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Serious Games
i
    Game-based Learning: Chancen und Grenzen
    Sebastian Deterding
    Educamp Ilmenau
    TU Ilmenau, 19.-20.4.2008
i
    Übersicht
    01               02                  03




           Begriff           Beispiele        Stärken

    04               05                  06




         Szenarien        Übertragung         Grenzen
i
        Übersicht

   01
                              Begriff
                              ¬ Form / Inhalt
                              ¬ Geschichte
                              ¬ Forschung
                              ¬ Game-based Learning vs. Edutainment 
                                E-Learning
                              ¬ 4 x (Game + Lernen) = ?

Um das Konzept „Serious Games“ zu verstehen, hilft der Vergleich mit einem anderen neuen
Unterhaltungsmedium, das um seine Anerkennung als „ernstes Medium“ kämpfen musste:
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen

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Serious Games: Chancen und Grenzen

  • 1. Serious Games i Game-based Learning: Chancen und Grenzen Sebastian Deterding Educamp Ilmenau TU Ilmenau, 19.-20.4.2008
  • 2. i Übersicht 01 02 03 Begriff Beispiele Stärken 04 05 06 Szenarien Übertragung Grenzen
  • 3. i Übersicht 01 Begriff ¬ Form / Inhalt ¬ Geschichte ¬ Forschung ¬ Game-based Learning vs. Edutainment E-Learning ¬ 4 x (Game + Lernen) = ? Um das Konzept „Serious Games“ zu verstehen, hilft der Vergleich mit einem anderen neuen Unterhaltungsmedium, das um seine Anerkennung als „ernstes Medium“ kämpfen musste: