and accelerate productivity.
2. [me describe];
• iOS
developer at
• Twitter
• e-mail
• Blog
le studio
: @defagos
: defagos (at) gmail (dot) com
: http://subjective-objective-c.blogspot.com/
• Open-source
: https://github.com/defagos
3. [talk goals];
• Share
which tools I regularly use
• Increase
your productivity
• Provide
an overview, not detailed instruction manuals
4. [tools actions];
• Share
• Use
: Show your tools to the world
: Play with your tools and have fun
• Learn
: Discover how your tools work
• Compare
• Pay
: Tools you don’t know yet can be great
: Time is money, do not reinvent the wheel
5. [tools buy];
• Buy
when you need, upgrade when you must
• Look
out for bundles (http://www.squidoo.com/currentmac-bundles)
• Look
out for promotions, especially during WWDC (https://
itunes.apple.com/ch/app/store-news/id416323139?mt=12)
13. [Instruments tips];
• Allocations
• ⌘⇧E
•
Record reference counts
: Stack trace (double-click for source code)
Use filters to restrict data set (e.g. only
ViewController)
• Call
tree settings : Invert call tree & Hide system libraries
14. [QuickLook plugins];
• Text
files (http://whomwah.github.io/qlstephen/)
• App
& provisioning profile info (http://ipaql.kfinteractive.com/)
• Source
code files (https://code.google.com/p/qlcolorcode/)