SlideShare a Scribd company logo
1 of 120
Download to read offline
Innovation Workshop –
Games and Reality
About Me
• Founder of Jivy Group, a development house for
startups and Playful Shark, an Israeli game development
studio
• Advisor & Mentor for startups
• Teacher: Beit Berl, Kibbutzim Seminar, TAU
• PhD student: STS @ Bar Ilan
• Active & founding member in GameIS
Blog: www.dudipeles.com, Mail: dudipeles@gmail.com
The next 4 hours
1.5 hours - listen
10 minutes break
1 hour - work on games ideas
10 minutes break
1.5 hours – idea battle
10 minutes – listen (and get your homework)
Mission 0 - Think
• I’m going to talk for an 1.5 hours, while I’m
talking your mission is to write anything that
pops in your head
• It is recommended to use a pencil and paper
Games and Realty
For years game developers had a dream – make games more and more realistic. Some of the first games didn’t have graphics at all…
But gradually, games stated to have more and more complex spaces
Leaving leas space for imagination. Becoming more realistic
On of the most important technologies that turned games to more realistic was 3d
Even 5 years ago environments graphics (like cites and jungles) were very close to real life environments
Modern games look so realistic its hard to know if it’s a photo or a game
In today's games face excretions are becoming more and realistic as well
This dream is now finally a reality
http://allthingsd.com/20130617/confirmed-oculus-vr-raises-16-million-series-a-for-virtual-reality-gaming/
The chase over realism does not end with making the ultimate illusion - For years we are using real tools
1972
We are using our identity
We are using our body
We are using our fingers
We are using our location (Ingress - as of May 2013 there were about 500,000 players globally)
We are embedding game mechanics in things that are not games
This chase of reality creates opportunities. This workshop is about finding them and allowing them to evolve. Before we start working we need
to get to know the market
The “Traditional” Games Industry
The industry is very traditional
• Mario was in more then 200 games
• Successful new IP is very rare
• Home console game price didn’t change in 30 years
2008 was the most profitable year in video games ever
• Nintendo – 16.7 Billion
• Sony Computer
Entertainment – 14.0 Billion
• Microsoft Entertainment
Device Division – 8.2 Billion
• Electronic Arts – 4.2 Billion
• Activision Blizzard - 3.0 Billion
In 2008 video games market size world wide was $55B
5 companies dominate 85% of the market. Less then
sixth of the marked is divided between tens of
thousands of companies
2008-2012 – Some Numbers
• NASDAQ +25%
• EA Stock -61%
• Activision Blizzard Stock -33%
• Xbox Division in Microsoft lifetime loss $7.8B
• Play Station Division in Sony lifetime loss $3B
• Nintendo Stock -71%
next-comes-what-die-consoles-the-http://www.slideshare.net/bcousins/when
The New Game Industry
The biggest video games companies 2012
• Nintendo valued $17.7B (was $61.7B in
2008) (today $15.5B)
• Activision $13.3B (today $16.2B)
• Zynga $9.8B (today $2.6B)
• Gree $7.1B (today $1.9B)
• Nexon $6.3B (today $5B)
New companies that entered the
games in the past few years
New types of Platforms
1972 - 1997
1972 1977 1982 1989
1998 - 2010
200? 2004
2006
20011998 2000
2007 2008 2008 2010
New Evolving Platforms
OUYA
• Ouya was a kick starter project that wanted to
raised $950K.
• It got to it’s goal in 9 hours and eventually
raised $8.5M
Inflation of sub-industries
• First 25 years – 4 platforms types
• Next 15 years – +10 platform types
0
2
4
6
8
10
12
14
16
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
What caused the inflation?
Facebook - Games and real Identity
Facebook
By the end of 2007
there were 7,000
apps in Facebook.
Today there are
over 400,000.
most are games
2004 – founded
2006 – opened to the public
May 2007 – opened Facebook platform to the
public
July 2007
June 2009
December 2010
April 2008
At first most games made money from ads. Eventually virtual currency became the main revenue stream
The Social Games Industry
• A bit less then half of the world that is in
social networks is in Facebook.
• Zynga makes 5 times more then any social
games company in Facebook
Important Genres
• Casino
• Farming
• Puzzle
• Hidden objects
• Strategy (mid-core)
• RPG (mid-core)
More Games
And even more
Mobile - Games and real location
The iPhone
• June 2007 – The first iPhone
• July 2008 – Apple launches the
app store
• 500 apps on launch
• Most of them games, most cost
$10.
• By the end of 2009, 30M iPhones were sold.
At the end of that year Angry Birds was
published
Angry birds was sold 12m copies of its original version, and was downloaded more the 1.7 billion times over all platforms
revenue/-in-euros-million-152-make-only-you-and-downloads-billion-7-1/04/2013http://www.gamesbrief.com/
The iPhone
Price Drop
• Sales charts led to a
price drop
• Today most games are
sold in $0.99
More games
Feb 2011
6.5M
Apr 2010
6M
Apr 2009
15M
Oct 2010
3M in first months
New Business Model
Aug 2011
15M
Jun 2012Feb 2012
50M in 50 days
Dec 2011
Most games gradually became free with a virtual
currency revenue model
Only 2 out of the 40 most
profitable games are paid
The iPhone Games Industry
• In 2010 there were games sold in the app store
in about $1B. In 2012 it was $3B.
