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por Itamar Medeiros	
	
@designative	
	
http://www.linkedin.com/in/designative	
Voltando às Origens
Outline	
§  Design na UFPE	
§  Estórias da China	
§  Vida do Brasileiro no Exterior	
§  Design em Times Distribuídos	
§  Pesquisa em Creatividade em Ambientes Distribuídos 	
Voltando às Origens	
{ Voltando às Origens }
You are at: Introdução » Outline
Design na UPFE	
Turma de PV97.01	
Desenho Industrial, Programação Visual	
Departamento de Teoria da Arte	
{ Voltando às Origens }
You are at: Introdução » Design na UFPE
Voltando às Origens: Conversa com alunos da UPFE / UNICAP
Estórias da China	
{ Voltando às Origens }
You are at: Introdução » Estórias da China	
Coordenador do Departamento de Comunicação
Visual da Ra!es Design Institute (Xangai) da DongHua
University	
2005 – 2007	
	
Gerente de Experiência do Usuário da Autodesk	
2007-2012	
	
Coordenador Local da Interaction Design Association
(IxDA) em Xangai	
2007-2012
Voltando às Origens: Conversa com alunos da UPFE / UNICAP
Voltando às Origens: Conversa com alunos da UPFE / UNICAP
7 anos years na China (entre 2005 e 2012)
Sem Título, Nanjing Road, 2007
7 anos years na China (entre 2005 e 2012)
Sem Título, Nanjing Road, 2008
7 anos na China (entre 2005 e 2012) com minha esposa, Fabiane
Medeiros, I., (2010), Shanghai Walking Tours: The Bund,
retrieved 25 October 2011 from	
http://www."ickr.com/photos/china-designative/5061198577/in/photostream/
Novo membro da Família:	
Caleb Peng Medeiros (2011)
Crônicas do Design, Tecnologia e Cultura
Medeiros, I., (2006-2013), { design@tive } Thoughts on Design, Technology and Culture,
retrieved 18 September 2012 from http://designative.info
Medeiros, I. (2010), Chinglish: Toilet Seats in China are “for weak only” in
{ design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from
http://designative.info/2010/04/05/chinglish-toilet-seats-in-china-are-for-weak-only/
Medeiros, I. (2009), Living in China: Shanghai’s Pajamas Sightings in
{ design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011
from http://designative.info/2010/03/25/living-in-china-shanghais-pajamas-sightings/
Medeiros, I. (2012), Visual Communication in China: “A Single Act of Carelessness Leads to the Eternal Loss of Beauty”
in { design@tive } thoughts on Design, Technology & Culture, retrieved May 13th, 2013 from
http://designative.info/2011/01/01/visual-communication-in-china-a-single-act-of-carelessness-leads-to-the-eternal-
loss-of-beauty/
Medeiros, I. (2012), Chinglish: “Take Away Me”? in { design@tive } thoughts on Design, Technology & Culture,
retrieved May 13th, 2013 from http://designative.info/2010/07/14/chinglish-take-away-me/
Medeiros, I. (2012), Chinglish: “Month Also Know Communications”? In { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2012/04/16/chinglish-month-also-know-communications/
Medeiros, I. (2012), Visual Communication in China: “a time sex thing” in { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2011/01/25/visual-communication-in-china-a-time-sex-thing/
Medeiros, I. (2012), Visual Communication in China: “Visitors, this way”? in { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2010/05/10/visual-communication-in-china-visitors-this-way/
Medeiros, I. (2012), Visual Communication in China: “Push the Button to call for assistance of creepy tentacles” in
{ design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013
from http://designative.info/2010/05/17/visual-communication-in-china-push-the-button-to-call-for-assistance-of-creepy-tentacles/
Medeiros, I. (2012), Visual Communication in China: “This is a no-car bomb area”! In
{ design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013
from http://designative.info/2010/04/24/visual-communication-in-china-this-is-a-no-car-bomb-area/
Medeiros, I. (2012), Advertising in China: “Can’t Touch This”! In { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2010/05/31/advertising-in-china-cant-touch-this/
Medeiros, I. (2012), Only in China: High-tech Sandwich Men in { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2008/12/17/only-in-china-high-tech-sandwich-men/
Estórias da China	
{ Voltando às Origens }
You are at: Introdução » Estórias da China	
Coordenador do Departamento de Comunicação
Visual da Ra!es Design Institute (Xangai) da DongHua
University	
2005 – 2007	
	
