The document summarizes the evolution of web design from the early 1990s to the present. It discusses four key eras: 1) 1992-1996, the early "World Wide Web" era with basic HTML and early browsers. 2) 1997-2001, the dot-com boom era with expanding HTML and CSS usage and the rise of commercial websites. 3) 2002-2007, the era of web standards and the beginnings of ubiquitous access. 4) 2008-present, the modern era emphasizing standards-based design, emotional and experience design, and designing for all devices and environments. The document advocates focusing on potential, having aspirations, and being responsible to shape the future of web design.
25. Design: very first website
Add examples of web design from that
period
1. First website ever
2. Typical geocities
3. Professional
4. Under construction animated gifs and
rainbow <hr>s
42. 2002
to
2007
Era of Web Standards
& Beginnings of Ubiquity
43. HTML: 2002-2007
• HTML 4.01 and XHTML hold steady as
the favorite versions
• XHTML 1.1 released (but noone seems
to care)
44. Browsers: 2002-2007
• 2001: our favorite browser, IE6 is
released
• 2002: Netscape dies
• 2003: Safari grows with Mac market
• 2004: Firefox rises from the ashes
67. Emotional Design
“Aesthetically pleasing objects appear to users to
be more effective by virtue of their sensual
appeal and an affinity the user feels for the object
based on a formation of an emotional connection
to it. “
- Wikipedia
(with liberal edits)
68. Experience Design
“…Designing products, processes, services,
events, and environments with a focus placed on
the quality of the user experience….Experience
design is driven by consideration of the moments
of engagement between people and [objects],
and the ideas, emotions, and memories that
these moments create.”
- Wikipedia
(with liberal edits)
69. “Social Design”
Design of sites that encourage connection and
interaction of users and build community.
84. Be Responsible
1. Create things that are both useful and beautiful
2. Practice continuous improvement
3. Stay abreast of trends
4. Create trends
5. Practice the “Sankofa” of design