• Apple is the most dominate company, it charges
30% of each sale
• More then 100,000 registered app developers
Android
• World wide there are more then 3 Android
based phones for each iPhone.
• An average iPhone player
spends 5 times more the
an android player
• In US 84% of smart phone
games were from iOS
phones
-still-apple-shows-research-/new05/05/2012http://www.forbes.com/sites/johngaudiosi/
android/-against-war-game-video-the-winning
Games and physical world
Tablets
• Mid 2010 – first version for the iPad
• Currently the most common tablet, with close
to 150M units sold.
Disky
A new game
experience that was
not relevant in
older platforms
Connected toys
Games for change
Education
Military
Health
Advertisement
Gamification
Not Game at all – Technology
The practical part (reality)
As long as there are new platforms there are new opportunities.
Mission 1 – You (5 minuets)
• What is your purpose in life? What do you
want to change in the world ? What do you
want to do that will make you, your mom and
your children proud?
• Write it down in 50 words
Say something
Change something
Make Money
Mission 2 - the ideas (20 minuets)
• The most important thing about an initial idea is
that it will be something you will love to do
• Find a partner, share your “purpose in life”.
• Read to each other things you wrote during the
presentation
• Think of 3 great ideas for a games or games
startups
• Write up to 50 words describing essence of each
idea
• Find a picture in Google images that can
represent the idea
• If you have a dream to develop a game
as a child now is the time to share it
• Get inspired by looking up old video
games and old toys
Example
Spaceship Taki: A multiplayer card game in which each
card used by a player sends a spaceship to a 2d fighting
arena, in it the spaceships fight automatically. The
player can only choose cards before the game starts
and pick a card in his turn which ship to send.
Mission 3 - Platform & Business
Model (10 minuets)
• Find the most suitable platform for your idea.
• Find the main business model that will allow
your game to earn money.
• Update the 50 words description to include
the platform and business model.
Business Models
• Virtual Currency
• Paid
• Ad Supported
• B2B vs B2C
Example
Spaceship Taki: A multiplayer card game in which each
card used by a player sends a spaceship to a 2d fighting
arena, in it the spaceships fight automatically. The
player can only choose cards before the game starts
and pick a card in his turn which ship to send.
Platform: Mobile Devices
(Facebook connectivity)
Business Model: sell cards
using virtual currency
Mission 4 - The Player (10 minutes)
• Who is going to play your game or use your
startup? Who is going to pay for your game?
• Think of age, gender & country
Example
Spaceship Taki: A multiplayer card game in which each
card used by a player sends a spaceship to a 2d fighting
arena, in it the spaceships fight automatically. The
player can only choose cards before the game starts
and pick a card in his turn which ship to send.
Platform: Mobile Devices
(Facebook connectivity)
Business Model: sell cards
using virtual currency
Players: 12-35, Mostly
boys, Western
Mission 5 – Pick 2 (5 minutes)
• Pick the 2 ideas you like best and has the most
potential.
• Mentally attach a card to each idea you picked
• Ideas without a card are out of the game
Mission 6 - Idea battle (90 minutes)
Battle Rules
• 2 random ideas are chosen
• each idea is pitched (max 1 minute)
• We vote, you can vote for only one of the
ideas.
• The winning idea gets to keep the losing idea
card/ cards (increasing his chance of being
chosen in the next ballets)
• If an idea that was pitched is chosen again you
get 1 minute to elaborate – it’s not mandatory
Let the games begin
• While others fight, try to listen and improve
your surviving ideas.
And the winner is…
What now?
Not only the winner can continue to the next stage.
Here is an extra life for everyone
Choose your path
Prototype Business Plan
You’ll need to do both anyhow…
The Israeli Industry
Israeli Video Games Industry
• Technology and startups
• Influence and connection to the online gambling
industry
• Limited infrastructure (business wise and
educational)
• Boosting in the past 2 years
• Constitute an official body that nurtures
the local community.
• Serve as an official representative with
institutional, commercial, academic, and
media entities.
• To represent the local industry to
international community.
‫לקבוצה‬ ‫להירשם‬ ‫מומלץ‬ ‫מאוד‬‫ב‬-Facebook‫באתר‬ ‫ולהתעדכן‬
http://www.facebook.com/groups/GameISGroup/|http://gameis.org.il/
Major events in Israel
Your Homework
Answer these 3 questions:
1. Describe one idea for a game or a startup in details
including: detailed pitch, platform, business model,
players (you can choose your idea or any other idea that
was presented in class).
2. Was the idea you choose successful in the “idea battle”?
Why? Analyze the idea and its relative success.
3. Find at least 3 games or startups that can be called
competitors (or “inspiration”). Describe the differences
your idea and it’s competitors focusing on your
advantages.
Homework answer recommended length: 4 pages
Answers should be sent to ominskya@gmail.com and dudipeles@gmail.com
Last day for submission: 1/8/2013
Mail subject should be: [Your Full Name] - Innovation Workshop – Games and Reality

