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Design Thinking as a Strategy
for Innovation in Audiology
Professor Evonne Miller – Director, QUT Design Lab @evonnephd
Indigenous slide
Learning Outcomes
• Critically reflect on future healthcare
systems and services, and the implications
and opportunities for audiology;
• Learn the five steps of the design thinking
process: empathy, definition, ideation,
prototyping, testing;
• Understand ways to use a design-led
approach to generate innovative, user-
centered solutions.
Design Thinking as a Strategy for Innovation in Audiology
HEAL
design
for
health
a little about me.. Professor of Design Psychology & Director QUT Design Lab @evonnephd
CRICOS No.00213J
Prof Evonne Miller – Centre Director
4 PROGRAMS
• Emerging Technologies
• Dr Jared Donovan
• A/Prof Glenda Caldwell
• Design Robotics & Digital Fabrication
• A/Prof Markus Rittenbruch
• A/Prof Veronica Garcia Hansen
• Designing for Health
• A/Prof Marianella Chamorro-Koc
• Dr Lindy Osborne Burton
• Resilient Communities
• A/Prof Debra Cushing
• A/Prof Sean Maher
“change by design"
QUT Design Lab
We are a collaborative, cross-
disciplinary community of designers,
engineers, roboticists, creative thinkers,
makers, artists, health practitioners and
innovators, who work together to
speculate, imagine, design, and
innovate – to reimagine and co-create a
better future.
Designers are creative thinkers, makers and
creators, innovators, entrepreneurs and agents
of change – comfortable with uncertainty, we
traversemultiple ‘disciplinary edges’ to create
innovative interventions for systemic and
behavioural change
use design methods and
ways of thinking to tackle
complex, wicked problems
Fourth Industrial Revolution: blurring of
boundaries between the physical, digital
& biological worlds - advances in artificial
intelligence (AI), robotics, the Internet of Things
(IoT), 3D printing, genetic engineering, quantum
computing, and technologies not yet invented
“Design-Led Innovation”
helps us thrive in our VUCA* world
businesses/sectors are forward-
thinking and problem-solving,
evaluating radically new propositions
from multiple perspectives – embracing
design thinking, design doing and
design visioning, with a willingness to
experiment
VUCA
volatile, uncertain,
complex, ambiguous
DESIGN METHODS
• Design Thinking
• Participatory Co-Design
• Design Doing
• Radical Innovation / Research Through Design
• Design-Led Innovation
• Design Fiction / Speculative Design
• Design Making & Visualization
DESIGN THINKING METHOD:
5 – 6 KEY STEPS
Design Thinking Process & Workshop Ground Rules
Time: 1 Hr to 5 day Sprint!
PART
ONE
Understanding the System
ACTIVITY ONE: Individual “Exceptional Moments”
1. Sketch a Moment of Exceptional Practice (4 mins)
Recall a special moment of exceptional practice when you were really engaged,
excited, & proud of your work. Take 4 mins to remember & draw this experience. Add
a title, key descriptors (dot points) & your name (optional)
2. Table Share (3 mins)
Share your exceptional experience with the group: what were the common themes?
Pick one story that illustrates the shared themes.
3. Joint Analysis (3 mins): Each table shares one story to the other groups. As a table
respond to the question - What does a great rehab experience at WMH look like? -
Write it down on a sheet for the research team to collect with your drawings to pin to
the walls.
End of Activity: Project Team - Stick Activity Sheets to the Walls.
STEP 0: CREATIVE ICE-BREAKER
– APPRECIATIVE INQUIRY LENS
EXAMPLES FROM WM “REHAB” PROJECT
Tversky, B., & Suwa, M. (2009). Thinking with sketches. In A. B. Markman
& K. L. Wood (Eds.), Tools for innovation: The science behind the practical
methods that drive new ideas (p. 75–84). Oxford University Press.
EXAMPLES FROM WM “REHAB” PROJECT
Empathy is the first step in the DT
process. Daniel Pink (2009) defines it as
“standing in someone else’s shoes,
feeling with his or her heart, seeing
with his or her eyes”.
Nursing scholar Theresa Wiseman
(1996) identifies four key attributes:
(1) to see the world as others see it;
(2) to be non-judgemental;
(3) to understand another’s feelings;
(4) to communicate that
understanding.