Gerente de Experiência do Usuário da Autodesk	
2007-2012	
	
Coordenador Local da Interaction Design Association
(IxDA) em Xangai	
2007-2012
Coordenador Local da Interaction Design Association (ixDA) em Xanghai
IxDA, (2010), Facilitating Local Gathering for the Interaction Design Association
(IxDA) in Shanghai in An evening of conversation about Design, Interaction, Work and
Life with Marc Rettig, retrieved 25 October 2011 from
http://www.ixda.org/local/event/25395
Estórias da China	
{ Voltando às Origens }
You are at: Introdução » Estórias da China	
Coordenador do Departamento de Comunicação
Visual da Ra!es Design Institute (Xangai) da DongHua
University	
2005 – 2007	
	
Gerente de Experiência do Usuário da Autodesk	
2007-2012	
	
Coordenador Local da Interaction Design Association
(IxDA) em Xangai	
2007-2012
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Clark Publishing. (2011), “Add Some Bunch to Your Playbook” retrieved on July 21st, 2011
http://www.gridironstrategies.com/articles.php?id=85
Processos	
  Cria+vos	
  
Facilitando	
  a	
  criação	
  de	
  novos	
  
artefatos,	
  ferramentas,	
  produtos	
  ou	
  
serviços	
  
Criando	
  Experiências	
  
Tornando	
  o	
  uso	
  de	
  novos	
  artefatos,	
  
ferramentas,	
  produtos	
  ou	
  serviços	
  mais	
  
eficientes,	
  fáceis	
  de	
  aprender,	
  com	
  mais	
  
sa9sfação	
  
Coleta
Aprender com
experiências previas	
 
Relação
Consultar colegas
e/ou mentores	
 


Criação
Explorar, compor, e
avaliar soluções
possíveis 	
Doação
Disseminar Resultados	
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting
Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Coleta
Aprender com
experiências previas	
 
Relação
Consultar colegas
e/ou mentores	
 


Criação
Explorar, compor, e
avaliar soluções
possíveis 	
Doação
Disseminar Resultados	
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting
Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Spencer, Donna. Card Sorting: Designing Usable Categories. 2009. New York: Rosenfeld Media.
Young, Indi. 2008. A#nity Diagrams in “Mental Models: Aligning Design Strategy with Human
Behavior” . New York: Rosenfeld Media.
Wiegers, K.E., 2006. System Boundary Diagram in “ More About Software Requirements: Thorny
Issues and Practical Advice” . p 138-140. Redmond: Microsoft Press.
Rosenfeld,	
  Louis.	
  2011.	
  Search	
  Analy9cs	
  for	
  your	
  Site.	
  
New	
  York:	
  Rosenfeld	
  Media	
  
Medeiros, I. (2012), Personas & Scenarios, retrieved 25 September 2012 from
http://designative.info/project/personas-scenarios/
Medeiros, I. (2012),Swimlane Diagrams in Data Visualization, retrieved 25 September 2012 from
http://designative.info/project/data-visualization/#Swimlane_Diagrams
Medeiros, I. (2012),Command Clustering Analysis in Data Visualization, retrieved 25 September 2012
from http://designative.info/project/data-visualization/#Command_Clustering_Analysis
Medeiros, I. (2012),Insight Matrix in Data Visualization, retrieved 25 September 2012 from
http://designative.info/project/data-visualization/#Insight_Matrix
Coleta
Aprender com
experiências previas	
 
