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BEST PRACTICES FOR
COMMUNICATING WITH KEY PROJECT
        STAKEHOLDERS
          A Case Study




ENA AREL
Information Architect
MathWorks                    1
Overview

About MathWorks culture
Our project scope
Our stakeholders
Our communication best practices
Lessons learned


                                   2
About MathWorks




      MathWorks is the leading developer of
      mathematical computing software.

      Engineers and scientists worldwide rely
      on its products to accelerate the pace of
      discovery, innovation, and development.

                                                  3
About MathWorks Culture


     We cultivate an enjoyable, vibrant,
     participatory, and rational work environment
     that

     • Nurtures individual growth, empowerment,
       and responsibility

     • Encourages initiative and creativity

     • Values teamwork (consensus building)


                                                    4
About Our Documentation Group

     60 Content Developers

     9 Editors

     3 Toolsmiths

     1 Information Architect

     1 Program Manager




                                5
This is a story about what worked
for us…




                                    6
Effective communication with
stakeholders is essential to innovation…
                                           7
The Project: Help System Redesign

Respond to customer feedback
Reduce waste
Innovate and position us for the future
(mobile, tablet, better integration with software,…)




                                                       8
“Let’s make
     our
documentation
   better!”




                9
Project Challenges

     80+ highly technical software products for
      engineers and scientists

     Stakeholders at various levels of the organization
      with different priorities

     Products have complex and sometimes unique
      documentation requirements

     Complex tools chain, delivering documentation that is
      both on the Web (mobile, tablet, etc.) and tightly integrated
      with installed products

                                                                      10
What We Did

Dramatic redesign of current Help system
with significant impact on user experience

                           For example…




                                             11
Transitioned to Browsing by Categories

        Before                       After




                                             12
We Had Book-Based Navigation

  Before




                               13
Transitioned to Browsing by Categories (continued)

 After




                                      Reference
                   Category             page
    Product         page
 landing page

                                                     14
Forging a Stakeholder Strategy

#1 Who are the stakeholders?
#2 Stakeholder communication strategy




                                        15
ICN Model Used at MathWorks:

Identify which Stakeholders are in
Inform vs. Consult vs. Negotiate
roles


                                     16
1. Who Are the Stakeholders? (continued)

  Toolsmiths                 Customer-Facing          Organization
   Who Will                  Teams Who Will         Leadership Team
Implement the                 Show Help to
    Design                     Customers




                                               Our Customers
          Product Teams &
          Writers Who Will
           Adopt Design


                                                Negotiate position

                                                Consult position
                                                                      17
1. Who Are the Stakeholders? (continued)

  When identifying Negotiate Stakeholders, consider:
   Who can assess the project against the overall
    business needs of the company?
   Who will stop the new design from being built if they
    don’t like it?
   Who can provide resources for the project?


  When identifying Consult Stakeholders, consider:
   Who can provide additional and/or unique perspective
    on the project?
   Who will be most impacted by the project?



                                                            18
Effective communication with
project stakeholders is essential
for winning — and keeping — their
support in managing change…




                                    19
2. Stakeholder Communication Strategy

  1.   Create a formal design review body consisting of
       Negotiate Stakeholders
  2.   Get input from Consult Stakeholders early and often
  3.   Get Negotiate Stakeholders to agree on
       – Customer and internal pains to address
       – Design requirements
  4.   Keep Negotiate Stakeholders happy by
       –   Validating their feedback (e.g., via email)
       –   Communicating how you addressed each feedback point
           (e.g., using Before/After mock ups)
       –   Providing clear rationale for each design decision
           (requirements, user feedback, implementation feasibility)


                                                                       20
Even with a good strategy,
effective communication tactics
are necessary to get from
prototyping to shipping…




                                  21
8 Communication Best Practices




                                 22
1. Recast design suggestions into requirements


“   Can you remove that Functions link from
    the product pages?
                            ”
    It sounds like you want to de-emphasize access
    to Functions…

    Is it still a requirement for users to access
    Functions easily?

    Let’s explore ways we can de-emphasize the
    link without completely removing it…

                                                     23
2. Reconcile conflicting requirements




                                        24
2. Reconcile conflicting requirements (continued)



 “   Remove all navigation aids from left
     gutter! Keep it clean!
                                 ”
                       VERSUS

     “   We’d like the ToC for navigation!
                                                    ”


                                                        25
2. Reconcile conflicting requirements (continued)




                                                    26
2. Reconcile conflicting requirements (continued)




                                                    27
3. Carry design alternative up your sleeve




                                             28
3. Carry design alternative up your sleeve (continued)




                                       Bug Reports




                                                         29
3. Carry design alternative up your sleeve (continued)

     Provide multiple designs for elements that are likely to
      be controversial

     Design alternatives should meet the same requirements

     Present each alternative as a user scenario




                                                                 30
4. Build consensus offline, as much as possible




                                                  31
Ne-ma-wa’-shi (Japanese)

Technique for building consensus
in the organization

               From “The Toyota Way”




                                       32
4. Build consensus offline, as much as possible (continued)

     Nemawashi is an alternative to standard Western style
      meetings with debate and clashing positions

     Goal: Airing points of potential conflict “pre-meeting”

     Technique:
      –   Present proposal one-on-one or to small groups
      –   Methodically cover all likely key influencers
      –   Iteratively hash out controversial points
      –   Present proposal to all Stakeholder after offline consensus has
          been reached



                                                                            33
4. Build consensus offline, as much as possible (continued)

  Questions to ask during Nemawashi encounters:

     Do you completely hate the idea?

