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Game-based learning: Who, why and how…?


              PhD, Cand. Psych. Simon Egenfeldt-Nielsen
                          CEO Serious Games Interactive

                                        13. Januar 2012

                             Microsoft – PlayfulLearning

                                  sen@seriousgames.dk
                                       +45 40 10 79 69
My background
• MA Psychology
• PhD Games & learning
• Between industry & research

Developing games
• Three series for education
• +50 client projects

Research projects
• Commercial video games for learning
• Educational potential of video games: GC: Palestine
• Research project: Serious Games on a Global Market place
•PlayMancer – Serious Games for Rehabilitation
Our background

• Research-based company
• Using games for more than entertainment                      Research

• 18 employees located in Copenhagen
• Won several awards for our productions           Flagships
• +50 games for clients
                                                                    Work-for-hire



• Global Conflicts-Series, Citizenship, +13 years (10)
• Playing History-Series, History, 9-13 years (2)
• Trunky-series, 3-8 years (6)
Awards
BETT Finalist (UK)
– Primary educational products 2012.

Børsen Gazelle (DK)
– Among 200 fast-growing DK companies in 2007-2011

BETT Award (UK)
– Secondary educational products 2010.
PC ZONE (UK)
– Independent Game Award 2007.
Nordic Game (Scandinavia)
– Best Nordic Game 2007 & 2008 nominee.
Children’s Technology Review (US)
- Editors Choice Award 2008.
IndieCade (US)
- Best Indie Game Nominee 2008 & 2009.
Agenda
• How do teachers use of games?
• How can we use games?
• What should we look for?
Participants
           185                                                               Teaching with IT
                           275 respondents          70
                                                    60
             21                                     50
                                                                                                                          All %
                                                    40
                                66% Females                                                                               DK %
             34                                     30
                                 34% Males          20
                                                                                                                          World %
                                                                                                                          Male
                 9                                  10                                                                    Female
                                                    0
                                Medio 2010                  No          A little    Average      Extensive      Vast
             25                                          experience   experience   experience   experience   experience




                     Teacher Age                    50
                                                                      Experience with Games
                                                    45
                                                    40
Above 61 years
                                                    35
                                                                                                                          All %
                                                    30
   51-60 years
                                                    25                                                                    DK %
   41-50 years                                      20                                                                    World %
                                                    15
                                                    10                                                                    Male
   31-40 years
                                                     5                                                                    Female
below 30 years                                       0
                                                            No          A little    Average      Extensive      Vast
                 0   20    40      60   80    100        experience   experience   experience   experience   experience
Adaptation in teaching
70
60
50                                                                                   Female teacher
40                                                                                  use them most!
30
                                                         Yes   60% use computer
                                                                                      64% vs. 51%
20
                                                         No
                                                               games in teaching
10
                                                                                   (but only on lower
0                                                                                        grade)
     All    DK     World     Male         Female




     Games used in teaching                                      Ways used to teach with games
                           Games useful in teaching
                           about them as a medium                                       About games as a cultural
                           Games enhancing pupils’                                      phenomenon
                           creative/production skills                                   For interdisciplinary
                           Games primarily developed                                    teaching
                           for entertainment                                            Pupils’ skills in design &
                           Games geared towards inter-                                  creative production
                           disciplinary teaching                                        To teach in specific topics
                           Games for teaching in
                           specific topics                                              For training in specific
                           Games for the training of                                    skills
                           specific skills
Barriers
     Top 6 – selected barriers (top1)               Top 6 – categories barriers (top1)

1.   Problems with computer equipment
2.   Problems with installing the software                                      Practical:
                                                              7%
3.   Computer games are too expensive                    6%
                                                                                Software, hardware &
                                                                                setting
4.   Learning games not on par with other games
                                                    6%                          My own lack of knowledge
5.   My own lack of knowledge                                                   about games
6.   Inappropriate physical surroundings          11%
                                                                                Learning games not on a
                                                                      58%       par with other games

                                                        12%                     Limited relevance to the
                                                                                syllabus of my subject




Boring barriers
• Schools still struggle to get a proper infrastructure
• There is a quality challenge according to especially male teachers
• DK teacher perceives more practical barriers: Equipment, installation and setting
Learning outcomes
Teachers perception of learning outcomes for different students

   Pupils learn MORE from games                                                                               The weak students
                                                                                                              and male students
                                                                                            All
                                                                                                                 look to gain
                                                                                            Strong students
Pupils learn the SAME from games
                                                                                            Weak students
                                                                                                              significantly more
                                                                                            Male students        according to
                                                                                            Female students        teachers
    Pupils learn LESS from games



