A solid introduction about how mobile products are being built in a „developer friendly“ way. Based on familiar models like the Lean Product Pyramid by Dan Olsen, Elements of User Experience by Jesse James Garrett and the Hierachy of Needs by Abraham Maslow. Also covering Apple HUI Guidelines and Material Design by Google.
25. „Ein Raumschiff, das unserem
Astronauten schnellen und
sicheren Transport bietet“
26. Quelle: Peter J. Thomson – Value Proposition Canvas Template (http://www.peterjthomson.com/2013/11/value-proposition-canvas/)
27. Features Quelle: Tarmack – Star Citizen Feature Creep
(https://i.ytimg.com/vi/OQcKpcYpELo/maxresdefault.jpg)
28. Features
Quelle: Sebastien Roth, http://www.startupolic.com/launching-your-
service-think-about-ux/, Henrik Kniberg
http://blog.crisp.se/2016/01/25/henrikkniberg/making-sense-of-mvp
45. Material is the metaphor
Bold, graphic, intentional
Motion provides meaning
Quelle: Google – Material Design Principles: https://www.google.com/design/spec/material-design/introduction.html#
GoogleMaterial Design Principles
54. „The reason designers should
know about code, is the same
reason developers should know
about design. Not to become
designers, but to empathize
with them.
– Jesse Weaver
55. Danke!
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