     Do you like some parts and not others?

     Do you have specific suggestions for improving it?

     What do you think is needed to improve the chances
      that the idea will be accepted?



                                                           34
5. If someone else speaks up for the design, let them




                                                        35
6. If you can’t do it now, explore ways to do it later




     Phase 1

                  Phase 2           …         Future




                                                         36
7. There is a Truth in every piece of feedback




                                                 37
8. Take Stakeholder pulse regularly, and respond




                                                   38
8. Take Stakeholder pulse regularly, and respond (continued)




                                                               39
Summary of Our Best Practices




                                40
1. Recast design suggestions into requirements

MathWorks Best Practices   2. Reconcile conflicting requirements

                           3. Carry design alternatives up your sleeve

                           4. Build consensus offline, as much as possible
                              (Nemawashi)

                           5. If someone else speaks up for your design,
                               let them

                           6. If you can’t do it now, explore ways to do it later

                           7. There is Truth in every piece of feedback

                           8. Take Stakeholder pulse regularly, and respond
                                                                                    41
You have succeeded when your
Stakeholders and you feel like
there are no surprises…




                                 42
Main Lesson Learned

  Stakeholders in “Consult” role need to feel like they are
  more involved in the design – especially the Content
  Developers!

  We gathered input from Content Developers through
  Managers, which was not the best way to do it. Although
  we incorporated much of their feedback, the writers didn’t
  feel their contribution.

  We should have gathered it directly from the Content
  Developer so that they felt how we were directly
  responding to their input.

                                                               43
Thank You!



             Ena.Arel@mathworks.com




                                      44

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BEST PRACTICES FOR COMMUNICATING WITH KEY PROJECT STAKEHOLDERS A Case Study

