SlideShare a Scribd company logo
1 of 25
By Fred Ginsburg CAS PhD
• Narration and
Voice-Over
• Music
• Sound Effects
• Dialogue
• Aka “practical” or “extraneous”
• Are these sounds heard only by the audience, or also by
the characters
• Diegetic: originating from within the scene, either visible
or implied. Such as from a “practical” radio, loudspeaker,
or on-screen host.
• Non-Diegetic: only for the audience. Exists as part of the
media experience, but not for the characters in the
scene.
• Sometimes creatively overlapped… beginning as one
type and then transforming into the other.
• The Story Teller
• Provides explanation to audience
• Could be recorded “live commentary”, sync to picture,
example: Travelogues.
• Or, recorded “wild” from script, section by section, and
then edited to picture.
• Authoritative
• Anonymous
• Devoid of background ambience, reverb, or room tone
• Recorded “clean” in proper studio or narration booth.
• Often continuation of on-screen dialogue or on-screen
explanation
• Aka “wild track” or “wild dialogue”
• Matches audio quality of on-screen portion (actual or
implied)
• Natural perspective and presence; sometimes w.
ambience & room tone
• Adds emotion
• Tells audience what they should be feeling
• Joy, sorrow, tension, exhilaration, impending fear,
resolve, etc.
• Music can reinforce, contradict, even completely
transform the original intent of images
• Pre-recorded music libraries.
• Producers purchase rights to use quality, generic music
tracks composed/recorded for media use. Fee includes
copyright and performance/usage rights, royalty free.
• Purchase rights can be for a specific project, or
“unlimited” access to the library. (So m e lim itatio ns do
apply)
• “Needle drops” are versions of various lengths that can
be edited for use at insertion points. Often, pay per each
insertion.
• Or, pay per “composition”. Edit and re-use song (or entire
contents of the library) as much as you want.
• Consumer music, such as iTunes, Amazon, etc. is
restricted from use in media projects.
• Just purchasing the rights to LISTEN to a song, including
a CD or download – does NOT entitle you to use it in any
project.
• Synchronization rights refer to media use.
• Many on-line sites, such as YouTube, will delete your
soundtrack if they detect use of registered music.
• You also risk being sued by recording companies or
artists. Violation of copyright, synchronization, and
performance rights.
• Even so called “public domain” only covers composer
copyright, not use of pre-recorded performances of said
music.
• When you hear popular music in TV or radio, the rights to
use that music have been licensed for those kinds of
uses by the broadcasters
• Royalties are paid for every airing of the episode or
commercial
• Even if you get written permission from the composer to
use their song, you must get permission from the
recording company (who may actually control the rights)
and/or any additional artists whose performance are part
of that package.
• Use an entertainment attorney or music clearing house
• Originally composed and performed for your project
• Ranges from full scale orchestration to a single artist
overdubbing one track at a time
• Score is done to edited picture.
• “Click tracks” are not clock driven metronomes, but
adjusted by the editor or composer to reflect the pacing
and shot lengths of the edited picture.
• Ask around. Many aspiring musicians are excited to
collaborate and may create new scores or grant you
rights to their songs and/or performances. But make sure
that they are not “signed” with a recording studio who
might actually control the rights.
• Software, such as SmartSound, offer pre-recorded music
libraries that go way beyond the basic “needle drop”
• These are specialized SCORING programs
• Each “song” is modular and can be modified for length,
variation, intensity, tempo, full/partial instrumentation,
and other creative variables.
• Music is purchased copyright and royalty free.
• Easy to use by a non-musician to achieve a professional
score, with proper intro/ends, timed crescendos, stingers,
and so on.
• Can reinforce what we see on-screen, or what is implied
immediately off-screen. Example, footsteps seen in a
wide shot or footsteps implied in a close-up.
• Can suggest an event happening outside of the scene,
such as a stranger coming down the hallway.
• Extends the boundaries of what we actually see so that
we imagine an expanded universe. Background sounds,
ambience.
• Redundant to picture: what we see is what we hear.
• Counterpoints picture: adds new information not visibly
apparent. See a suitcase, but hear ticking. See a car
drive out of frame, and then hear it crash.
• Sound effects can mimic real life, or be completely
“designed”. Imagine what a three foot mosquito might
sound like.
• Sound effects are often dramatic as opposed to real.
Starships in space are silent. Silencers are noisy. Swords
being unsheathed are stealth. Gunshots and explosions
are short pops, not long roars. Time bombs do not tick.
