1. Session 1
David Mullich
Game Production 1
The Los Angeles Film School
2. Who Am I?
David Mullich
dmullich@lafilm.edu
@David_Mullich
Game Production
Instructor at LAFS
3.
4. Do You Have Skillz?
Gamers are good at digital interfaces
Gaming professionals are good at both
digital and human interfaces
5. Teamwork
Game development is
a team sport for geeks.
You need to be able to
communicate and work
well in a team.
6. “I just want to do the minimum to pass
this class”
Classes are not kidney
stones.
If you think about them
in these terms, maybe
you’re on the wrong
career path?
7. Assignments
If you can’t be bothered to:
be creative
strive for originality even within established
norms or constraints
look beyond your initial idea
actually enjoy and actively want to do the
above
Then get used to the phrase
“Would you like fries with that?”
8. Impressions
Your colleagues and faculty will most likely be
your doorway into the industry.
How do you want them to think of you?
Leave a professional and lasting impression.
They’re your first referees, either on paper or
via word of mouth.
14. Scrum
A flexible holistic strategy where a
development team works together to
reach a common goal
The word “scrum” is a rugby term,
referring to the manner of restarting
after a minor infraction
15. Stakeholder
A person, group, organization, or system who affects or
can be affected by an organization's actions. They
have a vested interest in the project.
Stakeholders may have different levels of involvement
in a project. Some may be merely involved, while
others are more committed.
16. Roles
Project Owner: Represents the
stakeholders and is the voice of the
customer. S/he is accountable for
delivering value
Team: Responsible for delivering a
shippable project in incremental steps
Scrum Master: Enforces the rules of
Scrum. Responsible for removing
obstacles to the team. Acts as a buffer
between the team and distracting
influences.