Relação
Consultar colegas
e/ou mentores	
 


Criação
Explorar, compor, e
avaliar soluções
possíveis 	
Doação
Disseminar Resultados	
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting
Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Autodesk, Inc. (2012), Sketchbook Pro for iPad, San Rafael California.
Apple, Inc. (2012), iMovie for iOS, Cupertino California.
Adobe, Inc. (2012), Adobe Creative Cloud, San Rose California.
Toca Boca (2012), Toca Band for iOS, Stockholm Sweden.
Toca Boca (2012), Toca Hair Salon for iOS, Stockholm Sweden.
Coleta
Aprender com
experiências previas	
 
Relação
Consultar colegas
e/ou mentores	
 


Criação
Explorar, compor, e
avaliar soluções
possíveis 	
Doação
Disseminar Resultados	
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting
Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Medeiros, I. (2012), Use Case Documents, retrieved 25 September 2012 from
http://designative.info/project/use-case-documents/
Brian Solis and JESS3., (2010), Conversation Prism,
retrieved August 1st, 2011, http://www.theconversationprism.com/
Zynga, Inc. (2012), Draw Something Free, iOS, San Francisco California.
Zynga, Inc. (2012), Draw Something Free, iOS, San Francisco California.
Automattic Inc, (2011), Online survey software - conduct your
customer surveys and polls with Polldaddy, retrieved 25 September
2012 from http://polldaddy.com/
ConceptShare, Inc. (2011), Online Collaboration Software for Creative
Teams | ConceptShare, retrieved 25 September 2012 from
http://www.conceptshare.com/
Kickstarter, Inc. (2011), Kickstarter, retrieved 25 September 2012 from
http://www.kickstarter.com/
Coleta
Aprender com
experiências previas	
 
Relação
Consultar colegas
e/ou mentores	
 


Criação
Explorar, compor, e
avaliar soluções
possíveis 	
Doação
Disseminar Resultados	
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting
Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Voltando às Origens: Conversa com alunos da UPFE / UNICAP
Creative Commons .org (2012), Creative Commons, retrieved
25 September 2012 from http://creativecommons.org/
Autodesk Inc, (2012), Discover Autodesk PLM 360, retrieved
25 September 2012 from http://www.autodeskplm360.com/discover/
Trabalhando no Exterior	
Na prática, a maioria das empresas é organizada de
forma bem complexa, composta de times distribuídos	
{ Voltando às Origens }
You are at: Introdução » Trabalhando no Exterior
Voltando às Origens: Conversa com alunos da UPFE / UNICAP
Voltando às Origens: Conversa com alunos da UPFE / UNICAP
Voltando às Origens: Conversa com alunos da UPFE / UNICAP
Autodesk Inc, (2012), OnliDiscover Autodesk PLM 360, retrieved
25 September 2012 from http://www.autodeskplm360.com/discover/ 	
Medeiros, I. (2012),Collaborative vs. Distributed Design in Distinction Award in MA Design Practice,
retrieved 25 September 2012 from
http://designative.info/project/distinction-award-in-the-ma-design-practice/
Autodesk Inc, (2012), OnliDiscover Autodesk PLM 360, retrieved
25 September 2012 from http://www.autodeskplm360.com/discover/ 	
Medeiros, I. (2012), Managing Multiple Perspectives in Distinction Award in MA Design Practice, retrieved
25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/
Medeiros, I. (2012), Managing Task Interdependencies in Distinction Award in MA Design Practice,
retrieved 25 September 2012 from
http://designative.info/project/distinction-award-in-the-ma-design-practice/
Medeiros, I. (2012),Combining Frameworks in Distinction Award in MA Design Practice, retrieved 25
September 2012 from
http://designative.info/project/distinction-award-in-the-ma-design-practice/#Combining_Frameworks
Coleta
Aprender com
experiências previas	
 