• Sound effects in media are usually created by montaging
and layering a multitude of simple sounds to create a
larger, complex sound event.
• Hard Effects refer to effects that have a sync point to
picture. Such as a door slam, or hammering a nail.
• Soft Effects are “wild” effects that generally add to the
sound universe of the scene, but do not sync up to any
specific frame. Turning on a blender. Background sounds
at a beach, amusement park, downtown. A clothes dryer
or washer.
• Car crash: engine noise, pass by, tire screech, thump,
metal crushing, glass breaking, muffled scream,
bystanders shouting.
• Think of a chord in music, but apply it to your sound
effects
• Modify real life sounds to adjust pitch, length, distortion,
digital signal processing.
• Tell the “sound effect” story component by component,
even though they all happen within fractions of a second
of each other. It is not one sound, but a quick series of
sounds.
• Named after Jack Foley…
• Post production process of recording
sync sound effects “live to picture”
• Performed by “Foley walkers” or “Foley artists”
• Includes footsteps, seen or implied, on various surfaces
such as carpet, hardwood, granite, dirt, metal, etc.
• Foley pits are small trays or recessed “sandboxes” filled
with a variety of surfaces or textures in the Foley stage.
• Foley includes footsteps, clothing passes, and any
featured activities depicted on screen (or implied) that we
need to hear.
• Room Tone is the sound in the dialog track, during
moments when the actors pause from talking.
• Recorded with same mic, same volume, same room/set
conditions, as actual dialog.
• Never intended to be perfect, but to contain all the
imperfections present on the set during dialog recording.
• Used by editors to patch gaps in the dialog created by
removing short noises. Maintains consistency and
continuity.
• Background sounds exist beyond the dialog track
• Ties multiple shots and angles together within our sound
universe
• Implies consistency of location and continuity of time
• Backgrounds may be actual recordings of the location,
taken from better sounding locations/times, or artificially
designed
• Backgrounds are recorded for optimal overall quality,
using the best mics. May be recorded mono, stereo, or
full surround (rare ly succe ssful).
• Best is to create the stereo or surround background in
post
• Not trying to match the dialog room tone, but to create a
detailed environment under the scene
• Hollywood term for general background sound of people
• Crowd murmuring and unintelligible chatter, such as in a
restaurant, night club, store, etc. May also include the
activity sounds, such as eating, drinking, shopping.
• During actual production, background extras remain
quiet, and pantomime talking amongst themselves,
eating, drinking, shopping, as called for.
• Sources of walla include: production wild tracks recorded
of the extras; wild tracks recorded in post by a
“walla/looping group”; or from an effects library.
• Audiences are not told (narrated) what happens; they get
to experience the interplay of characters
• Dialog must be clearly understandable
• Perspective should match the viewpoint of the audience
• Sound effects usually occur between words, rather than
under words so as not to drown out or overpower the
dialog
• Use caution when mixing sound effects that overlap
dialog
• Volume changes are not determined by the angle of the
shot, but by the implied distance to the listener. CU and
MED shots need to intercut seamlessly. Zoom and Dolly
are not the same thing
• Subtle difference between CU and Wider shots is the
amount of ambience that audience PERCEIVES.
• In real life, ambience does not change. Just that we
ignore or filter out ambience when we stand close to a
person, and then pay attention to same ambience when
that person is more distant.
• Add ambience to soundtrack to make lavaliers sound
more open or distant.
• Automated Dialog Replacement
• Actors re-record their lines in a recording studio, while
watching picture playback and listening to their original
production tracks on headset
• Very meticulous and time consuming
• Strive to match the audio quality of the remaining original
dialog. Some mixers will use the same mics as used on
the set.
• Narration tracks (NARR, N)
• Voice Over (VO)
• Music (MX, M)
• Production Sound Effects, recorded on the set (PFX)
• Room Tone (RT)
• Background (BG)
• Walla (WLA)
• General sound effects (FX)
• Foley (FOL)
• Dialog (DX, DIA, D)
• Replacement dialog (ADR)
• Futz tracks, requiring future special processing (FTZ)
• X-tracks : ‘deleted’ for now, muted, but kept visible (XX)
• MOS stands for shot without sound. Often wrongly
quoted as mit out sound, mit out speech, mit out
sprechen.
• Origin is “mit out Speak” Jean Speak was the location
soundmixer for director Joseph Von Sternberg, and he
referenced not needing Jean Speak for the shot!
• The name of the Star Wars robot, R2D2, was inspired by
the label on the side of a film can in the edit bay.
• It meant: Reel 2, Dialog track 2.