More Related Content

What's hot

Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldJeremy Johnson
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010Amy Jo Kim
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsSebastian Deterding
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesSebastian Deterding
 
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...The Future of Playing with the Past: New Opportunities in Interpreting Cultur...
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...Ed Rodley
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality InvadersMatthew Guy
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
 
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...DevGAMM Conference
 
The dota paradox presentation
The dota paradox presentation  The dota paradox presentation
The dota paradox presentation jjarr
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyAmy Jo Kim
 
Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Sebastian Deterding
 
Innovation Games - Knowing whats important
Innovation Games - Knowing whats importantInnovation Games - Knowing whats important
Innovation Games - Knowing whats important21apps
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 
Gamification and motivation in efl
Gamification and motivation in eflGamification and motivation in efl
Gamification and motivation in eflAugusto Rocha
 

What's hot (20)

Gamification in Enterprise Technology
Gamification in Enterprise TechnologyGamification in Enterprise Technology
Gamification in Enterprise Technology
 
Learning through Play
Learning through PlayLearning through Play
Learning through Play
 
Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the world
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its Discontents
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from games
 
E Lg Dev Learn Ils
E Lg Dev Learn IlsE Lg Dev Learn Ils
E Lg Dev Learn Ils
 
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...The Future of Playing with the Past: New Opportunities in Interpreting Cultur...
The Future of Playing with the Past: New Opportunities in Interpreting Cultur...
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality Invaders
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...
 
Innovation games
Innovation gamesInnovation games
Innovation games
 
The dota paradox presentation
The dota paradox presentation  The dota paradox presentation
The dota paradox presentation
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journey
 
Fun & Games at Work
Fun & Games at WorkFun & Games at Work
Fun & Games at Work
 
Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.
 
Game thinking & behaviour design
Game thinking & behaviour designGame thinking & behaviour design
Game thinking & behaviour design
 
Innovation Games - Knowing whats important
Innovation Games - Knowing whats importantInnovation Games - Knowing whats important
Innovation Games - Knowing whats important
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Gamification and motivation in efl
Gamification and motivation in eflGamification and motivation in efl
Gamification and motivation in efl
 

Viewers also liked

Innovation for Inclusive and Sustainable Growth : case for Frugal Innovation
Innovation for Inclusive and Sustainable Growth :  case for Frugal Innovation Innovation for Inclusive and Sustainable Growth :  case for Frugal Innovation
Innovation for Inclusive and Sustainable Growth : case for Frugal Innovation Anirudh Agrawal
 
RAINBOW by ECS-3.COM: conference tour economy of ecology
RAINBOW by ECS-3.COM:  conference tour economy of ecology RAINBOW by ECS-3.COM:  conference tour economy of ecology
RAINBOW by ECS-3.COM: conference tour economy of ecology RAINBOW by ECS-3.COM
 
Diy Days Speech on Innovation
Diy Days Speech on InnovationDiy Days Speech on Innovation
Diy Days Speech on InnovationBrian Newman
 
Embarq Innovation Workshop Presentation
Embarq Innovation Workshop PresentationEmbarq Innovation Workshop Presentation
Embarq Innovation Workshop PresentationDwight Calbert
 
Articles and Case Studies on Strategy
Articles and Case Studies on StrategyArticles and Case Studies on Strategy
Articles and Case Studies on StrategyPrashant Jain
 
Jugaad as frugal innovation in street entrepreneurship at the bottom of the p...
Jugaad as frugal innovation in street entrepreneurship at the bottom of the p...Jugaad as frugal innovation in street entrepreneurship at the bottom of the p...
Jugaad as frugal innovation in street entrepreneurship at the bottom of the p...Abhishek Duttagupta
 
Welcome to speech
Welcome to speechWelcome to speech
Welcome to speechlburm4
 
Innovation white paper uk our frugfuture
Innovation white paper uk our frugfutureInnovation white paper uk our frugfuture
Innovation white paper uk our frugfuturegautammorey
 
high-tech-low-cost-nordic
high-tech-low-cost-nordichigh-tech-low-cost-nordic
high-tech-low-cost-nordicJacob Lennheden
 
ColaLife and frugal innovation 18-Sep-13
ColaLife and frugal innovation 18-Sep-13ColaLife and frugal innovation 18-Sep-13
ColaLife and frugal innovation 18-Sep-13ColaLife
 
INSZoom Immigration Conference 2017 – Welcome Speech
INSZoom Immigration Conference 2017 – Welcome SpeechINSZoom Immigration Conference 2017 – Welcome Speech
INSZoom Immigration Conference 2017 – Welcome SpeechINSZoom
 
