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Pathways to a
Positive Learner Experience
Danielle  Cooley                    @dgcooley                    30  October  2015	
1
We’ll talk about:
2	
Defining  the    
damn  thing	
The  power  of  
iteration	
A  design  iteration  
technique	
An  evaluation  
iteration  
technique	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
So – Learner Experience?
3	
User  	
Experience	
(UX)	
Instructional	
Design	
(ID)	
Learner	
Experience	
(LXD)	
Modified  from  hOp://extensionengine.com/lxd-­‐‑10-­‐‑things-­‐‑to-­‐‑know-­‐‑about-­‐‑learner-­‐‑experience-­‐‑design	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
4	
WhatisUX?
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
5	
Google  Image  Search  –  11  July  2015	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
6
7	
ISO9241
Theeffectiveness,efficiency,and
satisfaction withwhichspecifiedusers
achievespecifiedgoalsinparticular
environments.
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
8	
Visual  
Design	
Interaction  
Design	
Information  
Architecture	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
9	
Visual  
Design	
Interaction  
Design	
Information  
Architecture	
Content  Strategy	
User  Research	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
10	
Visual  
Design	
Interaction  
Design	
Information  
Architecture	
Content  Strategy	
User  Research	
• Who  will  use  the  product?	
• Any  disabilities?	
• What  incomes,  ages,  and  education  levels?	
• What  are  their  pain  points?  End  goals?
11	
Visual  
Design	
Interaction  
Design	
Information  
Architecture	
Content  Strategy	
User  Research	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
• What  features  and  functions  are  necessary?	
• What  pages  do  we  need?	
• Any  photos?  Videos?  Copy?  Product  reviews?	
• Who  will  create  this  content?  Govern  it?  
12	
Visual  
Design	
Interaction  
Design	
Information  
Architecture	
Content  Strategy	
User  Research	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
• What  is  the  best  navigation  structure?	
• How  should  individual  screens  be  laid  out?  
13	
Visual  
Design	
Interaction  
Design	
Information  
Architecture	
Content  Strategy	
User  Research	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
• Which  controls  should  be  used  for  navigation?  
Selections?  Actions?	
• Dropdowns  vs.  checkboxes?	
• What  about  microinteractions?
14	
Visual  
Design	
Interaction  
Design	
Information  
Architecture	
Content  Strategy	
User  Research	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
• What  color  scheme  is  most  appropriate?	
• What  about  typography?	
• Will  there  be  any  iconography?  What  style?
Visual  
Design	
Interaction  
Design	
Information  
Architecture	
Content  Strategy	
User  Research	
 15	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
16
Iteration
17	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
18	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
19	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
Design Studio:
Peregrine Edition
Peregrine  falcon  image  via  flickr  user  mikebaird	
20	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
Iterative = good.
Fast = good.
Iterative AND fast?
21	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
Design Studio
•  6-8 drawings
•  5 minutes to draw
•  2 minutes to present
•  3 minutes to critique
•  Then team up. As pairs, do it again.
(Add an extra minute or so to presentation & critique
for each iteration.)
•  Lather, rinse, repeat, until you can’t pair up anymore.
22
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
Design Studio
•  6-8 4-6 drawings
•  5 4 minutes to draw
•  2 1 minutes to present
•  3 2 minutes to critique
•  Then team up. As pairs, do it again.
(Add an extra minute 30 seconds or so to
presentation & critique for each iteration.)
•  Lather, rinse, repeat, until you can’t pair up anymore.
23
Peregrine Edition
NOTE! We’ve shortened the process only because our time
today is so short. In real life, do the full version.
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
The Rules
Sketching
•  Always start with the persona &
requirements.
•  Strive for quantity.
•  Use only enough detail to convey
the idea.
•  Defer judgment.
•  Use your imagination.
•  Seek new combinations.
•  Have FUN!
Critiquing
•  Focus on how the design does or
does not fit the scenario or
persona. (Your own likes/dislikes
don’t matter.)
•  Ask clarifying questions as
needed.
•  Presenters, try to clarify without
being defensive.
•  Save suggestions for your next
sketching cycle.
24	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
Warmup
25	
Straight  
Line  
Circle   Triangle   Square  
Arrow   Cloud   Rectangle   Face  
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
Mom’s Recipes
26	
Mom is in her 60s and is a great baker – and she has
dozens of recipes that she has perfected over the years
that wants to pass on to her grandsons.
A recent flood in the basement almost destroyed her
cherished recipe book. After carefully drying out each
page, she can still read them but no one else could
decipher it. She needs to rewrite them all down.
Can you help my Mom?
Mom’s  Pain  Points:    
-­   She  doesn’t  like  typing  
-­   Intimidated  by  “technology  stuff”  
-­   Too  many  instructions  for  things  
Mom  Likes:  
-­   Keeping  things  easy  
-­   Following  recipes  exactly  
-­   Having  things  printed  if  she  can  
-­   Telling  stories  about  baking  
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
27	
GO!Sack  race  starting  line  image  via  flickr  user  jiggot	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
Review
28	
IMPORTANT: Were this
‘real’ we would need
to leave today with
specific marching
orders on what we
need to build.
ü Identify and discuss
common themes,
patterns, components
that emerged.
ü Prioritize features
ü Discuss / document
open questions and
assumptions.
ü Note and collect
these along with
sketches generated.
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
So we have a design…
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
29
Evaluate it!
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
30	
(There  are  lots  of    ways  to  do  this!)  
About the 3x3 Method
•  ~  2-­‐‑3  low-­‐‑fidelity  prototypes  (clickable  wireframes,  
typically),  each  expressing  a  unique  approach  to  the  
solution,  are  created.    	
•  Each  prototype  is  ~  3  screens  deep  and  reflects  the  same  
key  tasks.    	
•  The  prototypes  are  then  iteratively  usability  tested  and  
refined.  	
•  The  result  is  a  single  high-­‐‑level  conceptual  model  of  the  
solution’s  UI.  	
•  Directly  observing  end  users  in  this  ma=er  helps  
ensure  the  final  product  will  be  accepted  and  adopted.	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
31
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
32	
Pre-­‐‑
testing	
Day  1	
 Day  2	
 Day  3	
 Day  4	
 Day  5	
 Post-­‐‑
testing	
Develop-­‐‑
ment  of  2-­‐‑3  
prototypes	
Participant  
recruiting	
	