More Related Content

What's hot

1. the pre production process
1. the pre production process1. the pre production process
1. the pre production processRichard Dwyer
 
Introduction to Filmmaking
Introduction to FilmmakingIntroduction to Filmmaking
Introduction to FilmmakingZeeshan Shah
 
Documentary production Course Curriculum.pdf
Documentary production Course Curriculum.pdfDocumentary production Course Curriculum.pdf
Documentary production Course Curriculum.pdfRazibul Hossain
 
Film Lighting Overview
Film Lighting OverviewFilm Lighting Overview
Film Lighting OverviewJohn Grace
 
GCSE Film Studies - Sound
GCSE Film Studies - SoundGCSE Film Studies - Sound
GCSE Film Studies - SoundMike Gunn
 
Film History Part 3 - REVISED
Film History Part 3 - REVISEDFilm History Part 3 - REVISED
Film History Part 3 - REVISEDJohn Grace
 
Single Camera Production
Single Camera ProductionSingle Camera Production
Single Camera Productionnjo85
 
Sound and Meaning
Sound and MeaningSound and Meaning
Sound and Meaningslayas
 
Codes And Conventions Of Documentary
Codes And Conventions Of DocumentaryCodes And Conventions Of Documentary
Codes And Conventions Of DocumentaryGreenwich Council
 
From Pre-Production to Film Production to Post-Production to Distribution
From Pre-Production to Film Production to Post-Production to DistributionFrom Pre-Production to Film Production to Post-Production to Distribution
From Pre-Production to Film Production to Post-Production to DistributionJoe Nasr
 
Reflexive documentaries
Reflexive documentariesReflexive documentaries
Reflexive documentarieseleanornatalie
 
Videography Guide for Beginners: Elements of Videography
Videography Guide for Beginners: Elements of VideographyVideography Guide for Beginners: Elements of Videography
Videography Guide for Beginners: Elements of VideographyArnoldo Kleidermachers
 
History Of Film Sound Excerpt Revised
History Of Film Sound Excerpt RevisedHistory Of Film Sound Excerpt Revised
History Of Film Sound Excerpt RevisedJeff Francis
 
TV Production Overview
TV Production OverviewTV Production Overview
TV Production OverviewJohn Grace
 
Structure of a typical film crew
Structure of a typical film crew Structure of a typical film crew
Structure of a typical film crew Sarah Woolley
 
Film development pre production production
Film development pre production productionFilm development pre production production
Film development pre production productionMissConnell
 
Organisational charts Of Film Production Organisational Chart One
Organisational charts Of Film Production Organisational Chart OneOrganisational charts Of Film Production Organisational Chart One
Organisational charts Of Film Production Organisational Chart OneParnyan
 

What's hot (20)

1. the pre production process
1. the pre production process1. the pre production process
1. the pre production process
 
Introduction to Filmmaking
Introduction to FilmmakingIntroduction to Filmmaking
Introduction to Filmmaking
 
Documentary production Course Curriculum.pdf
Documentary production Course Curriculum.pdfDocumentary production Course Curriculum.pdf
Documentary production Course Curriculum.pdf
 