Relação
Consultar colegas
e/ou mentores	
 


Criação
Explorar, compor, e
avaliar soluções
possíveis 	
Doação
Disseminar Resultados	
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting
Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Coleta
Aprender com
experiências previas	
 
Relação
Consultar colegas
e/ou mentores	
 


Criação
Explorar, compor, e
avaliar soluções
possíveis 	
Doação
Disseminar Resultados	
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting
Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
Criatividade em
Ambientes Distribuídos	
{ Voltando às Origens }
You are at: Introdução » Criatividade em Ambientes Distribuídos	
	
Coordenador do Departamento de Comunicação
Visual da Ra!es Design Institute (Xangai) da DongHua
University	
2005 – 2007	
	
Gerente de Experiência do Usuário da Autodesk	
2007-2012	
	
Coordenador Local da Interaction Design Association
(IxDA) em Xangai	
2007-2012
create
prototyping
brainstorming
wireframing
mockups
critical thinking
lateral thinking
six thinking hats
problem decomposition
problem reframing
incubation
Five W's
Brain Writing
Usability Studies
Focus Groups
web/desktop/mobile analytics
data mining
customer feedback
contextual inquiry studies
card sorting
information gathering and research
surveys
collect
ideation / exploration
relate
developing shared memories / meaning
storytelling
facilitating decision making
presentations
tracing back decisions
design concepts
communication of data/information/knowledge
design reviews
customer journey maps
Visualizing Data / Processes
clustering Analysis
insight matrixes
system boundaries diagrams
SWOT analysis
mental models
work models
artifact models
personas
scenarios
UXI matrix
donate
disseminating results
Medeiros, I. (2012), Lenses and Variables in Philosophy,
{ design@tive } information design: thoughts on design, technology and culture, retrieved on
May 16th, 2013 from http://designative.info/about/philosophy/
Medeiros, I. (2012), Lenses and Variables in Philosophy,
{ design@tive } information design: thoughts on design, technology and culture, retrieved on
May 16th, 2013 from http://designative.info/about/philosophy/
Medeiros, I. (2012), Lenses and Variables in Philosophy,
{ design@tive } information design: thoughts on design, technology and culture, retrieved on
May 16th, 2013 from http://designative.info/about/philosophy/
Medeiros, I. (2012), Lenses and Variables in Philosophy,
{ design@tive } information design: thoughts on design, technology and culture, retrieved on
May 16th, 2013 from http://designative.info/about/philosophy/
Medeiros, I. (2012), The Awards in Distinction Award in the MA Design Practice,
{ design@tive } information design: thoughts on design, technology and culture,
retrieved on May 16th, 2013 from
http://designative.info/project/distinction-award-in-the-ma-design-practice/
#The_Award

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Voltando às Origens: Conversa com alunos da UPFE / UNICAP