STEP 1: EMPATHY / EMPATHISE
Personas & Empathy Mapping
WORKSHOP ACTIVITY 1: EMPATHY MAPPING
5 YEAR OLD ANNABELLE
16 YEAR OLD TIFFANY
EMPATHY MAPPING - MRI with cannulation
”
EMPATHY MAPPING -
changes our perspective:
we take off our “shoes”
and put ourselves into
Annabelle & Tiffany’s “shoes”
DOWNLOAD FREE
EMPATHY MAP TEMPLATES
– OR DRAW YOUR OWN GRIDS:
https://www.invisionapp.com/freeha
nd/templates/detail/empathy-map-
template
Meet Our Valued Stakeholders
Is it:
• Improved collaboration between GPs &
Hospital clinicians
• Coordinated care in the home with easy
escalation points and use of technology
such as remote patient monitoring
• Decreased time in hospital
What does ‘Care Where you Live’
mean to them?
THE POWER OF EMPATHY MAPPING & A PERSONA – CQ VIRTUAL CARE
PROJECT, PERSONA “ANNE’ – REALLY RESONATED WITH CONSUMER
GEOFF & HIS WIFE, PETA-ANN
the definition of a meaningful and actionable problem
statement brings clarity and focus – ensuring everybody
is clear about the goal. A good problem statement is
human-centered and user-focused
STEP 2: DEFINE THE PROBLEM
“how might we create a more comfortable, calm experience”
Step 3 in
Design Thinking
IDEATE
Ideation is the mode of the
design process which focuses
on RAPID CREATIVE IDEA
GENERATION. The goal is to
go beyond obvious solutions,
uncovering unexpected areas
of innovation via creative and
curious activities that create
volume and variety in your
innovation ideas and options.
Set
Constraints
• Constraints are design
limitations.
An obvious example is
budget – but time, policy
changes or world events are
other examples.
CONSTRAINTS ARE GOOD
FOR INNOVATION
Worst Possible Idea is an ideation method where team members purposefully
seek the worst solutions. The “inverted” search process relaxes them.
SCAMPER technique
SETTING CONSTRAINTS FACILITATES CREATIVITY
SCAMPER is an acronym for: Substitute, Combine, Adapt,
Modify/Magnify, Purpose, Eliminate/ Minify, Rearrange/ Reverse.
Eberle, Bob. (1996). Scamper: Games for Imagination Development. Pruforck Press
Brainstorm
Cards
SOURCE: https://www.viima.com/blog/idea-generation
FOSTER OUTSIDE THE BOX IDEAS
Perspective / Idea /
Theory-Storming
Inspired by Edward De Bono’s Six Thinking Hats
Theory-Storming – Cushing & Miller, 2020
CONSTRAINT
I FREQUENTLY USE
– ALONG WITH TIME - IS
“PERSPECTIVE / THEORY
STORMING HATS” –
Putting on Different THEORY HATS –
Theory-Storming in Action – ‘Design a Utopian Place’
Cushing, D.& Miller, E. (2020). Creating Great Places: Evidence-
based urban design for health and wellbeing. Routledge.
QLD DEPARTMENT OF HOUSING,
HOMELESSNESS & SPORT (HHS)
C
BEFORE DURING AFTER
PATIENT
CARER/
FAMILY
STAFF
SPACE
TECHNOLOGY
COMMUNICATION
METHOD:
“I like… “ / “I wish… /
What if..? (IL/IW/WI)
IDEATE: HMW create a positive, seamless Rehab Journey for Don
(Ruby) and Clara -
brainstorm potential solutions, on Post-it’s!
Patient’s Journey Map: key touch points,
pain-points & opportunities to improve &
innovate
ACTIVIT
Y
Idea
Stormin
g - Let’s
Solve It!
IDEAS =
DIFFERENT
COLOR
POST-IT
IDEATE
Generate minimum of 10
ideas of what could be
done differently –EACH
ON SEPARATE POST-IT
Each voice is a diff colour: write B / D / A in top left corner; when finished, pin to wall
20- 30
mins
STEP 3: IDEATION
IDEA SHARING, DOT VOTING – TOP VOTED IDEAS, ROOM SHARE
Step 4 in Design Thinking:
Prototype
Explore all ideas on wall. Having brainstormed / explore
potential solutions to the problem, now describe, draw, or
make THE BEST / MOST FEASIBLE / MOST DISRUPTIVE –
and present (1 minute) to whole group
Pitching Your
Prototype to
the Room
• one minute
• low fidelity – “low-fi”
concepts, illustrating ideas
• pitch your idea (people
have done skits/plays)
• room votes on the winner
(dots or play money*)
*In this CQ project, team had
$1.75M to allocate & decided as
a TEAM ie real-life negotiations
WINNERS
Making the process
enjoyable –
my signature:
DESIGN VISIONARY
PAPER HAT
THE HAT OF PLAYFUL INNOVATION
Step 5 in Design Thinking: TEST
Step 6 in Design Thinking: ASSESS
qut.design / @evonnephd
THE CREATIVE DT PROCESS - FOCUS OR FLARE?