Film Lighting Overview
Film Lighting OverviewFilm Lighting Overview
Film Lighting Overview
 
GCSE Film Studies - Sound
GCSE Film Studies - SoundGCSE Film Studies - Sound
GCSE Film Studies - Sound
 
Film History Part 3 - REVISED
Film History Part 3 - REVISEDFilm History Part 3 - REVISED
Film History Part 3 - REVISED
 
Single Camera Production
Single Camera ProductionSingle Camera Production
Single Camera Production
 
Recording Sound
Recording SoundRecording Sound
Recording Sound
 
Sound and Meaning
Sound and MeaningSound and Meaning
Sound and Meaning
 
Codes And Conventions Of Documentary
Codes And Conventions Of DocumentaryCodes And Conventions Of Documentary
Codes And Conventions Of Documentary
 
Commercial announcing
Commercial announcingCommercial announcing
Commercial announcing
 
From Pre-Production to Film Production to Post-Production to Distribution
From Pre-Production to Film Production to Post-Production to DistributionFrom Pre-Production to Film Production to Post-Production to Distribution
From Pre-Production to Film Production to Post-Production to Distribution
 
Reflexive documentaries
Reflexive documentariesReflexive documentaries
Reflexive documentaries
 
Videography Guide for Beginners: Elements of Videography
Videography Guide for Beginners: Elements of VideographyVideography Guide for Beginners: Elements of Videography
Videography Guide for Beginners: Elements of Videography
 
History Of Film Sound Excerpt Revised
History Of Film Sound Excerpt RevisedHistory Of Film Sound Excerpt Revised
History Of Film Sound Excerpt Revised
 
TV Production Overview
TV Production OverviewTV Production Overview
TV Production Overview
 
Structure of a typical film crew
Structure of a typical film crew Structure of a typical film crew
Structure of a typical film crew
 
Film development pre production production
Film development pre production productionFilm development pre production production
Film development pre production production
 
Film Production
Film ProductionFilm Production
Film Production
 
Organisational charts Of Film Production Organisational Chart One
Organisational charts Of Film Production Organisational Chart OneOrganisational charts Of Film Production Organisational Chart One
Organisational charts Of Film Production Organisational Chart One
 

Viewers also liked

Audio Essentials
Audio EssentialsAudio Essentials
Audio EssentialsFilmTVsound
 
Types of tv and film sound
Types of tv and film soundTypes of tv and film sound
Types of tv and film soundmrsbauerart
 
Film Sound Techniques
Film Sound TechniquesFilm Sound Techniques
Film Sound Techniquesegregson
 
Sound, Diegetic and Verisimilitude
Sound, Diegetic and VerisimilitudeSound, Diegetic and Verisimilitude
Sound, Diegetic and Verisimilitudeemily1082
 
Assignment 4 a – investigating digital audio recording techniques
Assignment 4 a – investigating digital audio recording techniquesAssignment 4 a – investigating digital audio recording techniques
Assignment 4 a – investigating digital audio recording techniquesCee-jay Pollard
 
Presentation of history and development editing
Presentation of history and development editingPresentation of history and development editing
Presentation of history and development editinghamdi_jama
 
Sound for films by ahmad aqeel
Sound for films by ahmad aqeelSound for films by ahmad aqeel
Sound for films by ahmad aqeelabo4343
 
Four technical areas
Four technical areasFour technical areas
Four technical areasshannonclrke
 
The importance of genre, editing, camera
The importance of genre, editing, cameraThe importance of genre, editing, camera
The importance of genre, editing, cameraesthergracerowe
 
Audio formats
Audio formatsAudio formats
Audio formatszeyneptsd
 
Final sound presentation for intro to film
Final sound presentation for intro to filmFinal sound presentation for intro to film
Final sound presentation for intro to filmchelsea859
 
Define the major media industry sectors
Define the major media industry sectorsDefine the major media industry sectors
Define the major media industry sectorsalexclare
 
Midterm score gm565
Midterm score gm565Midterm score gm565
Midterm score gm565Real King
 

Viewers also liked (20)

