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Kyle Jernigan
Sarah Andrews
What is In-Game Advertising?


Put simply, in-game advertising is serving ads into a
game environment, but the nuances vary
dramatically. For some 3D games, in-game ads appear
as posters or billboards in the virtual world. For online
2D casual games, in-game ads can replace an object in
the game with a branded product, or even serve a
branded quest into the game for a week long run.
The World of Gaming


With advancing technology, videogames have
become increasingly interactive, common and
addicting.

Videogames are now accessible in our homes, at
work, and on our cell phones

The internet allows players to interact with other
players around the world
Industry Facts

72% of American households play computer or video games
The average game player age is 37
58% of players are male and 42% are female
19% of most frequent game players pay to play online
games
55% of gamers play games on their phones or handheld
device
In 2010, consumers spent $25.1 billion on the games
industry
Gamers spend on average, 8 hours a week playing games
Sales Growth
Types of In-Game Advertising


In-Game ads can either be “dynamic” or “static.”


Static ads stay the same every time the game is played. They
are typically hard-coded during the development and appear
as billboard or props, like vending machines.

Dynamic ads can be changed over the internet for online
players.
Main Categories Featured in IGA

Automotive
Beverages
Fast Food Companies
Significance for Advertisers


Videogame industry is huge and it keeps growing

DFC, a research company that specializes in the video
game industry, predicts that in-game advertising
spending will double from $3.1B to $7.2B by 2016

53% of players are ages 18-49, so if this your target in a
campaign, in-game advertising could be very
beneficial
In-Game Advertising: Example 1


 McDonald’s Campaign
Advantages of In-Game Advertising


 Easy to target a particular market accordingly with a
 videogame genre

 Quickly reaches consumers, ex: (Farmville, which launched
 on June 19th 2009, reached 50 million users by October 1st
 of the same year)

 Effective in increasing brand awareness, and especially
 effective at priming audiences for engagements and
 sponsorships within associated gaming environments
Advantages Continued


According to Microsoft’s Massive (an in-game ad
serving company for Xbox & PC), in-game advertising
has been found to increase purchase intent by 24%,
brand recommendation by 23% and, overall brand
rating by 32%

In-game advertising also has a greater advantage over
TV since, TV spots only feature 30-60 seconds of
commercials & a typical in-game advertisement
exceeds 300 seconds!
Advantages Continued


New medium to reach consumers

Ads are unavoidable in a virtual environment

High reach due to the growing popularity of video
games
Disadvantages of In-Game
           Advertising


High game repetition creates a negative brand
attitude

Difficult to plug a product on an alien planet in the
year 2553 in Halo, or do the same in a fictional
medieval world filled with dragons and orcs in Skyrim
In-Game Advertising: Example 2


Obama’s 2008 campaign
Academic Research: Journal of
        Advertising


The prominence of a brand placement has a positive
impact on brand recall

Brand attitude became more negative as the number
of game repetition increased
In-Game Advertising: Example 3


 Coca-Cola Polar Race
Tips for when to use In-Game
          Advertising


Looking to reach an 18-34 year old audience

Want to avoid advertising clutter

When there is a contextual relationship with your
brand & the game
Do’s of In-Game Advertising


Do keep your message creative, simple &
straightforward
Do make sure message is relevant & tailored to
audience
Do use the most vibrant colors of your brand palette,
but avoid making it too bold & out of keeping with
the brand environment which, will spoil the
experience
Don'ts of In-Game Advertising


Don’t use messaging that is inappropriate (Gamers
are quick to tweet, blog or post about brands that
annoy them)

Don’t attempt to use IGA as a cheap medium but,
instead an impactful cut-through
Future of In-Game Advertising


Most likely, games will start being formatted by
building the game around the brand’s social media
plan

Games will start using content that unlocks based on
user engagement (ex: FB page which will reveal a
game code).
Discussion Questions


How many people here play video games?
Have you ever noticed in-game advertisements while playing?
What category of in-game advertisement have you seen the most?
& in which type of game?
In your opinion, do you believe in-game advertising is effective?
If so, do you find it more effective than TV advertising? And why?
Do you find IGA annoying, pleasant or irrelevant when playing a
video game?
Has an IGA ever influenced your purchasing decision?
Do you feel that more companies will start advertising through
games?
References


Initiative. (2012). In-Game Advertising: Gaming is a
      global phenomenon and presents huge
      opportunities for advertisers. 1-9.

Skim, m. (2010). In-Game Advertising Project: Static
    vs. Dynamic IGA's and Concerns.
    http://is300project.blogspot.com/2010/11/static-
vs- dynamic-igas-and-concerns.html
References Continued


Cauberghe, V., & De Pelsmacker, P. (2010).
    Advergames. Journal of Advertising, 39(1), 05-18.