Convergent Thinking:
Improving, Reflecting & Analytical
Divergent Thinking:
Exploring, Discovering & Illogical
AND WE ALWAYS START WITH
EMPATHY – WHICH LEDS TO INSIGHT
& DESIGN-LED INNOVATION
We must understand the rehab experience
from the perspective of our patients, and
their families – enter -
Don & Ruby
and Clara
Design is action orientated
DESIGN THINKING METHOD:
5 – 6 KEY STEPS
Design imagination (foresight / futures) embraces uncertainty
IMAGINE
What will a procedural
pain journey for
paediatric patients
look like in 2040?
“how much of what we do (or fail to do)
now for children in pain will come to be
seen as unwise, unacceptable, or
unethical in another 40 years? ”
Eccleston et al. (2020). Delivering transformative
action in paediatric pain. The Lancet
Let’s start in the future…it’s 2030
20 mins
1. DRAW / SKETCH / ANNOTATE
How the ‘care where you live’ experience is radically different
from now. Use the butcher’s paper with the heading Disrupting
the System: Visions of 2030
Q. How is this experience different for our three personas –
Anne, Dr Carl and Dr Shona? What are people doing differently?
What processes, technologies and systems enable this new
experience?
2. GALLERY WALK AND SHARING
Let’s imagine all the things we dream
about in terms of technology and
personalised care have come true.
Design processes can “flush” out fears, hopes, taboos
System Analysis:
Fears, Hopes, Myths, Legends’ Matrix
System Analysis Matrix (~5 mins)Individually fill in the FHML
matrix using post-it notes from 2 perspectives
1. Staff
2. Patients
THEN PIN UP, AND CIRCULATE
BE THE DISRUPTER –
NOT THE DISRUPTED
Ride the wave
of change –
with a design-
led approach
Design Thinking as a Strategy
for Innovation in Audiology
Professor Evonne Miller – Director, QUT Design Lab @evonnephd

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Miller audiology keynote_may2021

  • 1. Design Thinking as a Strategy for Innovation in Audiology Professor Evonne Miller – Director, QUT Design Lab @evonnephd
  • 3. Learning Outcomes • Critically reflect on future healthcare systems and services, and the implications and opportunities for audiology; • Learn the five steps of the design thinking process: empathy, definition, ideation, prototyping, testing; • Understand ways to use a design-led approach to generate innovative, user- centered solutions. Design Thinking as a Strategy for Innovation in Audiology
  • 4. HEAL design for health a little about me.. Professor of Design Psychology & Director QUT Design Lab @evonnephd
  • 5. CRICOS No.00213J Prof Evonne Miller – Centre Director 4 PROGRAMS • Emerging Technologies • Dr Jared Donovan • A/Prof Glenda Caldwell • Design Robotics & Digital Fabrication • A/Prof Markus Rittenbruch • A/Prof Veronica Garcia Hansen • Designing for Health • A/Prof Marianella Chamorro-Koc • Dr Lindy Osborne Burton • Resilient Communities • A/Prof Debra Cushing • A/Prof Sean Maher “change by design" QUT Design Lab We are a collaborative, cross- disciplinary community of designers, engineers, roboticists, creative thinkers, makers, artists, health practitioners and innovators, who work together to speculate, imagine, design, and innovate – to reimagine and co-create a better future.
  • 6. Designers are creative thinkers, makers and creators, innovators, entrepreneurs and agents of change – comfortable with uncertainty, we traversemultiple ‘disciplinary edges’ to create innovative interventions for systemic and behavioural change
  • 7. use design methods and ways of thinking to tackle complex, wicked problems
  • 8.
  • 9. Fourth Industrial Revolution: blurring of boundaries between the physical, digital & biological worlds - advances in artificial intelligence (AI), robotics, the Internet of Things (IoT), 3D printing, genetic engineering, quantum computing, and technologies not yet invented
  • 10. “Design-Led Innovation” helps us thrive in our VUCA* world businesses/sectors are forward- thinking and problem-solving, evaluating radically new propositions from multiple perspectives – embracing design thinking, design doing and design visioning, with a willingness to experiment VUCA volatile, uncertain, complex, ambiguous
  • 11.