Audio Essentials
Audio EssentialsAudio Essentials
Audio Essentials
 
Types of tv and film sound
Types of tv and film soundTypes of tv and film sound
Types of tv and film sound
 
Sound in film
Sound in filmSound in film
Sound in film
 
Film Sound Techniques
Film Sound TechniquesFilm Sound Techniques
Film Sound Techniques
 
Sound, Diegetic and Verisimilitude
Sound, Diegetic and VerisimilitudeSound, Diegetic and Verisimilitude
Sound, Diegetic and Verisimilitude
 
Sound in films
Sound in filmsSound in films
Sound in films
 
Assignment 4 a – investigating digital audio recording techniques
Assignment 4 a – investigating digital audio recording techniquesAssignment 4 a – investigating digital audio recording techniques
Assignment 4 a – investigating digital audio recording techniques
 
Presentation of history and development editing
Presentation of history and development editingPresentation of history and development editing
Presentation of history and development editing
 
Sound for films by ahmad aqeel
Sound for films by ahmad aqeelSound for films by ahmad aqeel
Sound for films by ahmad aqeel
 
Four technical areas
Four technical areasFour technical areas
Four technical areas
 
The importance of genre, editing, camera
The importance of genre, editing, cameraThe importance of genre, editing, camera
The importance of genre, editing, camera
 
Audio Formats - 4018
Audio Formats - 4018Audio Formats - 4018
Audio Formats - 4018
 
Role of the editor
Role of  the editorRole of  the editor
Role of the editor
 
Digital Sound
Digital Sound Digital Sound
Digital Sound
 
Audio formats
Audio formatsAudio formats
Audio formats
 
Final sound presentation for intro to film
Final sound presentation for intro to filmFinal sound presentation for intro to film
Final sound presentation for intro to film
 
Define the major media industry sectors
Define the major media industry sectorsDefine the major media industry sectors
Define the major media industry sectors
 
Midterm score gm565
Midterm score gm565Midterm score gm565
Midterm score gm565
 
Music Technology
Music TechnologyMusic Technology
Music Technology
 
Sound2
Sound2Sound2
Sound2
 

Similar to Elements of the Soundtrack

Similar to Elements of the Soundtrack (20)

Sound detailed glossary
Sound detailed glossary Sound detailed glossary
Sound detailed glossary
 
Sound and meaning
Sound and meaningSound and meaning
Sound and meaning
 
Film Tv Sound Lecture (1)
Film  Tv Sound Lecture (1)Film  Tv Sound Lecture (1)
Film Tv Sound Lecture (1)
 
Sound presentation
Sound presentationSound presentation
Sound presentation
 
The five-dimensional field - Sound
The five-dimensional field - SoundThe five-dimensional field - Sound
The five-dimensional field - Sound
 
SOUND.pptx
SOUND.pptxSOUND.pptx
SOUND.pptx
 
Introduction to Media Studies: Sound
Introduction to Media Studies: SoundIntroduction to Media Studies: Sound
Introduction to Media Studies: Sound
 
Media key terms sound new
Media key terms sound newMedia key terms sound new
Media key terms sound new
 
Introduce sound in film 2015
Introduce sound in film 2015Introduce sound in film 2015
Introduce sound in film 2015
 
TV Drama - Sound
TV Drama - SoundTV Drama - Sound
TV Drama - Sound
 
Sound
Sound Sound
Sound
 
Learning sound as
Learning sound asLearning sound as
Learning sound as
 
An introduction to sound & moving image
An introduction to sound & moving imageAn introduction to sound & moving image
An introduction to sound & moving image
 
Media key terms sound
Media key terms soundMedia key terms sound
Media key terms sound
 
Sound terms lesson jm
Sound terms lesson jmSound terms lesson jm
Sound terms lesson jm
 
2017 07 571
2017 07 5712017 07 571
2017 07 571
 
Sound
SoundSound
Sound
 
Media key terms sound
Media key terms soundMedia key terms sound
Media key terms sound
 
The magic of sound ss
The magic of sound ssThe magic of sound ss
The magic of sound ss
 