Tassi, P. (2011, Sept. 14). Analyst says video game
     advertising will double by 2016. Retrieved from
     http://www.forbes.com/sites/insertcoin/
     2011/09/14/analyst-says-video-game-advertising-
     will-double-by-2016/

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In game advertising

  • 2. What is In-Game Advertising? Put simply, in-game advertising is serving ads into a game environment, but the nuances vary dramatically. For some 3D games, in-game ads appear as posters or billboards in the virtual world. For online 2D casual games, in-game ads can replace an object in the game with a branded product, or even serve a branded quest into the game for a week long run.
  • 3. The World of Gaming With advancing technology, videogames have become increasingly interactive, common and addicting. Videogames are now accessible in our homes, at work, and on our cell phones The internet allows players to interact with other players around the world
  • 4. Industry Facts 72% of American households play computer or video games The average game player age is 37 58% of players are male and 42% are female 19% of most frequent game players pay to play online games 55% of gamers play games on their phones or handheld device In 2010, consumers spent $25.1 billion on the games industry Gamers spend on average, 8 hours a week playing games
  • 6. Types of In-Game Advertising In-Game ads can either be “dynamic” or “static.” Static ads stay the same every time the game is played. They are typically hard-coded during the development and appear as billboard or props, like vending machines. Dynamic ads can be changed over the internet for online players.
  • 7. Main Categories Featured in IGA Automotive Beverages Fast Food Companies
  • 8. Significance for Advertisers Videogame industry is huge and it keeps growing DFC, a research company that specializes in the video game industry, predicts that in-game advertising spending will double from $3.1B to $7.2B by 2016 53% of players are ages 18-49, so if this your target in a campaign, in-game advertising could be very beneficial
  • 9. In-Game Advertising: Example 1 McDonald’s Campaign
  • 10. Advantages of In-Game Advertising Easy to target a particular market accordingly with a videogame genre Quickly reaches consumers, ex: (Farmville, which launched on June 19th 2009, reached 50 million users by October 1st of the same year) Effective in increasing brand awareness, and especially effective at priming audiences for engagements and sponsorships within associated gaming environments
  • 11. Advantages Continued According to Microsoft’s Massive (an in-game ad serving company for Xbox & PC), in-game advertising has been found to increase purchase intent by 24%, brand recommendation by 23% and, overall brand rating by 32% In-game advertising also has a greater advantage over TV since, TV spots only feature 30-60 seconds of commercials & a typical in-game advertisement exceeds 300 seconds!
  • 12. Advantages Continued New medium to reach consumers Ads are unavoidable in a virtual environment High reach due to the growing popularity of video games
  • 13. Disadvantages of In-Game Advertising High game repetition creates a negative brand attitude Difficult to plug a product on an alien planet in the year 2553 in Halo, or do the same in a fictional medieval world filled with dragons and orcs in Skyrim
  • 14. In-Game Advertising: Example 2 Obama’s 2008 campaign
  • 15. Academic Research: Journal of Advertising The prominence of a brand placement has a positive impact on brand recall Brand attitude became more negative as the number of game repetition increased
  • 16. In-Game Advertising: Example 3 Coca-Cola Polar Race
  • 17. Tips for when to use In-Game Advertising Looking to reach an 18-34 year old audience Want to avoid advertising clutter When there is a contextual relationship with your brand & the game
  • 18. Do’s of In-Game Advertising Do keep your message creative, simple & straightforward Do make sure message is relevant & tailored to audience Do use the most vibrant colors of your brand palette, but avoid making it too bold & out of keeping with the brand environment which, will spoil the experience
  • 19. Don'ts of In-Game Advertising Don’t use messaging that is inappropriate (Gamers are quick to tweet, blog or post about brands that annoy them) Don’t attempt to use IGA as a cheap medium but, instead an impactful cut-through
  • 20. Future of In-Game Advertising Most likely, games will start being formatted by building the game around the brand’s social media plan Games will start using content that unlocks based on user engagement (ex: FB page which will reveal a game code).
  • 21. Discussion Questions How many people here play video games? Have you ever noticed in-game advertisements while playing? What category of in-game advertisement have you seen the most? & in which type of game? In your opinion, do you believe in-game advertising is effective? If so, do you find it more effective than TV advertising? And why? Do you find IGA annoying, pleasant or irrelevant when playing a video game? Has an IGA ever influenced your purchasing decision? Do you feel that more companies will start advertising through games?
  • 22. References Initiative. (2012). In-Game Advertising: Gaming is a global phenomenon and presents huge opportunities for advertisers. 1-9. Skim, m. (2010). In-Game Advertising Project: Static vs. Dynamic IGA's and Concerns. http://is300project.blogspot.com/2010/11/static- vs- dynamic-igas-and-concerns.html
  • 23. References Continued Cauberghe, V., & De Pelsmacker, P. (2010). Advergames. Journal of Advertising, 39(1), 05-18. Tassi, P. (2011, Sept. 14). Analyst says video game advertising will double by 2016. Retrieved from http://www.forbes.com/sites/insertcoin/ 2011/09/14/analyst-says-video-game-advertising- will-double-by-2016/