                                   0   10   20    30        40    50   60   70   80   90


Male/female Teachers perception of learning outcomes gender

   Pupils learn MORE from games

                                                                                                              Male teacher sees
Pupils learn the SAME from games                                                                    Female
                                                                                                              greater potential.
                                                                                                    Male

    Pupils learn LESS from games


                                   0   10    20        30        40    50   60   70    80    90
Why don’t use games
 Attitude towards teaching with games
In general teachers are focused on lack of knowledge and having a difficult time connecting games
and learning in a ‘hostile’ environment.

Very few dismiss games out right, but have valid reservations.




Are you considering using games in your teaching?                     Top 4 – selected barriers (top1)
Maybe

                                                   Female        1.    My own lack of knowledge
  No
                                                   Male          2.    Limited relevance to syllabus
                                                   World         3.    Inappropriate physical surroundings
                                                   DK            4.    Problems with computer equipment
  Yes                                              All


        0   10   20    30   40    50    60    70
Agenda
• How do teachers use of games?
• How can we use games?
• What should we look for?
Games in education overview

Games in school are many things – challenges, didactics and approach
is VERY different.

 Teaching through computer games: Use computer games to teach a
specific curriculum.

 Teaching with computer games: Use computer games as leverage in
the teaching of existing themes, concepts and methods from the
curriculum in play.

 Teaching by making computer games: Use game authoring tool to
make a computer games about a given subject or with relevant contents
to learn about IT, games, design, story-telling and the game’s topic.
Learning process

                                                         Reflective
Kolb’s cycle showing different                          observation
teaching forms w. modes for
achieving best results.
                                                      Group work


                                  Concrete                         Instructor      Abstract
                                 experiences                                       concepts


                                               Game



                                                          Active
                                                      experimentation



                                                                        Source: Egenfeldt-Nielsen, 2007
Teaching and didactic approach
                    Reflection


                      with
          Facts                      Applying


         through                     making

     Behaviourism                Constructivism

                        B
Different game didactics can do different things
 with different students in different context by
               different teachers
Ex. Teaching through games

Closest type of games to a textbook.

Very broad variation across target groups in relation
to characters, contents, scope and genres.

Games can be aimed, refitted or reconceived for
education.

Didactical approach varies but mostly lean towards
behaviorism and cognitivism.

They can have a continuum from focus on what is
most important: fun or learning.
Ex. Teaching through games
A good place is to look at the success criteria for mastering a game, the core of
a game. Not so much the setting.


                 Succes criteria               Interaktivity   Knowledge domain
Action      Quick reflexes             Large                   Psychomotor

Adventure   Puzzle& logic thinking     Small                   Affective

Strategy    Overview, prioritistion&   Medium                  Cognitive
            analysis
Ex. Teaching with games

This approaches is driven by students’ interest
and motivation, so you need differentiation and
freedom.

Another challenge is dealing with very different
types of student game literacy.

Didactical approach varies but mostly lean
towards cognitivism.
Ex. Teaching by making games

Quite a challenging and demanding approach
both for teachers and students.

Get an inside perspective on a subject by
dissecting it while using creative expressions.

Didactical approach varies but mostly lean
towards behaviorism and constructivism.

The expression and scope may disappoints
students.
Agenda
• How do teachers use of games?
• How can we use games?
• What should we look for?
Are these learning games?
                               Are these good learning games?




Simcity 4                      Spore




Civilization 4                 Bully
A good game (teaching through games)
  A good learning game is also a good game.
          A good game is also a good learning game.
    Substantivs




                  • Audiovisual
                  • Story                   Interesting


                  •   Problem space
                  •   Choices/decisions
    Verbs




                                            Engaging
                  •   Consequence
                                            Challenging
                  •   Feedback
                  •   Balance
                  •   Reward
Are these good (learning) games?
                                 + Motivation
                                 - - - Integration
All have elements of learning.   - - - Focus

When learning focus
increase, motivation tends to
decrease.                        + + Motivation
                                 -Integration
                                 - Focus
  • Substantives (ship/cannon)
  • Verbs (sail/shoot)

  • Integration                   + Motivation
  • Motivation                    + Integration
  • Focus                         - Focus
A good learning game…

  Computer game                           Learning game
    Substantivs




                                              Quality & abstraction
                  • Audiovisual               • Right substantivs
                  • Story                     • Right verbs

                  •   Problem space
                  •   Choices/decisions       • Integration
    Verbs




                                              • Motivation
                  •   Consequence             • Focus
                  •   Feedback
                  •   Balance
                  •   Reward
Conclusion

 Plan realistically and consider the practical barriers.
These will probably be your biggest challenge.