  • 2. Outline §  Design na UFPE §  Estórias da China §  Vida do Brasileiro no Exterior §  Design em Times Distribuídos §  Pesquisa em Creatividade em Ambientes Distribuídos Voltando às Origens { Voltando às Origens } You are at: Introdução » Outline
  • 3. Design na UPFE Turma de PV97.01 Desenho Industrial, Programação Visual Departamento de Teoria da Arte { Voltando às Origens } You are at: Introdução » Design na UFPE
  • 5. Estórias da China { Voltando às Origens } You are at: Introdução » Estórias da China Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012
  • 8. 7 anos years na China (entre 2005 e 2012) Sem Título, Nanjing Road, 2007
  • 9. 7 anos years na China (entre 2005 e 2012) Sem Título, Nanjing Road, 2008
  • 10. 7 anos na China (entre 2005 e 2012) com minha esposa, Fabiane Medeiros, I., (2010), Shanghai Walking Tours: The Bund, retrieved 25 October 2011 from http://www."ickr.com/photos/china-designative/5061198577/in/photostream/
  • 11. Novo membro da Família: Caleb Peng Medeiros (2011)
  • 12. Crônicas do Design, Tecnologia e Cultura Medeiros, I., (2006-2013), { design@tive } Thoughts on Design, Technology and Culture, retrieved 18 September 2012 from http://designative.info
  • 13. Medeiros, I. (2010), Chinglish: Toilet Seats in China are “for weak only” in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/04/05/chinglish-toilet-seats-in-china-are-for-weak-only/
  • 14. Medeiros, I. (2009), Living in China: Shanghai’s Pajamas Sightings in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/03/25/living-in-china-shanghais-pajamas-sightings/
  • 15. Medeiros, I. (2012), Visual Communication in China: “A Single Act of Carelessness Leads to the Eternal Loss of Beauty” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 13th, 2013 from http://designative.info/2011/01/01/visual-communication-in-china-a-single-act-of-carelessness-leads-to-the-eternal- loss-of-beauty/
  • 16. Medeiros, I. (2012), Chinglish: “Take Away Me”? in { design@tive } thoughts on Design, Technology & Culture, retrieved May 13th, 2013 from http://designative.info/2010/07/14/chinglish-take-away-me/
  • 17. Medeiros, I. (2012), Chinglish: “Month Also Know Communications”? In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2012/04/16/chinglish-month-also-know-communications/
  • 18. Medeiros, I. (2012), Visual Communication in China: “a time sex thing” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2011/01/25/visual-communication-in-china-a-time-sex-thing/
  • 19. Medeiros, I. (2012), Visual Communication in China: “Visitors, this way”? in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/10/visual-communication-in-china-visitors-this-way/
  • 20. Medeiros, I. (2012), Visual Communication in China: “Push the Button to call for assistance of creepy tentacles” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/17/visual-communication-in-china-push-the-button-to-call-for-assistance-of-creepy-tentacles/
  • 21. Medeiros, I. (2012), Visual Communication in China: “This is a no-car bomb area”! In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/04/24/visual-communication-in-china-this-is-a-no-car-bomb-area/
  • 22. Medeiros, I. (2012), Advertising in China: “Can’t Touch This”! In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/31/advertising-in-china-cant-touch-this/
  • 23. Medeiros, I. (2012), Only in China: High-tech Sandwich Men in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2008/12/17/only-in-china-high-tech-sandwich-men/
  • 24. Estórias da China { Voltando às Origens } You are at: Introdução » Estórias da China Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012
  • 25. Coordenador Local da Interaction Design Association (ixDA) em Xanghai IxDA, (2010), Facilitating Local Gathering for the Interaction Design Association (IxDA) in Shanghai in An evening of conversation about Design, Interaction, Work and Life with Marc Rettig, retrieved 25 October 2011 from http://www.ixda.org/local/event/25395
  • 26. Estórias da China { Voltando às Origens } You are at: Introdução » Estórias da China Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012
  • 27. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 28. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 29. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 30. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 31. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 32. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 33. Clark Publishing. (2011), “Add Some Bunch to Your Playbook” retrieved on July 21st, 2011 http://www.gridironstrategies.com/articles.php?id=85
  • 34. Processos  Cria+vos   Facilitando  a  criação  de  novos   artefatos,  ferramentas,  produtos  ou   serviços   Criando  Experiências   Tornando  o  uso  de  novos  artefatos,   ferramentas,  produtos  ou  serviços  mais   eficientes,  fáceis  de  aprender,  com  mais   sa9sfação  
  • 35. Coleta Aprender com experiências previas  Relação Consultar colegas e/ou mentores    Criação Explorar, compor, e avaliar soluções possíveis Doação Disseminar Resultados Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
  • 36. Coleta Aprender com experiências previas  Relação Consultar colegas e/ou mentores    Criação Explorar, compor, e avaliar soluções possíveis Doação Disseminar Resultados Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.
  • 37. Spencer, Donna. Card Sorting: Designing Usable Categories. 2009. New York: Rosenfeld Media.
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