For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/amd/embedded-vision-training/videos/pages/may-2016-embedded-vision-summit
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Allen Rush, Fellow at AMD, presents the "How Computer Vision Is Accelerating the Future of Virtual Reality" tutorial at the May 2016 Embedded Vision Summit.
Virtual reality (VR) is the new focus for a wide variety of applications including entertainment, gaming, medical, science, and many others. The technology driving the VR user experience has advanced rapidly in the past few years, and it is now poised to proliferate into these applications with solid products that offer a range of cost, performance and capabilities. The next question is: how does computer vision intersect this emerging modality? Already we are seeing examples of the integration of computer vision and VR, for example for simple eye tracking and gesture recognition. This talk explores how we can expect more complex computer vision capabilities to become part of the VR landscape and the business and technical challenges that must be overcome to realize these compelling capabilities.
5. Photorealism
in VR
Full Presence
Progression of REAL-TIME Visual Experiences
Basic 2D
Rendering
Physically
Based
Rendering
Basic 3D
Rendering
Immersive
2D Displays
Shaders VR
Level of
Presence
Today