 Clearly set out what way you want to use games, and
evaluate the game on those premises.

 Recognize that game is a medium where verbs are
central, and that game and learning have to align well for
it to work.


        Thank you for listing – and hope you will
                  give games a go.
Contact info
Company details
Serious Games Interactive
Ravnsborggade 2-4, 2. floor
DK - 2200 Copenhagen N
www.seriousgames.dk

My details:
Simon Egenfeldt-Nielsen
sen@seriousgames.dk | +45 40 10 79 69
www.egenfeldt.eu




                                        © Serious Games Interactive

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Game-based learning: Who, why and how…?

  • 1. Game-based learning: Who, why and how…? PhD, Cand. Psych. Simon Egenfeldt-Nielsen CEO Serious Games Interactive 13. Januar 2012 Microsoft – PlayfulLearning sen@seriousgames.dk +45 40 10 79 69
  • 2. My background • MA Psychology • PhD Games & learning • Between industry & research Developing games • Three series for education • +50 client projects Research projects • Commercial video games for learning • Educational potential of video games: GC: Palestine • Research project: Serious Games on a Global Market place •PlayMancer – Serious Games for Rehabilitation
  • 3. Our background • Research-based company • Using games for more than entertainment Research • 18 employees located in Copenhagen • Won several awards for our productions Flagships • +50 games for clients Work-for-hire • Global Conflicts-Series, Citizenship, +13 years (10) • Playing History-Series, History, 9-13 years (2) • Trunky-series, 3-8 years (6)
  • 4.
  • 5. Awards BETT Finalist (UK) – Primary educational products 2012. Børsen Gazelle (DK) – Among 200 fast-growing DK companies in 2007-2011 BETT Award (UK) – Secondary educational products 2010. PC ZONE (UK) – Independent Game Award 2007. Nordic Game (Scandinavia) – Best Nordic Game 2007 & 2008 nominee. Children’s Technology Review (US) - Editors Choice Award 2008. IndieCade (US) - Best Indie Game Nominee 2008 & 2009.
  • 6. Agenda • How do teachers use of games? • How can we use games? • What should we look for?
  • 7. Participants 185 Teaching with IT 275 respondents 70 60 21 50 All % 40 66% Females DK % 34 30 34% Males 20 World % Male 9 10 Female 0 Medio 2010 No A little Average Extensive Vast 25 experience experience experience experience experience Teacher Age 50 Experience with Games 45 40 Above 61 years 35 All % 30 51-60 years 25 DK % 41-50 years 20 World % 15 10 Male 31-40 years 5 Female below 30 years 0 No A little Average Extensive Vast 0 20 40 60 80 100 experience experience experience experience experience
  • 8. Adaptation in teaching 70 60 50 Female teacher 40 use them most! 30 Yes 60% use computer 64% vs. 51% 20 No games in teaching 10 (but only on lower 0 grade) All DK World Male Female Games used in teaching Ways used to teach with games Games useful in teaching about them as a medium About games as a cultural Games enhancing pupils’ phenomenon creative/production skills For interdisciplinary Games primarily developed teaching for entertainment Pupils’ skills in design & Games geared towards inter- creative production disciplinary teaching To teach in specific topics Games for teaching in specific topics For training in specific Games for the training of skills specific skills
  • 9. Barriers Top 6 – selected barriers (top1) Top 6 – categories barriers (top1) 1. Problems with computer equipment 2. Problems with installing the software Practical: 7% 3. Computer games are too expensive 6% Software, hardware & setting 4. Learning games not on par with other games 6% My own lack of knowledge 5. My own lack of knowledge about games 6. Inappropriate physical surroundings 11% Learning games not on a 58% par with other games 12% Limited relevance to the syllabus of my subject Boring barriers • Schools still struggle to get a proper infrastructure • There is a quality challenge according to especially male teachers • DK teacher perceives more practical barriers: Equipment, installation and setting
  • 10. Learning outcomes Teachers perception of learning outcomes for different students Pupils learn MORE from games The weak students and male students All look to gain Strong students Pupils learn the SAME from games Weak students significantly more Male students according to Female students teachers Pupils learn LESS from games 0 10 20 30 40 50 60 70 80 90 Male/female Teachers perception of learning outcomes gender Pupils learn MORE from games Male teacher sees Pupils learn the SAME from games Female greater potential. Male Pupils learn LESS from games 0 10 20 30 40 50 60 70 80 90