  • 12.
  • 13.
  • 14. DESIGN METHODS • Design Thinking • Participatory Co-Design • Design Doing • Radical Innovation / Research Through Design • Design-Led Innovation • Design Fiction / Speculative Design • Design Making & Visualization
  • 15. DESIGN THINKING METHOD: 5 – 6 KEY STEPS
  • 16. Design Thinking Process & Workshop Ground Rules Time: 1 Hr to 5 day Sprint!
  • 17. PART ONE Understanding the System ACTIVITY ONE: Individual “Exceptional Moments” 1. Sketch a Moment of Exceptional Practice (4 mins) Recall a special moment of exceptional practice when you were really engaged, excited, & proud of your work. Take 4 mins to remember & draw this experience. Add a title, key descriptors (dot points) & your name (optional) 2. Table Share (3 mins) Share your exceptional experience with the group: what were the common themes? Pick one story that illustrates the shared themes. 3. Joint Analysis (3 mins): Each table shares one story to the other groups. As a table respond to the question - What does a great rehab experience at WMH look like? - Write it down on a sheet for the research team to collect with your drawings to pin to the walls. End of Activity: Project Team - Stick Activity Sheets to the Walls. STEP 0: CREATIVE ICE-BREAKER – APPRECIATIVE INQUIRY LENS
  • 18. EXAMPLES FROM WM “REHAB” PROJECT Tversky, B., & Suwa, M. (2009). Thinking with sketches. In A. B. Markman & K. L. Wood (Eds.), Tools for innovation: The science behind the practical methods that drive new ideas (p. 75–84). Oxford University Press.
  • 19. EXAMPLES FROM WM “REHAB” PROJECT
  • 20. Empathy is the first step in the DT process. Daniel Pink (2009) defines it as “standing in someone else’s shoes, feeling with his or her heart, seeing with his or her eyes”. Nursing scholar Theresa Wiseman (1996) identifies four key attributes: (1) to see the world as others see it; (2) to be non-judgemental; (3) to understand another’s feelings; (4) to communicate that understanding. STEP 1: EMPATHY / EMPATHISE
  • 21. Personas & Empathy Mapping WORKSHOP ACTIVITY 1: EMPATHY MAPPING 5 YEAR OLD ANNABELLE 16 YEAR OLD TIFFANY EMPATHY MAPPING - MRI with cannulation
  • 22. ” EMPATHY MAPPING - changes our perspective: we take off our “shoes” and put ourselves into Annabelle & Tiffany’s “shoes” DOWNLOAD FREE EMPATHY MAP TEMPLATES – OR DRAW YOUR OWN GRIDS: https://www.invisionapp.com/freeha nd/templates/detail/empathy-map- template
  • 23. Meet Our Valued Stakeholders Is it: • Improved collaboration between GPs & Hospital clinicians • Coordinated care in the home with easy escalation points and use of technology such as remote patient monitoring • Decreased time in hospital What does ‘Care Where you Live’ mean to them? THE POWER OF EMPATHY MAPPING & A PERSONA – CQ VIRTUAL CARE PROJECT, PERSONA “ANNE’ – REALLY RESONATED WITH CONSUMER GEOFF & HIS WIFE, PETA-ANN
  • 24. the definition of a meaningful and actionable problem statement brings clarity and focus – ensuring everybody is clear about the goal. A good problem statement is human-centered and user-focused STEP 2: DEFINE THE PROBLEM “how might we create a more comfortable, calm experience”
  • 25. Step 3 in Design Thinking IDEATE Ideation is the mode of the design process which focuses on RAPID CREATIVE IDEA GENERATION. The goal is to go beyond obvious solutions, uncovering unexpected areas of innovation via creative and curious activities that create volume and variety in your innovation ideas and options.
  • 26. Set Constraints • Constraints are design limitations. An obvious example is budget – but time, policy changes or world events are other examples. CONSTRAINTS ARE GOOD FOR INNOVATION Worst Possible Idea is an ideation method where team members purposefully seek the worst solutions. The “inverted” search process relaxes them.
  • 27. SCAMPER technique SETTING CONSTRAINTS FACILITATES CREATIVITY SCAMPER is an acronym for: Substitute, Combine, Adapt, Modify/Magnify, Purpose, Eliminate/ Minify, Rearrange/ Reverse. Eberle, Bob. (1996). Scamper: Games for Imagination Development. Pruforck Press
  • 29. Perspective / Idea / Theory-Storming Inspired by Edward De Bono’s Six Thinking Hats Theory-Storming – Cushing & Miller, 2020 CONSTRAINT I FREQUENTLY USE – ALONG WITH TIME - IS “PERSPECTIVE / THEORY STORMING HATS” –
  • 30. Putting on Different THEORY HATS – Theory-Storming in Action – ‘Design a Utopian Place’ Cushing, D.& Miller, E. (2020). Creating Great Places: Evidence- based urban design for health and wellbeing. Routledge. QLD DEPARTMENT OF HOUSING, HOMELESSNESS & SPORT (HHS)
  • 31. C BEFORE DURING AFTER PATIENT CARER/ FAMILY STAFF SPACE TECHNOLOGY COMMUNICATION METHOD: “I like… “ / “I wish… / What if..? (IL/IW/WI) IDEATE: HMW create a positive, seamless Rehab Journey for Don (Ruby) and Clara - brainstorm potential solutions, on Post-it’s! Patient’s Journey Map: key touch points, pain-points & opportunities to improve & innovate ACTIVIT Y Idea Stormin g - Let’s Solve It! IDEAS = DIFFERENT COLOR POST-IT IDEATE Generate minimum of 10 ideas of what could be done differently –EACH ON SEPARATE POST-IT Each voice is a diff colour: write B / D / A in top left corner; when finished, pin to wall 20- 30 mins
  • 32. STEP 3: IDEATION IDEA SHARING, DOT VOTING – TOP VOTED IDEAS, ROOM SHARE
  • 33.
  • 34. Step 4 in Design Thinking: Prototype Explore all ideas on wall. Having brainstormed / explore potential solutions to the problem, now describe, draw, or make THE BEST / MOST FEASIBLE / MOST DISRUPTIVE – and present (1 minute) to whole group
  • 35. Pitching Your Prototype to the Room • one minute • low fidelity – “low-fi” concepts, illustrating ideas • pitch your idea (people have done skits/plays) • room votes on the winner (dots or play money*) *In this CQ project, team had $1.75M to allocate & decided as a TEAM ie real-life negotiations
  • 36. WINNERS Making the process enjoyable – my signature: DESIGN VISIONARY PAPER HAT THE HAT OF PLAYFUL INNOVATION
  • 37. Step 5 in Design Thinking: TEST Step 6 in Design Thinking: ASSESS qut.design / @evonnephd
  • 38. THE CREATIVE DT PROCESS - FOCUS OR FLARE? Convergent Thinking: Improving, Reflecting & Analytical Divergent Thinking: Exploring, Discovering & Illogical
  • 39.
  • 40. AND WE ALWAYS START WITH EMPATHY – WHICH LEDS TO INSIGHT & DESIGN-LED INNOVATION We must understand the rehab experience from the perspective of our patients, and their families – enter - Don & Ruby and Clara
  • 41.
  • 42. Design is action orientated
  • 43. DESIGN THINKING METHOD: 5 – 6 KEY STEPS
  • 44. Design imagination (foresight / futures) embraces uncertainty
  • 45. IMAGINE What will a procedural pain journey for paediatric patients look like in 2040? “how much of what we do (or fail to do) now for children in pain will come to be seen as unwise, unacceptable, or unethical in another 40 years? ” Eccleston et al. (2020). Delivering transformative action in paediatric pain. The Lancet
  • 46. Let’s start in the future…it’s 2030 20 mins 1. DRAW / SKETCH / ANNOTATE How the ‘care where you live’ experience is radically different from now. Use the butcher’s paper with the heading Disrupting the System: Visions of 2030 Q. How is this experience different for our three personas – Anne, Dr Carl and Dr Shona? What are people doing differently? What processes, technologies and systems enable this new experience? 2. GALLERY WALK AND SHARING Let’s imagine all the things we dream about in terms of technology and personalised care have come true.
  • 47.
  • 48. Design processes can “flush” out fears, hopes, taboos
  • 49. System Analysis: Fears, Hopes, Myths, Legends’ Matrix System Analysis Matrix (~5 mins)Individually fill in the FHML matrix using post-it notes from 2 perspectives 1. Staff 2. Patients THEN PIN UP, AND CIRCULATE
  • 50. BE THE DISRUPTER – NOT THE DISRUPTED
  • 51. Ride the wave of change – with a design- led approach
  • 52.
  • 53. Design Thinking as a Strategy for Innovation in Audiology Professor Evonne Miller – Director, QUT Design Lab @evonnephd