Sound yr 11
Sound yr 11Sound yr 11
Sound yr 11
 

More from FilmTVsound

Getting Started in the Industry
Getting Started in the IndustryGetting Started in the Industry
Getting Started in the IndustryFilmTVsound
 
Multitrack Workflow for Cinema/Video
Multitrack Workflow for Cinema/VideoMultitrack Workflow for Cinema/Video
Multitrack Workflow for Cinema/VideoFilmTVsound
 
Zoom H4n Digital Recorder
Zoom H4n Digital RecorderZoom H4n Digital Recorder
Zoom H4n Digital RecorderFilmTVsound
 
Marantz PMD660 2-Track Recorder
Marantz PMD660 2-Track RecorderMarantz PMD660 2-Track Recorder
Marantz PMD660 2-Track RecorderFilmTVsound
 
Calling for the Roll
Calling for the RollCalling for the Roll
Calling for the RollFilmTVsound
 
Classes Of Microphones
Classes Of MicrophonesClasses Of Microphones
Classes Of MicrophonesFilmTVsound
 
Microphone Patterns
Microphone PatternsMicrophone Patterns
Microphone PatternsFilmTVsound
 
Microphone Types
Microphone TypesMicrophone Types
Microphone TypesFilmTVsound
 
Priorities Of Recording
Priorities Of RecordingPriorities Of Recording
Priorities Of RecordingFilmTVsound
 
The Professional Approach
The Professional ApproachThe Professional Approach
The Professional ApproachFilmTVsound
 
What Is Production Sound?
What Is Production Sound?What Is Production Sound?
What Is Production Sound?FilmTVsound
 
Why Learn Production Sound?
Why Learn Production Sound?Why Learn Production Sound?
Why Learn Production Sound?FilmTVsound
 

More from FilmTVsound (13)

Getting Started in the Industry
Getting Started in the IndustryGetting Started in the Industry
Getting Started in the Industry
 
Multitrack Workflow for Cinema/Video
Multitrack Workflow for Cinema/VideoMultitrack Workflow for Cinema/Video
Multitrack Workflow for Cinema/Video
 
Zoom H4n Digital Recorder
Zoom H4n Digital RecorderZoom H4n Digital Recorder
Zoom H4n Digital Recorder
 
Marantz PMD660 2-Track Recorder
Marantz PMD660 2-Track RecorderMarantz PMD660 2-Track Recorder
Marantz PMD660 2-Track Recorder
 
Calling for the Roll
Calling for the RollCalling for the Roll
Calling for the Roll
 
Welcome
WelcomeWelcome
Welcome
 
Classes Of Microphones
Classes Of MicrophonesClasses Of Microphones
Classes Of Microphones
 
Microphone Patterns
Microphone PatternsMicrophone Patterns
Microphone Patterns
 
Microphone Types
Microphone TypesMicrophone Types
Microphone Types
 
Priorities Of Recording
Priorities Of RecordingPriorities Of Recording
Priorities Of Recording
 
The Professional Approach
The Professional ApproachThe Professional Approach
The Professional Approach
 
What Is Production Sound?
What Is Production Sound?What Is Production Sound?
What Is Production Sound?
 
Why Learn Production Sound?
Why Learn Production Sound?Why Learn Production Sound?
Why Learn Production Sound?
 

Recently uploaded

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersChitralekhaTherkar
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 

Recently uploaded (20)

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of Powders
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 

