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Session 1 
David Mullich 
Game Production 1 
The Los Angeles Film School
Who Am I? 
 David Mullich 
 dmullich@lafilm.edu 
 @David_Mullich 
 Game Production 
Instructor at LAFS
Do You Have Skillz? 
 Gamers are good at digital interfaces 
 Gaming professionals are good at both 
digital and human interfaces
Teamwork 
Game development is 
a team sport for geeks. 
You need to be able to 
communicate and work 
well in a team.
“I just want to do the minimum to pass 
this class” 
Classes are not kidney 
stones. 
If you think about them 
in these terms, maybe 
you’re on the wrong 
career path?
Assignments 
If you can’t be bothered to: 
 be creative 
 strive for originality even within established 
norms or constraints 
 look beyond your initial idea 
 actually enjoy and actively want to do the 
above 
Then get used to the phrase 
“Would you like fries with that?”
Impressions 
Your colleagues and faculty will most likely be 
your doorway into the industry. 
How do you want them to think of you? 
Leave a professional and lasting impression. 
They’re your first referees, either on paper or 
via word of mouth.
The Golden Rule
Scrum 
 A flexible holistic strategy where a 
development team works together to 
reach a common goal 
 The word “scrum” is a rugby term, 
referring to the manner of restarting 
after a minor infraction
Stakeholder 
A person, group, organization, or system who affects or 
can be affected by an organization's actions. They 
have a vested interest in the project. 
Stakeholders may have different levels of involvement 
in a project. Some may be merely involved, while 
others are more committed.
Roles 
 Project Owner: Represents the 
stakeholders and is the voice of the 
customer. S/he is accountable for 
delivering value 
 Team: Responsible for delivering a 
shippable project in incremental steps 
 Scrum Master: Enforces the rules of 
Scrum. Responsible for removing 
obstacles to the team. Acts as a buffer 
between the team and distracting 
influences.
Scrum 
Scrum Methodology an Agile Movie (6:12)
Game Production 1 Lecture

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Game Production 1 Lecture

  • 1. Session 1 David Mullich Game Production 1 The Los Angeles Film School
  • 2. Who Am I?  David Mullich  dmullich@lafilm.edu  @David_Mullich  Game Production Instructor at LAFS
  • 3.
  • 4. Do You Have Skillz?  Gamers are good at digital interfaces  Gaming professionals are good at both digital and human interfaces
  • 5. Teamwork Game development is a team sport for geeks. You need to be able to communicate and work well in a team.
  • 6. “I just want to do the minimum to pass this class” Classes are not kidney stones. If you think about them in these terms, maybe you’re on the wrong career path?
  • 7. Assignments If you can’t be bothered to:  be creative  strive for originality even within established norms or constraints  look beyond your initial idea  actually enjoy and actively want to do the above Then get used to the phrase “Would you like fries with that?”
  • 8. Impressions Your colleagues and faculty will most likely be your doorway into the industry. How do you want them to think of you? Leave a professional and lasting impression. They’re your first referees, either on paper or via word of mouth.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Scrum  A flexible holistic strategy where a development team works together to reach a common goal  The word “scrum” is a rugby term, referring to the manner of restarting after a minor infraction
  • 15. Stakeholder A person, group, organization, or system who affects or can be affected by an organization's actions. They have a vested interest in the project. Stakeholders may have different levels of involvement in a project. Some may be merely involved, while others are more committed.
  • 16. Roles  Project Owner: Represents the stakeholders and is the voice of the customer. S/he is accountable for delivering value  Team: Responsible for delivering a shippable project in incremental steps  Scrum Master: Enforces the rules of Scrum. Responsible for removing obstacles to the team. Acts as a buffer between the team and distracting influences.
  • 17.
  • 18. Scrum Scrum Methodology an Agile Movie (6:12)