Framework for the frugal innovation
Framework for the frugal innovationFramework for the frugal innovation
Framework for the frugal innovationNeha Jain
 
Frugal innovation-sankalp
Frugal innovation-sankalpFrugal innovation-sankalp
Frugal innovation-sankalpSunny Mahajan
 
Physics project new
Physics project newPhysics project new
Physics project newprerna1762
 

Viewers also liked (20)

Innovation for Inclusive and Sustainable Growth : case for Frugal Innovation
Innovation for Inclusive and Sustainable Growth :  case for Frugal Innovation Innovation for Inclusive and Sustainable Growth :  case for Frugal Innovation
Innovation for Inclusive and Sustainable Growth : case for Frugal Innovation
 
Frugal Innovation - Construction
Frugal Innovation - ConstructionFrugal Innovation - Construction
Frugal Innovation - Construction
 
RAINBOW by ECS-3.COM: conference tour economy of ecology
RAINBOW by ECS-3.COM:  conference tour economy of ecology RAINBOW by ECS-3.COM:  conference tour economy of ecology
RAINBOW by ECS-3.COM: conference tour economy of ecology
 
Diy Days Speech on Innovation
Diy Days Speech on InnovationDiy Days Speech on Innovation
Diy Days Speech on Innovation
 
Norton Paint System - Esite
Norton Paint System - EsiteNorton Paint System - Esite
Norton Paint System - Esite
 
Embarq Innovation Workshop Presentation
Embarq Innovation Workshop PresentationEmbarq Innovation Workshop Presentation
Embarq Innovation Workshop Presentation
 
Articles and Case Studies on Strategy
Articles and Case Studies on StrategyArticles and Case Studies on Strategy
Articles and Case Studies on Strategy
 
Thoughtworks Away Day Quiz
Thoughtworks Away Day QuizThoughtworks Away Day Quiz
Thoughtworks Away Day Quiz
 
Jugaad as frugal innovation in street entrepreneurship at the bottom of the p...
Jugaad as frugal innovation in street entrepreneurship at the bottom of the p...Jugaad as frugal innovation in street entrepreneurship at the bottom of the p...
Jugaad as frugal innovation in street entrepreneurship at the bottom of the p...
 
why do we paint steel
why do we paint steelwhy do we paint steel
why do we paint steel
 
Asian Paints
Asian PaintsAsian Paints
Asian Paints
 
Welcome to speech
Welcome to speechWelcome to speech
Welcome to speech
 
Innovation white paper uk our frugfuture
Innovation white paper uk our frugfutureInnovation white paper uk our frugfuture
Innovation white paper uk our frugfuture
 
high-tech-low-cost-nordic
high-tech-low-cost-nordichigh-tech-low-cost-nordic
high-tech-low-cost-nordic
 
ColaLife and frugal innovation 18-Sep-13
ColaLife and frugal innovation 18-Sep-13ColaLife and frugal innovation 18-Sep-13
ColaLife and frugal innovation 18-Sep-13
 
Grammer class v
Grammer class vGrammer class v
Grammer class v
 
INSZoom Immigration Conference 2017 – Welcome Speech
INSZoom Immigration Conference 2017 – Welcome SpeechINSZoom Immigration Conference 2017 – Welcome Speech
INSZoom Immigration Conference 2017 – Welcome Speech
 
Framework for the frugal innovation
Framework for the frugal innovationFramework for the frugal innovation
Framework for the frugal innovation
 
Frugal innovation-sankalp
Frugal innovation-sankalpFrugal innovation-sankalp
Frugal innovation-sankalp
 
Physics project new
Physics project newPhysics project new
Physics project new
 

Similar to Innovation Workshop –Games and Reality

Game development program
Game development programGame development program
Game development programkrishn verma
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Gunter Blanckaert
 
Last Day of Work-Presentation
Last Day of Work-PresentationLast Day of Work-Presentation
Last Day of Work-PresentationNicolò Borghi
 
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodySocial Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodyKyle Moody
 
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5Sociality Rocks!
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling? Raf Keustermans
 
Tenshi gamification for gamers march 2012
Tenshi gamification for gamers march 2012Tenshi gamification for gamers march 2012
Tenshi gamification for gamers march 2012jonathannewth
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual gamesDori Adar
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital MarketingGunter Blanckaert
 
2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?UCL Interaction Centre
 
Innovation of a different kind in the traditional toys market
Innovation of a different kind in the traditional toys marketInnovation of a different kind in the traditional toys market
Innovation of a different kind in the traditional toys marketDudi Peles
 
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”iPlatform
 
Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Soumo Dhali
 
Democratizing Game Development (2007)
Democratizing Game Development (2007)Democratizing Game Development (2007)
Democratizing Game Development (2007)Mark DeLoura
 
What Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaWhat Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaZhan Ye
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social GamesCharles Pyo
 
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming MarketDeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming MarketDr. Serkan Toto
 
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaZhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaVirtual Goods Summit
 

Similar to Innovation Workshop –Games and Reality (20)

Game development program
Game development programGame development program
Game development program
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
Last Day of Work-Presentation
Last Day of Work-PresentationLast Day of Work-Presentation
Last Day of Work-Presentation
 
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodySocial Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
 
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5
How to Monetize Emotions in Free-to-Play Games? - Yulia Palatovska - G5
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
Tenshi gamification for gamers march 2012
Tenshi gamification for gamers march 2012Tenshi gamification for gamers march 2012
Tenshi gamification for gamers march 2012
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual games
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?
 