Elements of the Soundtrack

  • 2. • Narration and Voice-Over • Music • Sound Effects • Dialogue
  • 3. • Aka “practical” or “extraneous” • Are these sounds heard only by the audience, or also by the characters • Diegetic: originating from within the scene, either visible or implied. Such as from a “practical” radio, loudspeaker, or on-screen host. • Non-Diegetic: only for the audience. Exists as part of the media experience, but not for the characters in the scene. • Sometimes creatively overlapped… beginning as one type and then transforming into the other.
  • 4. • The Story Teller • Provides explanation to audience • Could be recorded “live commentary”, sync to picture, example: Travelogues. • Or, recorded “wild” from script, section by section, and then edited to picture.
  • 5. • Authoritative • Anonymous • Devoid of background ambience, reverb, or room tone • Recorded “clean” in proper studio or narration booth.
  • 6. • Often continuation of on-screen dialogue or on-screen explanation • Aka “wild track” or “wild dialogue” • Matches audio quality of on-screen portion (actual or implied) • Natural perspective and presence; sometimes w. ambience & room tone
  • 7. • Adds emotion • Tells audience what they should be feeling • Joy, sorrow, tension, exhilaration, impending fear, resolve, etc. • Music can reinforce, contradict, even completely transform the original intent of images
  • 8. • Pre-recorded music libraries. • Producers purchase rights to use quality, generic music tracks composed/recorded for media use. Fee includes copyright and performance/usage rights, royalty free. • Purchase rights can be for a specific project, or “unlimited” access to the library. (So m e lim itatio ns do apply) • “Needle drops” are versions of various lengths that can be edited for use at insertion points. Often, pay per each insertion. • Or, pay per “composition”. Edit and re-use song (or entire contents of the library) as much as you want.
  • 9. • Consumer music, such as iTunes, Amazon, etc. is restricted from use in media projects. • Just purchasing the rights to LISTEN to a song, including a CD or download – does NOT entitle you to use it in any project. • Synchronization rights refer to media use. • Many on-line sites, such as YouTube, will delete your soundtrack if they detect use of registered music. • You also risk being sued by recording companies or artists. Violation of copyright, synchronization, and performance rights. • Even so called “public domain” only covers composer copyright, not use of pre-recorded performances of said music.
  • 10. • When you hear popular music in TV or radio, the rights to use that music have been licensed for those kinds of uses by the broadcasters • Royalties are paid for every airing of the episode or commercial • Even if you get written permission from the composer to use their song, you must get permission from the recording company (who may actually control the rights) and/or any additional artists whose performance are part of that package. • Use an entertainment attorney or music clearing house
  • 11. • Originally composed and performed for your project • Ranges from full scale orchestration to a single artist overdubbing one track at a time • Score is done to edited picture. • “Click tracks” are not clock driven metronomes, but adjusted by the editor or composer to reflect the pacing and shot lengths of the edited picture. • Ask around. Many aspiring musicians are excited to collaborate and may create new scores or grant you rights to their songs and/or performances. But make sure that they are not “signed” with a recording studio who might actually control the rights.
  • 12. • Software, such as SmartSound, offer pre-recorded music libraries that go way beyond the basic “needle drop” • These are specialized SCORING programs • Each “song” is modular and can be modified for length, variation, intensity, tempo, full/partial instrumentation, and other creative variables. • Music is purchased copyright and royalty free. • Easy to use by a non-musician to achieve a professional score, with proper intro/ends, timed crescendos, stingers, and so on.
  • 13. • Can reinforce what we see on-screen, or what is implied immediately off-screen. Example, footsteps seen in a wide shot or footsteps implied in a close-up. • Can suggest an event happening outside of the scene, such as a stranger coming down the hallway. • Extends the boundaries of what we actually see so that we imagine an expanded universe. Background sounds, ambience. • Redundant to picture: what we see is what we hear. • Counterpoints picture: adds new information not visibly apparent. See a suitcase, but hear ticking. See a car drive out of frame, and then hear it crash.
  • 14. • Sound effects can mimic real life, or be completely “designed”. Imagine what a three foot mosquito might sound like. • Sound effects are often dramatic as opposed to real. Starships in space are silent. Silencers are noisy. Swords being unsheathed are stealth. Gunshots and explosions are short pops, not long roars. Time bombs do not tick. • Sound effects in media are usually created by montaging and layering a multitude of simple sounds to create a larger, complex sound event.