Logistics  
planning	
Three  
represen-­‐‑
tative  end  
users  
evaluate  the  
prototypes	
	
Prototypes  
are  refined  
and  usually  
narrowed  to  
fewer  
versions	
	
Three  
represen-­‐‑
tative  end  
users  
evaluate  the  
prototypes	
	
Prototypes  
are  refined  
and  usually  
narrowed  to  
fewer  
versions	
	
Three  
represen-­‐‑
tative  end  
users  
evaluate  the  
prototypes	
	
Prototype  is  
refined  a  
final  time  to  
add  polish  &  
annotation	
	
	
 
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
33	
Pre-­‐‑
testing	
Day  1	
 Day  2	
 Day  3	
 Day  4	
 Day  5	
 Post-­‐‑
testing	
Develop-­‐‑
ment  of  2-­‐‑3  
prototypes	
Participant  
recruiting	
	
Logistics  
planning	
Three  
represen-­‐‑
tative  end  
users  
evaluate  the  
prototypes	
	
Prototypes  
are  refined  
and  usually  
narrowed  to  
fewer  
versions	
	
Three  
represen-­‐‑
tative  end  
users  
evaluate  the  
prototypes	
	
Prototypes  
are  refined  
and  usually  
narrowed  to  
fewer  
versions	
	
Three  
represen-­‐‑
tative  end  
users  
evaluate  the  
prototypes	
	
Prototype  is  
refined  a  
final  time  to  
add  polish  &  
annotation	
	
	
 
Be quiet!
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
34
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
35
Check your
biases.
36
Practice.	
	
Practice.	
	