Innovation of a different kind in the traditional toys market
Innovation of a different kind in the traditional toys marketInnovation of a different kind in the traditional toys market
Innovation of a different kind in the traditional toys market
 
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
 
Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
Democratizing Game Development (2007)
Democratizing Game Development (2007)Democratizing Game Development (2007)
Democratizing Game Development (2007)
 
What Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaWhat Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In China
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming MarketDeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
 
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaZhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
 

More from Dudi Peles

Video Games - Past Present and Future 2020
Video Games - Past Present and Future 2020Video Games - Past Present and Future 2020
Video Games - Past Present and Future 2020Dudi Peles
 
ההיסטוריה המשוגעת של משחקי המחשב
ההיסטוריה המשוגעת של משחקי המחשבההיסטוריה המשוגעת של משחקי המחשב
ההיסטוריה המשוגעת של משחקי המחשבDudi Peles
 
Video Games – Past, Present & Future
Video Games – Past, Present & Future Video Games – Past, Present & Future
Video Games – Past, Present & Future Dudi Peles
 
Moving form Physically Consumer Products to Digi-Physi Consumer Products
Moving form Physically Consumer Products to Digi-Physi Consumer ProductsMoving form Physically Consumer Products to Digi-Physi Consumer Products
Moving form Physically Consumer Products to Digi-Physi Consumer ProductsDudi Peles
 
Game Makers for Teachers
Game Makers for TeachersGame Makers for Teachers
Game Makers for TeachersDudi Peles
 
Video Games in Teaching and Learning - Lesson1 - Intro
Video Games in Teaching and Learning - Lesson1 - IntroVideo Games in Teaching and Learning - Lesson1 - Intro
Video Games in Teaching and Learning - Lesson1 - IntroDudi Peles
 
שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games)
שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games) שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games)
שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games) Dudi Peles
 
פיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנות
פיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנותפיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנות
פיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנותDudi Peles
 
פדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראה
פדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראהפדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראה
פדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראהDudi Peles
 
Lesson 1 - The First Years
Lesson 1 - The First YearsLesson 1 - The First Years
Lesson 1 - The First YearsDudi Peles
 
Gamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignGamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignDudi Peles
 
Integrating game mechanics in teaching
Integrating game mechanics in teachingIntegrating game mechanics in teaching
Integrating game mechanics in teachingDudi Peles
 
Gamification and Usability
Gamification and UsabilityGamification and Usability
Gamification and UsabilityDudi Peles
 
Usable Gamification
Usable GamificationUsable Gamification
Usable GamificationDudi Peles
 

More from Dudi Peles (14)

Video Games - Past Present and Future 2020
Video Games - Past Present and Future 2020Video Games - Past Present and Future 2020
Video Games - Past Present and Future 2020
 
ההיסטוריה המשוגעת של משחקי המחשב
ההיסטוריה המשוגעת של משחקי המחשבההיסטוריה המשוגעת של משחקי המחשב
ההיסטוריה המשוגעת של משחקי המחשב
 
Video Games – Past, Present & Future
Video Games – Past, Present & Future Video Games – Past, Present & Future
Video Games – Past, Present & Future
 
Moving form Physically Consumer Products to Digi-Physi Consumer Products
Moving form Physically Consumer Products to Digi-Physi Consumer ProductsMoving form Physically Consumer Products to Digi-Physi Consumer Products
Moving form Physically Consumer Products to Digi-Physi Consumer Products
 
Game Makers for Teachers
Game Makers for TeachersGame Makers for Teachers
Game Makers for Teachers
 
Video Games in Teaching and Learning - Lesson1 - Intro
Video Games in Teaching and Learning - Lesson1 - IntroVideo Games in Teaching and Learning - Lesson1 - Intro
Video Games in Teaching and Learning - Lesson1 - Intro
 
שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games)
שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games) שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games)
שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games)
 
פיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנות
פיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנותפיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנות
פיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנות
 
פדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראה
פדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראהפדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראה
פדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראה
 
Lesson 1 - The First Years
Lesson 1 - The First YearsLesson 1 - The First Years
Lesson 1 - The First Years
 
Gamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignGamification - The Power of Gameful Design
Gamification - The Power of Gameful Design
 
Integrating game mechanics in teaching
Integrating game mechanics in teachingIntegrating game mechanics in teaching
Integrating game mechanics in teaching
 
Gamification and Usability
Gamification and UsabilityGamification and Usability
Gamification and Usability
 