  • 15. • Hard Effects refer to effects that have a sync point to picture. Such as a door slam, or hammering a nail. • Soft Effects are “wild” effects that generally add to the sound universe of the scene, but do not sync up to any specific frame. Turning on a blender. Background sounds at a beach, amusement park, downtown. A clothes dryer or washer.
  • 16. • Car crash: engine noise, pass by, tire screech, thump, metal crushing, glass breaking, muffled scream, bystanders shouting. • Think of a chord in music, but apply it to your sound effects • Modify real life sounds to adjust pitch, length, distortion, digital signal processing. • Tell the “sound effect” story component by component, even though they all happen within fractions of a second of each other. It is not one sound, but a quick series of sounds.
  • 17. • Named after Jack Foley… • Post production process of recording sync sound effects “live to picture” • Performed by “Foley walkers” or “Foley artists” • Includes footsteps, seen or implied, on various surfaces such as carpet, hardwood, granite, dirt, metal, etc. • Foley pits are small trays or recessed “sandboxes” filled with a variety of surfaces or textures in the Foley stage. • Foley includes footsteps, clothing passes, and any featured activities depicted on screen (or implied) that we need to hear.
  • 18. • Room Tone is the sound in the dialog track, during moments when the actors pause from talking. • Recorded with same mic, same volume, same room/set conditions, as actual dialog. • Never intended to be perfect, but to contain all the imperfections present on the set during dialog recording. • Used by editors to patch gaps in the dialog created by removing short noises. Maintains consistency and continuity.
  • 19. • Background sounds exist beyond the dialog track • Ties multiple shots and angles together within our sound universe • Implies consistency of location and continuity of time • Backgrounds may be actual recordings of the location, taken from better sounding locations/times, or artificially designed • Backgrounds are recorded for optimal overall quality, using the best mics. May be recorded mono, stereo, or full surround (rare ly succe ssful). • Best is to create the stereo or surround background in post • Not trying to match the dialog room tone, but to create a detailed environment under the scene
  • 20. • Hollywood term for general background sound of people • Crowd murmuring and unintelligible chatter, such as in a restaurant, night club, store, etc. May also include the activity sounds, such as eating, drinking, shopping. • During actual production, background extras remain quiet, and pantomime talking amongst themselves, eating, drinking, shopping, as called for. • Sources of walla include: production wild tracks recorded of the extras; wild tracks recorded in post by a “walla/looping group”; or from an effects library.
  • 21. • Audiences are not told (narrated) what happens; they get to experience the interplay of characters • Dialog must be clearly understandable • Perspective should match the viewpoint of the audience • Sound effects usually occur between words, rather than under words so as not to drown out or overpower the dialog • Use caution when mixing sound effects that overlap dialog • Volume changes are not determined by the angle of the shot, but by the implied distance to the listener. CU and MED shots need to intercut seamlessly. Zoom and Dolly are not the same thing
  • 22. • Subtle difference between CU and Wider shots is the amount of ambience that audience PERCEIVES. • In real life, ambience does not change. Just that we ignore or filter out ambience when we stand close to a person, and then pay attention to same ambience when that person is more distant. • Add ambience to soundtrack to make lavaliers sound more open or distant.
  • 23. • Automated Dialog Replacement • Actors re-record their lines in a recording studio, while watching picture playback and listening to their original production tracks on headset • Very meticulous and time consuming • Strive to match the audio quality of the remaining original dialog. Some mixers will use the same mics as used on the set.
  • 24. • Narration tracks (NARR, N) • Voice Over (VO) • Music (MX, M) • Production Sound Effects, recorded on the set (PFX) • Room Tone (RT) • Background (BG) • Walla (WLA) • General sound effects (FX) • Foley (FOL) • Dialog (DX, DIA, D) • Replacement dialog (ADR) • Futz tracks, requiring future special processing (FTZ) • X-tracks : ‘deleted’ for now, muted, but kept visible (XX)
  • 25. • MOS stands for shot without sound. Often wrongly quoted as mit out sound, mit out speech, mit out sprechen. • Origin is “mit out Speak” Jean Speak was the location soundmixer for director Joseph Von Sternberg, and he referenced not needing Jean Speak for the shot! • The name of the Star Wars robot, R2D2, was inspired by the label on the side of a film can in the edit bay. • It meant: Reel 2, Dialog track 2.