3. What makes this program desirable?
Blend of
Knowledge
Construction
and Pedagogy in
Every Course
Complete Program
in 12 months!
4. What are the skills acquired with
this degree program?
If they teach, they can develop their lessons into engaging and
interactive multimedia and digital assignments that will hold the
interest of students and enhance their learning for the 21st century.
If they design, develop, implement and/or teach online
training and academic courses for education and/or industry, they
will be able to successfully use the latest digital technology software
and methods for this digital world.
If they seek self-improvement, they will know how to use all of the
time-management software, Internet and digital research tools, and
social network and related online communication and learning
systems.
5. Career Options
Educational Technology Coordinator (K=12/Higher Ed)
Technology Teacher on Special Assignment (TOSA-K12)
Instructional Technology Coordinator (Business/Industry)
Online Course Designer & Developer
Instructional Designer (K through College)
Computer Lab and/ Technology Manager (K-12)
Digital/Technology Project Manager (such as implementing
new hardware, software, systems, etc. in a school district or company)
Technology Leadership- Teaching and Training
7. Application Skills & Requirements
Microsoft Office (Word, Excel, PowerPoint)
Google Docs
Moodle Course Management System (Provided)
Adobe Dreamweaver (Creative Suite Cloud)
Virtual Worlds (Second Life)
High Speed Internet Connection
Headset with Microphone & Web/Video Camera
8. Degree Requirements
Current Catalog: 45 credit hours (10 courses)
EDT 600A Technology Foundations
EDT 601 Instructional Design
EDT 605 Educational Theory & Technology
EDT 607 Media Based Learning Objects
EDT 609 Developing Online Courseware
EDT 613 Simulations & Virtual Reality
EDT 631 Media and Instruction
EDT 632 Technology & Leadership
EDT 693 Instructional Evaluation & Development
EDT 695 Capstone Project (2 months)
9. Program Learning Outcomes
1. Conduct an educational needs assessment using analysis of
subject matter, job/task, audience and context.
2. Apply learning theory, instructional theory, and interactive
communication theory using various technology methods across
disciplines.
3. Integrate interdisciplinary connections from technology,
psychology, and computer assisted interactive communications.
4. Construct an instructional module using appropriate theories and
methodologies.
5. Evaluate effective teaching methods for adult learners using
available technologies.
6. Evaluate the social, political, economic, and global implications of
web-based instruction.
7. Integrate multimedia elements into simulations, virtual worlds,
and learning objects.
10. Program Highlights
In the last course of the program, students develop an
online class in Moodle, a Learning Management
System provided free by NU, in which they use all of
the skills and knowledge learned in the program to
develop an actual online class on an academic subject
of their choice.
Many students, after graduation, have used their self-
developed online course to show, to potential
employers, the quality of their educational and
instructional technology skills—some have reported
that employers hired them based on seeing the
course.
11. Program Availability
There are normally two starts every year in September and
February—this year the next start will be March, 2016, but
may have to be postposed to June 2016 due to current low
enrollment (currently 8 students).
We are hoping the enrollment will increase before a
postponement decision has to be made in February.
Further questions may be directed to Dr. George Beckwith
at gbeckwith@nu.edu
Cell 951 347-6091 (Call or text)
13. EDT 600A Technology Foundations
•Exploration of four theoretical constructs:
learning theory, project design and
management, assessment and evaluation, and
the integration and application of digital tools.
• As a foundational course for EDT, students
conduct scholarly research and develop
technical skills while constructing and
contributing in an online learning community.
14. EDT 601 Instructional Design
•Overview and application of the instructional
design (ID) process.
• Topics include learning theories and how they
relate to ID, design of needs assessment,
analysis of subject matter content,
development of effective learning objectives,
design of instructional strategies, online
collaboration, integration of media-based
delivery systems, and assessment and
evaluation strategies.
15. EDT 605 Education Theory & Technology
•Provides a comprehensive overview of major
educational learning theories.
•Topics focus on using technology to support
these theories when designing web-based
courses, online learning communities,
collaborative learning environments (both
among students and between students and
their mentors), games and simulations, and
when constructing personal hypermedia tools
and resources.
16. EDT 607 Media Based Learning Objects
•Learners experience exploration and creation
of media-based learning objects for onsite and
online courses.
•Pedagogical foundations in digital media
authoring tools invite learners to research,
plan, create, and evaluate reusable learning
objects in classroom curriculum.
•Special focus is given to creating shared
content libraries and rich media for educational
products.
17. EDT 609 Developing Online Courseware
•Learners explore and employ a wide range of
online technologies to design and deliver
course content for distance education.
•Working directly with learner management
systems, learners map the path from learning
and instructional theory, instructional design,
and technological implementation to solid
curriculum development, content creation,
and engaging course facilitation.
18. EDT 613 Simulations & Virtual Reality
•Introduction to the use of simulated
environments as a component of
education/training programs.
•Topics include a historical review of simulation,
instructional design principles applied to virtual
reality as a tool for instruction, current
constraints in both stand-alone and networked
systems, and future possibilities for simulated
learning environments.
19. EDT 631 Media and Instruction
•Comprehensive overview of visual learning
techniques, skills, methods, and theories to
support and to enhance learning.
•Application of various digital media including
video, audio, and graphics for communicating
and for creating digital assets in an educational
or in a training context.
20. EDT 632 Technology and Leadership
•Information technology issues, networking,
and the convergence of media
(telecommunications, voice, video, and data)
will be contextualized through the lens of
educational leadership.
•Future technology leaders will address current
issues such as network security, digital ethics,
budgets, and the total cost of ownership as it
pertains to hardware and software.
21. EDT 693 Instructional Evaluation &
Development
• An exploration and application of alternative
theories and strategies for evaluating the
effectiveness of instructional programs.
• Applies usability framework, instruments,
approaches to student outcomes and assessment,
and continuous quality improvement strategies as
they apply to the design and improvement of
instructional systems.
• Capstone prospectus developed.
22. EDT 695 Capstone Project
•The final class in the MS in Educational and
Instructional Technology program.
•Under the supervision of a faculty member,
students complete a capstone project and
accompanying report.
•Students meet weekly via voice/web with a faculty
supervisor. Grading is by H, S, or U only.
The following presentation includes information about the program as well as connections to the field.
Specific course information is contained in the supplemental slides.
Judging by the number of learning apps available to classrooms around the country, the education technology market aimed at elementary through high schools is booming.
There are more than 3,900 math and reading apps, classroom management Systems and other software services for schools in the United States, according to LearnTrials, a start-up that helps school districts assess and manage these tools.
It increases the multimedia knowledge and skills of program graduates so that they will be able to use leading edge digital technology tools and applications in their work and in their daily lives.
Our graduates work for colleges, universities, public agencies, health care organizations, who are moving their training and instruction to the WEB!
All students create a final project which captures digital content for teaching, training, or for learning.
The final project is an exemplar that in many cases has been the reason the candidate was hired for the desired job.
Vance Bolinger, Military Trainer
Diana Lynn Havens, Instructional Designer for Ashford U.
JR Ginex-Orinion, TOSA Tustin USD, Google Certified Teacher and Training, Microsoft Innovative Educator
Michael Tillyer, Technology Teacher on Special Assignment, iPad App Designer
Ask Sandra Franco to support the value of the program. She is one of our graduates.