Usable Gamification
Usable GamificationUsable Gamification
Usable Gamification
 

Recently uploaded

Kolkata Call Girls Service +918240919228 - Kolkatanightgirls.com
Kolkata Call Girls Service +918240919228 - Kolkatanightgirls.comKolkata Call Girls Service +918240919228 - Kolkatanightgirls.com
Kolkata Call Girls Service +918240919228 - Kolkatanightgirls.comKolkata Call Girls
 
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment BookingAir-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment BookingRiya Pathan
 
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Sonam Pathan
 
1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdfTanjirokamado769606
 
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一lvtagr7
 
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceVip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceApsara Of India
 
Hot Call Girls In Goa 7028418221 Call Girls In Vagator Beach EsCoRtS
Hot Call Girls In Goa 7028418221 Call Girls In Vagator Beach EsCoRtSHot Call Girls In Goa 7028418221 Call Girls In Vagator Beach EsCoRtS
Hot Call Girls In Goa 7028418221 Call Girls In Vagator Beach EsCoRtSApsara Of India
 
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...First NO1 World Amil baba in Faisalabad
 
Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Sonam Pathan
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEApsara Of India
 
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba Company
 
Kolkata Call Girl Bagbazar 👉 8250192130 ❣️💯 Available With Room 24×7
Kolkata Call Girl Bagbazar 👉 8250192130 ❣️💯 Available With Room 24×7Kolkata Call Girl Bagbazar 👉 8250192130 ❣️💯 Available With Room 24×7
Kolkata Call Girl Bagbazar 👉 8250192130 ❣️💯 Available With Room 24×7Riya Pathan
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceTina Ji
 
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...srsj9000
 
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...Amil baba
 
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanUdaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanApsara Of India
 
Gripping Adult Web Series You Can't Afford to Miss
Gripping Adult Web Series You Can't Afford to MissGripping Adult Web Series You Can't Afford to Miss
Gripping Adult Web Series You Can't Afford to Missget joys
 
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)dollysharma2066
 
Hi Class Call Girls In Goa 7028418221 Call Girls In Anjuna Beach Escort Services
Hi Class Call Girls In Goa 7028418221 Call Girls In Anjuna Beach Escort ServicesHi Class Call Girls In Goa 7028418221 Call Girls In Anjuna Beach Escort Services
Hi Class Call Girls In Goa 7028418221 Call Girls In Anjuna Beach Escort ServicesApsara Of India
 
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersQUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersSJU Quizzers
 

Recently uploaded (20)

Kolkata Call Girls Service +918240919228 - Kolkatanightgirls.com
Kolkata Call Girls Service +918240919228 - Kolkatanightgirls.comKolkata Call Girls Service +918240919228 - Kolkatanightgirls.com
Kolkata Call Girls Service +918240919228 - Kolkatanightgirls.com
 
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment BookingAir-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
 
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
 
1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf
 
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
 
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceVip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
 
Hot Call Girls In Goa 7028418221 Call Girls In Vagator Beach EsCoRtS
Hot Call Girls In Goa 7028418221 Call Girls In Vagator Beach EsCoRtSHot Call Girls In Goa 7028418221 Call Girls In Vagator Beach EsCoRtS
Hot Call Girls In Goa 7028418221 Call Girls In Vagator Beach EsCoRtS
 
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
 
Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
 
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
 
Kolkata Call Girl Bagbazar 👉 8250192130 ❣️💯 Available With Room 24×7
Kolkata Call Girl Bagbazar 👉 8250192130 ❣️💯 Available With Room 24×7Kolkata Call Girl Bagbazar 👉 8250192130 ❣️💯 Available With Room 24×7
Kolkata Call Girl Bagbazar 👉 8250192130 ❣️💯 Available With Room 24×7
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
 
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
 
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
 
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanUdaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
 
Gripping Adult Web Series You Can't Afford to Miss
Gripping Adult Web Series You Can't Afford to MissGripping Adult Web Series You Can't Afford to Miss
Gripping Adult Web Series You Can't Afford to Miss
 
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
 
Hi Class Call Girls In Goa 7028418221 Call Girls In Anjuna Beach Escort Services
Hi Class Call Girls In Goa 7028418221 Call Girls In Anjuna Beach Escort ServicesHi Class Call Girls In Goa 7028418221 Call Girls In Anjuna Beach Escort Services
Hi Class Call Girls In Goa 7028418221 Call Girls In Anjuna Beach Escort Services
 
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersQUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
 