  • 1. BEST PRACTICES FOR COMMUNICATING WITH KEY PROJECT STAKEHOLDERS A Case Study ENA AREL Information Architect MathWorks 1
  • 2. Overview About MathWorks culture Our project scope Our stakeholders Our communication best practices Lessons learned 2
  • 3. About MathWorks MathWorks is the leading developer of mathematical computing software. Engineers and scientists worldwide rely on its products to accelerate the pace of discovery, innovation, and development. 3
  • 4. About MathWorks Culture We cultivate an enjoyable, vibrant, participatory, and rational work environment that • Nurtures individual growth, empowerment, and responsibility • Encourages initiative and creativity • Values teamwork (consensus building) 4
  • 5. About Our Documentation Group  60 Content Developers  9 Editors  3 Toolsmiths  1 Information Architect  1 Program Manager 5
  • 6. This is a story about what worked for us… 6
  • 7. Effective communication with stakeholders is essential to innovation… 7
  • 8. The Project: Help System Redesign Respond to customer feedback Reduce waste Innovate and position us for the future (mobile, tablet, better integration with software,…) 8
  • 9. “Let’s make our documentation better!” 9
  • 10. Project Challenges  80+ highly technical software products for engineers and scientists  Stakeholders at various levels of the organization with different priorities  Products have complex and sometimes unique documentation requirements  Complex tools chain, delivering documentation that is both on the Web (mobile, tablet, etc.) and tightly integrated with installed products 10
  • 11. What We Did Dramatic redesign of current Help system with significant impact on user experience For example… 11
  • 12. Transitioned to Browsing by Categories Before After 12
  • 13. We Had Book-Based Navigation Before 13
  • 14. Transitioned to Browsing by Categories (continued) After Reference Category page Product page landing page 14
  • 15. Forging a Stakeholder Strategy #1 Who are the stakeholders? #2 Stakeholder communication strategy 15
  • 16. ICN Model Used at MathWorks: Identify which Stakeholders are in Inform vs. Consult vs. Negotiate roles 16
  • 17. 1. Who Are the Stakeholders? (continued) Toolsmiths Customer-Facing Organization Who Will Teams Who Will Leadership Team Implement the Show Help to Design Customers Our Customers Product Teams & Writers Who Will Adopt Design Negotiate position Consult position 17
  • 18. 1. Who Are the Stakeholders? (continued) When identifying Negotiate Stakeholders, consider:  Who can assess the project against the overall business needs of the company?  Who will stop the new design from being built if they don’t like it?  Who can provide resources for the project? When identifying Consult Stakeholders, consider:  Who can provide additional and/or unique perspective on the project?  Who will be most impacted by the project? 18
  • 19. Effective communication with project stakeholders is essential for winning — and keeping — their support in managing change… 19
  • 20. 2. Stakeholder Communication Strategy 1. Create a formal design review body consisting of Negotiate Stakeholders 2. Get input from Consult Stakeholders early and often 3. Get Negotiate Stakeholders to agree on – Customer and internal pains to address – Design requirements 4. Keep Negotiate Stakeholders happy by – Validating their feedback (e.g., via email) – Communicating how you addressed each feedback point (e.g., using Before/After mock ups) – Providing clear rationale for each design decision (requirements, user feedback, implementation feasibility) 20
  • 21. Even with a good strategy, effective communication tactics are necessary to get from prototyping to shipping… 21
  • 22. 8 Communication Best Practices 22
  • 23. 1. Recast design suggestions into requirements “ Can you remove that Functions link from the product pages? ” It sounds like you want to de-emphasize access to Functions… Is it still a requirement for users to access Functions easily? Let’s explore ways we can de-emphasize the link without completely removing it… 23
  • 24. 2. Reconcile conflicting requirements 24
  • 25. 2. Reconcile conflicting requirements (continued) “ Remove all navigation aids from left gutter! Keep it clean! ” VERSUS “ We’d like the ToC for navigation! ” 25
  • 26. 2. Reconcile conflicting requirements (continued) 26
  • 27. 2. Reconcile conflicting requirements (continued) 27
  • 28. 3. Carry design alternative up your sleeve 28
  • 29. 3. Carry design alternative up your sleeve (continued) Bug Reports 29
  • 30. 3. Carry design alternative up your sleeve (continued)  Provide multiple designs for elements that are likely to be controversial  Design alternatives should meet the same requirements  Present each alternative as a user scenario 30
  • 31. 4. Build consensus offline, as much as possible 31
  • 32. Ne-ma-wa’-shi (Japanese) Technique for building consensus in the organization From “The Toyota Way” 32
  • 33. 4. Build consensus offline, as much as possible (continued)  Nemawashi is an alternative to standard Western style meetings with debate and clashing positions  Goal: Airing points of potential conflict “pre-meeting”  Technique: – Present proposal one-on-one or to small groups – Methodically cover all likely key influencers – Iteratively hash out controversial points – Present proposal to all Stakeholder after offline consensus has been reached 33
  • 34. 4. Build consensus offline, as much as possible (continued) Questions to ask during Nemawashi encounters:  Do you completely hate the idea?  Do you like some parts and not others?  Do you have specific suggestions for improving it?  What do you think is needed to improve the chances that the idea will be accepted? 34
  • 35. 5. If someone else speaks up for the design, let them 35
  • 36. 6. If you can’t do it now, explore ways to do it later Phase 1 Phase 2 … Future 36
  • 37. 7. There is a Truth in every piece of feedback 37
  • 38. 8. Take Stakeholder pulse regularly, and respond 38
  • 39. 8. Take Stakeholder pulse regularly, and respond (continued) 39
  • 40. Summary of Our Best Practices 40
  • 41. 1. Recast design suggestions into requirements MathWorks Best Practices 2. Reconcile conflicting requirements 3. Carry design alternatives up your sleeve 4. Build consensus offline, as much as possible (Nemawashi) 5. If someone else speaks up for your design, let them 6. If you can’t do it now, explore ways to do it later 7. There is Truth in every piece of feedback 8. Take Stakeholder pulse regularly, and respond 41
  • 42. You have succeeded when your Stakeholders and you feel like there are no surprises… 42
  • 43. Main Lesson Learned Stakeholders in “Consult” role need to feel like they are more involved in the design – especially the Content Developers! We gathered input from Content Developers through Managers, which was not the best way to do it. Although we incorporated much of their feedback, the writers didn’t feel their contribution. We should have gathered it directly from the Content Developer so that they felt how we were directly responding to their input. 43
  • 44. Thank You! Ena.Arel@mathworks.com 44

Editor's Notes

  1. Convincing the organization to embrace a new IA is no small task. Effective communication with key project stakeholders is essential for winning—and keeping—their support in managing change. Cross-functional stakeholders typically present diverse and, sometimes, conflicting requirements that must be successfully reconciled. This presentation describes how the MathWorks Documentation Group engaged with various stakeholders across the organization to redesign and implement a new Help system over the past three years. Learn how our communication strategies and tactics helped us to build organizational consensus around requirements and structure design reviews to inspire support for the new IA across the organization.
  2. NegotiateDecisions which require a high degree of buy-in and acceptanceDecision has broad scope and effectDecisions where the owner is not the implementer; where others will do the workRequires other's resourcesHigher order of competenceSituations where building teamwork is importantConsultDecision somewhat affects a group of peopleOthers have useful input, experience or competence to addThe exchange of ideas will help form the basis for the decision (designing software)Decision owner needs input because they are unable to decide on their ownFallback position for negotiations