  • 11. Why don’t use games Attitude towards teaching with games In general teachers are focused on lack of knowledge and having a difficult time connecting games and learning in a ‘hostile’ environment. Very few dismiss games out right, but have valid reservations. Are you considering using games in your teaching? Top 4 – selected barriers (top1) Maybe Female 1. My own lack of knowledge No Male 2. Limited relevance to syllabus World 3. Inappropriate physical surroundings DK 4. Problems with computer equipment Yes All 0 10 20 30 40 50 60 70
  • 12. Agenda • How do teachers use of games? • How can we use games? • What should we look for?
  • 13. Games in education overview Games in school are many things – challenges, didactics and approach is VERY different.  Teaching through computer games: Use computer games to teach a specific curriculum.  Teaching with computer games: Use computer games as leverage in the teaching of existing themes, concepts and methods from the curriculum in play.  Teaching by making computer games: Use game authoring tool to make a computer games about a given subject or with relevant contents to learn about IT, games, design, story-telling and the game’s topic.
  • 14. Learning process Reflective Kolb’s cycle showing different observation teaching forms w. modes for achieving best results. Group work Concrete Instructor Abstract experiences concepts Game Active experimentation Source: Egenfeldt-Nielsen, 2007
  • 15. Teaching and didactic approach Reflection with Facts Applying through making Behaviourism Constructivism B Different game didactics can do different things with different students in different context by different teachers
  • 16. Ex. Teaching through games Closest type of games to a textbook. Very broad variation across target groups in relation to characters, contents, scope and genres. Games can be aimed, refitted or reconceived for education. Didactical approach varies but mostly lean towards behaviorism and cognitivism. They can have a continuum from focus on what is most important: fun or learning.
  • 17. Ex. Teaching through games A good place is to look at the success criteria for mastering a game, the core of a game. Not so much the setting. Succes criteria Interaktivity Knowledge domain Action Quick reflexes Large Psychomotor Adventure Puzzle& logic thinking Small Affective Strategy Overview, prioritistion& Medium Cognitive analysis
  • 18. Ex. Teaching with games This approaches is driven by students’ interest and motivation, so you need differentiation and freedom. Another challenge is dealing with very different types of student game literacy. Didactical approach varies but mostly lean towards cognitivism.
  • 19. Ex. Teaching by making games Quite a challenging and demanding approach both for teachers and students. Get an inside perspective on a subject by dissecting it while using creative expressions. Didactical approach varies but mostly lean towards behaviorism and constructivism. The expression and scope may disappoints students.
  • 20. Agenda • How do teachers use of games? • How can we use games? • What should we look for?
  • 21. Are these learning games? Are these good learning games? Simcity 4 Spore Civilization 4 Bully
  • 22. A good game (teaching through games) A good learning game is also a good game. A good game is also a good learning game. Substantivs • Audiovisual • Story Interesting • Problem space • Choices/decisions Verbs Engaging • Consequence Challenging • Feedback • Balance • Reward
  • 23. Are these good (learning) games? + Motivation - - - Integration All have elements of learning. - - - Focus When learning focus increase, motivation tends to decrease. + + Motivation -Integration - Focus • Substantives (ship/cannon) • Verbs (sail/shoot) • Integration + Motivation • Motivation + Integration • Focus - Focus
  • 24. A good learning game… Computer game Learning game Substantivs Quality & abstraction • Audiovisual • Right substantivs • Story • Right verbs • Problem space • Choices/decisions • Integration Verbs • Motivation • Consequence • Focus • Feedback • Balance • Reward
  • 25. Conclusion  Plan realistically and consider the practical barriers. These will probably be your biggest challenge.  Clearly set out what way you want to use games, and evaluate the game on those premises.  Recognize that game is a medium where verbs are central, and that game and learning have to align well for it to work. Thank you for listing – and hope you will give games a go.
  • 26. Contact info Company details Serious Games Interactive Ravnsborggade 2-4, 2. floor DK - 2200 Copenhagen N www.seriousgames.dk My details: Simon Egenfeldt-Nielsen sen@seriousgames.dk | +45 40 10 79 69 www.egenfeldt.eu © Serious Games Interactive