Innovation Workshop –Games and Reality

  • 2. About Me • Founder of Jivy Group, a development house for startups and Playful Shark, an Israeli game development studio • Advisor & Mentor for startups • Teacher: Beit Berl, Kibbutzim Seminar, TAU • PhD student: STS @ Bar Ilan • Active & founding member in GameIS Blog: www.dudipeles.com, Mail: dudipeles@gmail.com
  • 3. The next 4 hours 1.5 hours - listen 10 minutes break 1 hour - work on games ideas 10 minutes break 1.5 hours – idea battle 10 minutes – listen (and get your homework)
  • 4. Mission 0 - Think • I’m going to talk for an 1.5 hours, while I’m talking your mission is to write anything that pops in your head • It is recommended to use a pencil and paper
  • 6. For years game developers had a dream – make games more and more realistic. Some of the first games didn’t have graphics at all…
  • 7. But gradually, games stated to have more and more complex spaces
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19. Leaving leas space for imagination. Becoming more realistic
  • 20.
  • 21.
  • 22. On of the most important technologies that turned games to more realistic was 3d
  • 23.
  • 24.
  • 25.
  • 26.
  • 27. Even 5 years ago environments graphics (like cites and jungles) were very close to real life environments
  • 28.
  • 29. Modern games look so realistic its hard to know if it’s a photo or a game
  • 30. In today's games face excretions are becoming more and realistic as well
  • 31. This dream is now finally a reality
  • 33. The chase over realism does not end with making the ultimate illusion - For years we are using real tools
  • 34. 1972
  • 35.
  • 36.
  • 37. We are using our identity
  • 38. We are using our body
  • 39.
  • 40.
  • 41.
  • 42. We are using our fingers
  • 43. We are using our location (Ingress - as of May 2013 there were about 500,000 players globally)
  • 44. We are embedding game mechanics in things that are not games
  • 45. This chase of reality creates opportunities. This workshop is about finding them and allowing them to evolve. Before we start working we need to get to know the market
  • 47. The industry is very traditional • Mario was in more then 200 games • Successful new IP is very rare • Home console game price didn’t change in 30 years
  • 48. 2008 was the most profitable year in video games ever
  • 49. • Nintendo – 16.7 Billion • Sony Computer Entertainment – 14.0 Billion • Microsoft Entertainment Device Division – 8.2 Billion • Electronic Arts – 4.2 Billion • Activision Blizzard - 3.0 Billion In 2008 video games market size world wide was $55B 5 companies dominate 85% of the market. Less then sixth of the marked is divided between tens of thousands of companies
  • 50. 2008-2012 – Some Numbers • NASDAQ +25% • EA Stock -61% • Activision Blizzard Stock -33% • Xbox Division in Microsoft lifetime loss $7.8B • Play Station Division in Sony lifetime loss $3B • Nintendo Stock -71% next-comes-what-die-consoles-the-http://www.slideshare.net/bcousins/when
  • 51. The New Game Industry
  • 52. The biggest video games companies 2012 • Nintendo valued $17.7B (was $61.7B in 2008) (today $15.5B) • Activision $13.3B (today $16.2B) • Zynga $9.8B (today $2.6B) • Gree $7.1B (today $1.9B) • Nexon $6.3B (today $5B)
  • 53. New companies that entered the games in the past few years
  • 54. New types of Platforms
  • 55. 1972 - 1997 1972 1977 1982 1989
  • 56. 1998 - 2010 200? 2004 2006 20011998 2000 2007 2008 2008 2010
  • 58. OUYA • Ouya was a kick starter project that wanted to raised $950K. • It got to it’s goal in 9 hours and eventually raised $8.5M
  • 59. Inflation of sub-industries • First 25 years – 4 platforms types • Next 15 years – +10 platform types 0 2 4 6 8 10 12 14 16 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
  • 60. What caused the inflation?
  • 61. Facebook - Games and real Identity
  • 62. Facebook By the end of 2007 there were 7,000 apps in Facebook. Today there are over 400,000. most are games 2004 – founded 2006 – opened to the public May 2007 – opened Facebook platform to the public
  • 65. At first most games made money from ads. Eventually virtual currency became the main revenue stream
  • 66. The Social Games Industry • A bit less then half of the world that is in social networks is in Facebook. • Zynga makes 5 times more then any social games company in Facebook
  • 67. Important Genres • Casino • Farming • Puzzle • Hidden objects • Strategy (mid-core) • RPG (mid-core)
  • 70. Mobile - Games and real location
  • 71. The iPhone • June 2007 – The first iPhone • July 2008 – Apple launches the app store • 500 apps on launch • Most of them games, most cost $10.
  • 72. • By the end of 2009, 30M iPhones were sold. At the end of that year Angry Birds was published Angry birds was sold 12m copies of its original version, and was downloaded more the 1.7 billion times over all platforms revenue/-in-euros-million-152-make-only-you-and-downloads-billion-7-1/04/2013http://www.gamesbrief.com/ The iPhone
  • 73. Price Drop • Sales charts led to a price drop • Today most games are sold in $0.99
  • 74. More games Feb 2011 6.5M Apr 2010 6M Apr 2009 15M Oct 2010 3M in first months
  • 75. New Business Model Aug 2011 15M Jun 2012Feb 2012 50M in 50 days Dec 2011 Most games gradually became free with a virtual currency revenue model
  • 76. Only 2 out of the 40 most profitable games are paid