Practice.	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
37
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
38
About Me
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley	
39	
danielle@dgcooley.com	
@dgcooley	
15  years  as  a  UX  Specialist	
	
BE,  Biomedical  &  Electrical  Engineering	
Vanderbilt  University	
	
MS,  Human  Factors  in  Information  Design	
Bentley  University	
hOp://linkedin.com/in/dgcooley	
Selected  Work
40	
ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

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Pathways to a Positive Learner Experience

  • 1. Pathways to a Positive Learner Experience Danielle  Cooley                    @dgcooley                    30  October  2015 1
  • 2. We’ll talk about: 2 Defining  the     damn  thing The  power  of   iteration A  design  iteration   technique An  evaluation   iteration   technique ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 3. So – Learner Experience? 3 User   Experience (UX) Instructional Design (ID) Learner Experience (LXD) Modified  from  hOp://extensionengine.com/lxd-­‐‑10-­‐‑things-­‐‑to-­‐‑know-­‐‑about-­‐‑learner-­‐‑experience-­‐‑design ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 4. 4 WhatisUX? ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 5. 5 Google  Image  Search  –  11  July  2015 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 6. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 6
  • 7. 7 ISO9241 Theeffectiveness,efficiency,and satisfaction withwhichspecifiedusers achievespecifiedgoalsinparticular environments. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 8. 8 Visual   Design Interaction   Design Information   Architecture ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 9. 9 Visual   Design Interaction   Design Information   Architecture Content  Strategy User  Research ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 10. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 10 Visual   Design Interaction   Design Information   Architecture Content  Strategy User  Research • Who  will  use  the  product? • Any  disabilities? • What  incomes,  ages,  and  education  levels? • What  are  their  pain  points?  End  goals?
  • 11. 11 Visual   Design Interaction   Design Information   Architecture Content  Strategy User  Research ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley • What  features  and  functions  are  necessary? • What  pages  do  we  need? • Any  photos?  Videos?  Copy?  Product  reviews? • Who  will  create  this  content?  Govern  it?  
  • 12. 12 Visual   Design Interaction   Design Information   Architecture Content  Strategy User  Research ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley • What  is  the  best  navigation  structure? • How  should  individual  screens  be  laid  out?  
  • 13. 13 Visual   Design Interaction   Design Information   Architecture Content  Strategy User  Research ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley • Which  controls  should  be  used  for  navigation?   Selections?  Actions? • Dropdowns  vs.  checkboxes? • What  about  microinteractions?
  • 14. 14 Visual   Design Interaction   Design Information   Architecture Content  Strategy User  Research ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley • What  color  scheme  is  most  appropriate? • What  about  typography? • Will  there  be  any  iconography?  What  style?
  • 15. Visual   Design Interaction   Design Information   Architecture Content  Strategy User  Research 15 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 16. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 16
  • 17. Iteration 17 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 18. 18 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 19. 19 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 20. Design Studio: Peregrine Edition Peregrine  falcon  image  via  flickr  user  mikebaird 20 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 21. Iterative = good. Fast = good. Iterative AND fast? 21 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 22. Design Studio •  6-8 drawings •  5 minutes to draw •  2 minutes to present •  3 minutes to critique •  Then team up. As pairs, do it again. (Add an extra minute or so to presentation & critique for each iteration.) •  Lather, rinse, repeat, until you can’t pair up anymore. 22 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 23. Design Studio •  6-8 4-6 drawings •  5 4 minutes to draw •  2 1 minutes to present •  3 2 minutes to critique •  Then team up. As pairs, do it again. (Add an extra minute 30 seconds or so to presentation & critique for each iteration.) •  Lather, rinse, repeat, until you can’t pair up anymore. 23 Peregrine Edition NOTE! We’ve shortened the process only because our time today is so short. In real life, do the full version. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 24. The Rules Sketching •  Always start with the persona & requirements. •  Strive for quantity. •  Use only enough detail to convey the idea. •  Defer judgment. •  Use your imagination. •  Seek new combinations. •  Have FUN! Critiquing •  Focus on how the design does or does not fit the scenario or persona. (Your own likes/dislikes don’t matter.) •  Ask clarifying questions as needed. •  Presenters, try to clarify without being defensive. •  Save suggestions for your next sketching cycle. 24 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 25. Warmup 25 Straight   Line   Circle   Triangle   Square   Arrow   Cloud   Rectangle   Face   ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 26. Mom’s Recipes 26 Mom is in her 60s and is a great baker – and she has dozens of recipes that she has perfected over the years that wants to pass on to her grandsons. A recent flood in the basement almost destroyed her cherished recipe book. After carefully drying out each page, she can still read them but no one else could decipher it. She needs to rewrite them all down. Can you help my Mom? Mom’s  Pain  Points:     -­   She  doesn’t  like  typing   -­   Intimidated  by  “technology  stuff”   -­   Too  many  instructions  for  things   Mom  Likes:   -­   Keeping  things  easy   -­   Following  recipes  exactly   -­   Having  things  printed  if  she  can   -­   Telling  stories  about  baking   ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 27. 27 GO!Sack  race  starting  line  image  via  flickr  user  jiggot ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 28. Review 28 IMPORTANT: Were this ‘real’ we would need to leave today with specific marching orders on what we need to build. ü Identify and discuss common themes, patterns, components that emerged. ü Prioritize features ü Discuss / document open questions and assumptions. ü Note and collect these along with sketches generated. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley
  • 29. So we have a design… ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 29
  • 30. Evaluate it! ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 30 (There  are  lots  of    ways  to  do  this!)  
  • 31. About the 3x3 Method •  ~  2-­‐‑3  low-­‐‑fidelity  prototypes  (clickable  wireframes,   typically),  each  expressing  a  unique  approach  to  the   solution,  are  created.     •  Each  prototype  is  ~  3  screens  deep  and  reflects  the  same   key  tasks.     •  The  prototypes  are  then  iteratively  usability  tested  and   refined.   •  The  result  is  a  single  high-­‐‑level  conceptual  model  of  the   solution’s  UI.   •  Directly  observing  end  users  in  this  ma=er  helps   ensure  the  final  product  will  be  accepted  and  adopted. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 31
  • 32. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 32 Pre-­‐‑ testing Day  1 Day  2 Day  3 Day  4 Day  5 Post-­‐‑ testing Develop-­‐‑ ment  of  2-­‐‑3   prototypes Participant   recruiting Logistics   planning Three   represen-­‐‑ tative  end   users   evaluate  the   prototypes Prototypes   are  refined   and  usually   narrowed  to   fewer   versions Three   represen-­‐‑ tative  end   users   evaluate  the   prototypes Prototypes   are  refined   and  usually   narrowed  to   fewer   versions Three   represen-­‐‑ tative  end   users   evaluate  the   prototypes Prototype  is   refined  a   final  time  to   add  polish  &   annotation  
  • 33. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 33 Pre-­‐‑ testing Day  1 Day  2 Day  3 Day  4 Day  5 Post-­‐‑ testing Develop-­‐‑ ment  of  2-­‐‑3   prototypes Participant   recruiting Logistics   planning Three   represen-­‐‑ tative  end   users   evaluate  the   prototypes Prototypes   are  refined   and  usually   narrowed  to   fewer   versions Three   represen-­‐‑ tative  end   users   evaluate  the   prototypes Prototypes   are  refined   and  usually   narrowed  to   fewer   versions Three   represen-­‐‑ tative  end   users   evaluate  the   prototypes Prototype  is   refined  a   final  time  to   add  polish  &   annotation  
  • 34. Be quiet! ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 34
  • 35. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 35
  • 37. Practice. Practice. Practice. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 37
  • 38. ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 38
  • 39. About Me ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley 39 danielle@dgcooley.com @dgcooley 15  years  as  a  UX  Specialist BE,  Biomedical  &  Electrical  Engineering Vanderbilt  University MS,  Human  Factors  in  Information  Design Bentley  University hOp://linkedin.com/in/dgcooley Selected  Work
  • 40. 40 ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley