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1
Empowering citizens to turn them into co-creators
of demand-driven public services
CyberParks Finals – “CO-CREATION, Big Data and the future of digitally enhanced public
spaces”, Zentrum für Kunst und Urbanistik (ZK/U), Berlin, Germany, 12th April 2018
Dr. Diego López-de-Ipiña González-de-Artaza
dipina@deusto.es
http://paginaspersonales.deusto.es/dipina
http://www.morelab.deusto.es
2
What is a Smart City?
A smart city is an innovative and sustainable place
that uses information and communication
technologies and other means to improve quality of
life, efficiency of urban operation and services, and
competitiveness, while ensuring that it meets the
needs of present and future generations with respect
to economic, social and environmental aspects
3
A Smart a City must be Participative
• Not enough with the traditional resource efficiency
approach of Smart City initiatives
• “City appeal and dynamicity” will be key to attract and
retain citizens, companies and tourists
• Only possible by user-driven and centric innovation:
– The citizen should be heard, EMPOWERED!
» Urban apps to enhance the experience and interactions of the
citizen, by taking advantage of the city infrastructure
– The information generated by cities and citizens must be linked
and processed
» How do we correlate and exploit such humongous data for all
stakeholders’ benefit?
• Demand for Big (Linked) Data for enabling Urban Analytics!!!
4
Urban Intelligence = Machine +
Human Intelligence
• Broad Data aggregates data from heterogeneous sources:
– Open Government Data repositories
– User-supplied data through social networks or apps
– Public private sector data or
– End-user private data
• Data Analytics/Machine Learning allows for:
– Leveraging digital traces left by citizens in their daily interactions with
the city to gain insights
– Progress from Open City Data to Open Data Knowledge
• Energy saving, improve health monitoring, optimized transport system,
filtering and recommendation of contents and services
• Collaborative Open Government: combination of technology and
participation of different agents and sectors of society in government
5
Open Government Principles
6
Why WeLive?
Current public services are built following an administration-
centric approach which results into a low usage of those services.
PAs are facing key socioeconomic challenges such as
demographic change, employment, mobility, environment… plus
the squeeze on public finances
Citizens expectations in terms of burden reduction, efficiency and
personalisation are growing…
Cities and territories should be transformed into hubs of welfare,
innovation and economic growth giving place to Smarter Cities or
territories.
7
Why current ICT support is not enough?
Beyond Open Data Government Portals
CITIZENS have
NO SKILLS or TOOLS to
utilize COMPLEX DATA
LOW BENEFITS
from OPEN DATA
published by CITIES
8
WeLive Project Aim
WeLive provides tools and a methodology to promote CO-
CREATION where data publishers, citizens and developers
can meet each other and CO-DESIGN and CO-EXPLOIT
personalized and sustainable public services for real needs
and actively take part in the value-chain of a municipality
or a territory
Citizens CompaniesP. Administration
9
WeLive approach
Stakeholder Collaboration + Public-private Partnership →
IDEAS >> APPLICATIONS >> MARKETPLACE
WeLive offers tools to transform the needs into ideas
Tools to select the best Ideas and create the B. Blocks
A way to compose the
Building Blocks into mass
market Applications which
can be exploited through the
marketplace
1
2
3
10
WeLive Video
11
WeLive CO-CREATION Approach
• In WeLive, a two-phase CO-CREATION approach is accomplished:
– Diverse stakeholders participate in distinct collaborative activities and
events (CO-CREATION ACTIVITIES)
– The whole process is assisted by https://dev.welive.eu/ PLATFORM
– NEEDs are mapped into IDEAS which are realized into ARTEFACTS: Mobile
or Web Urban Apps
12
CO-CREATION assets in WeLive
The methodological approach is based on four main concepts:
an emerging or existing NEED that a citizen submits to
the PA.
an open CHALLENGE call launched by the PA to involve
the users to participate to solve the reported need.
a possible solution IDEA proposed by a stakeholder to
solve a pending need or to participate to a challenge.
ARTEFACT: useful web service (Building Block), open
data or web/mobile app published addressing the
challenge to be consumed by the users
Resource /
Artefact
WeLive platform
Need
Challenge
Idea
13
WeLive CO-CREATION support
Infrastructure
14
WeLive CO-CREATION Process, where CO-
DESIGN = CO-IDEATION + CO-IMPLEMENTATION
Ideation Board:
Collaborative tool to
map NEEDS into
CHALLENGES giving
place to IDEAS
CO-IDEATION
Council CHALLENGES +
Stakeholders’ NEEDs and
comments
Refined Selected IDEAS
15
CO-IDEATION can not
be only techology
driven, supported by
Game Designs,
questionnaries, focus
groups
WeLive CO-CREATION Process, where CO-
DESIGN = CO-IDEATION + CO-IMPLEMENTATION
16
WeLive CO-CREATION Process, where CO-
DESIGN = CO-IDEATION + CO-IMPLEMENTATION
CO-
IMPLEMENTATION
Artefacts Available in Service
Catalogue(BBs, mashups,
datasets) + Ideas specification
from Ideation Board
New Artefacts (BBs (Mashups),
datasets, Apps + Mockups)
published in Services Catalogue
Service Composer:
Facilitates creation
of mash-ups (BBs)
WeLive RESTful API &
Developer’s documentation:
Programming API to access
WeLive capabilities
17
CO-IMPLEMENTATION
requires good
documentation,
support, dynamization
events (hackathons)
WeLive CO-CREATION Process, where CO-
DESIGN = CO-IDEATION + CO-IMPLEMENTATION
18
WeLive CO-CREATION Process: CO-
EXPLOITATION
CO-
EXPLOITATION:
CO-
MAINTENANCE
+ CO-BUSINESS
Artefacts published in Services
Catalogue + Analytics
dashboard indicators & User
feedback
Revenues for co-creators +
Cloud Providers & Platform
Manager fees + PA better public
service to citizenship
Analytics Dashboard:
Review impact of
WeLive CO-
CREATION and assets
Service Catalogue & CNS
Marketplace: Browse, select &
choose, use, install WeLive
artefacts
19
WeLive CO-CREATION Process: CO-
EXPLOITATION
20
Illustrating CO-DESIGN: CO-IDEATION and
binding after CO-IMPLEMENTATION
Challenge
Launch
Ideas
Contest
Idea
Formulation
Selection
Binding
with
artefacts
21
Illustrating CO-CREATION: CO-IMPLEMENTATION (CO-
DESIGN) followed by publication (CO-EXPLOITATION)
Select datasets &
BBs
Generate
datasets &
BBs
Create app
Bind BBs and
datasets to
app
Publish app
22
BIG KLUB app (I)
Challenge:
New services for entrepreneurs
9 new ideas
7 ideas accepted
1 idea developed
CO-MAINTENANCE session
23
BIG KLUB app (II)
Main features:
Register for events
Search for contacts
Obtain feedback from attendees
Full management web for admins
Refinements:
Insert event notifications
Apply Bilbao Ekintza’s look and feel
Publish for IOS
Include more company types
Why it has been a success case:
Full application of the CO-CREATION process
Fluid interaction with different stakeholders
Covers a real need for Bilbao Ekintza
Use of several WeLive BB (5)
24
Exemplary participation and collaboration
dynamics used
Game Design Session
Gamified sessions
CO-IDEATION
CO-IMPLEMENTATION & CO-MAINTENANCE
Session where a set of basic elements and characters are
presented, based on them new services & apps concepts
are identified, voted and selected
Session where new co-created services & apps are
publicly presented and stakeholders discover, comment
and provide feedback to enhance them as result of using
them whilst having fun
25
Game Design Session Elements
Game board Challenges
Data resources Users Utilities (BBs)
26
WeLive makes it EASY and FEASIBLE to
CO-CREATE Open Data Applications
Innovators
Data
Publishers
Application
Developers
Building Block
Developers
Platform
Provider
Citizens
NEEDS
CO-CREATION TEAM
easy-to-use
mobile app
SOLUTION
27
CO-BUSINESS Model
The WeLive Platform Provider contributes to services by providing the CO-CREATION
platform and/or hosting services, and therefore receives a share of possible application
revenue.
28
WeLive CO-CREATION Funnel
Is it worth of implementing?
Is it worth of maintaining?
Enough business potential?
CO-IDEATION
CO-IMPLEMENTATION
CO-MAINTENANCE
CO-BUSINESS
Needs & Opportunities
PROFIT & SUSTAINABILITY
Profit from CO-BUSINESS
justifies the effort used in
CO-IMPLEMENTATION and
fuels CO-MAINTENANCE
which ensures long-term
SUSTAINABILITY
29
Full CO-CREATION Lifecycle
Support
CO-BUSINESSCO-MAINTENANCECO-IMPLEMENTATIONCO-IDEATION
WeLive Platform
WeLive Hosting Environments
CO-DESIGN
The core WeLive Platform supports the first phases
of the CO-CREATION lifecycle by giving tools for
innovating and implementing services together
CO-EXPLOITATION
WeLive Hosting Environments support CO-
MAINTENANCE of co-created services. Preliminary CO-
BUSINESS support has been implemented into the CNS
Marketplace
CO-CREATION
CO-CREATION of SUSTAINABLE services requires
support for both CO-DESIGN and CO-
EXPLOITATION
30
70 BBs
452 Datasets
– Bilbao (168),
Helsinki (50), Trento
(201) & Novi Sad (33)
40 Apps –
21 in Google Play & 8
with Service Composer
Exploitable Asset Ecosystem and Open
Source platform produced by WeLive
31
WeLive: Open Government CO-CREATION
Enabling Infrastructure & methodology
PARTICIPATION
• Goes beyond CO-IDEATION enabling also
participation in whole CO-CREATION
• Inclusive interfaces: Multilingual interfaces;
Wizard to post new ideas; Drag and drop
interface to enable non-programmers to
assemble simple apps
ACCOUNTABILITY
• Allows tracing journey from NEEDs to IDEAS
into APPs composed of DATASETS and BUILDING
BLOCKS
• Analytics dashboard enables to understand
impact of platform and apps
• Integration with CNS Marketplace enables
artefacts business model
COLLABORATION
• Marketplace to foster public/private
partnerships & CDV component enables to
reuse personal data across apps
• User & programming interfaces for different
stakeholders, i.e. civil servants, citizens, SMEs,
entrepreneurs/developers collaboration
• Novel collaboration techniques to foster CO-
CREATION: Game Design and Gamified User
Evaluations
TRANSPARENCY
• Goes beyond Open Data portals
• User-generated data is also allowed to
complement public open data
• From raw datasets into well-document easy to
consumed micro-services, i.e. BB concept
32
Conclusion
• We need sustainable cities and territories which are inclusive,
participative, sensitive to the needs of citizens
• Technologies are PART OF solution to do more with less
– taking advantage of all the information that is already available
– transforming knowledge
– democratizing its access and usage
– protecting and regulating its usage, and
– easing decision making among different actors
• Users are the OTHER PART, must be included/empowered
only way to progress towards Smarter Cities where citizens’
real needs are met
33
Empowering citizens to turn them into co-creators
of demand-driven public services
CyberParks Finals – “CO-CREATION, Big Data and the future of digitally enhanced public
spaces”, Zentrum für Kunst und Urbanistik (ZK/U), Berlin, Germany, 12th April 2018
Dr. Diego López-de-Ipiña González-de-Artaza
dipina@deusto.es
http://paginaspersonales.deusto.es/dipina
http://www.morelab.deusto.es

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Empowering citizens through co-creation of demand-driven public services

  • 1. 1 Empowering citizens to turn them into co-creators of demand-driven public services CyberParks Finals – “CO-CREATION, Big Data and the future of digitally enhanced public spaces”, Zentrum für Kunst und Urbanistik (ZK/U), Berlin, Germany, 12th April 2018 Dr. Diego López-de-Ipiña González-de-Artaza dipina@deusto.es http://paginaspersonales.deusto.es/dipina http://www.morelab.deusto.es
  • 2. 2 What is a Smart City? A smart city is an innovative and sustainable place that uses information and communication technologies and other means to improve quality of life, efficiency of urban operation and services, and competitiveness, while ensuring that it meets the needs of present and future generations with respect to economic, social and environmental aspects
  • 3. 3 A Smart a City must be Participative • Not enough with the traditional resource efficiency approach of Smart City initiatives • “City appeal and dynamicity” will be key to attract and retain citizens, companies and tourists • Only possible by user-driven and centric innovation: – The citizen should be heard, EMPOWERED! » Urban apps to enhance the experience and interactions of the citizen, by taking advantage of the city infrastructure – The information generated by cities and citizens must be linked and processed » How do we correlate and exploit such humongous data for all stakeholders’ benefit? • Demand for Big (Linked) Data for enabling Urban Analytics!!!
  • 4. 4 Urban Intelligence = Machine + Human Intelligence • Broad Data aggregates data from heterogeneous sources: – Open Government Data repositories – User-supplied data through social networks or apps – Public private sector data or – End-user private data • Data Analytics/Machine Learning allows for: – Leveraging digital traces left by citizens in their daily interactions with the city to gain insights – Progress from Open City Data to Open Data Knowledge • Energy saving, improve health monitoring, optimized transport system, filtering and recommendation of contents and services • Collaborative Open Government: combination of technology and participation of different agents and sectors of society in government
  • 6. 6 Why WeLive? Current public services are built following an administration- centric approach which results into a low usage of those services. PAs are facing key socioeconomic challenges such as demographic change, employment, mobility, environment… plus the squeeze on public finances Citizens expectations in terms of burden reduction, efficiency and personalisation are growing… Cities and territories should be transformed into hubs of welfare, innovation and economic growth giving place to Smarter Cities or territories.
  • 7. 7 Why current ICT support is not enough? Beyond Open Data Government Portals CITIZENS have NO SKILLS or TOOLS to utilize COMPLEX DATA LOW BENEFITS from OPEN DATA published by CITIES
  • 8. 8 WeLive Project Aim WeLive provides tools and a methodology to promote CO- CREATION where data publishers, citizens and developers can meet each other and CO-DESIGN and CO-EXPLOIT personalized and sustainable public services for real needs and actively take part in the value-chain of a municipality or a territory Citizens CompaniesP. Administration
  • 9. 9 WeLive approach Stakeholder Collaboration + Public-private Partnership → IDEAS >> APPLICATIONS >> MARKETPLACE WeLive offers tools to transform the needs into ideas Tools to select the best Ideas and create the B. Blocks A way to compose the Building Blocks into mass market Applications which can be exploited through the marketplace 1 2 3
  • 11. 11 WeLive CO-CREATION Approach • In WeLive, a two-phase CO-CREATION approach is accomplished: – Diverse stakeholders participate in distinct collaborative activities and events (CO-CREATION ACTIVITIES) – The whole process is assisted by https://dev.welive.eu/ PLATFORM – NEEDs are mapped into IDEAS which are realized into ARTEFACTS: Mobile or Web Urban Apps
  • 12. 12 CO-CREATION assets in WeLive The methodological approach is based on four main concepts: an emerging or existing NEED that a citizen submits to the PA. an open CHALLENGE call launched by the PA to involve the users to participate to solve the reported need. a possible solution IDEA proposed by a stakeholder to solve a pending need or to participate to a challenge. ARTEFACT: useful web service (Building Block), open data or web/mobile app published addressing the challenge to be consumed by the users Resource / Artefact WeLive platform Need Challenge Idea
  • 14. 14 WeLive CO-CREATION Process, where CO- DESIGN = CO-IDEATION + CO-IMPLEMENTATION Ideation Board: Collaborative tool to map NEEDS into CHALLENGES giving place to IDEAS CO-IDEATION Council CHALLENGES + Stakeholders’ NEEDs and comments Refined Selected IDEAS
  • 15. 15 CO-IDEATION can not be only techology driven, supported by Game Designs, questionnaries, focus groups WeLive CO-CREATION Process, where CO- DESIGN = CO-IDEATION + CO-IMPLEMENTATION
  • 16. 16 WeLive CO-CREATION Process, where CO- DESIGN = CO-IDEATION + CO-IMPLEMENTATION CO- IMPLEMENTATION Artefacts Available in Service Catalogue(BBs, mashups, datasets) + Ideas specification from Ideation Board New Artefacts (BBs (Mashups), datasets, Apps + Mockups) published in Services Catalogue Service Composer: Facilitates creation of mash-ups (BBs) WeLive RESTful API & Developer’s documentation: Programming API to access WeLive capabilities
  • 17. 17 CO-IMPLEMENTATION requires good documentation, support, dynamization events (hackathons) WeLive CO-CREATION Process, where CO- DESIGN = CO-IDEATION + CO-IMPLEMENTATION
  • 18. 18 WeLive CO-CREATION Process: CO- EXPLOITATION CO- EXPLOITATION: CO- MAINTENANCE + CO-BUSINESS Artefacts published in Services Catalogue + Analytics dashboard indicators & User feedback Revenues for co-creators + Cloud Providers & Platform Manager fees + PA better public service to citizenship Analytics Dashboard: Review impact of WeLive CO- CREATION and assets Service Catalogue & CNS Marketplace: Browse, select & choose, use, install WeLive artefacts
  • 19. 19 WeLive CO-CREATION Process: CO- EXPLOITATION
  • 20. 20 Illustrating CO-DESIGN: CO-IDEATION and binding after CO-IMPLEMENTATION Challenge Launch Ideas Contest Idea Formulation Selection Binding with artefacts
  • 21. 21 Illustrating CO-CREATION: CO-IMPLEMENTATION (CO- DESIGN) followed by publication (CO-EXPLOITATION) Select datasets & BBs Generate datasets & BBs Create app Bind BBs and datasets to app Publish app
  • 22. 22 BIG KLUB app (I) Challenge: New services for entrepreneurs 9 new ideas 7 ideas accepted 1 idea developed CO-MAINTENANCE session
  • 23. 23 BIG KLUB app (II) Main features: Register for events Search for contacts Obtain feedback from attendees Full management web for admins Refinements: Insert event notifications Apply Bilbao Ekintza’s look and feel Publish for IOS Include more company types Why it has been a success case: Full application of the CO-CREATION process Fluid interaction with different stakeholders Covers a real need for Bilbao Ekintza Use of several WeLive BB (5)
  • 24. 24 Exemplary participation and collaboration dynamics used Game Design Session Gamified sessions CO-IDEATION CO-IMPLEMENTATION & CO-MAINTENANCE Session where a set of basic elements and characters are presented, based on them new services & apps concepts are identified, voted and selected Session where new co-created services & apps are publicly presented and stakeholders discover, comment and provide feedback to enhance them as result of using them whilst having fun
  • 25. 25 Game Design Session Elements Game board Challenges Data resources Users Utilities (BBs)
  • 26. 26 WeLive makes it EASY and FEASIBLE to CO-CREATE Open Data Applications Innovators Data Publishers Application Developers Building Block Developers Platform Provider Citizens NEEDS CO-CREATION TEAM easy-to-use mobile app SOLUTION
  • 27. 27 CO-BUSINESS Model The WeLive Platform Provider contributes to services by providing the CO-CREATION platform and/or hosting services, and therefore receives a share of possible application revenue.
  • 28. 28 WeLive CO-CREATION Funnel Is it worth of implementing? Is it worth of maintaining? Enough business potential? CO-IDEATION CO-IMPLEMENTATION CO-MAINTENANCE CO-BUSINESS Needs & Opportunities PROFIT & SUSTAINABILITY Profit from CO-BUSINESS justifies the effort used in CO-IMPLEMENTATION and fuels CO-MAINTENANCE which ensures long-term SUSTAINABILITY
  • 29. 29 Full CO-CREATION Lifecycle Support CO-BUSINESSCO-MAINTENANCECO-IMPLEMENTATIONCO-IDEATION WeLive Platform WeLive Hosting Environments CO-DESIGN The core WeLive Platform supports the first phases of the CO-CREATION lifecycle by giving tools for innovating and implementing services together CO-EXPLOITATION WeLive Hosting Environments support CO- MAINTENANCE of co-created services. Preliminary CO- BUSINESS support has been implemented into the CNS Marketplace CO-CREATION CO-CREATION of SUSTAINABLE services requires support for both CO-DESIGN and CO- EXPLOITATION
  • 30. 30 70 BBs 452 Datasets – Bilbao (168), Helsinki (50), Trento (201) & Novi Sad (33) 40 Apps – 21 in Google Play & 8 with Service Composer Exploitable Asset Ecosystem and Open Source platform produced by WeLive
  • 31. 31 WeLive: Open Government CO-CREATION Enabling Infrastructure & methodology PARTICIPATION • Goes beyond CO-IDEATION enabling also participation in whole CO-CREATION • Inclusive interfaces: Multilingual interfaces; Wizard to post new ideas; Drag and drop interface to enable non-programmers to assemble simple apps ACCOUNTABILITY • Allows tracing journey from NEEDs to IDEAS into APPs composed of DATASETS and BUILDING BLOCKS • Analytics dashboard enables to understand impact of platform and apps • Integration with CNS Marketplace enables artefacts business model COLLABORATION • Marketplace to foster public/private partnerships & CDV component enables to reuse personal data across apps • User & programming interfaces for different stakeholders, i.e. civil servants, citizens, SMEs, entrepreneurs/developers collaboration • Novel collaboration techniques to foster CO- CREATION: Game Design and Gamified User Evaluations TRANSPARENCY • Goes beyond Open Data portals • User-generated data is also allowed to complement public open data • From raw datasets into well-document easy to consumed micro-services, i.e. BB concept
  • 32. 32 Conclusion • We need sustainable cities and territories which are inclusive, participative, sensitive to the needs of citizens • Technologies are PART OF solution to do more with less – taking advantage of all the information that is already available – transforming knowledge – democratizing its access and usage – protecting and regulating its usage, and – easing decision making among different actors • Users are the OTHER PART, must be included/empowered only way to progress towards Smarter Cities where citizens’ real needs are met
  • 33. 33 Empowering citizens to turn them into co-creators of demand-driven public services CyberParks Finals – “CO-CREATION, Big Data and the future of digitally enhanced public spaces”, Zentrum für Kunst und Urbanistik (ZK/U), Berlin, Germany, 12th April 2018 Dr. Diego López-de-Ipiña González-de-Artaza dipina@deusto.es http://paginaspersonales.deusto.es/dipina http://www.morelab.deusto.es