  • 77. The iPhone Games Industry • In 2010 there were games sold in the app store in about $1B. In 2012 it was $3B. • Apple is the most dominate company, it charges 30% of each sale • More then 100,000 registered app developers
  • 78. Android • World wide there are more then 3 Android based phones for each iPhone. • An average iPhone player spends 5 times more the an android player • In US 84% of smart phone games were from iOS phones -still-apple-shows-research-/new05/05/2012http://www.forbes.com/sites/johngaudiosi/ android/-against-war-game-video-the-winning
  • 79.
  • 81. Tablets • Mid 2010 – first version for the iPad • Currently the most common tablet, with close to 150M units sold.
  • 82. Disky A new game experience that was not relevant in older platforms
  • 84.
  • 85.
  • 92.
  • 93. Not Game at all – Technology
  • 94.
  • 95. The practical part (reality)
  • 96. As long as there are new platforms there are new opportunities.
  • 97. Mission 1 – You (5 minuets) • What is your purpose in life? What do you want to change in the world ? What do you want to do that will make you, your mom and your children proud? • Write it down in 50 words
  • 101. Mission 2 - the ideas (20 minuets) • The most important thing about an initial idea is that it will be something you will love to do • Find a partner, share your “purpose in life”. • Read to each other things you wrote during the presentation • Think of 3 great ideas for a games or games startups • Write up to 50 words describing essence of each idea • Find a picture in Google images that can represent the idea
  • 102. • If you have a dream to develop a game as a child now is the time to share it • Get inspired by looking up old video games and old toys
  • 103. Example Spaceship Taki: A multiplayer card game in which each card used by a player sends a spaceship to a 2d fighting arena, in it the spaceships fight automatically. The player can only choose cards before the game starts and pick a card in his turn which ship to send.
  • 104. Mission 3 - Platform & Business Model (10 minuets) • Find the most suitable platform for your idea. • Find the main business model that will allow your game to earn money. • Update the 50 words description to include the platform and business model.
  • 105. Business Models • Virtual Currency • Paid • Ad Supported • B2B vs B2C
  • 106. Example Spaceship Taki: A multiplayer card game in which each card used by a player sends a spaceship to a 2d fighting arena, in it the spaceships fight automatically. The player can only choose cards before the game starts and pick a card in his turn which ship to send. Platform: Mobile Devices (Facebook connectivity) Business Model: sell cards using virtual currency
  • 107. Mission 4 - The Player (10 minutes) • Who is going to play your game or use your startup? Who is going to pay for your game? • Think of age, gender & country
  • 108. Example Spaceship Taki: A multiplayer card game in which each card used by a player sends a spaceship to a 2d fighting arena, in it the spaceships fight automatically. The player can only choose cards before the game starts and pick a card in his turn which ship to send. Platform: Mobile Devices (Facebook connectivity) Business Model: sell cards using virtual currency Players: 12-35, Mostly boys, Western
  • 109. Mission 5 – Pick 2 (5 minutes) • Pick the 2 ideas you like best and has the most potential. • Mentally attach a card to each idea you picked • Ideas without a card are out of the game
  • 110. Mission 6 - Idea battle (90 minutes)
  • 111. Battle Rules • 2 random ideas are chosen • each idea is pitched (max 1 minute) • We vote, you can vote for only one of the ideas. • The winning idea gets to keep the losing idea card/ cards (increasing his chance of being chosen in the next ballets) • If an idea that was pitched is chosen again you get 1 minute to elaborate – it’s not mandatory
  • 112. Let the games begin • While others fight, try to listen and improve your surviving ideas.
  • 113. And the winner is… What now? Not only the winner can continue to the next stage. Here is an extra life for everyone
  • 114. Choose your path Prototype Business Plan You’ll need to do both anyhow…
  • 116. Israeli Video Games Industry • Technology and startups • Influence and connection to the online gambling industry • Limited infrastructure (business wise and educational) • Boosting in the past 2 years
  • 117.
  • 118. • Constitute an official body that nurtures the local community. • Serve as an official representative with institutional, commercial, academic, and media entities. • To represent the local industry to international community. ‫לקבוצה‬ ‫להירשם‬ ‫מומלץ‬ ‫מאוד‬‫ב‬-Facebook‫באתר‬ ‫ולהתעדכן‬ http://www.facebook.com/groups/GameISGroup/|http://gameis.org.il/
  • 119. Major events in Israel
  • 120. Your Homework Answer these 3 questions: 1. Describe one idea for a game or a startup in details including: detailed pitch, platform, business model, players (you can choose your idea or any other idea that was presented in class). 2. Was the idea you choose successful in the “idea battle”? Why? Analyze the idea and its relative success. 3. Find at least 3 games or startups that can be called competitors (or “inspiration”). Describe the differences your idea and it’s competitors focusing on your advantages. Homework answer recommended length: 4 pages Answers should be sent to ominskya@gmail.com and dudipeles@gmail.com Last day for submission: 1/8/2013 Mail subject should be: [Your Full Name] - Innovation Workshop – Games and Reality